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Indeed she does! I stand corrected. Not sure how I missed the brows the first time around. Cheers for that.
The UV set for Olypmia 8's brows is showing as "Default UVs" for me. No mention of Victoria 8 UV set being required. Though I do have Victoria 8 installed. Not sure why it's giving you problems. Did you submit a ticket?
That would explain things...
I reported a product because I had similar seams on it on my installation at home.
Here at my other installation, it shows no seam.
I already had the idea that a different version of Studio might be the culprit, but I wasn't sure - until now.
Edith: the version I use where I don't have the issue, is also 4.9.4.117. Gotta check what my Studios version is at home (which is definitely not the beta and should be slightly older than the version where it works for me).
So does O8 have a seams problem in the newest beta release?
I just improvise when I do this to a hair, playing around with what I think will work on that hair. If you know a lot about Iray shaders which I don't you can probably get much better results. But the key is the edited texture it seems.
Find the brightest texture the hair has, in this case though I took it from OOT's IrayPair Hair Shaders XPansion (49XPOOTIrayHair.jpg) which is a very light grey, to see how it would work. Then convert it to greyscale (it already was in this case) and brighten it using gamma correction. How much depends on how brigth it already is, I've used 3.0 here, which was just a guess based on how bright it looked with that setting.
Then save under a new name and replace the Base Color, Glossy Weight, Normal Map and Top Coat Weight textures (or whatever textures the hair has that affects its colors) with it. Select all the hair parts under Surfaces and then experiment with the settings to get the result you want. Basically all the Color settings should be white or almost white.
I actually set Normal Map and Top Coat Weight to 0 in the first sample I posted, with the sample here I tried 0.30 / 0.40 instead which looks better on this monitor but too shiny IMO on the rendering PC monitor. I've attached a screenshot of the settings for this one.
I'm having seam issues with her and I'm using version 4.9.4.117.
I'm using 4.9.4.117 and I'm not getting seams. Are you folks doing something different other than what's in her Iray materials folder?
Laurie
I haven't gotten her yet. I wanted to know if the beta was having seam problems with her because I am only using the beta version. She is in my cart waiting for payday tomorrow
You're welcome. :) Thanks!
I opened a support ticket about the seams issue. They answer me as unable to reproduce the issue. Anyway, in the mean time I asked for 2 friends to render my scene and they see the same issue.
You can see the issue clearly on the beta version (4.9.4.122) using Texture Shaded in viewport. In the the stable version (4.9.4.117) the issue does not show using Texture Shaded preview. Anyway, when you use Iray Render Preview, the issue shows in both versions.
The thing is, when you use the Olympia 8 default iray material preset the issue is barelely visible, maybe because the translucency is set to 0.90, which is to high for a caucasian character and possiblement the reason why a lot of people have concerns about how Olympia 8 is rendering. I made soem adjustments, just to the skin channels, lowering the Translucency to 0.50, setting the Transmission Distance Measurement to 2, Transmission Color to a Skin Ttone (R 180, G 128, B 98), Scattering Measurement Distance to 0.75, SS Amount to 1, and SSS Direction to -0.60. With this settings, the issue is visible. If someone would like to take sometime and make a test render, I am attaching the scene file with this setup. Let me know if you get the same result as me.
Below is the scene file.
@MBusch
I already posted an Iray render with the modified SSS etc settings you showed in your original post about the seams. I didn't see ant seams. Version 4.9.4.117
I don't think this is an Olympia 8 issue, but rather an issue with your settings. I don't have Olympia 8 so I couldn't test it on her mats, however I tested your scene's settings on 7 different mat sets (both Genesis 8 sets AND Genesis 3 sets), and the seams show up for all the mat sets I've tested it on. So I think it's a issue with your settings. Not an issue with the mats.
With your scene's settings on various mat sets the seams showed up on all the mat sets I tested them on. I tested them on 7 mat sets (from G8F mats to G3F mats). I also used different HDRIs. The visibility of the seams varried in intensity depending on what lighting or HDRI I used and what mat set I used, but every one of them have visible seams with your scene's settings and skin settings applied:
Genesis 8 Base Female mats with your scene and skin settings:
Narkissa for G3F mats with your scene and skin settings:
Victoria 8 mats with your scene and skin settings:
I tried it on several more mat sets (then applying your skin/shader settings), and again, they all have the seams visible. So there seems to be an issue with your scene's settings rather than an issue with Olympia 8.
Edit - BTW, I tested your skin settings OUTSIDE of the scene that you provided, and it doesn't reproduce that issue - so it looks like a combination of your Scene's settings AND your Shader/Skin settings that creates the issue.
I am sorry but Olympia looks just like a smaller version of V8 and the skin colour, this umpa lumpa orange.. or is it just me?
I tried every light and hdri I own but nothing makes her look any better.
I bought the pro bundle but only because I would get Olympia 7 and 6 free as G3F is still my fav and to a certain extent Genesis 2 too.
Not sure if it is the new Daz Studio but the renders are too grainy and the new skin shaders just awful, there is, in my humble opinion NOTHING realistic, they all have pink noses and red ears.
I honestly hope that the next studio update is better and that someone has mercy and makes better skins.
I very much agree with you, but I think it is also the new studio and the way that iray works that makes everything looking worse.
