Dear content authors: Please continue to support 3delight

191012141517

Comments

  • LyamLyam Posts: 137
    Lyam said:
    Lyam said:
    Taozen said:
    Taozen said:
    mjc1016 said:

    One of the things I briefly mentioned...OSL.  Almost all the Cycles shaders and Blender lights can have OSL versions...which means you can cook up a Cycles node network in OSL and port it to 3DL (no, not an easy process/for everyone...but doable and SHAREABLE).  That would mean access to the same type of  'physically' accurate lights as Iray uses, the same types of PBR materials and so on.

    Or if OSL isn't  really feasible...

    Supposing we filed a number of customer support requests asking if the implementation of the API required for OSL is in the works or not - how many do you think we'd need to really get a "yes or no" answer?

    Maybe if enough people tell them they won't buy any more DAZ stuff until they answer... wink 

    Edit: Neither if it's the wrong answer... devil

    We are driven by market simple as that ! if you want more 3DL stuff you have to get the market to go that way. So it's up to you guys not us. You have to use your dollars the right way or nothing will get done.

    Save

    Well in this case (as far as I understand) we're talking about an improvement of 3DL which might make some change their minds about it. 

     

    I think the main point that keeps getting missed that the influx of new uesers are here for the combination of Genesis 3 and Iray. A number of those have seen 3Delight and they weren't swayed by it, thus changing minds to the degree to make worth the effort would most likely not be worth it. This subject falls in the same vein as some of those other threads that get derailed because of the software wars that result because of it, where you're arguing perceptions vs actual sales.

    Do you work for DAZ?  If so, do you actually possess the Stats for new customers brought in from G3 and Iray compared to new customers brought in previously from 3DL.  If not, then you are arguing preceptions vs actual sales, as you stated.  Just pointing out flaws in logic.  However, if you do work for DAZ and have access to their sales and customer data then that would be different.  

    I do sell products here, so I have my sales to guage what to make and what not to as well as PAs share information as well as what is selling. I've been selling for over 8 years and went through the iterations of Poser, 3delight (both the base and HSS), Gen4 characters right into the iterations of genesis being provided in this store. 

    The question now becomes do you sell to ask me that question? This is exactly what I spoke of when I said sales versus perseptions. It's tiring when people that don't like the information given try these tactics.

    However that fact still remains that Iray and Genesis 3 brought more new customers in and hence changed what's offered in the store. 

    I don't have to sell to see a flaw in logic.  You posed the premise that people are arguing from perception and not real data.  While you are basically doing the same.  You take your own sales and use it to generalize the whole.  That is incorrect.  You can't even say for certain that Iray and G3 brought in more sales compared with if you had stayed with 3DL, because you simply don't have definitive data, even if it were true and it may be.  I find it tiring that people get an idea stuck in their minds and dismisses everyone else's point of view.  This is not tactics, it's just logic. 

    But it is a flaw in logic because you have no information to base your arguments off of. I do, I can see when figures sell, what types of figures sell, when to put them on sale. Other PAs can tell you the same information. Basing assertions off of feelings or guesses isn't logic nor is countering the information I have based on items sold in the store over 8 years versus what you feel should be. Sorry.

    I'm sorry to tell you that you are still failing to grasp the basic error of your argument.  You accused people that didn't agree with you as arguing on "perception".  Yet you are doing the exact same thing.  The best you can say is that you have your sales data to back up your assumption.  But it's an assumption nonetheless.  Your sales data alone provides very little statistical validity.  And you are assuming other PAs will support your assertion.  Maybe some will but whether or not it is true, you do not know until all the data is all collected.  Thus an assumption.  I'm not arguing one way or the other.  I'm arguing that your stance right now is merely your perception, which you, rather callously, accused all the people who didn't agree with you.  That's all I will say on this.  Don't want to beat a dead horse.  If you don't get it, then you don't get it. 

  • Male-M3diaMale-M3dia Posts: 3,584
    edited December 2016
    Lyam said:
    Lyam said:
    Lyam said:
    Taozen said:
    Taozen said:
    mjc1016 said:

    One of the things I briefly mentioned...OSL.  Almost all the Cycles shaders and Blender lights can have OSL versions...which means you can cook up a Cycles node network in OSL and port it to 3DL (no, not an easy process/for everyone...but doable and SHAREABLE).  That would mean access to the same type of  'physically' accurate lights as Iray uses, the same types of PBR materials and so on.

    Or if OSL isn't  really feasible...

    Supposing we filed a number of customer support requests asking if the implementation of the API required for OSL is in the works or not - how many do you think we'd need to really get a "yes or no" answer?

