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Yep, me too.
Well I get a clear iRay bug in the latest DAZ Studio Beta *.122 just by using and rendering the Window Seat product. The bug is visible in the window glass for that product when using in combination with an 'image backdrop' make visible in render. They said it wasn't a bug, but yes it is, but one that is easy to fix by replacing the included glass shader in the Window Seat product with another glass shader from the DAZ UberiRay Glass Presets or some other product.
My issue with Olympia 8, well really all of the 8 toons so far is the lackluster skin shaders, they all look like wax figures with the exception of a couple. It seems with each new generation the skin textures and shaders get worse, not better. Which is why there are a lot of content creators redoing skin shader kits all over the place. They were not happy, and we arent happy :p
You're welcome! Actually I don't think you need that particular OOT shader for this, I just chose it because I had it loaded anyway. I've done it with the default shaders of other hairs with success so you could try that first. Just be sure to choose the brightest texture available. That said, it's a great texture set so it's definitely worth getting.
I have a friend who is albino, and his hair is white, yet always has other tints, and usually very slightly blond, but does depend on the light from his surroundings.
I was beginning to think I was the only one who thought the skins on 8 are not as good as the 7s.
To me, they look a bit homogenous, and seem to maybe lack details? Perhaps they're getting lost in SSS/Backscattering/Translucency type effects?
For easy comparison, here's Victoria 8, Olympia 8, and a modified version of ThePhilosopher's excellent Teen Princess Leila:
I believe that the longer G8F is around, the more "detailed" skins we'll see.
- Greg
The Princess Leila render is beautiful. May I ask who you mixed her with? Is it Olympia or Victoria?
Given that the newer materials are using a lot of fancier techniques they are probably much more critically dependent on lighting, and will certainly react to lighting in a different way from older materials - that may account for the lack of detail, if rendered with lights that were set up for a particular look with the older set ups. Getting nice images of skin with a physical camera is also pretty dependent on lighting.
Thanks, ALLIEKATBLUE. She's a custom sculpted G3F (much sharper features than Leila to make her look older/more mature). I don't own any G8 stuff, yet. She's something I'm currently working on, and thought it illustrated the comments made by jakiblue and D.Robinson, which I agree with.
- Greg
Well, she's lovely, definitely something I would buy.
Here's my first Olympia 8 render. I do agree with the above post about the newer materials being more dependent on the lighting setup.

Playing around with Sharah for Olympia 8.
Nice - which outfit is that?
@Nath - Thanks! It's a kitbash of a couple of different outfits. The main one is "Darkshade Outfit for Genesis 3 Female(s)" with my own custom textures.
https://www.daz3d.com/darkshade-outfit-for-genesis-3-female-s
Thanks! (and wishlisted - don't know how I missed that one, especially with the practical boots:-) )
No problem, you're welcome
It's a grreat outfit! It's included in the Mei Lin bundles too.
Here's a closeup of the textures:
Love the detail:-)
the orange banner sweetening the olympia 8 deal.
@Ildanach Beautiful work. Really love your lighting in these posts. The detail is gorgeous.
was an update for Olympia 8, used her iray eyebrows tried three different colours this is the third version tried they are seemed flat just like lines painted on
this is Spider Lady Love
https://www.daz3d.com/gallery/#images/406236
I've been really unimpressed with the G8 shaders so far as well. Very plastic looking, regardless of the lighting. It's disappointing given how much others have done to achieve excellent skin shaders within DAZ Studio that these products can't match that level of quality. I only buy character sets for the skins/maps. The poor rendering results are keeping me from buying the G8 stuff for now. The only reason I keep coming back to this thread hoping someone else has come up with better shaders for O8 and rendered them, to give me some indication if the maps are any good. So far, not so good.
I think the problem is that most folks are so used to seeing all the details in the skin from the equivilant of six feet away that they forget that in reality, you don't see them all on another person until you get closer. The shaders for V8 and O8 recreate that look, in my opinion.
Agreed. Most of the G3 shaders (even including the popular ones) tend to exaggerate micro details to make them look realistic, but it is only more realistic than the 3DL renders. The only thing you can see from 6 feet is change in skin tone and specularity on the skin. Turning the micro skin details up only make it looks cakey and unrealistic/leather. And of course they only work in certain light conditions which created this massive Iray light set genre
My bet is they took their reference from the amazing realistic 3D portraits from great artists using other 3D programs like blender and maya/zbrush/3ds, but the thing is they are all shot from barely half a feet away and most of them have skin details painted on the skin than the map
I'm really surprised to hear people claiming the G8 shader look plastic when they don't. People have oily skin and sweaty skin and it gets shiney. No reapplying pancake makeup every 5 minutes to look perfect.
Here are two Olympia renders, the first is just Olympia 8, the second is her with some tweaks using G8F face and body morphs.


Unfortunately, most of the renders I have seen so far for O8 are its use as real-world characters, which it should not be, imo. Not that I mean it should not portrayed as a real-world character but the genre defining characteristics for Olympia seem pretty muted to me. If I ever wanted Olympia with real-world vibes there's always the option to dial the character morph at appropriate strength. At 100% strength I expect a pure fantasy Greek goddess, nothing less; which unfortunately it doesn't deliver, again imo. There are other real-world character series - Karen, Eva, Genevieve etc. On the other hand Olympia, Lilith, Arabelle are fantasy characters and should be portrayed as such. When I compose a fantasy character and dial in Olympia morphs I expect to get that fantasy Greek goddess look which was so evident with O7. May be thats because of the way she was portrayed in earlier generations. But coming from past generations, whenever I think of Olympia, there an associated impression of her which is hard to ignore. When other gen 8 real-world characters get released, I anticipate it would be difficult for O8 to stand on her own.
Some may argue that it is possible to get the desired looks by applying enough morphs, but then whats the point of spending $16 for an entire character? Or how different does O8 get from any other character released by the PAs which are available for far less?
Riddle Me This Riddle Me That Who Wants To Hug A Big Black Cat
https://www.daz3d.com/gallery/#images/406516
A few really quick and rough tests with Olypmia 8's skin out of the box and a few different light settings. Some light setups have pretty nice results, better than others.
I haven't made any changes to the skin shader in these. Planning on testing a few tweaks at some point. Head shape is Olympia 8 out of the box, but I reduced the size of her lips (I do this with almost every figure).