Wow! That looks so good! I'm going to have to get that OOT IrayPair Hair shader. Nice!! Thanks for the settings recommendation! :)
@divamakeup
Bingo! Thank you so much for testing this. Your last paragraph give me the clue to solve the mistery. If every MAT preset is showing the issue with my scene and if using my MAT preset outside the scene doesn't show the issue, the problem is not Olympia 8 or the MAT preset. So, I was looking at the wrong pane. The culprit needs to be in my Render Settings, and in fact it was there. Disabling Spectral Rendering cleared the issue.
I really thank you again for taking your time and help me to solve this.
You're welcome. I'm glad you got it figured out.
With so much negative being thrown at poor Olympia 8, I wanted to make sure it wasn't an issue with her mats. I'm glad it's not. Because I really want to get her! I'm so looking forward to getting her! 
@Ildanach, yep i've put in a ticket for that. The only response I've had so far is support replying and asking me for the product name and product sku so they can test it... :headdesk: (not sure why they wanted the name of the product and sku when I stated in the ticket it was OLYMPIA 8.......) So I'm still waiting for a reply.
Screenshot attached to show error message.
a readme filelist should say where the uv dsf should be
file list is empty http://docs.daz3d.com/doku.php/public/read_me/index/44303/file_list
Those shaders for hair are basically the only ones I use.
@fastbike1
As you can see some post above, the culprit was caught. It was Spectral Rendering in my Render Settings. Disabling it cleared the issue. Thank you for taking time to test my scene.
Same here. Haven't used much else since I got them ;).
Don't you consider that a bug still yet though? Sure it's easy to work around be disabling it but spectral rendering should work with DAZ flagship models of the newest generation. You should update your bug report with the culprit.
If you look at my post - it actually creates the issue with ALL mat sets I tried it on - from G8F mats to G3F mats. It's a combo of both the Specral Rendering AND his modified shader settings. You can't expect every skin to look right under any and all conditions no matter what you change or tweak with the Iray settings - that's just not feasible.
yeah, there's no readme for Olympia 8 at all.
OK, error confirmed.
If you have Olympia 8 but DO NOT have Victoria 8, Olympia's eyebrow materials will throw an error requesting Victoria 8. I was able to duplicate the issue by going into the Victoria 8 Eyebrows directory listed in the error message and removing the default.dsf file
I unzipped one of the Olympia eyebrow materials and ... quite honestly, I don't understand why Daz didn't see and address this error, because it is quite obvious.
At the beginning of the material file for Eyebrow 01:
"file_version" : "0.6.0.0",
"asset_info" : {
"id" : "/People/Genesis%208%20Female/Characters/Victoria%208/Eyebrows/Materials/Iray/Eyebrow%20Mat%2001.duf",
"type" : "preset_material",
Elsewhere in the file, the error in question:
"url" : "name://@selection#materials/Eyebrows:?uv_set",
"keys" : [ [ 0, "/data/DAZ%203D/Genesis%208/Victoria%208%20Eyebrows/UV%20Sets/DAZ%203D/Base/default.dsf#default" ] ]
},
Both of those should say "Olympia%208".
Finding this issue took a very short amount of time with a text editor.
I don't know if there are other instances within those files; I stopped looking once I found that specific issue. And it is, of course, in all of the eyebrow materials.
That said, it would be difficult for their QA/tech support people to see, because I'll bet they don't have a single system in the building that's used for troubleshooting that DOESN'T have Victoria 8 on it, and if Victoria 8 is properly installed, you won't see the error.
THAT said ... it literally took a couple of minutes with a text editor to find the problem.
If you're willing to go through and do global edits, you would need to change the file extension all of Olympia's eyebrow materials -- turn them into zip, 7z, or gzip files, such as Eyebrow 01.duf.gzip -- decompress the files so that you have plain .duf again, then globally edit the files to remove all of the "Victoria" text and replace it with "Olympia" text. (The file exists in the equivalent Olympia 8 Eyebrows directory; I checked. Whether it works properly or not, heaven only knows.)
But we shouldn't have to do that.
It should have been picked up in QA. One thing I used to do when testing anything, was open up the files and do a quick skim-through of where textures etc were placed, just to make sure there were no file path errors. Of course, that was if the file wasn't compressed and didn't turn into gobblydook when opened. Still, it shouldn't have happened in the first place tho, when creating the eyebrows/textures.
I'm afraid I'm going to be cowardly and leave it to the OP to amend their ticket. If you cut and paste my text into an update note for the ticket, that should help. I hope.
Well then it's not the spectral rending setting but something in his skin shader settings and the spectral rendering setting only exposes it but then why have others had this same problem without his shader settings? That's typically a red flag that it's a bug, or at least should be investigated more thouroughly as one. And then the UI in the Surfaces shader settings altered to exclude the combination of conditions that allow that bug to occur.
FWIW, I haven't been able to use Spectral Rendering since the newest version of Studio. When I use it I get an explosion of colored noise.
Laurie
Agree. I consider a bug and reported as such to DAZ Support recommending the issue be sent to the developers for further investigation. While I don't expect every skin looks right at any light condition, I expect some previsibility from the render engine. I have been using Spectral Render since it was introduced as an option in Render Settings and this is the first time i get an issue. My changes in the shader setting are not something unsual or weird at all. The combination result seems weird to me, and I think it deserves further investigation, Anyway, being an Iray problem, the issue can be beyond the developer's reach.