Show Us Your Iray Renders. Part V
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Trying something different. Terrain (landscape) generated in Blender, painted in 3D Coat, and rendered in Daz Studio iray.
Added Captain Charisma for scale comparison.
This reminds me of the Tim Burton movie "Sleepy Hollow". Is it a forthcoming product? If it is, I will definitely be lying in wait with my credit card when it comes out.
Cheers,
Alex.
So I just figured out how use the dynamic cloth plugin so I made a dynamic dress for g2f, and then I rendered with Iray.
IRAY made rendering so easy, I love the results.
I just can't with this plug in. So happy!
Wow this looks really realistic! Nice renders! What is the skin and lighting setup here? : )
@riverroxmysox
Now that's what I call a "natural" looking pose. Draping is great. Like the middle one best.
Iray render with minimal postwork. Not much surface readjustment except the hair (reduced opacity cutout from 1 to .5 so as to avoid the chunky look most Genesis hair has). Anyway, DAZ hair always needs tweaks and then considerable postwork. Camera set with slight DOF for an extra bit of photo-realism. After the hair post-work, I applied a soft glow and converted the lighting from day to night.
Exquisite Render!
Indeed! Bravo, Fuengirola!
Thank you, nelsonsmith and 3CPO!
Final postwork included quite a bit of skin fix due to hard shadows, discoloration, and splotchiness from the render. Also softened the edges, especially around her nose and lightened the shadow there. Another fix included the right little finger. Glove had penetrated the sword.
Whenever I see work like this I realize how much more I have to learn.
I've never been facile with Photoshop (well, I use Gimp, but same thing). I'm coming to realize that I should bite the bullet and learn how to do good postwork if I want my pictures to look more like (whatever you call) 'art'.
Yeah, same here. I've only used PS for simple stuff like exposure correction, filters and minor obj removal, but Daz has certain limitations that make mastering PS to a higher degree almost essential if you really want to produce renders consistently at the pro level.
My latest Iray render. I love all of the reflections I got with this set, but it took forever to render. Other than fixing poke thru, this is the render straight out of Iray. I have some postworked versions on my thread if anyone is curious about what I did with it.
I love this image! I love the softened effect.
Glad you like it! Comments like yours make the extra work worth it. :)
You'll get there. Some good tutorials to be had, especially at basic3dtraining.com. I've only taken a couple of their courses because I've been doing art for a long time, but of the tuorials I've seen, they offer pretty much the best.
Postwork is a must. Even with ZBrush. I tried Gimp, but nothing (unfortunately) compares to Photoshop. Not really, not fully.
Nicely done!
I never did post work for a long while. While avoiding it did help me learn a few things I found that embracing postwork saves having to redo certain things in the render engine a thousand times over
...to me, having to resort to postwork kind of defeats the the whole concept of a photo real reander engine.
...just my two zloty's worth.
...yeah, but a lot of us don't have 700$+ for the perpetual licence and if doing a dual boot Linux/Windows system, the subscription based version does not work unless you want your system to be vulnerable to mallware/viruses (or have MS dictate what goes on it).
Ofttimes post work isn't because of the render engine at all, but because of the model. Hair is a particular item that I find can generally use some post work. Sometimes a shadow just can't be eliminated any other way. Then there are some items that don't quite look right, but there all that was available in the store.
Either way, I also refuse to pay for a subscription service at this stage. There are still vers of PS Cs5 and 6 standalones floating around.
Not at all re defeating the purpose. Postwork is an enhancement. Fact is no photo-real render engine will output an image that doesn't require at least minimal retouching. Postwork is necessary for reasons other than the render engine as well.
While the subscription service is great because it gives me access to every Adobe application, the truth is it sucks. One, because of the price. And two, because most of my time in Photoshop is spent in CS 6 rather than the latest version of Photoshop. You can pick up copies of CS 6 pretty cheap on Ebay and Amazon.
That sentiment seems a little silly to me.
Photographers use postwork to manipulate images of _actual_ reality, I don't know why anyone would expect to do less with simulated reality.
Even back in the day before computers when those of us who managed to develop our own black and white images, there were lots of things we could do to manipulate the image so it was different or better than the raw negative. Postwork has always been essential, just the methods have changed.
The only reason I held off doing postwork for so long was that I lacked the skills. I love adding to my postwork skillset now. Hopefully, my images improve with everything I learn.
Baby Doll - Sucker Punched (fan Art) Gallery Post#
Cos-play girl character Baby Doll from the movie Sucker Punched.
You can compare how close I got to the likeness of the character here on on google
If you are interested in learning more about this action movie you can read about it on wiki http://suckerpunch.wikia.com/wiki/Babydoll
Lovely render I really like the lighting
Nice render! Only adjustment I recommend is tilting the sword. It's angle is slightly off. Back-end needs lowering.
Another Cos-play girl character Baby Doll from the movie Sucker Punched.