Dear content authors: Please continue to support 3delight

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  • Oso3DOso3D Posts: 15,095

    BTW, I downloaded the kettu script, can't figure out how to use it.

    And this is a great demonstration of the problem and why, I think, most people are migrating over to Iray (at least for photorealism).

    Trying to get 3DL to work in Daz Studio requires a lot of advanced knowledge and constant tinkering to function, with constant mysterious bugs and problems.

    Meanwhile, in about 10 minutes, I can have a beautiful scene set up in Iray. And the biggest problems are either fairly intuitive or have real world analogs (like 'good lighting'), or are generally understandable (lots of textures fill memory and dump to CPU, so use less textures)

     

  • Which Kettu script? Anything Kettu packages in zip files comes with instructions.

  • ColemanRughColemanRugh Posts: 511
    edited December 2016

    any posts that don't follow the line are deemed as speculation... so I'm deleting them for the daz team

    Post edited by ColemanRugh on
  •  And all the while you're telling me if I stopped buying anything (because I'm a 3Delight customer ) PA's would go on selling IRAY only because that's what's hot.

    That's NOT what he's saying. He's saying that 3Delight customers, like Poser users before them, aren't buying enough of what is made with both sets of materials when it matters most to make the effort worthwhile to some vendors.

  • Male-M3diaMale-M3dia Posts: 3,584
    edited December 2016

    @Male-M3dia - I love your products. The buyer does have some common knowledge of what's going on globally

    DAZ has had a store wide sale going on for the entire year of 2016. When I started, the PA and PC sales were very VERY rare events. It's every day now. Base prices have gone up because the store is now in constant sale mode. Anyone with a basic knowledge of economics can tell the demand isn't keeping up with the supply... I'm guessing because the market has now been split in half... twice. Imagine a PA getting 100% of the sales... like back when there was no split.

    This has nothing to do with the 3DL request... more to do with a concern for the long-term revenues of PA's. Osity just unleashed a major character by an elite vendor... for Vicki 4. The market is getting chopped up 8 ways right now. Every customer is an ideal customer.

    I'll agree with the increase in sales, but that's made no one want to buy unless it's on sale but it's not like the customer is standing against that. But PAs never got 100% of the sales, the difference is more of what is bought rather than where. Also again, what PAs make has everything to do with what customers want, not the other way around. When vendors make what the majority of customers want, then they get compensated for it. Whether it's figures, shaders of rendering engines, customer demand ALWAYS drive that. 

     

    You're correct with your point, but it's not sinking in with my point. DAZ used to have 2 sales a year. March madness and the PA sale. ALL the rest of the days of the year the ONLY products on sale were new releases. A storewide sale was very rare. Just now, DAZ put almost the entire store on sale again... out of the blue. As we write and read in the forums. If IRAY sales were so insane there'd be no reason to have these storewide sales. And all the while you're telling me if I stopped buying anything (because I'm a 3Delight customer ) PA's would go on selling IRAY only because that's what's hot.

    I would adjust your timeline though. These sales were happening far before iray was released in DS. So they were having the same sales with genesis 2 and lower and 3DL. Customer demand now drives the demand for Iray. And as far as sales, go to any online major online store; it would be surprising if something wasn't on sale.

    Post edited by Male-M3dia on
  • ColemanRughColemanRugh Posts: 511
    edited December 2016

    any posts that don't follow the line are deemed as speculation... so I'm deleting them for the daz team

    Post edited by ColemanRugh on
  • kyoto kidkyoto kid Posts: 42,074
    wolf359 said:

    "I did not have the hardware to support its optimal performance, nor the technical expertise and software tools to make characters, look just as "real" as the other items in a scene.  It works great for items like cars, planes, space ships, buildings & such, but it where it breaks down is with handling of skin, hair, and eyes."

    In your defense your inability to make the Characters
    look just as "real" as the non organic items in the scene
    is a  more a shortcoming  of the Figures themselves... not your skill so much.
    and a common phenomenon even with "high end Apps" like Maya & Max etc.

    Great progress has been made with skin when photobased maps from sources like 3Dsk are deployed with the proper amoumt of Subsurface scattering.
    But alas most  Hair& Eyes that I see even on  the most modern Genesis products are still the weakest element in poser/Daz content on the matter of looking  so called"photoreal".