    Maybe if enough people tell them they won't buy any more DAZ stuff until they answer... wink 

    Edit: Neither if it's the wrong answer... devil

    We are driven by market simple as that ! if you want more 3DL stuff you have to get the market to go that way. So it's up to you guys not us. You have to use your dollars the right way or nothing will get done.

    Save

    Well in this case (as far as I understand) we're talking about an improvement of 3DL which might make some change their minds about it. 

     

    I think the main point that keeps getting missed that the influx of new uesers are here for the combination of Genesis 3 and Iray. A number of those have seen 3Delight and they weren't swayed by it, thus changing minds to the degree to make worth the effort would most likely not be worth it. This subject falls in the same vein as some of those other threads that get derailed because of the software wars that result because of it, where you're arguing perceptions vs actual sales.

    Do you work for DAZ?  If so, do you actually possess the Stats for new customers brought in from G3 and Iray compared to new customers brought in previously from 3DL.  If not, then you are arguing preceptions vs actual sales, as you stated.  Just pointing out flaws in logic.  However, if you do work for DAZ and have access to their sales and customer data then that would be different.  

    I do sell products here, so I have my sales to guage what to make and what not to as well as PAs share information as well as what is selling. I've been selling for over 8 years and went through the iterations of Poser, 3delight (both the base and HSS), Gen4 characters right into the iterations of genesis being provided in this store. 

    The question now becomes do you sell to ask me that question? This is exactly what I spoke of when I said sales versus perseptions. It's tiring when people that don't like the information given try these tactics.

    However that fact still remains that Iray and Genesis 3 brought more new customers in and hence changed what's offered in the store. 

    I don't have to sell to see a flaw in logic.  You posed the premise that people are arguing from perception and not real data.  While you are basically doing the same.  You take your own sales and use it to generalize the whole.  That is incorrect.  You can't even say for certain that Iray and G3 brought in more sales compared with if you had stayed with 3DL, because you simply don't have definitive data, even if it were true and it may be.  I find it tiring that people get an idea stuck in their minds and dismisses everyone else's point of view.  This is not tactics, it's just logic. 

    But it is a flaw in logic because you have no information to base your arguments off of. I do, I can see when figures sell, what types of figures sell, when to put them on sale. Other PAs can tell you the same information. Basing assertions off of feelings or guesses isn't logic nor is countering the information I have based on items sold in the store over 8 years versus what you feel should be. Sorry.

    I'm sorry to tell you that you are still failing to grasp the basic error of your argument.  You accused people that didn't agree with you as arguing on "perception".  Yet you are doing the exact same thing.  The best you can say is that you have your sales data to back up your assumption.  But it's an assumption nonetheless.  Your sales data alone provides very little statistical validity.  And you are assuming other PAs will support your assertion.  Maybe some will but whether or not it is true, you do not know until all the data is all collected.  Thus an assumption.  I'm not arguing one way or the other.  I'm arguing that your stance right now is merely your perception, which you, rather callously, accused all the people who didn't agree with you.  That's all I will say on this.  Don't want to beat a dead horse.  If you don't get it, then you don't get it. 

    So again, what are you basing your argument upon? You never answered. Again, PAs (myself included) have sales that show trends of what sells and what doesn't. I've had sales to for years to decide whether to support what generation of figure and what shaders to include in a product. I'm looking at numbers and solidt trends, yet you're arguing with just emotions like that will pay a PAs bills. You're using perception, sorry. Also your argument also ignores those PAs that have already chimined in and said they can only support it when their rate of return supports it.. which is based on sales.

    Post edited by Male-M3dia on
  • nemesis10nemesis10 Posts: 3,767
    Lyam said:
    Lyam said:
    Lyam said:
    Taozen said:
    Taozen said:
    mjc1016 said:

    One of the things I briefly mentioned...OSL.  Almost all the Cycles shaders and Blender lights can have OSL versions...which means you can cook up a Cycles node network in OSL and port it to 3DL (no, not an easy process/for everyone...but doable and SHAREABLE).  That would mean access to the same type of  'physically' accurate lights as Iray uses, the same types of PBR materials and so on.

    Or if OSL isn't  really feasible...

    Supposing we filed a number of customer support requests asking if the implementation of the API required for OSL is in the works or not - how many do you think we'd need to really get a "yes or no" answer?

    Maybe if enough people tell them they won't buy any more DAZ stuff until they answer... wink 

    Edit: Neither if it's the wrong answer... devil

    We are driven by market simple as that ! if you want more 3DL stuff you have to get the market to go that way. So it's up to you guys not us. You have to use your dollars the right way or nothing will get done.

