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Thanks, Greg. I'm very pleased with the way the Urban Sprawl 3 police car came out. I used a Dform to put a dent in the back door (hard to see) and used A Touch of Dirt for Iray to dirty it up a little more. I finished if off with in Photoshop, to adjust the overall contrast and color and added a bit more steam with Rons Steam and Smoke. The majority of the steam is from the steam prop included in Urban Future 5.
A "test render" that got way out of hand.
Also one thing that I think hasn't been mentioned enough. This thing is ridiculously resource friendly. I can fit it pretty handily on my wimpy little 2GB GPU, with some fiddling and reducing textures on far away objects I could potentially get it under 1GB. I mean, look at it, it takes about as much memory to render as 1 clothed and haired Genesis.
That's impressive! I've always been impressed by Stonemason (and worked with Stonemason before), and it's nice to see PAs really embracing and learning Iray.
It's a subtle thing, but Iray rewards a different approach than 3DL.
You can kitbash them together if you wish ;)
Those images on the main page are only showing off stuff from the galleries here. It has nothing to do with upcomming products. Sorry.
Stonemason's Daz3D gallery - https://www.daz3d.com/gallery/#users/409/
in saying that..it is an upcoming product,thats a new Greeble City blocks set
New Greeble City blocks, Yay!
I better plan my budget accordingly
Nice. Inspired me to go back to some of the old greeble city blocks and play around with them.
Now I'm debating how one might make instances or whatnot to get greeble blocks spread over an O'Neil colony interior. Hmmm. Thoughts? Maybe some kind of ultrascatter...
...that is great. would fit some of my cyber future scenes very well
Greetings,
Oooh; more greebles!
-- Morgan
p.s. Despite the thread title, please don't stop! :)
Don't worry, I think Stefan will be fine as long as he doesn't wear out his Blade Runner DVD!
Cheers,
Alex.
It's an awesome set! I've been playing with it all weekend long.
And I wonder, with his production speed - does Stonemanson ever sleep :-)
Wasted some money by succumbing now to buy this rather than buying it when the sale was a little better. But whatevs.
Great stuff.
...been trying to render a small relatively simple scene with Urban Future 5 and it is taking bloody forever. I am using one figure two of the emissive streetlights, the lights at the entrance of Building 2 (the Ministry Bar), a single ghost light in a window behind the camera and the Iray Sun/Sky (set to moon). I first turned off all the parts of the set as well as emissive surfaces that don't affect the scene in the camera view. When that didn't help I then unparented and deleted all the hidden items. I even turned off the firefly filter and that doesn't help. However ,it is at the two hour mark since I launched the current test and it is only 2% converged. I checked all my render settings and that isn't the issue.
I am stuck rendering on the CPU (i7) as I don't have a beefy GPU and it seems more like I'm rendering in Reality/Lux instead of Iray with how glacially slow it is going. At the rate of convergence I am seeing, my estimate is it will take about four days for a 900 x 900 test image which is ridiculous.
I don't see how others are getting results in less time, even with the entire set and rendering on the CPU.
Another small issue I noticed is that a couple buildings seem to be "mirrored" instead of instanced. For example building #8 actually occupies two different locations in the set, same for #15. In the scene I am working on, I need #8 to create a shadow even though it was off camera, but that meant having the weight of the "twin's" mesh and textures as well. My solution was to create a simple cube primitive of the same dimensions (since the building itself was out of camera view) and unparent/delete the structures from the set.
when using Iray I think you should always render much larger than your finished image size is intended to be,the promos I did for UF5 were each about 20 minutes,the final image is 1900 wide so I rendered at 5000 wide,when you scale down all that noisy grain merges and the image should appear much cleaner
...I first rendered at 1,200 x 1,200 and it was glacially slow. After 13+ hours and about 70% convergence it was still quite grainy. Not sure if my system can handle rendering at 5,000 x 5,000
Just not sure why I am seeing such excruciatingly slow render performance with so few objects in the scene a few that are simple low res primitives. Even my fairly busy Railway Station scene with a volumetric mist effect, several emissive lights, and 8 Genesis/G2 characters just takes a bit over 4 hours to complete..
...yeah I feel that this set, as beautiful as it is, is just too much for my old 12 GB 2.8 GHz i7 system to handle. I've removed everything that does not affect what the camera sees (even interior details that could be turned off) and nothing seems to help. I substituted photometric spotlights for the emissive street lights and the difference in render time was almost imperceptible.
I've never had this poor render performance even with even bigger sets like Urban Sprawl 2. It's also not just because I'm rendering a night scene as even when using a daylight sun setting, it is still extremely slow.
I love Stonemason products, eventally gonna purchase them all, each one I've purchased so far are amazing, specially architecural. Venezia suite is marvelous, perfect design, atmosphere, props, for my vamp scenes. Stonemason sure doesn't leave out any detail or functionality