Dear content authors: Please continue to support 3delight

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  • kyoto kidkyoto kid Posts: 41,847

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    That's not something people can patch over, that is a core decision to guess the market and not prioritize that development/work that can only realistically be done under Daz's aegis.

    Almost all the functions to make very realistic 3DL art are crippled by lack of support -- UE2 bounce lights? Incredibly slow for a number of versions, a fix is unlikely. AoA lights, not quite core but one way, at least, people can get faster results with 3DL and makes that a more attractive option, several functions are broken and unlikely to be fixed. Plus all the stuff like 'ray trace' being a buried option you have to figure out how to get working.

     

    ...yes.  3DL has incredible potential but is hamstrung by the version that Daz has implemented.  Meanwhile they have cast their lot with Nvidia's Iray to woo new customers in with photo real rendering.  Apologies, but photo real is overrated.  Look at the successful stuff Pixar has done compared to the CGI in RL films which I can spot a mile away.  If the big studios can't get it right with the mega millions that they throw at a project, how is someone with a single PC supposed to?

     

  • TaozTaoz Posts: 10,237
    nicstt said:

    I bought a Nvidia card, but I can use it for cycles too; my plan for my next upgrade is for a xeon system, unless AMDs stuff looks like the investment.

    Yea, I'm thinking of the same - and powerful CPUs can be useful in almost any context, contrary to powerful graphics cards (especially if you're not into gaming).

     

  • wolf359wolf359 Posts: 3,929
    edited December 2016

    "...yes.  3DL has incredible potential but is hamstrung by the version that Daz has implemented.  Meanwhile they have cast their lot with Nvidia's Iray to woo new customers in with photo real rendering.  Apologies, but photo real is overrated."

    Overrated in your personal opinion..repectfullyangel
    but photoreal rendering is becoming an expected standard in the CG rendering industry.
    Not just some passing Fad.
    Look at whats coming in Iclone 7

    I honestly Dont have a "Dog in this fight" so to speak,
    as I only use DS for  Open GL previsualization ,proper access to genesis figures and mostly sci fi content to be rendered elsewhere.

    However in general when  a major integrated part of the 3D CGapplication is updated to newer tech historicaly that has meant the end of further official development of its predecessor.

    Blender internal continued official developement ??-Dead Killed by cycles
    Poser4 render Engine continued official development??- Dead Killed by Firefly.

    Millenum 4 figures continued official development??- Dead killed by Genesis.

     


    I understand it can be frustrating, even I had to reverse My long standing, Public Opposition to Genesis 3 rigging that sundered all of my massive existing character Motion libraries useless, and find a solution for animating genesis 3 and even become a vendor of Genesis 3 animation motion products.


    Sorry but the evidence of 3D technology history would seem to suggest ,to me at least ,that 3Delight's Days in Daz studio are likely numbered.

    Post edited by wolf359 on
  • ColemanRughColemanRugh Posts: 511
    edited December 2016

    any posts that don't follow the line are deemed as speculation... so I'm deleting them for the daz team

    Post edited by ColemanRugh on
  • edited December 2016
    I too have been investing in the published artists and assets. I am sure Luxrender would have benefitted greatly from a fancy nvidia gpu card but there will be a better one than the newest ones out now given a little time.

    I picked a point for my hardware, operating systems, even daz studio pro I stopped at 4.6 even though 4.9 upgrade is free. I REALLY LIKE 4.6! Was going through my wishlist yesterday after I made some purchases. Some items are optimised for iRay but not clear about if they load up and are visible in 3Delight. As nice as they are and I certainly could have made use of them in my movies, I had to remove them from my wishlist. "Sigh".

    Photoreal. Wow, I am blown away every time I watch this 2009 reel from virtual backlot with their greenscreen and post work.

    Post edited by Barefoot Upto My Soul on
  • HavosHavos Posts: 5,574

    The DAZ store rewards customers who purchase frequently. It would profit me better to save the $1,500 I'd have to spend on a graphics card for IRAY and instead spend that in DAZ's store... supporting vendors who offer products I'm interested in buying.

