TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!

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  • IceDragonArtIceDragonArt Posts: 12,759
    edited August 2016

    I should add that adding the atmosphere added a rather large amount of time to the rendering.  Not complaining at all, just stating it for informational purposes.  I had no problem without the atmosphere added, it rendered far more quickly than I thought it would, so the atmophere, for me at least, increases the render time and memory usage by quite a bit.  If someone is having a hard time and using the atmosphere portion, maybe try it without and see if that helps.

     

    Edited to add, that I will find this useful even for relatively close up scenes since I am always struggling to find a background (for windows, behind a character in scene, etc.) that covers enough space to look cohesive and right.  Even a relatively close fight scene still needs background mountains, valleys or whatever.  The only thing that it might not be useful for is a full on portrait head or body shot that you want to use a more paper roll kind of backdrop for.

    Post edited by IceDragonArt on
  • Oso3DOso3D Posts: 15,085
    edited August 2016

    Ice Dragon Art: Yeah! When I want to have a few characters in a scene, I need SOMETHING. And trying to grab some big elaborate environment can have its own headaches. (Do I need all these trees? Wow, 90% of this stuff is off camera...)

    A tip about atmosphere:

    If you want to save some time and you just need some basic 'haze,' consider using Iray canvas (if you have an app like Photoshop that can handle 32 bit images). Use depth/distance, add it as a layer, adjust the opacity (you probably don't want much!), and voila -- haze. (You can then color it or whatever, and you can do fancier things with using it as a mask)

     

    Post edited by Oso3D on
  • mtl1mtl1 Posts: 1,508
    Tottallou said:

    @FSMCDesigns

    I had the same thing last night with a PC of similar specs to yours but only with the Beta 4.9 - On normal 4.9 the scene renders on GPU no crashing

    This morning my GTX 1080 was installed which put me back to CPU rendering for now  - 4.9 Beta version now works & renders the Terradome scenes so the problem must be related to GPU rendering

    Have you ever had Reality installed? - I did in the Beta version & that has caused aa few odd crashes that have affected Beta Versions of DAZ only

     

    The 1080 isn't completely supported as an Iray rendering device yet, since it's a newer card... There's a rather large thread on it in the Daz Studio section of the forum.

  • ChuckdozerChuckdozer Posts: 453

    I did not notice it yesterday, but today I see that TD3 is showing as a Daz Original... is it? Really? I'm still wondering because when I go to the main store page and filter to only show Daz Originals, TerraDome 3 disappears. What gives? Is it Daz Original, or is the store just playing some sort of evil game with my mind? 

  • FrankTheTankFrankTheTank Posts: 1,481

    I did not notice it yesterday, but today I see that TD3 is showing as a Daz Original... is it? Really? I'm still wondering because when I go to the main store page and filter to only show Daz Originals, TerraDome 3 disappears. What gives? Is it Daz Original, or is the store just playing some sort of evil game with my mind? 

    Yes its DAZ original, it let me use my Platinum Club $6 coupon code

  • TottallouTottallou Posts: 555
    edited August 2016

    I guess I was unclear as I know the GTX won't render Iray  - What I was trying to say that the Terradome renders in CPU Mode in 4.9 Beta on the same machine that crashed everytime last night when I had a 970 that did render with GPUin normal 4.9 without crashing

     

    mtl1 said:
    Tottallou said:

    @FSMCDesigns

    I had the same thing last night with a PC of similar specs to yours but only with the Beta 4.9 - On normal 4.9 the scene renders on GPU no crashing

    This morning my GTX 1080 was installed which put me back to CPU rendering for now  - 4.9 Beta version now works & renders the Terradome scenes so the problem must be related to GPU rendering

    Have you ever had Reality installed? - I did in the Beta version & that has caused aa few odd crashes that have affected Beta Versions of DAZ only

     

    The 1080 isn't completely supported as an Iray rendering device yet, since it's a newer card... There's a rather large thread on it in the Daz Studio section of the forum.

     

    Post edited by Tottallou on
  • ChuckdozerChuckdozer Posts: 453

    I did not notice it yesterday, but today I see that TD3 is showing as a Daz Original... is it? Really? I'm still wondering because when I go to the main store page and filter to only show Daz Originals, TerraDome 3 disappears. What gives? Is it Daz Original, or is the store just playing some sort of evil game with my mind? 

    Yes its DAZ original, it let me use my Platinum Club $6 coupon code

    Thanks So Much! I was hoping it wasn't a store glitch :)

     

  • FishtalesFishtales Posts: 6,212
    edited August 2016

    New render. It is only 57% done; 5 hours; 322 iterations. I stopped it as I want to try LAMH Fiber Hair on the Polar Bears :)

    Click on image for full size.

