TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!

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Comments

  • mtl1 said:

    Yes it lives! LOL

    Colm, Mortem Vetus, and myself have been working on this for months now. It was a huge project wrought with technical challenges, but we did it!

    TD3 for DS/IRay is all new! The lighting is powered by HDR skies. We have real water and atmosphere volumes. The mesh density is 4x the weight of TD2... The Bzone is now deeper for more background love! We have a hand built terrain shader that does the normal based blending magic, cameras, fantastic morphs, 10 preset scenes, a huge library of material presets out of the box.... and it weighs in at a whopping 1GB!

    Oh my word. These promo images rival what can be done in Bryce...

    Bryce looks like crap and is way outdated and unusable so it doesnt take much for improvement lmao 

     

    I purchased TD3 because it's a useful asset to Studio (especially with Iray) and is a project worth supporting (great potential if development continues). But at present, overall, it is way short of the landscape capabilities in Bryce. 

    Anyways, TD3...

     

  • nicsttnicstt Posts: 11,715

    I render in Iray and would consider buying this if I could load the scene with props and trees and stuff. Would my rig be able to handle that? Here are my specs:

    CPU render, certainly. With some tweaking you should get it in the 4GB. You could always render the scene background, then render the figures etc, with the HDRI.

    I posted some some on the first page or so; render wise not very good, but showing time and graphics card memory use.

  • Is it me or have the discounts been slightly reduced? I wanted to get most of the TD3 products today, because the PC vouchers always coem througha t the start of the month, but the collected price is now looking a little steeper than I remember.

    Hopefully, I'm wrong!

  • AtiAti Posts: 9,185

    Is it me or have the discounts been slightly reduced? I wanted to get most of the TD3 products today, because the PC vouchers always coem througha t the start of the month, but the collected price is now looking a little steeper than I remember.

    Hopefully, I'm wrong!

    They are no longer part of the PA festival "new" releases which gave an extra discount on them. They only have the usual first-30-day discount.

  • DaWaterRatDaWaterRat Posts: 2,885

    Is it me or have the discounts been slightly reduced? I wanted to get most of the TD3 products today, because the PC vouchers always coem througha t the start of the month, but the collected price is now looking a little steeper than I remember.

    Hopefully, I'm wrong!

    No.  The PA sale Promo on TD3 is over - until the mid month catch up sale. :D

  • Damn it... That means because I wanted to wait just a couple of days for the PC vouchers to kick in, I'm penalised. :( Stop punishing your Platinum Club members, Daz!

    I'll wait and see if what you say about the mid-month sale is true, DWR. I'd imagine a lot of people were hoping to use some of their Friday wages on this, too.

  • Is it me or have the discounts been slightly reduced? I wanted to get most of the TD3 products today, because the PC vouchers always coem througha t the start of the month, but the collected price is now looking a little steeper than I remember.

    Hopefully, I'm wrong!

    They went from 40% off to 30% overnight. I was waiting for my paycheck to come, but it didn't come in time.

  • Also if you got the big Star 2.0 Package (i did not) the extra 10% it created are gone now also I belive.

  • Oso3DOso3D Posts: 15,088

    Still tinkering with my upcoming shaders... now with terrain stuff. I'm not 100% happy with how the snowline looks. Right now height and surface normal effects are multiplied. I'm thinking maybe they have to be added or something. Hrm.

    ('smoke' is Iray Clouds, which I am still kicking myself for not playing with before. It took one of those 'hey wait' moments to remember I don't just have to use them for clouds; more and more I'm enjoying high-end 'placard' approaches, like Iray Clouds and Epic Godrays, over trying to produce the effect 'right'. The sky is Iray Worlds Skydome)

     

    Oh, also a reminder for folks playing with TD3 and finding it hard to render -- REMEMBER IRAY SECTION NODES. If you are only using 1/5 of the mesh, you are well served using section nodes to remove 4/5 from the scene load.

     

    TD3 Mountainous Volcanic proc.png
    1748 x 1080 - 2M
  • Oh, also a reminder for folks playing with TD3 and finding it hard to render -- REMEMBER IRAY SECTION NODES. If you are only using 1/5 of the mesh, you are well served using section nodes to remove 4/5 from the scene load.

    Do section nodes remove the "unseen" parts from the VRAM consumption?

     

  • Oso3DOso3D Posts: 15,088

    I THINK so, but someone more knowledgable should confirm. ;)

     

  • I try to run a test later when I'm at my rendering Machine.

