TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!

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Comments

  • FrankTheTankFrankTheTank Posts: 1,506
    Dr Fork said:

    What a dissapointment this has become for me.  Nothing renders, just a white background.  When I load a demo scene, any attempt to render crashes the Vcard and then Studio crashes.
    I use: HP EliteBook8540p with Windows 10 Pro - i5 [email protected] - 6 GB RAM - 1024MB NVIDIA NVS 5100 (HP)
    If there is any way to get this to work, I would love to hear it, but I think I'll ask for a refund...  (and a meatier computer for Christmas.)

    That video card is only 1GB, the promo scenes are clocking in around 2.5 to 3 GB, so you would need at least a 4GB card to even use your GPU. And then your system RAM of 6 GB is pretty anemic for CPU rendering as well. You might be able to work if you only build your own scene, no promo scenes, and load only one zone at a time. You can actually do quite a bit with only Azone or Bzone loaded at one time. And then upgrade your PC in the meantime. Using Bzone alone with your own scenes can create really great backgrounds.

  • WonderlandWonderland Posts: 7,137
    edited August 2016

    Ice Dragon Art: Yeah! When I want to have a few characters in a scene, I need SOMETHING. And trying to grab some big elaborate environment can have its own headaches. (Do I need all these trees? Wow, 90% of this stuff is off camera...)

    A tip about atmosphere:

    If you want to save some time and you just need some basic 'haze,' consider using Iray canvas (if you have an app like Photoshop that can handle 32 bit images). Use depth/distance, add it as a layer, adjust the opacity (you probably don't want much!), and voila -- haze. (You can then color it or whatever, and you can do fancier things with using it as a mask)

     

    Please write a comprehensive manual for DS with screenshots and sell it on Amazon. I will be your first customer, I will stopping buying content to save up and pay whatever it costs. Seriously. DS needs one and you really seem to be an expert! (But sometimes your explanations are even over my head so make it a DS manual for dummies!) I REALLY need something like that and I'm sure 90% of DS users could really use it especially with all your tricks! 

    What is Iray canvas? Actually I re-read this and now am wondering if that's in DS or a plug-in for Photoshop??? There is so much in this thread that is so over my head... Tomorrow I will have a chance to play with it but I have a feeling my renders won't look remotely as good as the ones I'm seeing on this thread...

    Post edited by Wonderland on
  • PendraiaPendraia Posts: 3,609
    edited August 2016

     

     

    RAMWolff said:

    What is this walker thing I keep reading?  Linkie? 

    Thanks KnittingMommy! 

     

    Post edited by Pendraia on
  • katfeetekatfeete Posts: 255

    For those still hesitating because of the lack of 3DL "support".... I did this last night. Setting up the TerraDome took less than 15 minutes. Pop in A and B zones, fiddle with morphs, apply JGreenlee's Ingenious Rock shader, add Dreamlight's LDP-R, and I was done.

    Mind, I haven't tried much beyond this -- I'll probably use this same scene with a few different shaders, just to test the flexibility; I haven't tested the skies yet to see if there's anything to be done with those in 3DL; and I want to at least have a poke at the included shaders, though my luck with converting textures from Iray to 3DL has been somewhat limited so far. And of course I tend for the less realistic, more comic-y or dreamlike renders. But overall I am really pleased with this buy. I'm a lazy renderer by necessity -- six to twelve renders a week to keep my webcomic updating doesn't leave me a lot of time for steep learning curves or fiddling. This was fabulously easy to use.  Geometries and memory load seem to be totally reasonable, the morphability and reuseability is fantastic, and it's not really "Iray only" unless you're afraid of your Shader directory.

    Now if someone would just figure out a way to make it do cityscapes, all my dreams would be reality. :D

    TerraTest1.png
    1360 x 900 - 2M
  • 3Diva3Diva Posts: 11,981

    @thd777 Wow! That water village looks great!

  • 3Diva3Diva Posts: 11,981

    I render in Iray and would consider buying this if I could load the scene with props and trees and stuff. Would my rig be able to handle that? Here are my specs:

  • Technique and something I just noticed:

    Assuming you want to use non-TD3 shaders (in 3DL or Iray), one (relatively) easy way to do it is to make multiple copies of the Azone, with different strength of the morph.