    Just as it is time consuming for the vendor to provide multiple versions of a product, it's also a time investment for a 3Delight customer to convert hundreds of material zones to work in 3Delight. I don't blame the vendor but I just bought an IRAY only set from the very elite of vendors and it will be a nightmare to convert all the textures and honestly this is the last time I'll buy an IRAY only product from this elite vendor... to my own disappointment.

    The DAZ store is totally kickass and it's products are so appealing which why we're here trying to voice our frustration in the first place... in hopes that some kind of middle ground can be found. Keeping DAZ, vendors and legacy customers circulating money for years to come.

    Like I say, I would rather spend $1,500 in the DAZ store, supporting my favorite vendors, rather than on some graphics card just to speed up renders by some small percentage faster than my CPU does.

    This is not a customer vs vendor or store thing. It's a customer appeal saying we're a long-term revenue base who have been with DAZ through the long haul and will be onwards. Some happy middleground can be met for the new customers and long-term customers.

    I do wonder where this $1500 number comes as a cost to render iRay in a decent time. My card can be bought for just $250 these days, and it renders the majority of scenes I throw at it in less than 15 mins, including detailed scenes with 5+ characters and complex backgrounds. If you want to convince yourself 1500 is the minimum price that is fine, but I reckon you only need that kind of hardware for rendering animations in iRay.

  • Havos said:

    The DAZ store rewards customers who purchase frequently. It would profit me better to save the $1,500 I'd have to spend on a graphics card for IRAY and instead spend that in DAZ's store... supporting vendors who offer products I'm interested in buying.

    Just as it is time consuming for the vendor to provide multiple versions of a product, it's also a time investment for a 3Delight customer to convert hundreds of material zones to work in 3Delight. I don't blame the vendor but I just bought an IRAY only set from the very elite of vendors and it will be a nightmare to convert all the textures and honestly this is the last time I'll buy an IRAY only product from this elite vendor... to my own disappointment.

    The DAZ store is totally kickass and it's products are so appealing which why we're here trying to voice our frustration in the first place... in hopes that some kind of middle ground can be found. Keeping DAZ, vendors and legacy customers circulating money for years to come.

    Like I say, I would rather spend $1,500 in the DAZ store, supporting my favorite vendors, rather than on some graphics card just to speed up renders by some small percentage faster than my CPU does.

    This is not a customer vs vendor or store thing. It's a customer appeal saying we're a long-term revenue base who have been with DAZ through the long haul and will be onwards. Some happy middleground can be met for the new customers and long-term customers.

    I do wonder where this $1500 number comes as a cost to render iRay in a decent time. My card can be bought for just $250 these days, and it renders the majority of scenes I throw at it in less than 15 mins, including detailed scenes with 5+ characters and complex backgrounds. If you want to convince yourself 1500 is the minimum price that is fine, but I reckon you only need that kind of hardware for rendering animations in iRay.

    I suspect some folks think they need the most expensive video cards out there to get reasonable render times for still images.

  • Oso3DOso3D Posts: 15,085

    There are some people who adopt an all or nothing approach. Like, either you need an $8000 rig or you can't do Iray.

    But... you can.

    And with stuff like procedural shaders, you can run rather large scenes in rather limited cards. (Not to keep tooting my own horn, but that's why I did a month+ of work on the dang things!)

     

  • nicsttnicstt Posts: 11,715
    nicstt said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    That's not something people can patch over, that is a core decision to guess the market and not prioritize that development/work that can only realistically be done under Daz's aegis.

    Almost all the functions to make very realistic 3DL art are crippled by lack of support -- UE2 bounce lights? Incredibly slow for a number of versions, a fix is unlikely. AoA lights, not quite core but one way, at least, people can get faster results with 3DL and makes that a more attractive option, several functions are broken and unlikely to be fixed. Plus all the stuff like 'ray trace' being a buried option you have to figure out how to get working.

