Show Us Your Iray Renders. Part V

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Comments

  • 3CPO3CPO Posts: 164

    @nelsonsmith

    I never said is simply posing that creates the disprepancies. And you are perfectly right about lighting.Definitely, a lot can be said about what makes a bad render. That is not to say that Matty's renders are bad. Composition wise, I think most of them are quite good. What I found odd, and that of couse is a subjective perspectve, like everything art related, was the striking unevenness between the components of that particular scene. That is, some are too cartoony and others overly realistic. And my comment was mainly about style unity. Not photorealism. I still maintain that in my oppinion, for the render to look good, it requires style unity, regardless of the intended style. All the other stuff that makes the render good or gorgeous are welcomed enhancements that are dependent of skill and ultimately lies in the eyes of the viewer. I think you will agree... And I agree, every good scene starts with a good model...And definitely, buying models and lights and throwing them together and pushing the render button, just because it's easy to do will never produce a good image, artistically speaking, and sadly, will never yield any progress for the (digital) artist without the magic ingredient - (additional ) WORK!

  • 3CPO3CPO Posts: 164

    @kyryia

    Very creative use of a... TV set. I like it. May I suggest adding some claw marks on the floor...I think it will make it more dynamicsmileyyes

  • Oso3DOso3D Posts: 15,107

    Zev0 and Draagonstorm finally released the Brow Remover. Awesome!

     

    I did end up using Alfred HD eyes, because it's one of the few eye textures I actually like. (most are... meh).

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  • kyoto kidkyoto kid Posts: 42,220
    kyryia said:

    Here is a recent one

     

     

    ...that's pretty freaky.

  • kyoto kidkyoto kid Posts: 42,220

    Zev0 and Draagonstorm finally released the Brow Remover. Awesome!

     

    I did end up using Alfred HD eyes, because it's one of the few eye textures I actually like. (most are... meh).

    ...got it as well as Real Eybrows for G3F  (one of my first content purchases in months as this is the type of stuff I really need)

    Hopefully Skin Builder Pro3 is not far off thouhg I have found beaytiful skins to be a real help as well. Been working with slight adjustments to the Skin Gamma to get more variety: 

    Repost of an earlier test with Beautifuls Skins and gamma adjustments along with Slosh's UHT2 Hair Studio.

    [ugh this stupid spell checker is a pain. Seems not to be working today so if there are any typos, apologies as I am mildly dyslexic.]

  • MattymanxMattymanx Posts: 7,000
    BTW Mattymanx,  I like the comic book realism look.  It fits very nicely in that space between the pixar cgi-toon look and the pseudo-realistic look of stuff like Beowulf, or FF the Spirits Within.

     

    Thank you Nelson! :)

  • kyoto kidkyoto kid Posts: 42,220

    ...bugger, forgot the pic because of all the frustration with the spell checker.

     

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  • Ruphuss said:

    as now the stagecoach was finally in my basket

    a lot with iray shaders to play

    and they repair the wax uber shader i was promised by Spooky

    i like this to make leather look waxen

     

     

    Wy does her top vest look so real and detailed... how you doin that xD

  • MattymanxMattymanx Posts: 7,000
    kyoto kid said:

    ...considering I tend to do fairly complex scenes, shadows will invariably fall on the multiple render layers. For me it's not tonemapping, it's just that skins look rubbery in Iray and there seems to be little way to get around that without spending an inordinate amount of time meessing with shaders.

    For your complex scenes, instead of doing layers, have you considered using the Spot Render tool and setting it to render to a new window in the Tool Tab so that you can render in sections and just past the sections together instead of the entire scene multiple times for each character.  Smaller sections in Iray WILL render faster then then entire scene.  I was able to correct a mistake in a scene doing this instead of re-rendering the whole thing.

     

    Concerning skin in Iray, I found I had to alter them to my liking instead of depending on what the PA did.  The characters I use all have modified skin settings and its all saved as its own material preset for easy access.

  • Mattymanx said:
    kyoto kid said:
    Concerning skin in Iray, I found I had to alter them to my liking instead of depending on what the PA did.  The characters I use all have modified skin settings and its all saved as its own material preset for easy access.

    So much stuff to learn.  It's hard to know exactly where to start.  Some people always talk about Daz being a hobbyist tool, but one of the things that keeps it that way is no formal structured way to going about how to use it taking a person from complete newb to high immediate level going throught all the settings and how to use them.  Referencing another ongoing thread on the look of Daz renders;  many people's work look the way they do simply because they have no freaking idea what all the setting are for, or what they do.