    So if you want low sand and high rock, set the rock to a higher value of (whatever morph), and lower Y. The rock will 'poke up' through the sand. The problem is that the interface between zones can be rather obvious/smooth.

    Now, one easy way to help break up this line is using some noise displacement. Which, of course, doesn't work great in Iray... but wait, what's this?? There's a 'noise' morph.

    So if you apply noise morph to one of the 'zones,' it can help break up the line.

     

    Now, granted, it's hard to beat the procedural/calculated blend of TD3, but if you must do something else...

    That's how we used to work with MacroCosm, a pre-Terradome environment kit from RuntimeDNA.

  • thd777thd777 Posts: 945
    edited August 2016
    thd777 said:
     

     

    I render in Iray and would consider buying this if I could load the scene with props and trees and stuff. Would my rig be able to handle that? Here are my specs:

    @divamakeup Should be a decent system to render in Iray. Mine has two GPU, a 780ti and a 980. My CPU is an i7 3930K with 32Gb of RAM. For your reference, the Lake village scene you mentioned above used about 2.2 GB of GPU memory and hence fit in both cards. The scene included A-zone, B-zone, Atmosphere, water and the village set. It took about 12 minutes to render to 80% due to the atmosphere and the refractive water.

    Ciao

    TD

    Post edited by thd777 on
  • Oso3DOso3D Posts: 15,088

    Ice Dragon Art: Yeah! When I want to have a few characters in a scene, I need SOMETHING. And trying to grab some big elaborate environment can have its own headaches. (Do I need all these trees? Wow, 90% of this stuff is off camera...)

    A tip about atmosphere:

    If you want to save some time and you just need some basic 'haze,' consider using Iray canvas (if you have an app like Photoshop that can handle 32 bit images). Use depth/distance, add it as a layer, adjust the opacity (you probably don't want much!), and voila -- haze. (You can then color it or whatever, and you can do fancier things with using it as a mask)

     

    Please write a comprehensive manual for DS with screenshots and sell it on Amazon. I will be your first customer, I will stopping buying content to save up and pay whatever it costs. Seriously. DS needs one and you really seem to be an expert! (But sometimes your explanations are even over my head so make it a DS manual for dummies!) I REALLY need something like that and I'm sure 90% of DS users could really use it especially with all your tricks! 

    What is Iray canvas? Actually I re-read this and now am wondering if that's in DS or a plug-in for Photoshop??? There is so much in this thread that is so over my head... Tomorrow I will have a chance to play with it but I have a feeling my renders won't look remotely as good as the ones I'm seeing on this thread...

    Iray Canvas is an option you can find in Render Settings. If you look at the top, there are three tabs: Presets, Editor, Advanced.

    Click on Advanced

    You then see Hardware (which sets CPU vs GPU and so on), Canvases, and Cloud (BETA)

    Click on Canvases, toggle Canvas, and hit the + sign. It will create a Beauty canvas.

     

    An Iray Canvas is a 32 bit image saved in a folder in Render Library with the name you saved your render under.

    32 bit images are very useful in Photoshop because you can manipulate the brightness and contrast and you have more 'room' to work with (with a regular 8 bit image, if you brighten it a lot, stuff tends to look... bad). It's VERY useful for scenes with wildly different lighting, like one with a realistically bright sky. You can bring down the bright stuff, bring up the dark stuff, and end up with a decent image.

     

    With a canvas, you see a name (initially Canvas 1) and then Beauty; if you click on Beauty you get a BUNCH of options on what kind of canvas you want. They do a bunch of different stuff, but Distance is useful in that it creates an image where darkness is based on, well, distance. You can have multiple canvasses.

     

    Sooo...

    When I'm not just using a canvas to make a 32 bit image to work with, I usually add a Distance canvas. I can then take Distance, put it on a photoshop layer, invert it (I think it starts with 'further away is darker', and I want the reverse of that), change method of overlay to 'Lighten,' (which adds your color based on how bright the top layer is), and adjust opacity to something appropriate. Bam. Haze. You can then colorize it.

    Important note: 32 bit output will generally be washed out pure white. You need to either do Image > Adjustments > HDR Toning or, IMO preferable, Image > Mode > 16 bit

    At that point you have options to convert the image into something more usable. It defaults to 'Local Adaptation' which basically affects different parts of the image independently, which can be very useful in a bunch of ways. You can also switch it to Exposure-based toning, and then drag it down to about -13 (seems to work for most images). Worth trying both and seeing which makes a result you like better.