     

    I don't think they've missed that at all. Iray has brought new people in, and as I said, you're going to have a hard time convincing those people that 3delight is going to worth changing their investments back. 

    I mean, I wonder how many customers have been lost when they try any large Iray scene and they don't realize it keeps dumping to CPU, and when they figure out they go 'what, I need a $1500 video card to render this stuff?' and simple quit because they believe they just can't make things work.

    I love the Mesozoic environment that just came out, for example, but I'm finding that trying to do it plus more than one figure pretty much WILL NOT run on my GPU. Luckily, I know I can do it in 3DL, but it'd be really awesome if, say, UE2 bounce lights worked decently (going to try to do it anyway, but... ugh).

    Actually it would seem that it's spurred more people to buy Nvidia cards rather than switch to 3DL.. the alternative would actually be dropping the program altogether. Once again I think people are arguing perceptions versus sales.

    I bought a Nvidia card, but I can use it for cycles too; my plan for my next upgrade is for a xeon system, unless AMDs stuff looks like the investment. Because quite simply, I'm not prepared to make the kind of investment that greedy (imo) nvidia want me to do. So I would love more investment in 3Delight; i love what folks can do with it, and I realise that I couldn't in part because of my skills and lack of knowledge, but also because the functionality either doesn't exist in Studio, or is hidden away and requires scripting knowledge I haven't got the time to learn.

    I was upset with Nvidia for a while as I used to own a 3DFX video card that I only owned for 3 months before they were bought out and it was End of lifed with any OS newer than Windows 95. However I tried amd CPUs and GPUs and they aren't on par with floating point processing as they are with the Intel/Nvidia combo. You can save money with the amds but the performance still isn't there. I'll eventually invest in another GPU to replace my 580gtx as the main card and use my 980 (which I use for rendering) to replace that. I haven't had any issue with the cards so I can't complain about any greed. They've been solid and worth the money.

     

    I'm talking about the significant price increase for the new cards; but having said that, folks don't have to buy em.

    Yeh, the two I have are doing ok so far. My first Nvidia for many years; I got a 980ti for rendering and a 970.

  • j cadej cade Posts: 2,310
    edited December 2016
    Havos said:

    The DAZ store rewards customers who purchase frequently. It would profit me better to save the $1,500 I'd have to spend on a graphics card for IRAY and instead spend that in DAZ's store... supporting vendors who offer products I'm interested in buying.

    Just as it is time consuming for the vendor to provide multiple versions of a product, it's also a time investment for a 3Delight customer to convert hundreds of material zones to work in 3Delight. I don't blame the vendor but I just bought an IRAY only set from the very elite of vendors and it will be a nightmare to convert all the textures and honestly this is the last time I'll buy an IRAY only product from this elite vendor... to my own disappointment.

    The DAZ store is totally kickass and it's products are so appealing which why we're here trying to voice our frustration in the first place... in hopes that some kind of middle ground can be found. Keeping DAZ, vendors and legacy customers circulating money for years to come.

    Like I say, I would rather spend $1,500 in the DAZ store, supporting my favorite vendors, rather than on some graphics card just to speed up renders by some small percentage faster than my CPU does.

    This is not a customer vs vendor or store thing. It's a customer appeal saying we're a long-term revenue base who have been with DAZ through the long haul and will be onwards. Some happy middleground can be met for the new customers and long-term customers.

    I do wonder where this $1500 number comes as a cost to render iRay in a decent time. My card can be bought for just $250 these days, and it renders the majority of scenes I throw at it in less than 15 mins, including detailed scenes with 5+ characters and complex backgrounds. If you want to convince yourself 1500 is the minimum price that is fine, but I reckon you only need that kind of hardware for rendering animations in iRay.

    Seriously, I have spent a grand total of... $0.00 upgrading my hardware (and what I do have wasn't expensive or top of the line when I got it 4 years ago). I simply accept that given those constraints I'm not going to have a final render that takes less than 30 minutes.