    ...that is pretty much it. I've seen the thread about the girl on the main site page which is porbably the best Iray skin I have seen so far.  However most likely the artist spent a tonne of time making adjustments possible even using some custom shaders to get that level of quality.  Also know nothing about the system it was done on, whether it was rendered on the CPU or GPU, etc.

    There were photo based maps available for Gen 4 (the Elite series) which looked surprisingly good. I couldn't use them at the time save for simple portraits (and I'm not into portraits) as I was still working on an old 1.6 GHz duo core 32 bit system and they did require a bit more memory and CPU horsepower to render..

  • kyoto kidkyoto kid Posts: 42,074
    nicstt said:

    Finally got the whole thread read lol.

    So I use both render engines as I said above so its not make or break for me to have support for both on any given product.  But I will say this.  I am sure the sales data supports the fact that Iray sells better than 3Delight.  But I also believe that its not really a fair comparison because honestly, if I had found Daz a couple months later and didn't visit the forums, I doubt that I would even have noticed that there was another option availalbe.  The switch over happened rather quickly, when I first came here I started learning 3Delight because that is what was available and everything for sale was for that.  Then Iray came out and all of a sudden, (relatively speaking probably in less than 6 months) all you saw and heard about is Iray.  I doubt that anyone new coming into this hobby even notices that 3Delight is much of an option because Iray is shoved in their face wherever they look.  And why would they look for a second option if its not obvious?  So to say that Iray sells better than 3Delight now is probably true.  But someone, somewhere was working pretty hard to make sure that that is what would happen.

    I was scrolling through the website - new items.

    I couldn't buy anything 3Delight, so something of a poor comparrison. I can't buy what isn't there.

    I want shaders, and some info on how to use them. It's tough to know what to use that I already have, whereas with IRAY there seems to be more info on how to do stuff; maybe because everyone was in the same boat and the info got shared, but with 3Deltight, until recently, there was no threads to read.

    ...even new Daz Originals are showing up with Iray only shaders (there is one that appeared in the store last night). I thought they were still to have both 3DL and Iray ones.

  • kyoto kidkyoto kid Posts: 42,074

    Richard, 90% of what would make people at least somewhat happy is Cutout Opacity -> Opacity.

    It doesn't have to be perfect, but losing all the opacity maps for a scene with hundreds of surfaces is kind of a game killer.

     

    ...we also need the specular channel back.

  • kyoto kidkyoto kid Posts: 42,074
    sura_tc said:

    I don't care for 3DL anymore and I think that's the trend which is what the silent majority is buying.

    I use Daz Studio for characters only. Everything else is done in Cycles of Blender and I find Iray is better for characters in general especially for skin.

    ...after spending a lot of time struggling with skin in Iray, I find the opposite. As I mentioned even after following what I read in and using tips and tricks I learned from the Fiddling with Iray Skin thread, the skin on my characters still looks more like "rubber" (and that's even when using skins optimised for Iray).

    I don't use Blender as I just cannot grasp it's UI and setup, so have no experience with the Cycles engine.

  • kyoto kidkyoto kid Posts: 42,074

    I realize they are Daz Studio problems. Unless the thread is specifically about other 3DL renderers, I think it can safely be assumed we're talking about Daz' implementation.

    Instancing problem: if you set SubD, instance objects no longer cast shadows. There may be other bugs, I don't know. I've encountered some weirdness with some shaders using instances, but I've pretty much given up on negotiating a mindfield of bugs and outdated stuff with 3DL rendering and have focused on cartoon stuff.

    Currently trying to take a whack at realistic 3DL renders again, and it's so frustrating I want to kick my machine.

    (Like, it takes 30 minutes to see how the skin looks at all, then I realize it looks horrible, I don't know why, I don't know what to change, so I change some random things and another 30 minutes to find out it still looks like poo)

     

     

    ..for me, tests in Iray can take an hour or more.  I cannot use Iray view mode as my GPU has only 1 GB of VRAM and having the Daz programme open with a scene loaded already pushed it to in CPU mode.  After about 15 - 20 min, the programme crashes to the desktop.

