Olympia 8

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Comments

  • FistyFisty Posts: 3,416
    AllenArt said:

     

    Wow! That looks so good! I'm going to have to get that OOT IrayPair Hair shader. Nice!! Thanks for the settings recommendation! :)

    Those shaders for hair are basically the only ones I use.

    Same here. Haven't used much else since I got them ;).

    Yep, me too.

  • nonesuch00nonesuch00 Posts: 18,714

    Well I get a clear iRay bug in the latest DAZ Studio Beta *.122 just by using and rendering the Window Seat product. The bug is visible in the window glass for that product when using in combination with an 'image backdrop' make visible in render. They said it wasn't a bug, but yes it is, but one that is easy to fix by replacing the included glass shader in the Window Seat product with another glass shader from the DAZ UberiRay Glass Presets or some other product.

  • D.RobinsonD.Robinson Posts: 283

    My issue with Olympia 8, well really all of the 8 toons so far is the lackluster skin shaders, they all look like wax figures with the exception of a couple. It seems with each new generation the skin textures and shaders get worse, not better. Which is why there are a lot of content creators redoing skin shader kits all over the place. They were not happy, and we arent happy :p

  • TaozTaoz Posts: 10,231
    Taoz said:
    Llynara said:

    This looks very good. What adjustments did you make to get these results?  

    I just improvise when I do this to a hair, playing around with what I think will work on that hair. If you know a lot about Iray shaders which I don't you can probably get much better results. But the key is the edited texture it seems.

    Find the brightest texture the hair has, in this case though I took it from OOT's IrayPair Hair Shaders XPansion (49XPOOTIrayHair.jpg) which is a very light grey, to see how it would work. Then convert it to greyscale (it already was in this case) and brighten it using gamma correction. How much depends on how brigth it already is, I've used 3.0 here, which was just a guess based on how bright it looked with that setting.

    Then save under a new name and replace the Base Color, Glossy Weight, Normal Map and Top Coat Weight textures (or whatever textures the hair has that affects its colors) with it. Select all the hair parts under Surfaces and then experiment with the settings to get the result you want. Basically all the Color settings should be white or almost white.

    I actually set Normal Map and Top Coat Weight to 0 in the first sample I posted, with the sample here I tried 0.30 / 0.40 instead which looks better on this monitor but too shiny IMO on the rendering PC monitor. I've attached a screenshot of the settings for this one.

    Wow! That looks so good! I'm going to have to get that OOT IrayPair Hair shader. Nice!! Thanks for the settings recommendation! :)

    You're welcome! Actually I don't think you need that particular OOT shader for this, I just chose it because I had it loaded anyway. I've done it with the default shaders of other hairs with success so you could try that first. Just be sure to choose the brightest texture available.  That said, it's a great texture set so it's definitely worth getting.

  • nicsttnicstt Posts: 11,715
    nicstt said:

    Reading all the comments makes me feel like I've dropped into the Twilight Zone. I think she looks stunning!! Really beautiful! 

    it is amusing don't you think that usually the complaint is each figure is toooo pretty/perfect not average everday looking or is youngish looking needs to be more mature older looking or toooo skinny and then they give us that or try to and then still complaints saying she's ugly or fat or old or butch the only female figure I've seen relised that everyone raved over was Star. Oh well can't please everyone. I also look at the related  extras you can buy which gives you more an idea of the newer character/s some interesting like the add on clothing textures or poses and so on as sometimes these better display the potential of the new characters and there are a few there that show off both the tough gritty side as well as more softer side of Olympia, Victoria and Gen8 as well as some of the add on characters. Got pro yeah maybe could've just gone for the base but want a few things to get going yeah she and Vicky can use older stuff but still nice to have few of their own things too and I think the archery set is ok too has that action comic suoer hero vibe feel to it would buy some of the extras if could afford 

    lol Yeah. Can't please everyone, that's for sure. One thing I think MIGHT be causing (or at least contributing to) the complain-fest is that there is a lot of really negative stuff going on in the world right now, and I think that might be affecting both people's moods as well as making them a LOT more picky about what they spend their money on. (That's just a theory though.)

    I absolutely love Olympia 8 and will be getting her as soon as I'm able to get some money coming in. :)

    I think you'll like her you know she may make a good starting point for a G8 version of Lady Death

    yeah always negative now days in everything just look at anything on facebook even a cute and funny aniaml pic or video enrages people 

    some say O looks too manly maybe some she looks like a tough lady but there are plenty in rl do but same time there are a few promo renders that make her look softer and others that make her look like an average don't wanna say plain but as someone that doesn't stand out as for some saying looking like Vicky well looking at the different shots I think even in the base promos some are featuring showing what she looks like with Vicky skin or part of her dialed in but not saying it like others promos have when they've displayed other characters shapes dialed combined or skin textures used

    hahah She WOULD make a nice base for Lady Death! :)  I'm still working on trying to find a couple of really good white-haired hair shaders.