    I think people need to remember that adage about "cheap, fast, and good" (for our case I'd substitute "grain free" for "good") you get two. I go hard for cheap, and then try to balance the other two as best I can, personally (yay tools that help de-grain images in post)

    And it gets easier if you're willing to work around issues. I take time to optimize to give my limited hardware the best shot, things like removing unseen textures, doing some (very, very, basic) compositing. Some pretty simple things I can do to speed rendering up a bit. If your not willing to compromise your workflow, and/or wait a bit longer for renders to get done. Suddenly those new hardwares are "necessary"

    Edit: obviously if you're doing animation that's a different kettle of fish.

    And @timmins procedural textures are a *great* way of tweaking your workflow to help things along. Also I salute you for navigating MDL in shader mixer without having a breakdown. seriously, I've messed around in it and it is painful. And I *like* nodes
    Post edited by j cade on
  • AllenArtAllenArt Posts: 7,175
    edited December 2016

    I do have newer hardware, but only because my old hardware was SO old ;). As for waiting for renders...I don' t mind waiting. There's always other stuff I could be doing while I wait. I model, I texture, I cook...I don't have any self-imposed image quota that I have to abide by, so I wait. It is what it is. When I first starting using Vue 2 back in the day, a render took days. At least those days are gone ;).

    Laurie

    Post edited by AllenArt on
  • nicsttnicstt Posts: 11,715
    Taozen said:
    nicstt said:

    I bought a Nvidia card, but I can use it for cycles too; my plan for my next upgrade is for a xeon system, unless AMDs stuff looks like the investment.

    Yea, I'm thinking of the same - and powerful CPUs can be useful in almost any context, contrary to powerful graphics cards (especially if you're not into gaming).

     

    Likewise, gaming not an issue.

    And I need CPU cores for the simulations I run, and other uses.

  • I just spent about $2200 to build a new computer, pretty much for Daz (3Delight rendering focused), as I don't really do much else on it anymore other than general business stuff and some odd gaming, but those games aren't very hardware intensive.  The nice thing though is that, all I would need to replace to change rendering focus to Iray (I kept my hard drives and video card) would be the video card.

    I do love my HyperThreaded i7.  laugh

     

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  • fixmypcmikefixmypcmike Posts: 19,683
    Taozen said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    Exactly.

    Much as I would like more 3DL support, as I vastly prefer it to Iray, this is not the impression I've gotten.  I admit up front that I don't have access to the hard data Daz 3D and the PAs have, but I think the vast majority of users are probably unaware of what 3DL can do that isn't accessible within DS, nor would more people be drawn in if DS did enable these features.  Most of the people who are aware of and seeking these features appear to be very proficient in 3DL.  In contrast, there are features in Iray which aren't (yet) supported in DS, as well as features not yet supported by Iray, but that doesn't seem to be keeping people away.

  • Taozen said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    Exactly.

    Much as I would like more 3DL support, as I vastly prefer it to Iray, this is not the impression I've gotten.  I admit up front that I don't have access to the hard data Daz 3D and the PAs have, but I think the vast majority of users are probably unaware of what 3DL can do that isn't accessible within DS, nor would more people be drawn in if DS did enable these features.  Most of the people who are aware of and seeking these features appear to be very proficient in 3DL.  In contrast, there are features in Iray which aren't (yet) supported in DS, as well as features not yet supported by Iray, but that doesn't seem to be keeping people away.

    True, and I think it's pretty telling that Renderman and possibly Renderman compliant renderers like 3Delight in the future will have features that are enhanced by the availability of nVidia's CUDA technology.

  • The DAZ store rewards customers who purchase frequently. It would profit me better to save the $1,500 I'd have to spend on a graphics card for IRAY and instead spend that in DAZ's store... supporting vendors who offer products I'm interested in buying.