    Currently working on a new 3DL scene, and tests I run I have been doing with a full set, character, props, and lights are taking about 4 minutes each.

  • Oso3DOso3D Posts: 15,095

    Are you using UE2?

  • Male-M3diaMale-M3dia Posts: 3,584
    edited December 2016

    @Male-M3dia - I love your products. The buyer does have some common knowledge of what's going on globally

    DAZ has had a store wide sale going on for the entire year of 2016. When I started, the PA and PC sales were very VERY rare events. It's every day now. Base prices have gone up because the store is now in constant sale mode. Anyone with a basic knowledge of economics can tell the demand isn't keeping up with the supply... I'm guessing because the market has now been split in half... twice. Imagine a PA getting 100% of the sales... like back when there was no split.

    This has nothing to do with the 3DL request... more to do with a concern for the long-term revenues of PA's. Osity just unleashed a major character by an elite vendor... for Vicki 4. The market is getting chopped up 8 ways right now. Every customer is an ideal customer.

    I'll agree with the increase in sales, but that's made no one want to buy unless it's on sale but it's not like the customer is standing against that. But PAs never got 100% of the sales, the difference is more of what is bought rather than where. Also again, what PAs make has everything to do with what customers want, not the other way around. When vendors make what the majority of customers want, then they get compensated for it. Whether it's figures, shaders of rendering engines, customer demand ALWAYS drive that. 

     

    You're correct with your point, but it's not sinking in with my point. DAZ used to have 2 sales a year. March madness and the PA sale. ALL the rest of the days of the year the ONLY products on sale were new releases. A storewide sale was very rare. Just now, DAZ put almost the entire store on sale again... out of the blue. As we write and read in the forums. If IRAY sales were so insane there'd be no reason to have these storewide sales. And all the while you're telling me if I stopped buying anything (because I'm a 3Delight customer ) PA's would go on selling IRAY only because that's what's hot.

    I would adjust your timeline though. These sales were happening far before iray was released in DS. So they were having the same sales with genesis 2 and lower and 3DL. Customer demand now drives the demand for Iray. And as far as sales, go to any online major online store; it would be surprising if something wasn't on sale.

    Your argument was all about what PA's thought was hot. That's micro-level. You're right.. on the macro-level DAZ has been have a 365 day a year sale since Genesis 2's release didn't spark more sales from the original genesis-V4 divide. Your argument seems confused now. Is IRAY the hot thing and everything's honkydory or is DAZ now having an all out salefest non-stop because IRAY has created another divide? If I'm a 3Delight  ONLY buyer... do I stop buying products because IRAY is the hot thing?

    No I think you're confused. Your argument is "if iray sales are so hot why so many sales?" My response is, "take that out of the equation because they've been having these sales for years now... in fact every new release is a sale at 30% off.  Trends in sales will always change based on what customers want to buy. Whether it's V4, Genesis, Iray, etc, demand will change and vendors have to keep track of that to keep providing what those customers want so that they keep their sales at an acceptable level. Nothing will ever be static, this is the nature of a computer/technology-based market. And based on those trends DAZ will keep the sales on whatever is demand at the time going.

    Post edited by Male-M3dia on
  • kyoto kidkyoto kid Posts: 42,074

     And all the while you're telling me if I stopped buying anything (because I'm a 3Delight customer ) PA's would go on selling IRAY only because that's what's hot.

    That's NOT what he's saying. He's saying that 3Delight customers, like Poser users before them, aren't buying enough of what is made with both sets of materials when it matters most to make the effort worthwhile to some vendors.

    ...part of the reason many Poser users jumped ship from here was the introduction of Genesis and later DSON (which can be a real headache to work with). G3 is still not compatible with Poser (or for that fact even Carrara) and we will most likely be seeing G4 in the not so distant future.  More recently, Daz stopped including Poser CF files, so everything is now only available in Daz .duf format.  With most content moving to only Iray shaders, the door is pretty much being closed save for older "pre-Iray/.duf" content that many in the Poser community most likely already have.

    Now we are also beginning to see a split within the Daz community itself over 3DL and Iray and are effectively hearing, "adapt or get left out".