    She's pretty much perfect for Lady Death. I'm definitely looking forward to getting her!

     

     

    I've been experimenting to get white hair; trouble is, it takes on colour very easily from its environment.

    There wasn't a suitable greyscale texture in the Liv hair, so I created one and lightened it. Head inset had a tiny bit of yellow in the shader; the main shot had less.

    Not bad! It's still a bit blond. Super light colored hair can be really tricky. Getting a straight white color is crazy hard for me - at least getting it to look photo realistic.

    I have a friend who is albino, and his hair is white, yet always has other tints, and usually very slightly blond, but does depend on the light from his surroundings.

  • jakibluejakiblue Posts: 7,281

    I was beginning to think I was the only one who thought the skins on 8 are not as good as the 7s.  

    My issue with Olympia 8, well really all of the 8 toons so far is the lackluster skin shaders, they all look like wax figures with the exception of a couple. It seems with each new generation the skin textures and shaders get worse, not better. Which is why there are a lot of content creators redoing skin shader kits all over the place. They were not happy, and we arent happy :p

     

  • algovincianalgovincian Posts: 2,664
    edited July 2017
    jakiblue said:

    I was beginning to think I was the only one who thought the skins on 8 are not as good as the 7s.  

    My issue with Olympia 8, well really all of the 8 toons so far is the lackluster skin shaders, they all look like wax figures with the exception of a couple. It seems with each new generation the skin textures and shaders get worse, not better. Which is why there are a lot of content creators redoing skin shader kits all over the place. They were not happy, and we arent happy :p

     

    To me, they look a bit homogenous, and seem to maybe lack details? Perhaps they're getting lost in SSS/Backscattering/Translucency type effects?

    For easy comparison, here's Victoria 8, Olympia 8, and a modified version of ThePhilosopher's excellent Teen Princess Leila:

    I believe that the longer G8F is around, the more "detailed" skins we'll see. 

    - Greg

    Post edited by algovincian on
  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    jakiblue said:

    I was beginning to think I was the only one who thought the skins on 8 are not as good as the 7s.  

    My issue with Olympia 8, well really all of the 8 toons so far is the lackluster skin shaders, they all look like wax figures with the exception of a couple. It seems with each new generation the skin textures and shaders get worse, not better. Which is why there are a lot of content creators redoing skin shader kits all over the place. They were not happy, and we arent happy :p

     

    To me, they look a bit homogenous, and seem to maybe lack details? Perhaps they're getting lost in SSS/Backscattering/Translucency type effects?

    For easy comparison, here's Victoria 8, Olympia 8, and a modified version of ThePhilosopher's excellent Teen Princess Leila:

    I believe that the longer G8F is around, the more "detailed" textures we'll see. 

    - Greg

    The Princess Leila render is beautiful. May I ask who you mixed her with? Is it Olympia or Victoria?

     

  • Richard HaseltineRichard Haseltine Posts: 107,869

    Given that the newer materials are using a lot of fancier techniques they are probably much more critically dependent on lighting, and will certainly react to lighting in a different way from older materials - that may account for the lack of detail, if rendered with lights that were set up for a particular look with the older set ups. Getting nice images of skin with a physical camera is also pretty dependent on lighting.

  • algovincianalgovincian Posts: 2,664
    jakiblue said:

    I was beginning to think I was the only one who thought the skins on 8 are not as good as the 7s.  

    My issue with Olympia 8, well really all of the 8 toons so far is the lackluster skin shaders, they all look like wax figures with the exception of a couple. It seems with each new generation the skin textures and shaders get worse, not better. Which is why there are a lot of content creators redoing skin shader kits all over the place. They were not happy, and we arent happy :p

     

    To me, they look a bit homogenous, and seem to maybe lack details? Perhaps they're getting lost in SSS/Backscattering/Translucency type effects?

    For easy comparison, here's Victoria 8, Olympia 8, and a modified version of ThePhilosopher's excellent Teen Princess Leila:

    I believe that the longer G8F is around, the more "detailed" textures we'll see. 

    - Greg

    The Princess Leila render is beautiful. May I ask who you mixed her with? Is it Olympia or Victoria?