    Save

    Well in this case (as far as I understand) we're talking about an improvement of 3DL which might make some change their minds about it. 

     

    I think the main point that keeps getting missed that the influx of new uesers are here for the combination of Genesis 3 and Iray. A number of those have seen 3Delight and they weren't swayed by it, thus changing minds to the degree to make worth the effort would most likely not be worth it. This subject falls in the same vein as some of those other threads that get derailed because of the software wars that result because of it, where you're arguing perceptions vs actual sales.

    Do you work for DAZ?  If so, do you actually possess the Stats for new customers brought in from G3 and Iray compared to new customers brought in previously from 3DL.  If not, then you are arguing preceptions vs actual sales, as you stated.  Just pointing out flaws in logic.  However, if you do work for DAZ and have access to their sales and customer data then that would be different.  

    I do sell products here, so I have my sales to guage what to make and what not to as well as PAs share information as well as what is selling. I've been selling for over 8 years and went through the iterations of Poser, 3delight (both the base and HSS), Gen4 characters right into the iterations of genesis being provided in this store. 

    The question now becomes do you sell to ask me that question? This is exactly what I spoke of when I said sales versus perseptions. It's tiring when people that don't like the information given try these tactics.

    However that fact still remains that Iray and Genesis 3 brought more new customers in and hence changed what's offered in the store. 

    I don't have to sell to see a flaw in logic.  You posed the premise that people are arguing from perception and not real data.  While you are basically doing the same.  You take your own sales and use it to generalize the whole.  That is incorrect.  You can't even say for certain that Iray and G3 brought in more sales compared with if you had stayed with 3DL, because you simply don't have definitive data, even if it were true and it may be.  I find it tiring that people get an idea stuck in their minds and dismisses everyone else's point of view.  This is not tactics, it's just logic. 

    But it is a flaw in logic because you have no information to base your arguments off of. I do, I can see when figures sell, what types of figures sell, when to put them on sale. Other PAs can tell you the same information. Basing assertions off of feelings or guesses isn't logic nor is countering the information I have based on items sold in the store over 8 years versus what you feel should be. Sorry.

    I'm sorry to tell you that you are still failing to grasp the basic error of your argument.  You accused people that didn't agree with you as arguing on "perception".  Yet you are doing the exact same thing.  The best you can say is that you have your sales data to back up your assumption.  But it's an assumption nonetheless.  Your sales data alone provides very little statistical validity.  And you are assuming other PAs will support your assertion.  Maybe some will but whether or not it is true, you do not know until all the data is all collected.  Thus an assumption.  I'm not arguing one way or the other.  I'm arguing that your stance right now is merely your perception, which you, rather callously, accused all the people who didn't agree with you.  That's all I will say on this.  Don't want to beat a dead horse.  If you don't get it, then you don't get it. 

    I think we are getting off topic here: Male-M3dia doesn't have all of the sales data of all of the users but does have experience talking to many of the creators and has be a vendor here for years.  The people who are requesting an enhanced 3delight support don't have all of the sales data of all of the users either and may be requesting something that Daz3d (who does have all of the sales data of all of the users and the ability and motivation to talk to vendors about what is substainable technically and artistically).  Your task is to convince the company that they should continue and enhance their support and diregard what their sale data says. At this point, someone is going to say we don't know what the sale data says; Daz3d does and it is their business decision.  The reality is that there are fewer store for us hobbyists and the seem to be heading towards making more iRay only products. As a company, they will make software that works on today's and tomorrow's computers.  It will be difficult for most of their new artists to support two renderers in the long run. I suggest that is best to focus your efforts to either show how they can economically support 3delight as an alternate renderer with a limited subset with the knowledge that it will be ultimately either a rival or deprecated. i can't imagine that the full store can support artists who are required to make products that are of equal quality using such radically different render engines over a long period without introducing ecodomic instability.  No  one quite figured out to do this with Poser and Daz Studio so history doesn't seem to be optimstic.  That being said, is there a compromise to be had where Daz3d allows for an orderly deprecation where they attempt to to have what artists who make products for both systems have that more boldly advertised and that at least a few products support both systems when they can for some defined time (let's say three years).

  • cherpenbeckcherpenbeck Posts: 1,416

    How con anyone at DAZ decide if I bought something for IRAY or despite IRAY?

    I render with 3Delight. So, if I buy something IRAY only, I do it, because I like the item and will try to get it to work in IRAY. BUT...

    That doesn't say I support IRAY.