  • kyoto kidkyoto kid Posts: 42,074

    @Male-M3dia - I love your products. The buyer does have some common knowledge of what's going on globally

    DAZ has had a store wide sale going on for the entire year of 2016. When I started, the PA and PC sales were very VERY rare events. It's every day now. Base prices have gone up because the store is now in constant sale mode. Anyone with a basic knowledge of economics can tell the demand isn't keeping up with the supply... I'm guessing because the market has now been split in half... twice. Imagine a PA getting 100% of the sales... like back when there was no split.

    This has nothing to do with the 3DL request... more to do with a concern for the long-term revenues of PA's. Osity just unleashed a major character by an elite vendor... for Vicki 4. The market is getting chopped up 8 ways right now. Every customer is an ideal customer.

    I'll agree with the increase in sales, but that's made no one want to buy unless it's on sale but it's not like the customer is standing against that. But PAs never got 100% of the sales, the difference is more of what is bought rather than where. Also again, what PAs make has everything to do with what customers want, not the other way around. When vendors make what the majority of customers want, then they get compensated for it. Whether it's figures, shaders of rendering engines, customer demand ALWAYS drive that. 

     

    You're correct with your point, but it's not sinking in with my point. DAZ used to have 2 sales a year. March madness and the PA sale. ALL the rest of the days of the year the ONLY products on sale were new releases. A storewide sale was very rare. Just now, DAZ put almost the entire store on sale again... out of the blue. As we write and read in the forums. If IRAY sales were so insane there'd be no reason to have these storewide sales. And all the while you're telling me if I stopped buying anything (because I'm a 3Delight customer ) PA's would go on selling IRAY only because that's what's hot.

    I would adjust your timeline though. These sales were happening far before iray was released in DS. So they were having the same sales with genesis 2 and lower and 3DL. Customer demand now drives the demand for Iray. And as far as sales, go to any online major online store; it would be surprising if something wasn't on sale.

    Your argument was all about what PA's thought was hot. That's micro-level. You're right.. on the macro-level DAZ has been have a 365 day a year sale since Genesis 2's release didn't spark more sales from the original genesis-V4 divide. Your argument seems confused now. Is IRAY the hot thing and everything's honkydory or is DAZ now having an all out salefest non-stop because IRAY has created another divide? If I'm a 3Delight  ONLY buyer... do I stop buying products because IRAY is the hot thing?

    ...yes

  • Yeah, you're right. DS misbehaves.

    It inserts an unnecessary AttributeEnd before it begins the subdivision mesh.

    If it's commented out, all the shadows come back. Here's a snippet...

          Attribute "user" "string primitive_type" [ "HierarchicalSubdivisionMesh" ]       Attribute "identifier" "name" [ "shapematerial_Default_742_2dd" ]       Resource "shapematerial_Default_742_2dd_resource" "attributes"         "string operation" [ "save" ] ##    AttributeEnd  # }    ObjectBegin 1  # {      HierarchicalSubdivisionMesh "catmull-clark" [ 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 

     

    If anything, it's fixable when you export to RIB. Even if the devs somehow refuse to deal with it.

    Please make a bug report with this information.

  • cherpenbeckcherpenbeck Posts: 1,416

    I have bought like crazy during this year. But mainly older products. Which work fine with DAZ 4.8, which I still use. And I render with 3Delight. If DAZ PAs start develop items I can't use with this. I'll stop buying. For I have already bought more than I'll ever need. Every item I buy in the future will be just because it's looking so darned good. It's as simple as that. But at the moment, I still enjoy all the very good stuff which was developed so far.

  • srieschsriesch Posts: 4,243

    While this won't help the overall issue, I wonder if there's a good way to nominate iray products for conversion to prove to PAs there is sufficient market to create them on a case-by-case basis for certain popular high-selling ones. (whether for 3DL conversion or for similar-but-not-quite-identical 3DL versions depending on which would be most appropriate).

  • wolf359wolf359 Posts: 3,943
    edited December 2016

    "...part of the reason many Poser users jumped ship from here was the introduction of Genesis and later DSON (which can be a real headache to work with). G3 is still not compatible with Poser (or for that fact even Carrara) and we will most likely be seeing G4 in the not so distant future.  More recently, Daz stopped including Poser CF files, so everything is now only available in Daz .duf format.  With most content moving to only Iray shaders, the door is pretty much being closed save for older "pre-Iray/.duf" content that many in the Poser community most likely already have."