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    Post edited by Fishtales on
  • Oso3DOso3D Posts: 15,085

    Here's another 3DL render. The actual render was fast (10 minutes?), but getting everything right... hoo boy.

    The land is Archipelago (duh) with 2 geoshells generated with the Let it Snow 'snow cap' thing. First layer is sand (with textures drawn from TD3), then rock (Mossy Rock shader), and then Grass shader. (Isn't perfect, there's some bits where the 'trees' get a bit hinky)

    After a bunch of thrashing about, ended up going with Ocean Wide. (I was trying to generate a cool 'shallow water/deep water' effect but it was too much of a pain)

    Skydome is Iray Skydome, with texture copied over to UberSurface ambient channel.

     

    TD3 Archipelago.png
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  • RenomistaRenomista Posts: 921
    HorusRa said:
    Renomista said:

    Could someone Post a Render of the Archipelago Morph in http://www.daz3d.com/pro-morphs-vol1-for-terradome-3?

    I don't think it is shown in the Promos

    I didn't know what you wanted exactly. Hope these help. Renders were canceled early, so they are not nearly finished. I did not use the BZone, as your interest seemed to be just the Archipelago Morph. 2 textured and one birds eye view of the entire morph with no material for easy viewing.

    Thanks a lot! Looks nice but i expected something different under this name ;-)

  • pdspds Posts: 593

    pds, the most important things I've done for good 3DL renders:

    Bought AoA lights. (They run faster than anything else)

    Use AoA distant or spotlight, AoA ambient (and set 'light radius' to 0 so it affects the entire scene).

    Never ever ever ever use UE2 (it's slow as spit)

    Avoid AoA Subsurface shaders if you can help it (also slow as spit)

     

    And... that's about it. Most of my scenes use one AoA distant light at 100%, one AoA ambient light at 25 or 50%. Distant light shadow softness based on the kind of light -- for a bright savanna thing like above, leave it at 0. For a lot of other scenes you'll want 100%, and sometimes I even go 400% for a more diffuse look.

     

    I also like to render at twice normal size and then reduce, to improve detail. I'm not entirely sure it's necessary, but hey.

     

    I had picked up AoA lights a while ago, but have been spending all my time rendering in IRay, so thank you very much for such a thorough response. Still so much to learn...

    Daz should give you something for all you do in sharing your knowledge with everyone here. smiley

  • Oso3DOso3D Posts: 15,085

    Well, they DID give me a big credit for bringing up the notion of Connect-only content switching to regular access after a time, so there's that.

    And if anyone wants to donate to my PayPal, it's listed in my profile on ShareCG (see sig)

    But mainly I enjoy this and enjoy spreading joy.

     

  • LlynaraLlynara Posts: 4,772

    Here's another 3DL render. The actual render was fast (10 minutes?), but getting everything right... hoo boy.

    The land is Archipelago (duh) with 2 geoshells generated with the Let it Snow 'snow cap' thing. First layer is sand (with textures drawn from TD3), then rock (Mossy Rock shader), and then Grass shader. (Isn't perfect, there's some bits where the 'trees' get a bit hinky)

    After a bunch of thrashing about, ended up going with Ocean Wide. (I was trying to generate a cool 'shallow water/deep water' effect but it was too much of a pain)

    Skydome is Iray Skydome, with texture copied over to UberSurface ambient channel.

     

    That's gorgeous! Now I'm going to have to play with that too. Love Oceanwide. Hadn't thought of using it that way. Very cool!

  • mtl1mtl1 Posts: 1,508
    mtl1 said:
    Tottallou said:

    @FSMCDesigns

    I had the same thing last night with a PC of similar specs to yours but only with the Beta 4.9 - On normal 4.9 the scene renders on GPU no crashing

    This morning my GTX 1080 was installed which put me back to CPU rendering for now  - 4.9 Beta version now works & renders the Terradome scenes so the problem must be related to GPU rendering

    Have you ever had Reality installed? - I did in the Beta version & that has caused aa few odd crashes that have affected Beta Versions of DAZ only

     

    The 1080 isn't completely supported as an Iray rendering device yet, since it's a newer card... There's a rather large thread on it in the Daz Studio section of the forum.

    Ahhh okay, I understand you now :)

     

    Also, I didn't see an answer to a question I posted a while back: The add-on packs are custom morphs for TD3, correct? If so, which pack would be the most 'useful' to get given a tighter budget?

  • IppotamusIppotamus Posts: 1,580
    edited August 2016

    I rarely do outdoor pieces.

    They are usually so tedious to set up and looking even passable.

    TerraDome was ridiculously easy to use.

    I really love the atmosphere settings and the ability to use basically any HDRI for the sky.

    Such a versatile tool.

    Thank you for bringing it to DAZ.

    Post edited by Ippotamus on
  • mtl1mtl1 Posts: 1,508
    Ippotamus said:

    I rarely do outdoor pieces.