  • kyoto kidkyoto kid Posts: 41,847
    kyoto kid said:
    Taozen said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    Exactly.

    Much as I would like more 3DL support, as I vastly prefer it to Iray, this is not the impression I've gotten.  I admit up front that I don't have access to the hard data Daz 3D and the PAs have, but I think the vast majority of users are probably unaware of what 3DL can do that isn't accessible within DS, nor would more people be drawn in if DS did enable these features.  Most of the people who are aware of and seeking these features appear to be very proficient in 3DL.  In contrast, there are features in Iray which aren't (yet) supported in DS, as well as features not yet supported by Iray, but that doesn't seem to be keeping people away.

    True, and I think it's pretty telling that Renderman and possibly Renderman compliant renderers like 3Delight in the future will have features that are enhanced by the availability of nVidia's CUDA technology.

    ..Id rather see them go the Open CL route as it would work on either Nvidia or AMD cards.

    Unfortunately OpenCL is not very stable and companies have been moving away from it. That's why a lot of companies are looking at Nvidia

    ...AMD supports it for both their Radeon and FirePro GPUs. I don't see them moving to CUDA as that is proprietary to Nvidia.

  • kyoto kidkyoto kid Posts: 41,847

    ...so why can't we just get a Daz default "Uber" utility that helps with optimising Iray shaders for 3DL?  It would be "one and done" and this way, individual PAs who don't want to deal with including 3DL shaders would be "off the hook" so to say.

  • wolf359wolf359 Posts: 3,929

    "How con anyone at DAZ decide if I bought something for IRAY or despite IRAY?

    I render with 3Delight. So, if I buy something IRAY only, I do it, because I like the item and will try to get it to work in IRAY. BUT...

    That doesn't say I support IRAY."

     


    No ...such a purchase proves nothing about your intented
    use for the product.

    But  for us content merchants it is a bit of a Zero sum game
    it is selling ...or it is not selling.
    If a PA is getting good sales from IRay only products

    That is all of the Data He needs to make a sound business decision
    to keep producing such products.

    The argument that he/she is "losing money" By abandoning 3Delight  is no more provable or even relevant than that of the poser users
    who insist Daz is "losing money" by not supporting poser.

  • kyoto kid said:
    Taozen said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    Exactly.

    Much as I would like more 3DL support, as I vastly prefer it to Iray, this is not the impression I've gotten.  I admit up front that I don't have access to the hard data Daz 3D and the PAs have, but I think the vast majority of users are probably unaware of what 3DL can do that isn't accessible within DS, nor would more people be drawn in if DS did enable these features.  Most of the people who are aware of and seeking these features appear to be very proficient in 3DL.  In contrast, there are features in Iray which aren't (yet) supported in DS, as well as features not yet supported by Iray, but that doesn't seem to be keeping people away.

    True, and I think it's pretty telling that Renderman and possibly Renderman compliant renderers like 3Delight in the future will have features that are enhanced by the availability of nVidia's CUDA technology.

    ..Id rather see them go the Open CL route as it would work on either Nvidia or AMD cards.

    Well, as I understand it, the bulk of what is done in Renderman is GPU-Neutral as it always has been, and as is the case in 3Delight. Only certain features have been modified to take advantage of CUDA if it's available.

  • LotharenLotharen Posts: 282
    kyoto kid said:

    ...so why can't we just get a Daz default "Uber" utility that helps with optimising Iray shaders for 3DL?  It would be "one and done" and this way, individual PAs who don't want to deal with including 3DL shaders would be "off the hook" so to say.

    I agree here, a simple converter plugin. Reality does this 'in house' so to speak so materials are convertered for luxrender. I don't see why this couldn't be done for iray to 3DL. Heck even octane converts the materials for use in its plugin. This would be an amazing fix that should please everyone.

    Also, as far as iClone 7 goes - you have to have a Nvidia GTX 970 or higher to utilize there PBR. It was in the 'fine print' for the ad I got to preorder. I have a 960, so that knocked that off my list for now.

    Why don't we start a 'Show us your 3Dlight renders' thread much like the iray one? I think that would be awesome - let folks see what you guys can do with it witout having to sift through all this technical mumbo jumbo.

  • Male-M3diaMale-M3dia Posts: 3,584
    edited December 2016
    kyoto kid said:
    kyoto kid said:
    Taozen said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    Exactly.