    Again  it goes back to the fundamental economics of business
    and the fast changing world of technology and quite frankly.. a bit of tribalist recalitrance.

    Daz took thier figure tech in an innovative forward thinking  direction that made supporting the lumbering regressive technology of poser , a non starter from a business perspective.
    In the computer software industry sometimes users make choices not entirely based on cost or creative objectives or even features but other emotional ,partisan reasons ...I shall say no more on that subject


    "Now we are also beginning to see a split within the Daz community itself over 3DL and Iray and are effectively hearing, "adapt or get left out"."

     

     

     

    Perhaps ..And how is this any different from the Cell phone industry?
    the Job/Labor Market,?
    the way in which movies ,music and other forms of disposable entertainment are now delivered?? 
    even cloud based software apps Like the Adobe CC etc.

    Post edited by wolf359 on
  • @Male-M3dia - I love your products. The buyer does have some common knowledge of what's going on globally

    DAZ has had a store wide sale going on for the entire year of 2016. When I started, the PA and PC sales were very VERY rare events. It's every day now. Base prices have gone up because the store is now in constant sale mode. Anyone with a basic knowledge of economics can tell the demand isn't keeping up with the supply... I'm guessing because the market has now been split in half... twice. Imagine a PA getting 100% of the sales... like back when there was no split.

    This has nothing to do with the 3DL request... more to do with a concern for the long-term revenues of PA's. Osity just unleashed a major character by an elite vendor... for Vicki 4. The market is getting chopped up 8 ways right now. Every customer is an ideal customer.

    I'll agree with the increase in sales, but that's made no one want to buy unless it's on sale but it's not like the customer is standing against that. But PAs never got 100% of the sales, the difference is more of what is bought rather than where. Also again, what PAs make has everything to do with what customers want, not the other way around. When vendors make what the majority of customers want, then they get compensated for it. Whether it's figures, shaders of rendering engines, customer demand ALWAYS drive that. 

     

    You're correct with your point, but it's not sinking in with my point. DAZ used to have 2 sales a year. March madness and the PA sale. ALL the rest of the days of the year the ONLY products on sale were new releases. A storewide sale was very rare. Just now, DAZ put almost the entire store on sale again... out of the blue. As we write and read in the forums. If IRAY sales were so insane there'd be no reason to have these storewide sales. And all the while you're telling me if I stopped buying anything (because I'm a 3Delight customer ) PA's would go on selling IRAY only because that's what's hot.

    The reason Daz has 365 sales is because of an excellent guy in the marketing department who thought that the store should be making money every day and not only twice a year. It is not out of desperation, but because it is working, and people are buying.

  • kyoto kidkyoto kid Posts: 42,074
    edited December 2016
    wolf359 said:

    "...part of the reason many Poser users jumped ship from here was the introduction of Genesis and later DSON (which can be a real headache to work with). G3 is still not compatible with Poser (or for that fact even Carrara) and we will most likely be seeing G4 in the not so distant future.  More recently, Daz stopped including Poser CF files, so everything is now only available in Daz .duf format.  With most content moving to only Iray shaders, the door is pretty much being closed save for older "pre-Iray/.duf" content that many in the Poser community most likely already have."

    Again  it goes back to the fundamental economics of business
    and the fast changing world of technology and quite frankly.. a bit of tribalist recalitrance.

    Daz took thier figure tech in an innovative forward thinking  direction that made supporting the lumbering regressive technology of poser , a non starter from a business perspective.
    In the computer software industry sometimes users make choices not entirely based on cost or creative objectives or even features but other emotional ,partisan reasons ...I shall say no more on that subject


    "Now we are also beginning to see a split within the Daz community itself over 3DL and Iray and are effectively hearing, "adapt or get left out"."

     

     

     

    Perhaps ..And how is this any different from the Cell phone industry?
    the Job/Labor Market,?
    the way in which movies ,music and other forms of disposable entertainment are now delivered?? 
    even cloud based software apps Like the Adobe CC etc.