    Just as it is time consuming for the vendor to provide multiple versions of a product, it's also a time investment for a 3Delight customer to convert hundreds of material zones to work in 3Delight. I don't blame the vendor but I just bought an IRAY only set from the very elite of vendors and it will be a nightmare to convert all the textures and honestly this is the last time I'll buy an IRAY only product from this elite vendor... to my own disappointment.

    The DAZ store is totally kickass and it's products are so appealing which why we're here trying to voice our frustration in the first place... in hopes that some kind of middle ground can be found. Keeping DAZ, vendors and legacy customers circulating money for years to come.

    Like I say, I would rather spend $1,500 in the DAZ store, supporting my favorite vendors, rather than on some graphics card just to speed up renders by some small percentage faster than my CPU does.

    This is not a customer vs vendor or store thing. It's a customer appeal saying we're a long-term revenue base who have been with DAZ through the long haul and will be onwards. Some happy middleground can be met for the new customers and long-term customers.

    I appreciate this post wholeheartedly.

  •  

    This is not a customer vs vendor or store thing. It's a customer appeal saying we're a long-term revenue base who have been with DAZ through the long haul and will be onwards. Some happy middleground can be met for the new customers and long-term customers.

    It's all well and good to want a compromise that benefits you (3Delight users in general that have no interest in using Iray) and in theory would benefit DAZ and the PAs that sell here, but for it to be profitable for the latter two groups, there needs to be a significant increase in 3DL users that are actually buying products and making it clear they are using the 3DL presets provided by the vendors. I've got a couple of product ideas I'm toying with that might be of interest to folks.

  • The thing that concerns me is if there are 3DL users, why aren't they buying products specifically for it? I said I would buy wowie's new kit and he counted me and two other people as possible sales. Does that mean 3DL users ignored his previous 3Delight products? 

     

     

  • TaozTaoz Posts: 10,237

    .

    Taozen said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    Exactly.

    Much as I would like more 3DL support, as I vastly prefer it to Iray, this is not the impression I've gotten.  I admit up front that I don't have access to the hard data Daz 3D and the PAs have, but I think the vast majority of users are probably unaware of what 3DL can do that isn't accessible within DS, nor would more people be drawn in if DS did enable these features.  Most of the people who are aware of and seeking these features appear to be very proficient in 3DL.  In contrast, there are features in Iray which aren't (yet) supported in DS, as well as features not yet supported by Iray, but that doesn't seem to be keeping people away.

    But if 3DL had been better supported in DS before Iray was introduced and had been just as easy to get good results from, it might have been good enough to compete with Iray at that time.

  • HavosHavos Posts: 5,574

    The thing that concerns me is if there are 3DL users, why aren't they buying products specifically for it? I said I would buy wowie's new kit and he counted me and two other people as possible sales. Does that mean 3DL users ignored his previous 3Delight products? 

     

     

    Wowie has only released one product in the last year or two here at DAZ (and the last one was 6 months ago), so sales of his products are probably not going to be a useful indicator of how much interest there is in 3DL. I don't think there have been that many 3DL only products released by any PA recently, so again it is difficult to judge things from these either.

  • TaozTaoz Posts: 10,237

     

    The thing that concerns me is if there are 3DL users, why aren't they buying products specifically for it? I said I would buy wowie's new kit and he counted me and two other people as possible sales. Does that mean 3DL users ignored his previous 3Delight products? 

    Well I actually have his Photo Studio Kit 2 and just put Lumina (which I'd wishlisted but sort of forgot until I read this thread) in my cart. Have also been thinking of buying Photo Studio kit 1 but I'm uncertain if it has anything version 2 doesn't have. Maybe he can clear that up if he reads this? 

  • kyoto kidkyoto kid Posts: 41,847
    wolf359 said:

    "...yes.  3DL has incredible potential but is hamstrung by the version that Daz has implemented.  Meanwhile they have cast their lot with Nvidia's Iray to woo new customers in with photo real rendering.  Apologies, but photo real is overrated."