    Much as I would like more 3DL support, as I vastly prefer it to Iray, this is not the impression I've gotten.  I admit up front that I don't have access to the hard data Daz 3D and the PAs have, but I think the vast majority of users are probably unaware of what 3DL can do that isn't accessible within DS, nor would more people be drawn in if DS did enable these features.  Most of the people who are aware of and seeking these features appear to be very proficient in 3DL.  In contrast, there are features in Iray which aren't (yet) supported in DS, as well as features not yet supported by Iray, but that doesn't seem to be keeping people away.

    True, and I think it's pretty telling that Renderman and possibly Renderman compliant renderers like 3Delight in the future will have features that are enhanced by the availability of nVidia's CUDA technology.

    ..Id rather see them go the Open CL route as it would work on either Nvidia or AMD cards.

    Unfortunately OpenCL is not very stable and companies have been moving away from it. That's why a lot of companies are looking at Nvidia

    ...AMD supports it for both their Radeon and FirePro GPUs. I don't see them moving to CUDA as that is proprietary to Nvidia.

    There are other groups trying to make a standard in place of OpenCL, however CUDA has much more performance and stability than OpenCL and business is all about getting busines done. It doesn't matter if one standard works on mutliple cards if it's not stable or doesn't work as well as CUDA.

    Post edited by Male-M3dia on
  • Ghosty12Ghosty12 Posts: 2,080
    Lotharen said:
    kyoto kid said:

    ...so why can't we just get a Daz default "Uber" utility that helps with optimising Iray shaders for 3DL?  It would be "one and done" and this way, individual PAs who don't want to deal with including 3DL shaders would be "off the hook" so to say.

    I agree here, a simple converter plugin. Reality does this 'in house' so to speak so materials are convertered for luxrender. I don't see why this couldn't be done for iray to 3DL. Heck even octane converts the materials for use in its plugin. This would be an amazing fix that should please everyone.

    Also, as far as iClone 7 goes - you have to have a Nvidia GTX 970 or higher to utilize there PBR. It was in the 'fine print' for the ad I got to preorder. I have a 960, so that knocked that off my list for now.

    Why don't we start a 'Show us your 3Dlight renders' thread much like the iray one? I think that would be awesome - let folks see what you guys can do with it witout having to sift through all this technical mumbo jumbo.

    Would be good to see a show us your 3Delight renders thread whether it would happen who knows..

  • Oso3DOso3D Posts: 15,085

    Showing a pattern of behavior doesn't show you WHY, or how easy the situation is to change.

    My theory is that it's primarily caused by Daz failing to keep 3DL up to snuff, so Iray naturally outcompetes it by doing some things better and then just by being new/good.

    For a PA, though, it doesn't matter. The situation is what it is, for whatever reason.

  • My theory is that it's primarily caused by Daz failing to keep 3DL up to snuff, so Iray naturally outcompetes it by doing some things better and then just by being new/good.

    What are you looking for? Daz hasn't, as I recall, written any 3Delight hadrs since the Default Daz Shader - the application does support most of the newer features, we  lack shaders that use them.

  • Richard HaseltineRichard Haseltine Posts: 107,923
    edited December 2016
    kyoto kid said:

    ...so why can't we just get a Daz default "Uber" utility that helps with optimising Iray shaders for 3DL?  It would be "one and done" and this way, individual PAs who don't want to deal with including 3DL shaders would be "off the hook" so to say.

    The problem is, or at least a problem is, that the iray uber shader has a lot of (potentially mapped) properties that the 3delight shaders lack - going from a subset to a superset (3delight to Iray) is one thing, going from a superset to a subset (Iray to 3delight) another. It's the difference between putting a pint in a quart pot and putting a quart in a pint pot. And of course the Iray uberShader has different modes to account for.

    Post edited by Richard Haseltine on
  • Oso3DOso3D Posts: 15,085

    Richard: UE2 that works efficiently with new versions of Daz Studio would be a huge one, easier access/control over ray tracing for new users, and maybe a conversion from Iray to Daz that doesn't miss really obvious stuff like opacity maps.

    And yeah, Daz really ought to make or commission a better core shader to make use of newer features in some central way. Again, that's part of making a render option viable.

    I mean, they've done improvements on Iray Uber, like the overlay stuff.

    Just off the top of my head, the 3DL wonks, I'm sure, have more incisive ones to point out.

     

  • Oso3DOso3D Posts: 15,085

    Oy.

    Just picked up Wowie's lumina shaders!

    Aaaaand none of the glass seems to work properly (IE: allow light to pass through).

    Sigh.

     

    Ok, one of the things that stinks about 3DL and helps drive people toward Iray is that it's incredibly quirky and unpredictable. Lots of stuff just doesn't work as you'd expect, so you end up with this long list of notes and workarounds for hazy ambiguous stuff you don't understand.