  • 3CPO3CPO Posts: 164

    Felt inspired by a couple of items I purchased lately and came up with this aquatic scene I wanted to share with you.

    And I think I will call it  "National Geographic presents:- Parenting in the Big Blue -" laughHope you like it. Any comments welcomed!

    Cheers!

     

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  • 3CPO said:

    Felt inspired by a couple of items I purchased lately and came up with this aquatic scene I wanted to share with you.

    And I think I will call it  "National Geographic presents:- Parenting in the Big Blue -" laughHope you like it. Any comments welcomed!

    Cheers!

     

    Great image.  :)

  • 3CPO said:

    Felt inspired by a couple of items I purchased lately and came up with this aquatic scene I wanted to share with you.

    And I think I will call it  "National Geographic presents:- Parenting in the Big Blue -" laughHope you like it. Any comments welcomed!

    Cheers!

     

    That's a terrific image!  The only thing I might have done was to strengthen the Godrays, but that a purely subjective call.

  • 3CPO3CPO Posts: 164

    Thank you guys...I wish to see this thread more alive with great renders. Let's show them "poser art" is not so bad after all!

  • RafmerRafmer Posts: 564
    3CPO said:

    Felt inspired by a couple of items I purchased lately and came up with this aquatic scene I wanted to share with you.

    And I think I will call it  "National Geographic presents:- Parenting in the Big Blue -" laughHope you like it. Any comments welcomed!

    Cheers!

     

    Really nice work! Thanks for sharing.

  • Love the whale image, 3CPO!  Nice!

  • nelsonsmithnelsonsmith Posts: 1,337
    edited September 2016
    3CPO said:

    Thank you guys...I wish to see this thread more alive with great renders. Let's show them "poser art" is not so bad after all!

    No way anyone could see that render and seriously even  think "poser art".  If they did, you pretty much already know what you're dealing with and can simply ignore them and move on;  their opinions have no validity whatsoever.

    Post edited by nelsonsmith on
  • 3CPO3CPO Posts: 164

    Nelsonsmith,

    On top of the satisfaction I got from making that image, your compliment, in all honesty, made my day. And I sicerely thank you for that. I never really felt targeted by that label, only annoyed it is undiscriminately placed on the whole community of Poser and Daz users. And I just want to prove, with the best of my abilities, that the tools don't make the artist or any artistic act for that matter. Ultimately, it may be a matter of having it or not, but until you try, you may never know. So I think we owe it to ourselves to at least try.

  • kyoto kidkyoto kid Posts: 42,220
    Mattymanx said:
    kyoto kid said:

    ...considering I tend to do fairly complex scenes, shadows will invariably fall on the multiple render layers. For me it's not tonemapping, it's just that skins look rubbery in Iray and there seems to be little way to get around that without spending an inordinate amount of time meessing with shaders.

    For your complex scenes, instead of doing layers, have you considered using the Spot Render tool and setting it to render to a new window in the Tool Tab so that you can render in sections and just past the sections together instead of the entire scene multiple times for each character.  Smaller sections in Iray WILL render faster then then entire scene.  I was able to correct a mistake in a scene doing this instead of re-rendering the whole thing.

     

    Concerning skin in Iray, I found I had to alter them to my liking instead of depending on what the PA did.  The characters I use all have modified skin settings and its all saved as its own material preset for easy access.

    ...and putting it together like a jigsaw puzzle? Don't see how good that would work or look when I'm rendering for printing in say a 24" x 18" format. Also again I don't have the deftness of hand which this sounds like it would require.

    For skin I'll wait until Skin Builder Pro 3 is out and see what I can do though it.  If it is anywhere close to how teh G2 version works (and I understand it will include additional features) that may be enough to satisfy me without having to deal with the minute complexities and adjustments I've seen discussed in the Iray Skin Threads. I'm not into close up portraiture anyway, I just want my characters to look like they fit into the scene better than they do.

  • kyoto kidkyoto kid Posts: 42,220
    3CPO said:

    Felt inspired by a couple of items I purchased lately and came up with this aquatic scene I wanted to share with you.

    And I think I will call it  "National Geographic presents:- Parenting in the Big Blue -" laughHope you like it. Any comments welcomed!

    Cheers!

     

    ...very nice.