    They are usually so tedious to set up and looking even passable.

    TerraDome was ridiculously easy to use.

    I really love the atmosphere settings and the ability to use basically and HDRI for the sky.

    Such a versatile tool.

    Thank you for bringing it to DAZ.

    Wow. I was struggling with a submerged castle render a while back, and your render convinced me that this tool is the perfect solution for it :)

  • KnittingmommyKnittingmommy Posts: 8,191
    mtl1 said:
    mtl1 said:
    Tottallou said:

    @FSMCDesigns

    I had the same thing last night with a PC of similar specs to yours but only with the Beta 4.9 - On normal 4.9 the scene renders on GPU no crashing

    This morning my GTX 1080 was installed which put me back to CPU rendering for now  - 4.9 Beta version now works & renders the Terradome scenes so the problem must be related to GPU rendering

    Have you ever had Reality installed? - I did in the Beta version & that has caused aa few odd crashes that have affected Beta Versions of DAZ only

     

    The 1080 isn't completely supported as an Iray rendering device yet, since it's a newer card... There's a rather large thread on it in the Daz Studio section of the forum.

    Ahhh okay, I understand you now :)

     

    Also, I didn't see an answer to a question I posted a while back: The add-on packs are custom morphs for TD3, correct? If so, which pack would be the most 'useful' to get given a tighter budget?

    I think if you could only get one or two add-ons, I would probably go with the Pro-Morphs-Vol. 1, TerraShades- Vol. 1, and then maybe the Roads 'n' Rails set.  I would think that would get you a good start for a variety of possible landscapes.  Those were the first things in my cart before I decided I needed and could afford a couple more.  Keep in mind, though, that while I have gotten it downloaded and installed, I still haven't managed to play around with it do to other renders that ended up taking priority.

  • ArtiniArtini Posts: 10,310
    edited August 2016

    After I have disabled GPU rendering in iray, I can finally use TerraDome 3. One of my first tests.

    Used UltraScatter on cars and plants.

    image

    td3sc08pic04.jpg
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    Post edited by Artini on
  • mtl1mtl1 Posts: 1,508
    mtl1 said:
    mtl1 said:
    Tottallou said:

    @FSMCDesigns

    I had the same thing last night with a PC of similar specs to yours but only with the Beta 4.9 - On normal 4.9 the scene renders on GPU no crashing

    This morning my GTX 1080 was installed which put me back to CPU rendering for now  - 4.9 Beta version now works & renders the Terradome scenes so the problem must be related to GPU rendering

    Have you ever had Reality installed? - I did in the Beta version & that has caused aa few odd crashes that have affected Beta Versions of DAZ only

     

    The 1080 isn't completely supported as an Iray rendering device yet, since it's a newer card... There's a rather large thread on it in the Daz Studio section of the forum.

    Ahhh okay, I understand you now :)

     

    Also, I didn't see an answer to a question I posted a while back: The add-on packs are custom morphs for TD3, correct? If so, which pack would be the most 'useful' to get given a tighter budget?

    I think if you could only get one or two add-ons, I would probably go with the Pro-Morphs-Vol. 1, TerraShades- Vol. 1, and then maybe the Roads 'n' Rails set.  I would think that would get you a good start for a variety of possible landscapes.  Those were the first things in my cart before I decided I needed and could afford a couple more.  Keep in mind, though, that while I have gotten it downloaded and installed, I still haven't managed to play around with it do to other renders that ended up taking priority.

    Thanks! I was leaning towards ProMorphs too after looking at it a bit more, but had trouble comparing that and Wounded Land :)

  • Oso3DOso3D Posts: 15,085

    So, it's supposed to be a TerraDome!

    Here ya go.

    (Hey, it's Iray this time)

     

    In the TerraDome.png
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  • thd777thd777 Posts: 945
    edited August 2016

    Still experimenting. So far I am quite happy with results. Not quite Vue, but a great addition to the DS toolkit.

    Ciao

    TD

    Terradome Test 4.png
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    Terradome Test 6.png
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    Post edited by thd777 on
  • Dr ForkDr Fork Posts: 42

    What a dissapointment this has become for me.  Nothing renders, just a white background.  When I load a demo scene, any attempt to render crashes the Vcard and then Studio crashes.
    I use: HP EliteBook8540p with Windows 10 Pro - i5 [email protected] - 6 GB RAM - 1024MB NVIDIA NVS 5100 (HP)
    If there is any way to get this to work, I would love to hear it, but I think I'll ask for a refund...  (and a meatier computer for Christmas.)

  • Oso3DOso3D Posts: 15,085

    Are you attempting GPU renders or CPU? It should be CPU (I don't think that card has any CUDA cores).