    ...it is going to move more people away especially a number of long timers who do not have the hardware resoruces to support optimal Iray performance and/or don't want to wait days for a render process to complete, nor want their images looking like everyone elses. 

    As to the Poser situation, Both Daz and Smith Micro kind of shot themselves in the foot with that and the users ended up to paying for it.

    Post edited by kyoto kid on
  • wolf359wolf359 Posts: 3,943
    edited December 2016

    ".it is going to move more people away especially a number of long timers who do not have the hardware resoruces to support optimal Iray performance and/or don't want to wait days for a render process to complete, nor want their images looking like everyone elses. "

    Customers are lost& gained for a variety of reasons at any given time however ,Like any other consumer product, the number of Daz Content users is not static therefore
    it is not a zero sum game...For very user who stops buying daz Content for the reasons stated above there is likely a new user with viable hardware or an existing user with the financial means to upgrade their existing hardware to use Iray.


    "As to the Poser situation, Both Daz and Smith Micro kind of shot themselves in the foot with that and the users ended up to paying for it."

     

    This is remains a controversial subject so I will parse my words carefully  in hopes to avoid getting a post deleted.

    The sentiment or often repeated  web forum claims that the creation of the genesis figures was somehow Harmful to the Daz business model,are easily shown to be gratuitous.

    I have no Data to support  this but I would imagine that the majority  the users and content producers of Daz Studio
    ,in this forum have never been poser users.

    so the suggestion that they suffered from a loss of poser compatibility is just not a valid one IMHO.

    The existing poser users are not suffering either as they have their own content markets and an application in which they prefer to use such content.

     

    Post edited by wolf359 on
  • kyoto kid said:

     And all the while you're telling me if I stopped buying anything (because I'm a 3Delight customer ) PA's would go on selling IRAY only because that's what's hot.

    That's NOT what he's saying. He's saying that 3Delight customers, like Poser users before them, aren't buying enough of what is made with both sets of materials when it matters most to make the effort worthwhile to some vendors.

    ...part of the reason many Poser users jumped ship from here was the introduction of Genesis and later DSON (which can be a real headache to work with). G3 is still not compatible with Poser (or for that fact even Carrara) and we will most likely be seeing G4 in the not so distant future.  More recently, Daz stopped including Poser CF files, so everything is now only available in Daz .duf format.  With most content moving to only Iray shaders, the door is pretty much being closed save for older "pre-Iray/.duf" content that many in the Poser community most likely already have.

    Now we are also beginning to see a split within the Daz community itself over 3DL and Iray and are effectively hearing, "adapt or get left out".

    DAZ can't create the PoserCF packages if vendors don't include support for Poser in what they submit, and vendors are unlikely to do so as long as sales to Poser users are not a significant percentage of the total sales of a product. Unfortunately, the same is true of any desired support, including 3Delight or Cararra; vendors can read all the requests that get posted here for such support, but it won't happen if they don't see enough sales for products that do.

  • ServantServant Posts: 765
    edited December 2016

     

    DestinysGarden said:

    The reason Daz has 365 sales is because of an excellent guy in the marketing department who thought that the store should be making money every day and not only twice a year. It is not out of desperation, but because it is working, and people are buying.

    True this. Aside from the new releases, I don't believe the 3DL vs. Iray is a deciding factor in the sales. DAZ (and by extension, the PA stores) has a metric ton of content and there's new customers coming in practically every day now. If I was a newbie coming in and only saw regular prices for everything, I would be very unlikely to buy any older content. The year-round sales help open up the hobby/tools to new people and draw attention to the PA stores. 

    Post edited by Chohole on
  • Please make a bug report with this information.

    Done! Request #232491

  • nicsttnicstt Posts: 11,715

    nicstt, I've fumbled threw some of that as a n00b to Daz Studio (or anything CG for that matter).