    Overrated in your personal opinion..repectfullyangel
    but photoreal rendering is becoming an expected standard in the CG rendering industry.
    Not just some passing Fad.
    Look at whats coming in Iclone 7

    I honestly Dont have a "Dog in this fight" so to speak,
    as I only use DS for  Open GL previsualization ,proper access to genesis figures and mostly sci fi content to be rendered elsewhere.

    However in general when  a major integrated part of the 3D CGapplication is updated to newer tech historicaly that has meant the end of further official development of its predecessor.

    Blender internal continued official developement ??-Dead Killed by cycles
    Poser4 render Engine continued official development??- Dead Killed by Firefly.

    Millenum 4 figures continued official development??- Dead killed by Genesis.

     


    I understand it can be frustrating, even I had to reverse My long standing, Public Opposition to Genesis 3 rigging that sundered all of my massive existing character Motion libraries useless, and find a solution for animating genesis 3 and even become a vendor of Genesis 3 animation motion products.


    Sorry but the evidence of 3D technology history would seem to suggest ,to me at least ,that 3Delight's Days in Daz studio are likely numbered.

    ..for applications such as filmmaking, video, broadcast television, and adverts, yes photoreal rendering has it's place.

    As an independent CG artist/illustrator with limited hardware, software, and financial resources, photorealism is a "holy grail" that will never be achieved, Being a veteran of the old Realistic Renders thread from years ago I realised then that with the hardware and software  I had at my disposal, getting a truly accurate photo real image was just not possible, so why keep banging my head against a brick wall?   The other thought that hit me is why should I spend all the time end effort to make my work looking like what everyone else was doing?  As I mentioned, 3DL offers the ability to render a scene in many different styles which allows for a lot of individual latitude. Iray only has one.  There are a lot of different tricks I can do in 3DL to get some pretty unique and impressive results.  Just because it isn't "photo real" doesn't and shouldn't mean it is "inferior".  This is why I used the term, "overrated".

    This thread was started because of  the concern many of us have over content being released with only Iray shaders which are incompatible with 3DL and the lack of utilities to convert them (especially since they exist for going from 3DL to Iray). Many of us also are not in a position to dump hundreds into a specific brand of GPU or thousands into dual multi-core Xeon system to bring Iray render times down to a more manageable level.

    ..and then, some of us like the creative flexibility 3DL offers.

  • kyoto kidkyoto kid Posts: 41,847
    AllenArt said:

    I do have newer hardware, but only because my old hardware was SO old ;). As for waiting for renders...I don' t mind waiting. There's always other stuff I could be doing while I wait. I model, I texture, I cook...I don't have any self-imposed image quota that I have to abide by, so I wait. It is what it is. When I first starting using Vue 2 back in the day, a render took days. At least those days are gone ;).

    Laurie

    ...while my system is rendering in Iray CPU mode, there is little else I can do on it until the process is completed.  When I can get high quality results in 3DL in a quarter to even an eighth of the time it takes in Iray (based on parallel tests I did), that is a bonus. 

  • kyoto kidkyoto kid Posts: 41,847
    Taozen said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    Exactly.

    Much as I would like more 3DL support, as I vastly prefer it to Iray, this is not the impression I've gotten.  I admit up front that I don't have access to the hard data Daz 3D and the PAs have, but I think the vast majority of users are probably unaware of what 3DL can do that isn't accessible within DS, nor would more people be drawn in if DS did enable these features.  Most of the people who are aware of and seeking these features appear to be very proficient in 3DL.  In contrast, there are features in Iray which aren't (yet) supported in DS, as well as features not yet supported by Iray, but that doesn't seem to be keeping people away.

    True, and I think it's pretty telling that Renderman and possibly Renderman compliant renderers like 3Delight in the future will have features that are enhanced by the availability of nVidia's CUDA technology.

    ..Id rather see them go the Open CL route as it would work on either Nvidia or AMD cards.

  • AllenArtAllenArt Posts: 7,175
    edited December 2016

    I run Daz Studio "below normal" so that it doesn't overwhelm my system resources and I can do other things.