     

  • FrankTheTankFrankTheTank Posts: 1,506

    For the animators out there here's a quick test I did (well 4 hours setting up and 20 hours rendering, but quick in the animation world).

    I'm absolutely loving this TerraDome thing. Until 2 days ago I hadn't even heard of this, and now I can't live without it.

    When I first saw it, I was concerned with render times, memory usage, etc.
    As long as you don't use the atmosphere it renders very fast and looks very good with low iterations, which was my main concern since I do mainly animation and seldom go above 200 iterations.

    To create the deep canyons I used the Wounded Land add-on, I had to turn off limits to get the canyon depths that I wanted, I think I put them to 500%.

    The animation below is rendered at only 200 iterations & took about 1.5 minutes per frame using dual 980Ti GPUs. Total scene size was about 3700 MB.

    By the way, I tried the included HDRs, but I wound up using an HDR from the Skies of Iradiance Bundle, I find that they render a little faster. And the atmospheric dust was actually added in post production, not from TerraDome3.

    If you're on the fence in buying this, I think this is the best purchase I've made all year. Unless you only do studio portraits, I think its a must buy.

  • Oso3DOso3D Posts: 15,088

    In many many many renders, I've been faced with 'ok, um, what am I going to put in the backdrop.' And then have to go through all these landscapes, retexture them, etc.

    Heck, there's a load of renders I've done where I grab Ocean Wide (since it's a 'lumpy surface'), slap rock or dirt shader on it, and bam.

     

    This is ... way better. ;)

     

  • 3Diva3Diva Posts: 11,981
    thd777 said:
    thd777 said:
     

     

    I render in Iray and would consider buying this if I could load the scene with props and trees and stuff. Would my rig be able to handle that? Here are my specs:

    @divamakeup Should be a decent system to render in Iray. Mine has two GPU, a 780ti and a 980. My CPU is an i7 3930K with 32Gb of RAM. For your reference, the Lake village scene you mentioned above used about 2.2 GB of GPU memory and hence fit in both cards. The scene included A-zone, B-zone, Atmosphere, water and the village set. It took about 12 minutes to render to 80% due to the atmosphere and the refractive water.

    Ciao

    TD

    Ah Thank you, TD! That's good news! :) 

    I was reading earlier in the thread and someone said something about needing like 32 GB of RAM and it made me nervous. 

  • LlynaraLlynara Posts: 4,772
    edited August 2016

    For the animators out there here's a quick test I did (well 4 hours setting up and 20 hours rendering, but quick in the animation world).

    I'm absolutely loving this TerraDome thing. Until 2 days ago I hadn't even heard of this, and now I can't live without it.

    When I first saw it, I was concerned with render times, memory usage, etc.
    As long as you don't use the atmosphere it renders very fast and looks very good with low iterations, which was my main concern since I do mainly animation and seldom go above 200 iterations.

    To create the deep canyons I used the Wounded Land add-on, I had to turn off limits to get the canyon depths that I wanted, I think I put them to 500%.

    The animation below is rendered at only 200 iterations & took about 1.5 minutes per frame using dual 980Ti GPUs. Total scene size was about 3700 MB.

    By the way, I tried the included HDRs, but I wound up using an HDR from the Skies of Iradiance Bundle, I find that they render a little faster. And the atmospheric dust was actually added in post production, not from TerraDome3.

    If you're on the fence in buying this, I think this is the best purchase I've made all year. Unless you only do studio portraits, I think its a must buy.

    Wow, that's gorgeous! Love the animation! Haven't tackled that yet, still struggling with Iray bigtime. I need to read more manuals, tutorials, and especially the TD3 one. The lighting so far with the promo set up looks really dark in my renders. I'm sure I'm doing something wrong. Time to read some more.

    Post edited by Llynara on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited August 2016

    Okay,  I bit, and just purchased Terradome 3 and the morph pack.

    Probably the first item I've bought based on hype alone, since I'd never heard of Terradome before.  Then when I saw Colm Jackson's name attached to it, I didn't even have to think about it,  I knew what ever it was, or did, I'd at least have good tutorials to walk me through it, and the quality would be top notch.   So now I guess I've got some           John Ford-like vistas in my future!