    I did manage to make a short intro of a sorts to what dial dose what with the 3DL OmniUber shader included with Daz Studio, mostly as a bread crumb trail for my self.

    http://www.daz3d.com/forums/discussion/comment/947916/#Comment_947916

    There is a 3delight thread, however they often end up on wild tangents of other programs and render engines. I think a few of them have free shaders (can't remember whom off the top of my head). There a friendly bunch that have a lot more knowledge about 3delight then me, I'm still a n00b.

    http://www.daz3d.com/forums/discussion/55128/3delight-laboratory-thread-tips-questions-experiments/p1

    And if your more venturous with setting up your own surfaces, I know there are lots of maps/images out there for that (Some are even CC0, for example).

    http://www.daz3d.com/forums/discussion/40627/zdg-the-making-of-paint-and-brushes-simple-displacement-and-texture-maps

    I'm about to embark on an experiment of dressing up a gym set with a simple Daz Default surface using AElflaed's Fancy - Shaders maps, a really good commercial 3DL shader set (here at daz3d). Something I need to get motivated and just do it.

    In the words of Zathras, "Much to be do-ings not much time". lol.

    Thanks for these, but gotta agree; short on time.

     

    nicstt said:

    Finally got the whole thread read lol.

    So I use both render engines as I said above so its not make or break for me to have support for both on any given product.  But I will say this.  I am sure the sales data supports the fact that Iray sells better than 3Delight.  But I also believe that its not really a fair comparison because honestly, if I had found Daz a couple months later and didn't visit the forums, I doubt that I would even have noticed that there was another option availalbe.  The switch over happened rather quickly, when I first came here I started learning 3Delight because that is what was available and everything for sale was for that.  Then Iray came out and all of a sudden, (relatively speaking probably in less than 6 months) all you saw and heard about is Iray.  I doubt that anyone new coming into this hobby even notices that 3Delight is much of an option because Iray is shoved in their face wherever they look.  And why would they look for a second option if its not obvious?  So to say that Iray sells better than 3Delight now is probably true.  But someone, somewhere was working pretty hard to make sure that that is what would happen.

    I was scrolling through the website - new items.

    I couldn't buy anything 3Delight, so something of a poor comparrison. I can't buy what isn't there.

    I want shaders, and some info on how to use them. It's tough to know what to use that I already have, whereas with IRAY there seems to be more info on how to do stuff; maybe because everyone was in the same boat and the info got shared, but with 3Deltight, until recently, there was no threads to read.

    What kind of shaders? What kind of info? Do you need to know how to apply them, or something more indepth about what all the parameters do? There are so many existing 3Delight shaders/shader presets out there, that I can't think of anything that hasn't been done already at some point in the past. The good news for you is that these still fully functional and excellent "vintage" items may be less expensive than their newer counterparts. 3Delight shaders/presets is a bit like Victoria and Michael 4. For such a long period of time the people who like to make shaders for Daz Studio, only had 3Delight to work with, so nearly every possible thing has been accomplished.

    I do understand that the general forum base can assume that everyone has a similar foundation of common knowledge, and this assumption is incorrect and difficult to overcome. Bluebird3D's quick tip series have definately illustrated the point that knowledge taken for granted by one person, can be a real "A-Ha!" moment for someone else. My general advice would be to start your own thread with the specifics of the information you seek. We (the community) can either answer directly, or track down relevant past discussions.

    Thank you. It is a good idea, and when I've time. Going to be some months before I have enough I expect.

  • kyoto kidkyoto kid Posts: 42,074
    edited December 2016
    wolf359 said:

    ".it is going to move more people away especially a number of long timers who do not have the hardware resoruces to support optimal Iray performance and/or don't want to wait days for a render process to complete, nor want their images looking like everyone elses. "

    Customers are lost& gained for a variety of reasons at any given time however ,Like any other consumer product, the number of Daz Content users is not static therefore
    it is not a zero sum game...For very user who stops buying daz Content for the reasons stated above there is likely a new user with viable hardware or an existing user with the financial means to upgrade their existing hardware to use Iray.

    ...I'd like to continue with 3D however it is getting more and more difficult to do so as Iray is apparently taking precedence over 3DL/Renderman. It is not just having the right hardware, it is also not possessing the skill and expertise.  I am not a texture artist, my modelling skills skills are laughable at best, this is why people like myself choose to spend our money purchasing both texture and mesh content. If something is incompatible without say, a few simple fixes (like optimising Poser shaders for 3DL), it won't find it's way into my runtime/library.  Converting Iray shaders to 3DL is not a simple process like optimising 3DL shaders to Iray is. There are channels that have no 3DL parallel, some that do not work the same, and some that are even missing.