    Laurie

    Post edited by AllenArt on
  • wowiewowie Posts: 2,029
    edited December 2016
    j cade said:

    You don't think you're perhaps wiggling those goal posts a bit? you said

    No. Not really. I wanted people to actually read the article and see that a good GPU renderer can have clever ways to manage polys and textures so your not hamstrung by the size of local video memory. As far as I know, only RS does out of core textures and geometry. It also does clever tricks like out of camera level of detail, adaptive tessellation.

    The ratio is something like 25 million polys per 1 GB of local ram. I've seen RS with scenes with something close to 200 M polys without instancing, which you can easily reach with fluids and geometry converted hair. It doesn't support curves directly at the moment.

    And since it does support out of core geo, your render will still finish. Not crash or refuse to render like some others.

    j cade said:

    And you're a bit behind on cycles, the sss approximation they've been using for months now is christensen-burley, which I think you literally mentioned as liking earlier in this thread.

    Oh, that's official now. I thought that was still alpha. Of course, that code only runs in CPU mode or CUDA. Well, actually any SSS implementation in Cycles don't run in OpenCL. But maybe things will change.

    Post edited by wowie on
  • wowiewowie Posts: 2,029
    edited December 2016
    Taozen said:
     

    Well I actually have his Photo Studio Kit 2 and just put Lumina (which I'd wishlisted but sort of forgot until I read this thread) in my cart. Have also been thinking of buying Photo Studio kit 1 but I'm uncertain if it has anything version 2 doesn't have. Maybe he can clear that up if he reads this? 

    Hmm, I'm going against conventional wisdom here. Probably hold off on those for a while. :)

    A sneak peek.

    Wanted to see how they look with UE2's IDL, kettu accelerated. 2048 samples.

    Currently looking at other options. Gumroad looks very interesting. Especially since I can set Pay What you want.

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    Post edited by wowie on
  • kyoto kidkyoto kid Posts: 41,847
    edited December 2016
    AllenArt said:

    I run Daz Studio "below normal" so that it doesn't overwhelm my system resources and I can do other things.

    Laurie

    ...however that would slow the render process down even more.  I'm already hitting swap mode on many or my render jobs which is bad enough.

    Post edited by kyoto kid on
  • Male-M3diaMale-M3dia Posts: 3,584
    kyoto kid said:
    Taozen said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    Exactly.

    Much as I would like more 3DL support, as I vastly prefer it to Iray, this is not the impression I've gotten.  I admit up front that I don't have access to the hard data Daz 3D and the PAs have, but I think the vast majority of users are probably unaware of what 3DL can do that isn't accessible within DS, nor would more people be drawn in if DS did enable these features.  Most of the people who are aware of and seeking these features appear to be very proficient in 3DL.  In contrast, there are features in Iray which aren't (yet) supported in DS, as well as features not yet supported by Iray, but that doesn't seem to be keeping people away.

    True, and I think it's pretty telling that Renderman and possibly Renderman compliant renderers like 3Delight in the future will have features that are enhanced by the availability of nVidia's CUDA technology.

    ..Id rather see them go the Open CL route as it would work on either Nvidia or AMD cards.

    Unfortunately OpenCL is not very stable and companies have been moving away from it. That's why a lot of companies are looking at Nvidia

  • TaozTaoz Posts: 10,237
    wowie said:
    Taozen said:
     

    Well I actually have his Photo Studio Kit 2 and just put Lumina (which I'd wishlisted but sort of forgot until I read this thread) in my cart. Have also been thinking of buying Photo Studio kit 1 but I'm uncertain if it has anything version 2 doesn't have. Maybe he can clear that up if he reads this? 

    Hmm, I'm going against conventional wisdom here. Probably hold off on those for a while. :)

    A sneak peek.

    Wanted to see how they look with UE2's IDL, kettu accelerated. 2048 samples.

    Currently looking at other options. Gumroad looks very interesting. Especially since I can set Pay What you want.

    Looks great! Whatever it is you're working on here I'm interested. smiley

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