     

    Thanks, ALLIEKATBLUE. She's a custom sculpted G3F (much sharper features than Leila to make her look older/more mature). I don't own any G8 stuff, yet. She's something I'm currently working on, and thought it illustrated the comments made by jakiblue and D.Robinson, which I agree with.

    - Greg

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    jakiblue said:

    I was beginning to think I was the only one who thought the skins on 8 are not as good as the 7s.  

    My issue with Olympia 8, well really all of the 8 toons so far is the lackluster skin shaders, they all look like wax figures with the exception of a couple. It seems with each new generation the skin textures and shaders get worse, not better. Which is why there are a lot of content creators redoing skin shader kits all over the place. They were not happy, and we arent happy :p

     

    To me, they look a bit homogenous, and seem to maybe lack details? Perhaps they're getting lost in SSS/Backscattering/Translucency type effects?

    For easy comparison, here's Victoria 8, Olympia 8, and a modified version of ThePhilosopher's excellent Teen Princess Leila:

    I believe that the longer G8F is around, the more "detailed" textures we'll see. 

    - Greg

    The Princess Leila render is beautiful. May I ask who you mixed her with? Is it Olympia or Victoria?

     

    Thanks, ALLIEKATBLUE. She's a custom sculpted G3F (much sharper features than Leila to make her look older/more mature). I don't own any G8 stuff, yet. She's something I'm currently working on, and thought it illustrated the comments made by jakiblue and D.Robinson, which I agree with.

    - Greg

    Well, she's lovely, definitely something I would buy.

  • JamesJABJamesJAB Posts: 1,766

    Here's my first Olympia 8 render.  I do agree with the above post about the newer materials being more dependent on the lighting setup.

  • IldanachIldanach Posts: 217
    edited July 2017

    Playing around with Sharah for Olympia 8.

    Post edited by Ildanach on
  • NathNath Posts: 2,940

    Nice - which outfit is that?

  • IldanachIldanach Posts: 217

    @Nath - Thanks! It's a kitbash of a couple of different outfits. The main one is "Darkshade Outfit for Genesis 3 Female(s)" with my own custom textures.

    https://www.daz3d.com/darkshade-outfit-for-genesis-3-female-s

     

  • NathNath Posts: 2,940

    Thanks! (and wishlisted - don't know how I missed that one, especially with the practical boots:-) )

  • IldanachIldanach Posts: 217
    Nath said:

    Thanks! (and wishlisted - don't know how I missed that one, especially with the practical boots:-) )

    No problem, you're welcome smiley It's a grreat outfit! It's included in the Mei Lin bundles too.

    Here's a closeup of the textures:

  • NathNath Posts: 2,940

    Love the detail:-)

  • MistaraMistara Posts: 38,675

    the orange banner sweetening the olympia 8 deal.  

  • LlynaraLlynara Posts: 4,772

    @Ildanach Beautiful work. Really love your lighting in these posts. The detail is gorgeous.

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,555
    edited July 2017

    was an update for Olympia 8, used her iray eyebrows tried three different colours this is the third version tried they are seemed flat just like lines painted on 

    this is Spider Lady Love

    https://www.daz3d.com/gallery/#images/406236

    image

    Post edited by ANGELREAPER1972 on
  • Gr00vusGr00vus Posts: 372

    My issue with Olympia 8, well really all of the 8 toons so far is the lackluster skin shaders, they all look like wax figures with the exception of a couple. It seems with each new generation the skin textures and shaders get worse, not better. Which is why there are a lot of content creators redoing skin shader kits all over the place. They were not happy, and we arent happy :p

    I've been really unimpressed with the G8 shaders so far as well. Very plastic looking, regardless of the lighting. It's disappointing given how much others have done to achieve excellent skin shaders within DAZ Studio that these products can't match that level of quality. I only buy character sets for the skins/maps. The poor rendering results are keeping me from buying the G8 stuff for now. The only reason I keep coming back to this thread hoping someone else has come up with better shaders for O8 and rendered them, to give me some indication if the maps are any good. So far, not so good.

  • Gr00vus said:

    My issue with Olympia 8, well really all of the 8 toons so far is the lackluster skin shaders, they all look like wax figures with the exception of a couple. It seems with each new generation the skin textures and shaders get worse, not better. Which is why there are a lot of content creators redoing skin shader kits all over the place. They were not happy, and we arent happy :p

    I've been really unimpressed with the G8 shaders so far as well. Very plastic looking, regardless of the lighting. It's disappointing given how much others have done to achieve excellent skin shaders within DAZ Studio that these products can't match that level of quality. I only buy character sets for the skins/maps. The poor rendering results are keeping me from buying the G8 stuff for now. The only reason I keep coming back to this thread hoping someone else has come up with better shaders for O8 and rendered them, to give me some indication if the maps are any good. So far, not so good.

