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Comments
Are the textures not showing like they should or not taking on new shaders like you expect? I'm not familiar with the set, but I'll take a look at it. Do you have a direct link to the set? Adam has a ton of stuff on his site and I couldn't find the window seat.
Here is my entry. I stopped the render early because I know it still needs work. Any suggests?
The texture doesn't shows up. I hope the link works http://www.most-digital-creations.com/free_poser_poses_textures_morphs_props_55.htm
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I like the contrast between the cold weather outside and the warm colors from the fire. She seemed a little sad, but I would rather give her a relaxed atmosphere.
Maybe you should give her someting in her hand ( like a cup of tea or coffee ) that give the appearanc that she rearly enjoys her evening after a hard day.
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That's a cool start so far, but I would reduct the bright white from the window, cause it turns my eyes away from her.
Maybe you could implie a bare tree or a moon in the window, to lessen the white.
The pose is great, but unfortunality the book is now on the dark side and nearly disappears in the shadow.
I think she should hold it in the other hand on her knees. ( yes I know, that means to do the whole pose again. :/ )
The creature looks creepy, but I would put him nearer and let his arm reach at her.
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The shadows across the arms and chest are distracting. I'd put some lights inside the helmet for the face.
I'll give it a shot (with the woman's pose adjustments) and post the next draft. Fortunately this is a fairly quick (15 - 20 min) render. :)
I know this months Challenge is on Lighting - but I have a question that is probably gamma or other related, although I suspect lighting is the answer.
When I look at this on my Windows machine with my Acer monitor - I can see the creature and the book and the comments make sense. When I look at it on my Powerbook Pro, it's much darker and I see only hints of these things. This is something I've noticed in the past, but the lighting on this render is dark and subtle and really makes the difference stand out. Now, in the past I've supported digital artists, who had specific brightness and gamma settings, and even a hardware device to measure how true the representations of pantone colours were. Is there a calibration/reference we should be doing (not that extreme) to make sure images look like we expect on both major platforms? Is this an issue or am I just making this up?
Oh, and my $0.02 worth - as mentioned by others, the white light in the window is distracting - maybe moonbeam with god rays to have it say "after 2am (which is when all weird stuff happens)"
Here's an update - actually rendered yesterday (I tend to post, then edit, then leave rendering overnight because I'm too impatient).
All this dark, moody, noir stuff has me inspired to try something different, but I'll probably still plug away at this one too, so comments and suggestions are always welcome.
And now for something completely different...
A wall, a frame, a venetian blind. Spotlight outside, femme fatale inside (with a weak spot with her).
I downloaded and tried this, hoping to be able to show you the anwer. Oddly, it didn't work for me either, after trying both iRay and 3Delight. I did see some of the texture briefly on the screen, then it went back to being just the color. I did open the Poser Prop (it is a Poser file, not Daz, but that shouldn't matter) in Carrara and saw that the wall is a simple vertex object with no depth, more like a plane, but that shouldn't matter. The wall and the window are surfaced separately, so in theory you should be able to apply materials to the wall separately (and indeed I was able to change it's color and trasnparency). Clearly we're missing something...the brute force way would be to convert to straight .obj file and reapply materials that way (using Carrara, or Hexagon), but there must be a simpler way and we're missing something. Maybe layers of materials and something is over-riding something?
Here's the scene with (I hope) the improvements suggested.
Thanks Shortcut. I did a quick and easy touch-up on that wrinkle in Photoshop. (This is a draft, after all...) Looks like if I'm careful next time, I may be able to make it disappear in post. Would like to know what's up in Studio, though. I used Iray optimized skin for G2F. Seems this wrinkle is right on a seam between the back and arm, which is right where I put that butterfly tattoo. I may have bungled it when I put that on.
Artistically, I like the mood as well. I like the half-concealed facial features, the almost invisible background, and the hint of light rays coming through the window. I, too, wonder about that pensive look on her face. Is she looking AT someone? Funny how things that you never intended occur to you after you have a look at the finished render...which suggests the next project.
I can't add any lights to this scene (that I know of) because in order to use the godray prop, I'm supposed to render the scene in sun and sky only. This is my first project with godrays. I could always put something reflective in the scene to add some fill.
Oh, and I broke down and ordered a new system tonight. 7-10 days until it arrives. I got the Alienware Area 51 which I hope is expandable. It comes with a GTX1080 graphics card and 16GB RAM. I'm pretty sure I would like to run a 2nd monitor at some point, which means I would need a 2nd video card to run the 2nd monitor.
I could always rip the 550 TI out of this one...
Changed the lighting, and HUD glass. Also added in cheetah girl, and did some texture work.
I was able to download it. It's acting like it hasn't been UV mapped. DS needs the UV map to apply a shader to it. Otherwise, all you can do is change the colors. I'm not great at it, but I'll take it into Blender in the morning and UV map it and see if that solves the problem. If it does, I'll let you know.
I downloaded that set and tried as well, and it seems the thing is not able to take a tiling, I tried aound for a bit but the only solution I could come up is to create a plane ( about 4m square with maybe 50 dicisions, probably less could work as well) and place it right in front onf the window so that the frame becomes visible and then use the geometry editor to assign a new surface to all the polys inside the frame. Make that part invisibe ( opacity to zero in the surfaces tab) and apply the texture you want to rest , new wall there.
I like what you did with the textures, but I think the light is still a bit uniform, for example the guys face aould be interesting to see, so maybe try to get a bit more light there, make him stick out of the reddish surrounding.
Its difficult to say what caused that ragged edge between light and shadow on her sholder, one thing to try would be to increase the subdivision count. Otherwise I think as already suggested the adding of a bit more fill light help as well.
Here is a revision of my render after taking the advice everyone offered. In terms of lighting, my idea was to use two lights. A warm light in the fireplace and a cold light outside the window. Since these two lights alone did not illuminate the room I added a light on the left to fill the corners so they were not so dark. Then I added a spotlight pointed at the figure's face in order to creat a highlight. As it is I think I want to make the table cloth a bit brighter, but without losing the sense of evening light. Any suggestions appreciated.
I like the addition of the wine glass to her hand. Amazing the difference adding a simple prop can make to the story being told. I cannot see the tablecloth but I am currently viewing your image on the darkest monitor I have access to.
The reduced lighting is really giving this a more intimate feel.
Is there something in the scene causing that odd shadow?
I like the mystery being created with her face obscured by the shadows.
I like the change in the colour scheme. Red implies some kind of danger (at least it does in North America) and Cheetah Gril emphasizes that a team (even if it is just the 2 of them) is infiltrating this location.
I think the questions I need answered is where exactly are they? The look like they are in a tunnel of some kind. Where is the red light coming from? What is the source of the light? I do not see a string of electric lights (even if they were off) along the ceiling. There aren't any battery powered emergency type lights.
What are those panels along the wall just behind your lead figure?
I like the story being told here.
I like the adjustment to her pose and the slightly darker lighting. It really gives the feel that she is trapped and knows it. And your antagonist is getting a little overconfident giving up his gun like that.
I am really enjoying the play of light and shadow in this image.
Is your figure in the mirror using a camera or a camcorder? She would either need more lighting or a flash to capture the candle and flower. If she is using a flash it would be reflected by the mirror. This is turning into a challenging scene. Having her stand slightly angled instead of square to the mirror might work...I'm not sure.
Here are some examples I Googled: here, here, and lots more here. It looks to me that the photographers that were able to take a picture of themselves in a mirror required lots of either natural or artifical light.
Perhaps doing a search on how to take a photograph using this technique might be helpful.