    Post edited by nelsonsmith on
  • LlynaraLlynara Posts: 4,772
    katfeete said:

    For those still hesitating because of the lack of 3DL "support".... I did this last night. Setting up the TerraDome took less than 15 minutes. Pop in A and B zones, fiddle with morphs, apply JGreenlee's Ingenious Rock shader, add Dreamlight's LDP-R, and I was done.

    Mind, I haven't tried much beyond this -- I'll probably use this same scene with a few different shaders, just to test the flexibility; I haven't tested the skies yet to see if there's anything to be done with those in 3DL; and I want to at least have a poke at the included shaders, though my luck with converting textures from Iray to 3DL has been somewhat limited so far. And of course I tend for the less realistic, more comic-y or dreamlike renders. But overall I am really pleased with this buy. I'm a lazy renderer by necessity -- six to twelve renders a week to keep my webcomic updating doesn't leave me a lot of time for steep learning curves or fiddling. This was fabulously easy to use.  Geometries and memory load seem to be totally reasonable, the morphability and reuseability is fantastic, and it's not really "Iray only" unless you're afraid of your Shader directory.

    Now if someone would just figure out a way to make it do cityscapes, all my dreams would be reality. :D

    This looks fantastic! Good to know that it can be used with 3DL. Thanks, Katfeete and Timmins for the posts on this. Going to be fun to play with.

  • Oso3DOso3D Posts: 15,088
    In a few days I'm going to nab some form of Stonemason's snow shader and see if it can work to replicate what the TD3 Iray shader does.
  • FrankTheTankFrankTheTank Posts: 1,506
    Llynara said:

    For the animators out there here's a quick test I did (well 4 hours setting up and 20 hours rendering, but quick in the animation world).

    I'm absolutely loving this TerraDome thing. Until 2 days ago I hadn't even heard of this, and now I can't live without it.

    When I first saw it, I was concerned with render times, memory usage, etc.
    As long as you don't use the atmosphere it renders very fast and looks very good with low iterations, which was my main concern since I do mainly animation and seldom go above 200 iterations.

    To create the deep canyons I used the Wounded Land add-on, I had to turn off limits to get the canyon depths that I wanted, I think I put them to 500%.

    The animation below is rendered at only 200 iterations & took about 1.5 minutes per frame using dual 980Ti GPUs. Total scene size was about 3700 MB.

    By the way, I tried the included HDRs, but I wound up using an HDR from the Skies of Iradiance Bundle, I find that they render a little faster. And the atmospheric dust was actually added in post production, not from TerraDome3.

    If you're on the fence in buying this, I think this is the best purchase I've made all year. Unless you only do studio portraits, I think its a must buy.

    Wow, that's gorgeous! Love the animation! Haven't tackled that yet, still struggling with Iray bigtime. I need to read more manuals, tutorials, and especially the TD3 one. The lighting so far with the promo set up looks really dark in my renders. I'm sure I'm doing something wrong. Time to read some more.

    Thanks, and I should mention the lava is not included with Wounded Land, I just took the water plane and used the IDG Iray FX Shaders to make that effect, and boosted the emissions quite a bit. I love those shaders. As pretty much a newb with lighting myself, I love the Skies of Iradiance Bundle for outdoors and also iRadiance Light Probe HDRs for indoors. I use those Light Probe HDRs for everything. They've made lighting scenes so easy and so fast.

  • 3Diva3Diva Posts: 11,981

    @timmins.william Thank you! I've been curious about canvases for a while and that is, by far, the most straight forward explanation/tutorial I've read on the subject! It's much appreciated! :)

  • IceDragonArtIceDragonArt Posts: 12,807

    In many many many renders, I've been faced with 'ok, um, what am I going to put in the backdrop.' And then have to go through all these landscapes, retexture them, etc.

    Heck, there's a load of renders I've done where I grab Ocean Wide (since it's a 'lumpy surface'), slap rock or dirt shader on it, and bam.

     

    This is ... way better. ;)

     

    +10

    This was my very first thought when I saw it and the reason I bought it immediately.  And I'm beyond happy with it, far exceeds my expectations.

  • SimonJMSimonJM Posts: 6,069

    Quickly threw this together, using just the basic 'as-loaded' stuff forTerraDome terrain and skydome.