    Iray, when it doesn't work right, it's usually a lot more straight forward about it.

     

  • linvanchenelinvanchene Posts: 1,386
    edited December 2016

     

     What are you looking for? Daz hasn't, as I recall, written any 3Delight hadrs since the Default Daz Shader - the application does support most of the newer features, we  lack shaders that use them

     

     

    And yeah, Daz really ought to make or commission a better core shader to make use of newer features in some central way. Again, that's part of making a render option viable.

    In 2016 in most other software "learning a render engine" means learning to create your own materials in a node based editing environment.

    For new users it is great that they can buy shader products from artists and then simply click on a preset.

    But for advanced users the current system of buying shaders in order to use "features" of render engines is a dead end from a creative and financial perspective.

    What finally needs to happen is an update for the "Shader Mixer"

    - > In order not to go to far offtopic here I create a separate thread if anyone is interested to share some thoughts on that:

    http://www.daz3d.com/forums/discussion/130626/any-plans-to-update-the-shader-mixer

    You can try to attach a jet engine to a car.

    This will not mean the car can fly without also adding some kind of wings and adjusting the rest of the design.

     

     

    Post edited by linvanchene on
  • Oso3DOso3D Posts: 15,085

    I mean, right now?

    If I want to make a photorealistic image in 3DL, with a few basic purposes, I need to use UE2. If I use UE2, my render times are longer than doing the equivalent in Iray.

    That's not going to compete well.

    I mean, I'm literally trying to do just that and watching my render absolutely come to a stop at 50% because of UE2. And it's not that complicated a scene. And I'm thinking 'if I did this in Iray, I'd have a decent image by now'.

     

  • Oy.

    Just picked up Wowie's lumina shaders!

    Aaaaand none of the glass seems to work properly (IE: allow light to pass through).

    Sigh.

     

    Ok, one of the things that stinks about 3DL and helps drive people toward Iray is that it's incredibly quirky and unpredictable. Lots of stuff just doesn't work as you'd expect, so you end up with this long list of notes and workarounds for hazy ambiguous stuff you don't understand.

    Iray, when it doesn't work right, it's usually a lot more straight forward about it.

     

    What is your Raytrace depth (in Render Settings)? It may be that the shader needs more bounce calculations to get trhough the glass and affect the surfaces on the other side than you have.

  • Lyam said:
    Lyam said:
    Lyam said:
    Taozen said:
    Taozen said:
    mjc1016 said:

    One of the things I briefly mentioned...OSL.  Almost all the Cycles shaders and Blender lights can have OSL versions...which means you can cook up a Cycles node network in OSL and port it to 3DL (no, not an easy process/for everyone...but doable and SHAREABLE).  That would mean access to the same type of  'physically' accurate lights as Iray uses, the same types of PBR materials and so on.

    Or if OSL isn't  really feasible...

    Supposing we filed a number of customer support requests asking if the implementation of the API required for OSL is in the works or not - how many do you think we'd need to really get a "yes or no" answer?

    Maybe if enough people tell them they won't buy any more DAZ stuff until they answer... wink 

    Edit: Neither if it's the wrong answer... devil

    We are driven by market simple as that ! if you want more 3DL stuff you have to get the market to go that way. So it's up to you guys not us. You have to use your dollars the right way or nothing will get done.

    Save

    Well in this case (as far as I understand) we're talking about an improvement of 3DL which might make some change their minds about it. 

     

    I think the main point that keeps getting missed that the influx of new uesers are here for the combination of Genesis 3 and Iray. A number of those have seen 3Delight and they weren't swayed by it, thus changing minds to the degree to make worth the effort would most likely not be worth it. This subject falls in the same vein as some of those other threads that get derailed because of the software wars that result because of it, where you're arguing perceptions vs actual sales.

    Do you work for DAZ?  If so, do you actually possess the Stats for new customers brought in from G3 and Iray compared to new customers brought in previously from 3DL.  If not, then you are arguing preceptions vs actual sales, as you stated.  Just pointing out flaws in logic.  However, if you do work for DAZ and have access to their sales and customer data then that would be different.  

    I do sell products here, so I have my sales to guage what to make and what not to as well as PAs share information as well as what is selling. I've been selling for over 8 years and went through the iterations of Poser, 3delight (both the base and HSS), Gen4 characters right into the iterations of genesis being provided in this store. 

    The question now becomes do you sell to ask me that question? This is exactly what I spoke of when I said sales versus perseptions. It's tiring when people that don't like the information given try these tactics.