    I think the problem is that most folks are so used to seeing all the details in the skin from the equivilant of six feet away that they forget that in reality, you don't see them all on another person until you get closer. The shaders for V8 and O8 recreate that look, in my opinion.

  • tsaristtsarist Posts: 1,635
    My favourite Genesis gal is back! It's a great deal, buy Olympia 8, get 6&7 free. cooool.
  • EcVh0EcVh0 Posts: 535
    Gr00vus said:

    My issue with Olympia 8, well really all of the 8 toons so far is the lackluster skin shaders, they all look like wax figures with the exception of a couple. It seems with each new generation the skin textures and shaders get worse, not better. Which is why there are a lot of content creators redoing skin shader kits all over the place. They were not happy, and we arent happy :p

    I've been really unimpressed with the G8 shaders so far as well. Very plastic looking, regardless of the lighting. It's disappointing given how much others have done to achieve excellent skin shaders within DAZ Studio that these products can't match that level of quality. I only buy character sets for the skins/maps. The poor rendering results are keeping me from buying the G8 stuff for now. The only reason I keep coming back to this thread hoping someone else has come up with better shaders for O8 and rendered them, to give me some indication if the maps are any good. So far, not so good.

    I think the problem is that most folks are so used to seeing all the details in the skin from the equivilant of six feet away that they forget that in reality, you don't see them all on another person until you get closer. The shaders for V8 and O8 recreate that look, in my opinion.

    Agreed. Most of the G3 shaders (even including the popular ones) tend to exaggerate micro details to make them look realistic, but it is only more realistic than the 3DL renders. The only thing you can see from 6 feet is change in skin tone and specularity on the skin. Turning the micro skin details up only make it looks cakey and unrealistic/leather. And of course they only work in certain light conditions which created this massive Iray light set genre

    My bet is they took their reference from the amazing realistic 3D portraits from great artists using other 3D programs like blender and maya/zbrush/3ds, but the thing is they are all shot from barely half a feet away and most of them have skin details painted on the skin than the map

     

  • nonesuch00nonesuch00 Posts: 18,714

    I'm really surprised to hear people claiming the G8 shader look plastic when they don't. People have oily skin and sweaty skin and it gets shiney. No reapplying pancake makeup every 5 minutes to look perfect.

  • JamesJABJamesJAB Posts: 1,766
    edited July 2017

    Here are two Olympia renders, the first is just Olympia 8, the second is her with some tweaks using G8F face and body morphs.

    Olympia8_02.png
    900 x 1200 - 1M
    Olympia8_03.png
    900 x 1200 - 1M
    Post edited by JamesJAB on
  • Sensual ArtSensual Art Posts: 645
    edited July 2017

    Unfortunately, most of the renders I have seen so far for O8 are its use as real-world characters, which it should not be, imo. Not that I mean it should not portrayed as a real-world character but the genre defining characteristics for Olympia seem pretty muted to me. If I ever wanted Olympia with real-world vibes there's always the option to dial the character morph at appropriate strength. At 100% strength I expect a pure fantasy Greek goddess, nothing less; which unfortunately it doesn't deliver, again imo. There are other real-world character series - Karen, Eva, Genevieve etc. On the other hand Olympia, Lilith, Arabelle are fantasy characters and should be portrayed as such. When I compose a fantasy character and dial in Olympia morphs I expect to get that fantasy Greek goddess look which was so evident with O7. May be thats because of the way she was portrayed in earlier generations. But coming from past generations, whenever I think of Olympia, there an associated impression of her which is hard to ignore. When other gen 8 real-world characters get released, I anticipate it would be difficult for O8 to stand on her own.

    Some may argue that it is possible to get the desired looks by applying enough morphs, but then whats the point of spending $16 for an entire character? Or how different does O8 get from any other character released by the PAs which are available for far less?

    Post edited by Sensual Art on
  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,555

    Riddle Me This Riddle Me That Who Wants To Hug A Big Black Cat

    image

    https://www.daz3d.com/gallery/#images/406516

  • IldanachIldanach Posts: 217
    edited July 2017

    A few really quick and rough tests with Olypmia 8's skin out of the box and a few different light settings. Some light setups have pretty nice results, better than others.

    I haven't made any changes to the skin shader in these. Planning on testing a few tweaks at some point. Head shape is Olympia 8 out of the box, but I reduced the size of her lips (I do this with almost every figure).

    Post edited by Chohole on
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