     

  • IceDragonArtIceDragonArt Posts: 12,759

    Ice Dragon Art: Yeah! When I want to have a few characters in a scene, I need SOMETHING. And trying to grab some big elaborate environment can have its own headaches. (Do I need all these trees? Wow, 90% of this stuff is off camera...)

    A tip about atmosphere:

    If you want to save some time and you just need some basic 'haze,' consider using Iray canvas (if you have an app like Photoshop that can handle 32 bit images). Use depth/distance, add it as a layer, adjust the opacity (you probably don't want much!), and voila -- haze. (You can then color it or whatever, and you can do fancier things with using it as a mask)

     

    This type of render is where I am going to find this to be just as useful as doing a full on landscape.  I need a world around the prop or the building to make it real....

     

    And thanks Will I will give that a try!

     

  • Oso3DOso3D Posts: 15,085

    Technique and something I just noticed:

    Assuming you want to use non-TD3 shaders (in 3DL or Iray), one (relatively) easy way to do it is to make multiple copies of the Azone, with different strength of the morph.

    So if you want low sand and high rock, set the rock to a higher value of (whatever morph), and lower Y. The rock will 'poke up' through the sand. The problem is that the interface between zones can be rather obvious/smooth.

    Now, one easy way to help break up this line is using some noise displacement. Which, of course, doesn't work great in Iray... but wait, what's this?? There's a 'noise' morph.

    So if you apply noise morph to one of the 'zones,' it can help break up the line.

     

    Now, granted, it's hard to beat the procedural/calculated blend of TD3, but if you must do something else...

     

     

  • luci45luci45 Posts: 2,889

    I'm so glad people are posting their renders. I wasn't going to buy it but then I did. It is pretty fun, though the atmosphere kills my computer. I turned the displacement off on the B Zone on the second one and I think that helps make it look more distant. Also used maximum tiling and moved the B Zone even further away, and used DOF. The textures are from the add on rocky set. I used a Skies of iRadiance sky dome - I think it makes the textures look richer then the included sky domes. 

    Default B.jpg
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    Disp Off B.jpg
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  • FSMCDesignsFSMCDesigns Posts: 12,843

    nice work luci45!

  • ItsTraveler said:

    Yeah Andy showed me a mock up of a Daytime moon........and we needed to make that happen...... IT'S HIS FAULT :P

    (Well ok, I guess it's my fault.....)

     

    Just to go a littlle sideways here, would there be any chance of there being some thing like that for TD2? (Poser user here :) )

    And can any one tell me how long the TD stuff is going to be on sale for please? 

  • Oso3DOso3D Posts: 15,085

    Yeah, I love what people have done with atmospherics, but I'm continually reminded I'm better off going with either faking it (using Iray Clouds and/or Epic Godrays) or doing it in post (depth canvas)

     

  • FrankTheTankFrankTheTank Posts: 1,481
    mtl1 said:
    mtl1 said:
    mtl1 said:
    Tottallou said:

    @FSMCDesigns

    I had the same thing last night with a PC of similar specs to yours but only with the Beta 4.9 - On normal 4.9 the scene renders on GPU no crashing

    This morning my GTX 1080 was installed which put me back to CPU rendering for now  - 4.9 Beta version now works & renders the Terradome scenes so the problem must be related to GPU rendering

    Have you ever had Reality installed? - I did in the Beta version & that has caused aa few odd crashes that have affected Beta Versions of DAZ only

     

    The 1080 isn't completely supported as an Iray rendering device yet, since it's a newer card... There's a rather large thread on it in the Daz Studio section of the forum.

    Ahhh okay, I understand you now :)

     

    Also, I didn't see an answer to a question I posted a while back: The add-on packs are custom morphs for TD3, correct? If so, which pack would be the most 'useful' to get given a tighter budget?

    I think if you could only get one or two add-ons, I would probably go with the Pro-Morphs-Vol. 1, TerraShades- Vol. 1, and then maybe the Roads 'n' Rails set.  I would think that would get you a good start for a variety of possible landscapes.  Those were the first things in my cart before I decided I needed and could afford a couple more.  Keep in mind, though, that while I have gotten it downloaded and installed, I still haven't managed to play around with it do to other renders that ended up taking priority.

    Thanks! I was leaning towards ProMorphs too after looking at it a bit more, but had trouble comparing that and Wounded Land :)

     I was in the same boat as you, trying to decide between Pro Morphs and Wounded Land. Pro Morphs has 20 morphs vs 10 for Wounded Land, but Wounded Land morphs seem to be a bit more unique and they are all A zone morphs. I decided to go with Wounded Land simply because I wanted to create really deep chasms/canyons and it seemed like the best option (and it does a really good job with that, especially with limits off). I'll probably wind up buying Pro Morphs as well, I think those are the 2 best "bang for your buck" ad-ons with a limited budget. I have an animation test rendering right now with Wounded Land. I should have it posted in the morning.

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