    Until there is more efficient optimisation that improves CPU render performance and skin/hair textures that match the "realistic" quality of other surfaces in a scene I am not totally sold on Iray.  It's not that I'm looking for a "10 click render", but more, not having to spend weeks (months?) making adjustments to get skin and hair quality to match the rest of the scene while getting little else done..

    Post edited by kyoto kid on
  • kyoto kid said:
     

    Also again, "photo realism" is not my bag, creating a high quality image in which all the elements have a strong sense of visual continuity with each other is.

    Yes.  We have cameras, after all.  smiley 

  • ColemanRughColemanRugh Posts: 511
    edited December 2016
    kyoto kid said:
    wolf359 said:

    ".it is going to move more people away especially a number of long timers who do not have the hardware resoruces to support optimal Iray performance and/or don't want to wait days for a render process to complete, nor want their images looking like everyone elses. "

    Customers are lost& gained for a variety of reasons at any given time however ,Like any other consumer product, the number of Daz Content users is not static therefore
    it is not a zero sum game...For very user who stops buying daz Content for the reasons stated above there is likely a new user with viable hardware or an existing user with the financial means to upgrade their existing hardware to use Iray.

    ...I'd like to continue with 3D however it is getting more and more difficult to do so as Iray is apparently taking precedence over 3DL/Renderman. It is not just having the right hardware, it is also not possessing the skill and expertise.  I am not a texture artist, my modelling skills skills are laughable at best, this is why people like myself choose to spend our money purchasing both texture and mesh content. If something is incompatible without say, a few simple fixes (like optimising Poser shaders for 3DL), it won't find it's way into my runtime/library.  Converting Iray shaders to 3DL is not a simple process like optimising 3DL shaders to Iray is. There are channels that have no 3DL parallel, some that do not work the same, and some that are even missing.

    Until there is more efficient optimisation that improves CPU render performance and skin/hair textures that match the "realistic" quality of other surfaces in a scene I am not totally sold on Iray.  It's not that I'm looking for a "10 click render", but more, not having to spend weeks (months?) making adjustments to get skin and hair quality to match the rest of the scene while getting little else done..

    Long time buyers don't need to quit 3d... they have tons of pre-IRAY content to work with.

     

    Post edited by ColemanRugh on
  • ColemanRughColemanRugh Posts: 511
    edited December 2016

    BTW, I downloaded the kettu script, can't figure out how to use it.

    And this is a great demonstration of the problem and why, I think, most people are migrating over to Iray (at least for photorealism).

    Trying to get 3DL to work in Daz Studio requires a lot of advanced knowledge and constant tinkering to function, with constant mysterious bugs and problems.

    Meanwhile, in about 10 minutes, I can have a beautiful scene set up in Iray. And the biggest problems are either fairly intuitive or have real world analogs (like 'good lighting'), or are generally understandable (lots of textures fill memory and dump to CPU, so use less textures)

     

    In a thumbnail you can see a render and your mind thinks it's a photo. When you see the large render your mind instantly recognizes it's fake. In the thumbnail the shadows tricked you. In close-up... your mind sees all the fakery in its glory. Symmetrical faces. Symmetrical bodies. Clothes that are too clean or too dirty. Clothes whose wrinkles are a bit off ( because they're modeled in ). Hair that looks more real than the person. Hair that looks like brillo pad strand hair. Hair that looks painted diffuse. Bad expressions. Stiff pose. Unreal pose. Bad hand pose. Eyes looking out into nowhere. Camera takes straight on render which the eye realizes in a nano-second is fakery. Nothing in real life happens straight on in your eyesight. The camera focal is too small. Depth of field cries out fakery. T^he background is more real than the character. Background is pixelated. Background looks painted. Shadows in background make your eye think something is off. realistic shadows cast a darkness across character. And that facial symmetry that just won't let your eye stop thinking... this is fake... no matter how hard you try.

    Photorealism is damn damn damn hard. Even with tons of Photoshop touching up.

    And that's just one single render. What about the next render and light setting? And expression? And pose? and on and on and on...???

    Most folks who think they want realism don't take into account the thousands of details that MUST go right to make it work

    Post edited by ColemanRugh on
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