  • L'AdairL'Adair Posts: 9,479
    edited September 2016
    kyoto kid said:
    Mattymanx said:
    kyoto kid said:

    ...considering I tend to do fairly complex scenes, shadows will invariably fall on the multiple render layers. For me it's not tonemapping, it's just that skins look rubbery in Iray and there seems to be little way to get around that without spending an inordinate amount of time meessing with shaders.

    For your complex scenes, instead of doing layers, have you considered using the Spot Render tool and setting it to render to a new window in the Tool Tab so that you can render in sections and just past the sections together instead of the entire scene multiple times for each character.  Smaller sections in Iray WILL render faster then then entire scene.  I was able to correct a mistake in a scene doing this instead of re-rendering the whole thing.

     

    Concerning skin in Iray, I found I had to alter them to my liking instead of depending on what the PA did.  The characters I use all have modified skin settings and its all saved as its own material preset for easy access.

    ...and putting it together like a jigsaw puzzle? Don't see how good that would work or look when I'm rendering for printing in say a 24" x 18" format. Also again I don't have the deftness of hand which this sounds like it would require.

    I've done this. I needed/wanted a very large version of the face for my book cover. I set the render size to 10K wide, then used spot render to render it in small chunks. To put the images together, I used a script in Photoshop, (File->Scripts>Load Files Into Stack...) The script automatically loads everything into the right place because saved renders are all the same size. I'm still using CS6. I really don't know when the script was added, or if it's still available on CC. I also have no idea if Gimp will do this. But if you can get a script to do this, it won't be a puzzle to put together.

    Even with small images, it's much faster for me to spot render the fix than to start the render over again.

    As for tweaking skin shaders, I'm right there with you. It is just a slow, tedious process trying to get the skin to look natural. I hope Skin Builder Pro 3 will be all you hope for and more. (I'm also hoping Mec4d's procedural skin shaders become a reality. I love what I've seen her do.)

    Post edited by L'Adair on
  • kyoto kidkyoto kid Posts: 42,220

    ...don't have PS and I don't think Gimp has a similar function.

  • 3CPO3CPO Posts: 164
    edited September 2016

    @Rafmer  @Knittingmommy  @kyoto kid

    Sorry I didn't get a chance to thank you for sharing your impressions. I hope what I've shown so far in this thread is gallery worthy, as I plan to hang them in there too...

     

    Post edited by 3CPO on
  • L'AdairL'Adair Posts: 9,479
    kyoto kid said:

    ...don't have PS and I don't think Gimp has a similar function.

    Would this Gimp plugin work?

    https://sourceforge.net/projects/gimp-image-reg/

  • FishtalesFishtales Posts: 6,228
    L'Adair said:
    kyoto kid said:

    ...don't have PS and I don't think Gimp has a similar function.

    Would this Gimp plugin work?

    https://sourceforge.net/projects/gimp-image-reg/

    I wonder if this free program would work? I use it for stitching panoramas together.

    http://matthewalunbrown.com/autostitch/autostitch.html

  • MasterstrokeMasterstroke Posts: 2,390
    edited September 2016

    SexyRoxy portrait. Custom face and body morph for G3f using Eva7 Iray materials.

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    Post edited by Masterstroke on
  • SexyRoxy portrait. Custom face and body morph for G3f using Eva7 Iray materials.

    There is a comic called Strangers in Paradise by artist Terry Moore.  You should look at pictures of the character Katchoo, because I swear that is the closest equivalent to what I presume she would look like in 3D if someone was to model her.   Great job,  I'd buy that figure if I could!

  • kyoto kidkyoto kid Posts: 42,220
    L'Adair said:
    kyoto kid said:

    ...don't have PS and I don't think Gimp has a similar function.

    Would this Gimp plugin work?

    https://sourceforge.net/projects/gimp-image-reg/

    ...don't know, I'll give it a try. Still I can't guarantee perfection as I don't have a steady hand.

  • L'AdairL'Adair Posts: 9,479
    kyoto kid said:
    L'Adair said:
    kyoto kid said:

    ...don't have PS and I don't think Gimp has a similar function.

    Would this Gimp plugin work?

    https://sourceforge.net/projects/gimp-image-reg/

    ...don't know, I'll give it a try. Still I can't guarantee perfection as I don't have a steady hand.

    The hope is Gimp will do all the arranging and achieve perfect alignment, hands free. Please let us know if this works for you. (Fingers crossed.)

  • kyoto kidkyoto kid Posts: 42,220

    ...OK

This discussion has been closed.