     

    Waiting.jpg
    1600 x 900 - 1M
  • Dr ForkDr Fork Posts: 42
    Dr Fork said:

    What a dissapointment this has become for me.  Nothing renders, just a white background.  When I load a demo scene, any attempt to render crashes the Vcard and then Studio crashes.
    I use: HP EliteBook8540p with Windows 10 Pro - i5 [email protected] - 6 GB RAM - 1024MB NVIDIA NVS 5100 (HP)
    If there is any way to get this to work, I would love to hear it, but I think I'll ask for a refund...  (and a meatier computer for Christmas.)

    That video card is only 1GB, the promo scenes are clocking in around 2.5 to 3 GB, so you would need at least a 4GB card to even use your GPU. And then your system RAM of 6 GB is pretty anemic for CPU rendering as well. You might be able to work if you only build your own scene, no promo scenes, and load only one zone at a time. You can actually do quite a bit with only Azone or Bzone loaded at one time. And then upgrade your PC in the meantime. Using Bzone alone with your own scenes can create really great backgrounds.

    Yes indeed.  I think this product should be advertised with a warning for the poorer of DAZ's users that only very powerful, (expensive), systems can handle it.  Thanks, but here I go for a refund...

  • Exactly. TD3 is the perfect horizon/background solution.

    In many many many renders, I've been faced with 'ok, um, what am I going to put in the backdrop.' And then have to go through all these landscapes, retexture them, etc.

     

  • mtl1 said:

    Yes it lives! LOL

    Colm, Mortem Vetus, and myself have been working on this for months now. It was a huge project wrought with technical challenges, but we did it!

    TD3 for DS/IRay is all new! The lighting is powered by HDR skies. We have real water and atmosphere volumes. The mesh density is 4x the weight of TD2... The Bzone is now deeper for more background love! We have a hand built terrain shader that does the normal based blending magic, cameras, fantastic morphs, 10 preset scenes, a huge library of material presets out of the box.... and it weighs in at a whopping 1GB!

    Oh my word. These promo images rival what can be done in Bryce...

    Bryce looks like crap and is way outdated and unusable so it doesnt take much for improvement lmao 

     

  • CybersoxCybersox Posts: 9,296

    Ice Dragon Art: Yeah! When I want to have a few characters in a scene, I need SOMETHING. And trying to grab some big elaborate environment can have its own headaches. (Do I need all these trees? Wow, 90% of this stuff is off camera...)

    A tip about atmosphere:

    If you want to save some time and you just need some basic 'haze,' consider using Iray canvas (if you have an app like Photoshop that can handle 32 bit images). Use depth/distance, add it as a layer, adjust the opacity (you probably don't want much!), and voila -- haze. (You can then color it or whatever, and you can do fancier things with using it as a mask)

     

    Please write a comprehensive manual for DS with screenshots and sell it on Amazon. I will be your first customer, I will stopping buying content to save up and pay whatever it costs. Seriously. DS needs one and you really seem to be an expert! (But sometimes your explanations are even over my head so make it a DS manual for dummies!) I REALLY need something like that and I'm sure 90% of DS users could really use it especially with all your tricks! 

    What is Iray canvas? Actually I re-read this and now am wondering if that's in DS or a plug-in for Photoshop??? There is so much in this thread that is so over my head... Tomorrow I will have a chance to play with it but I have a feeling my renders won't look remotely as good as the ones I'm seeing on this thread...

    Iray Canvas is an option you can find in Render Settings. If you look at the top, there are three tabs: Presets, Editor, Advanced.

    Click on Advanced

    You then see Hardware (which sets CPU vs GPU and so on), Canvases, and Cloud (BETA)

    Click on Canvases, toggle Canvas, and hit the + sign. It will create a Beauty canvas.

     

    An Iray Canvas is a 32 bit image saved in a folder in Render Library with the name you saved your render under.

    32 bit images are very useful in Photoshop because you can manipulate the brightness and contrast and you have more 'room' to work with (with a regular 8 bit image, if you brighten it a lot, stuff tends to look... bad). It's VERY useful for scenes with wildly different lighting, like one with a realistically bright sky. You can bring down the bright stuff, bring up the dark stuff, and end up with a decent image.