    However that fact still remains that Iray and Genesis 3 brought more new customers in and hence changed what's offered in the store. 

    I don't have to sell to see a flaw in logic.  You posed the premise that people are arguing from perception and not real data.  While you are basically doing the same.  You take your own sales and use it to generalize the whole.  That is incorrect.  You can't even say for certain that Iray and G3 brought in more sales compared with if you had stayed with 3DL, because you simply don't have definitive data, even if it were true and it may be.  I find it tiring that people get an idea stuck in their minds and dismisses everyone else's point of view.  This is not tactics, it's just logic. 

    But it is a flaw in logic because you have no information to base your arguments off of. I do, I can see when figures sell, what types of figures sell, when to put them on sale. Other PAs can tell you the same information. Basing assertions off of feelings or guesses isn't logic nor is countering the information I have based on items sold in the store over 8 years versus what you feel should be. Sorry.

    I'm sorry to tell you that you are still failing to grasp the basic error of your argument.  You accused people that didn't agree with you as arguing on "perception".  Yet you are doing the exact same thing.  The best you can say is that you have your sales data to back up your assumption.  But it's an assumption nonetheless.  Your sales data alone provides very little statistical validity.  And you are assuming other PAs will support your assertion.  Maybe some will but whether or not it is true, you do not know until all the data is all collected.  Thus an assumption.  I'm not arguing one way or the other.  I'm arguing that your stance right now is merely your perception, which you, rather callously, accused all the people who didn't agree with you.  That's all I will say on this.  Don't want to beat a dead horse.  If you don't get it, then you don't get it. 

    If I was a vendor of products that required different shaders for each render engine supported and it wasn't a requirement to provide them (like may be the case for DAZ Original buyouts) I would want to see an increase compared to a product i release with only one set of shaders to make it worth the time to provide them.

  • Oso3DOso3D Posts: 15,085

    Richard: I set it up to 8, which is usually WAY more than enough. And bupkis. Also shutting 'cast shadow: off' didn't work, for some reason.

    Notably, when I use SOME glass shaders, it works fine. Just not that one. It might be an interaction between AoA spotlight and the code of the glass shader.

    I threw my hands up and went back to Iray, which took almost no time to set the scene up.

     

    Now, if I used my normal Distant light + Ambient light, this would probably work out, but at that point I'm loosing ground to trying to make realism.

     

  • kyoto kidkyoto kid Posts: 41,847
    Lotharen said:
    kyoto kid said:

    ...so why can't we just get a Daz default "Uber" utility that helps with optimising Iray shaders for 3DL?  It would be "one and done" and this way, individual PAs who don't want to deal with including 3DL shaders would be "off the hook" so to say.

    I agree here, a simple converter plugin. Reality does this 'in house' so to speak so materials are convertered for luxrender. I don't see why this couldn't be done for iray to 3DL. Heck even octane converts the materials for use in its plugin. This would be an amazing fix that should please everyone.

    Also, as far as iClone 7 goes - you have to have a Nvidia GTX 970 or higher to utilize there PBR. It was in the 'fine print' for the ad I got to preorder. I have a 960, so that knocked that off my list for now.

    Why don't we start a 'Show us your 3Dlight renders' thread much like the iray one? I think that would be awesome - let folks see what you guys can do with it witout having to sift through all this technical mumbo jumbo.

    ...I'm with you on that.  In response to the Realistic Renders thread there was the Realistic Renders....NOT thread.

  • kyoto kidkyoto kid Posts: 41,847
    kyoto kid said:
    kyoto kid said:
    Taozen said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    Exactly.

    Much as I would like more 3DL support, as I vastly prefer it to Iray, this is not the impression I've gotten.  I admit up front that I don't have access to the hard data Daz 3D and the PAs have, but I think the vast majority of users are probably unaware of what 3DL can do that isn't accessible within DS, nor would more people be drawn in if DS did enable these features.  Most of the people who are aware of and seeking these features appear to be very proficient in 3DL.  In contrast, there are features in Iray which aren't (yet) supported in DS, as well as features not yet supported by Iray, but that doesn't seem to be keeping people away.

    True, and I think it's pretty telling that Renderman and possibly Renderman compliant renderers like 3Delight in the future will have features that are enhanced by the availability of nVidia's CUDA technology.

    ..Id rather see them go the Open CL route as it would work on either Nvidia or AMD cards.

    Unfortunately OpenCL is not very stable and companies have been moving away from it. That's why a lot of companies are looking at Nvidia

    ...AMD supports it for both their Radeon and FirePro GPUs. I don't see them moving to CUDA as that is proprietary to Nvidia.