     

    With a canvas, you see a name (initially Canvas 1) and then Beauty; if you click on Beauty you get a BUNCH of options on what kind of canvas you want. They do a bunch of different stuff, but Distance is useful in that it creates an image where darkness is based on, well, distance. You can have multiple canvasses.

     

    Sooo...

    When I'm not just using a canvas to make a 32 bit image to work with, I usually add a Distance canvas. I can then take Distance, put it on a photoshop layer, invert it (I think it starts with 'further away is darker', and I want the reverse of that), change method of overlay to 'Lighten,' (which adds your color based on how bright the top layer is), and adjust opacity to something appropriate. Bam. Haze. You can then colorize it.

    Important note: 32 bit output will generally be washed out pure white. You need to either do Image > Adjustments > HDR Toning or, IMO preferable, Image > Mode > 16 bit

    At that point you have options to convert the image into something more usable. It defaults to 'Local Adaptation' which basically affects different parts of the image independently, which can be very useful in a bunch of ways. You can also switch it to Exposure-based toning, and then drag it down to about -13 (seems to work for most images). Worth trying both and seeing which makes a result you like better.

     

    Neat.  I just started playing with Iray and hadn't got to this yet.  Should be very useful.

  • thenotoriousjedthenotoriousjed Posts: 397
    edited September 2016

    I picked up TD3 today. I was a bit worried about Iray on my measely computer but it seems to work so far. I did a quick closer up scene, turned off the atmosphere and used only the sun settings. Added a couple new toys with the Mystical Dragon and Cheetah Girl for G3 morphed with Star 2.0 body. I think it will be fun to learn more and I need to get some add-ons soon.

    run for your life.png
    800 x 1035 - 2M
    Post edited by thenotoriousjed on
  • ChuckdozerChuckdozer Posts: 453
    edited September 2016

    So I was waiting for my pay to come so I could purchase this item while it was 40% off (we can't all afford to shop every single day); pay came in late, now it's only 30% off.

    angry

    Post edited by Chuckdozer on
  • ChuckdozerChuckdozer Posts: 453
    edited September 2016

    enlightenedCan someone please remind me what the 40% off price was? I suppose I can buy myself a gift card now and hold onto it until the mid-month catch-up sale rolls around. 

    Post edited by Chuckdozer on
  • fred9803fred9803 Posts: 1,565

    I guess the recent posts proves the previous comments I made that the beauty of TD3 is wasted when it is cropped into close-up.

    Wide panaramas have a limit to their usability and purpose for scenes that focus on characters. And if you going to use DOF in that close up, you may as well use a backdrop or Infinity Cove for all it's worth.

  • ChoholeChohole Posts: 33,604
    edited September 2016
    mtl1 said:

    Yes it lives! LOL

    Colm, Mortem Vetus, and myself have been working on this for months now. It was a huge project wrought with technical challenges, but we did it!

    TD3 for DS/IRay is all new! The lighting is powered by HDR skies. We have real water and atmosphere volumes. The mesh density is 4x the weight of TD2... The Bzone is now deeper for more background love! We have a hand built terrain shader that does the normal based blending magic, cameras, fantastic morphs, 10 preset scenes, a huge library of material presets out of the box.... and it weighs in at a whopping 1GB!

    Oh my word. These promo images rival what can be done in Bryce...

    Bryce looks like crap and is way outdated and unusable so it doesnt take much for improvement lmao 

     

    Please come and visit us in the Bryce forum and see what is still being done with Bryce.

    Post edited by Chohole on
  • KeryaKerya Posts: 10,943
    mtl1 said:

    Yes it lives! LOL

    Colm, Mortem Vetus, and myself have been working on this for months now. It was a huge project wrought with technical challenges, but we did it!

    TD3 for DS/IRay is all new! The lighting is powered by HDR skies. We have real water and atmosphere volumes. The mesh density is 4x the weight of TD2... The Bzone is now deeper for more background love! We have a hand built terrain shader that does the normal based blending magic, cameras, fantastic morphs, 10 preset scenes, a huge library of material presets out of the box.... and it weighs in at a whopping 1GB!

    Oh my word. These promo images rival what can be done in Bryce...

    Bryce looks like crap and is way outdated and unusable so it doesnt take much for improvement lmao 

     

     

    http://www.daz3d.com/forums/discussion/comment/1491306/#Comment_1491306

    Look at the pictures in the following messages too ...

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