    There are other groups trying to make a standard in place of OpenCL, however CUDA has much more performance and stability than OpenCL and business is all about getting busines done. It doesn't matter if one standard works on mutliple cards if it's not stable or doesn't work as well as CUDA.

    ...well it sort of does if it allows for competition and a less costly option.

  • nicsttnicstt Posts: 11,715
    Stryder87 said:

    I just spent about $2200 to build a new computer, pretty much for Daz (3Delight rendering focused), as I don't really do much else on it anymore other than general business stuff and some odd gaming, but those games aren't very hardware intensive.  The nice thing though is that, all I would need to replace to change rendering focus to Iray (I kept my hard drives and video card) would be the video card.

    I do love my HyperThreaded i7.  laugh

     

    well i7 is nice, and I have, but i am looking for a lot more cores/threads

  • kyoto kidkyoto kid Posts: 41,847
    kyoto kid said:

    ...so why can't we just get a Daz default "Uber" utility that helps with optimising Iray shaders for 3DL?  It would be "one and done" and this way, individual PAs who don't want to deal with including 3DL shaders would be "off the hook" so to say.

    The problem is, or at least a problem is, that the iray uber shader has a lot of (potentially mapped) properties that the 3delight shaders lack - going from a subset to a superset (3delight to Iray) is one thing, going from a superset to a subset (Iray to 3delight) another. It's the difference between putting a pint in a quart pot and putting a quart in a pint pot. And of course the Iray uberShader has different modes to account for.

    ..it doesn't have to be totally complete conversion, just do most of the drudge work and give us our specular channel back.

  • kyoto kidkyoto kid Posts: 41,847

    Oy.

    Just picked up Wowie's lumina shaders!

    Aaaaand none of the glass seems to work properly (IE: allow light to pass through).

    Sigh.

     

    Ok, one of the things that stinks about 3DL and helps drive people toward Iray is that it's incredibly quirky and unpredictable. Lots of stuff just doesn't work as you'd expect, so you end up with this long list of notes and workarounds for hazy ambiguous stuff you don't understand.

    Iray, when it doesn't work right, it's usually a lot more straight forward about it.

     

    ...I really don't find 3DL that "unpredictable" at all.  Maybe with the Uber Area Lights as you have to set falloff and sampling rate. However the standard as well as AOA advanced lights are very simple to work with.

    On the other hand to save time rendering a scene in Iray with lots of light soruces, it is better to place photometric lights where they are needed (just like in 3DL) rather than use the emissive shader. I remember Totte rendering Jack's Library with the new Iray textures that were released, which also used the emissive sshader for all the lights, and it took something like 36 hours.

  • kyoto kidkyoto kid Posts: 41,847

     

     What are you looking for? Daz hasn't, as I recall, written any 3Delight hadrs since the Default Daz Shader - the application does support most of the newer features, we  lack shaders that use them

     

     

    And yeah, Daz really ought to make or commission a better core shader to make use of newer features in some central way. Again, that's part of making a render option viable.

    In 2016 in most other software "learning a render engine" means learning to create your own materials in a node based editing environment.

    For new users it is great that they can buy shader products from artists and then simply click on a preset.

    But for advanced users the current system of buying shaders in order to use "features" of render engines is a dead end from a creative and financial perspective.

    What finally needs to happen is an update for the "Shader Mixer"

    - > In order not to go to far offtopic here I create a separate thread if anyone is interested to share some thoughts on that:

    http://www.daz3d.com/forums/discussion/130626/any-plans-to-update-the-shader-mixer

    You can try to attach a jet engine to a car.

    This will not mean the car can fly without also adding some kind of wings and adjusting the rest of the design.

     

     

    ...if the shader mixer worked more like Carrara's Shader tab, I'd use it, but to my eyes it looks like an overturned bowl of spaghetti.

  • kyoto kidkyoto kid Posts: 41,847

    Richard: I set it up to 8, which is usually WAY more than enough. And bupkis. Also shutting 'cast shadow: off' didn't work, for some reason.

    Notably, when I use SOME glass shaders, it works fine. Just not that one. It might be an interaction between AoA spotlight and the code of the glass shader.

    I threw my hands up and went back to Iray, which took almost no time to set the scene up.

     

    Now, if I used my normal Distant light + Ambient light, this would probably work out, but at that point I'm loosing ground to trying to make realism.

     

    ...I can get good high quality results with AoA's advanced lights and rarely use UE.

    Also again, "photo realism" is not my bag, creating a high quality image in which all the elements have a strong sense of visual continuity with each other is.

Sign In or Register to comment.