    This would be extremly helpful!

  • Llynara said:

    For the animators out there here's a quick test I did (well 4 hours setting up and 20 hours rendering, but quick in the animation world).

    I'm absolutely loving this TerraDome thing. Until 2 days ago I hadn't even heard of this, and now I can't live without it.

    When I first saw it, I was concerned with render times, memory usage, etc.
    As long as you don't use the atmosphere it renders very fast and looks very good with low iterations, which was my main concern since I do mainly animation and seldom go above 200 iterations.

    To create the deep canyons I used the Wounded Land add-on, I had to turn off limits to get the canyon depths that I wanted, I think I put them to 500%.

    The animation below is rendered at only 200 iterations & took about 1.5 minutes per frame using dual 980Ti GPUs. Total scene size was about 3700 MB.

    By the way, I tried the included HDRs, but I wound up using an HDR from the Skies of Iradiance Bundle, I find that they render a little faster. And the atmospheric dust was actually added in post production, not from TerraDome3.

    If you're on the fence in buying this, I think this is the best purchase I've made all year. Unless you only do studio portraits, I think its a must buy.

    Wow, that's gorgeous! Love the animation! Haven't tackled that yet, still struggling with Iray bigtime. I need to read more manuals, tutorials, and especially the TD3 one. The lighting so far with the promo set up looks really dark in my renders. I'm sure I'm doing something wrong. Time to read some more.

    Thanks, and I should mention the lava is not included with Wounded Land, I just took the water plane and used the IDG Iray FX Shaders to make that effect, and boosted the emissions quite a bit. I love those shaders. As pretty much a newb with lighting myself, I love the Skies of Iradiance Bundle for outdoors and also iRadiance Light Probe HDRs for indoors. I use those Light Probe HDRs for everything. They've made lighting scenes so easy and so fast.

    Very clever use of the FX set. Thanks so much for sharing your video. Relly good work and you really showed off the Terradome very nicely too.

  • Damn it... That means because I wanted to wait just a couple of days for the PC vouchers to kick in, I'm penalised. :( Stop punishing your Platinum Club members, Daz!

    I'll wait and see if what you say about the mid-month sale is true, DWR. I'd imagine a lot of people were hoping to use some of their Friday wages on this, too.

    I'd say it's a pretty good bet there will be a mid-month catch up sale.  I can't remember one of these where there wasn't.

  • glaseyeglaseye Posts: 1,312
    edited September 2016

    Not sure if the catch up sale will have the same benefits as the initial sale (extra product...). At least no sale for me for now as well..... Ah, well, still got Vue....

    Post edited by glaseye on
  • Like Mr. Timmins, I'm not a big iRay fan.  But this set is very easy to use with 3DL.  These renders were done with DAZ Cliff Face Shaders on Zones A and B (different shaders from the same set), light and skydome sets from Ocean Wide and Pred's Essential Lights and Skies, and the Simple Fog Camera from Pred's Winter Terrains set.  Certainly demonstrates how critical lighting is.  I usually prefer to add haze effects in post with Photoshop, but I just wanted to show what could be done quickly.  Maybe five minutes to set up this basic scene, with renders under three minutes each on my Vaio i7 laptop with 16 GB of RAM.  Scenes take up about 2GB.

    I did try an iRay render, and had no problems on my laptop.  Maybe five minutes' render time to get something that looked decent.  

     

     

      

    Ocean Wide Midday Daz Cliff Shaders Simple Fog Camera Gamma 1.png
    1280 x 720 - 1M
    Ocean Wide Sunset Sky Daz Cliff Shaders Simple Fog Camera.png
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    Pred Essential Skies Heavy Cum Uber Env Off Daz Cliff Shaders Simple Fog Camera.png
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  • OstadanOstadan Posts: 1,130

    My iMac has a GTX 780M (4GB).  My first couple of tests with TD3 ran _much_ faster with CPU only than with GPU.  Not real fast, of course, but the GPU render was very slow indeed (2 sec per iteration).

     

  • I'm still fiddling with it, but here's my first test.  It consists of two G3Fs, one G2F, all their accessories, and DzFire's Little Brute.  A zone has the tiling turned up to max.  The B zone is using textures from the add-on stone pack.  The scene is a little sluggish to move around in, but I feel that's due more to all the extra stuff I crammed into the scene and not TD3 itself really.  I included a light dust atmosphere for this render which I feel turned out nice, but I might decide to do that post-work instead given the advice here.  Total render time was two hours at 9999x6666, then scaled down to 5000x3333.

    CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
    Memory: 32.00 GB RAM (31.85 GB Usable)
    GPU: GeForce GTX 970
        Nvidia Driver Version: 364.72
        Direct3D API Version: 12
        Direct 3D Feature Level: 12_1
        CUDA Cores: 1664
        Graphics Clock: 1215MHz
        Memory Data rate: 7010 MHz
        Memory Interface: 256-bit
        Memory Bandwidth: 224.32 GB/s
        Total Available Graphics memory: 20402 MB
        Dedicated Video Memory: 4096 MB GDDR5
        System Video Memory: 0 MB
        Shared System Memory: 16306 MB
    Monitor, Main: 1920 x 1200, 59Hz
    Monitor, Secondary: 1680x1050, 59Hz
    Operating System: Microsoft Windows 10 Pro (64-bit)
    DirectX Runtime Version: 12.0
    Daz Studio 4.9.2.70 Pro Edition (64-bit)

     

    Car Trouble (WIP) 5000x3333.jpg
    5000 x 3333 - 2M
  • firewardenfirewarden Posts: 1,488

    I adore Bryce. So easy to make beautiful landscapes of all sorts. My only wish is that is was integrated into DS... With timmins.william's info on how he used TD3 with 3DL shaders, though, I went ahead and bought it. About to start experimenting with it and having high hopes. Thank you, timmins.william and davedawriter, for info on how you tweaked it for 3DL. (Maybe they'll put out a 3DL shader expansion?) While TD3 is not Bryce, it's probably as close as we're gonna get integrated with DS at least for a long time. (I can still hope. Bryce+Carrara+DS=!!!!!!)

  • ChoholeChohole Posts: 33,604

    I adore Bryce. So easy to make beautiful landscapes of all sorts. My only wish is that is was integrated into DS... With timmins.william's info on how he used TD3 with 3DL shaders, though, I went ahead and bought it. About to start experimenting with it and having high hopes. Thank you, timmins.william and davedawriter, for info on how you tweaked it for 3DL. (Maybe they'll put out a 3DL shader expansion?) While TD3 is not Bryce, it's probably as close as we're gonna get integrated with DS at least for a long time. (I can still hope. Bryce+Carrara+DS=!!!!!!)

    That is never going to happen.   Brycers are happy being Brycers and Carraraists are happy being Carraraists. In the main we do not want to be intergrated into anything else, we just want people to remember that we are still here, and still love our program.

  • firewardenfirewarden Posts: 1,488

    Well, Chohole, I should have said that I'd really like to see Bryce's functionality and Carrara's modeling and animation functionality in DS. I'm not asking that they be done away with as stand-alone programs. As someone who loves Bryce and used to use it a lot (so I consider myself somewhat of a Brycer), I'd still like to be able to create those landscapes, skies, etc., within DS.

  • FrankTheTankFrankTheTank Posts: 1,506
    edited September 2016

    I'm barely scratching the surface and I'm loving the creativity this offers!

    Afert initially just buying the base set and Wounded Land, I realized I needed more. So I picked up Pro Morphs, Roads and Rails and Terra Shaders last night. I haven't even touched those yet, except the Terra Shaders.

    purple passion.jpg
    1920 x 1080 - 2M
    Post edited by FrankTheTank on
  • FrankTheTankFrankTheTank Posts: 1,506
    edited September 2016

    Another variation.

    cave with stalactites water dragon.jpg
    1920 x 1080 - 2M
    Post edited by FrankTheTank on
  • Okay, so, I finally get to add a picture!  Yes, I'm slow!  Here is my little test render of TD3 with new guy Merrick for Michael 7 and the Heavy Mobile Command Post.  I wanted to do something that just had TD3 lighting to see how it does.  No other lighting in the render.  I did play with tone mapping using Tonal Rage, but that was about it.  I think it did pretty well.  I love TD3 and I can't wait to do more with it. I think, with a little additional lighting for my figure, I might have been able to bring his eyes out more, but I'm happy with this as a first TD3 render.  

    No one wants to know how long this baby had to cook on my system.  Lets just say it was a long time, CPU only, but no longer than some of my other Iray renders so I can't really say it added any real time to my render.

  • fastbike1fastbike1 Posts: 4,078

    Your characters are never outside with a distant background? Probably true if you've never had a decent backgroiund to use. I don't really get your point. If you jyst do Sutdio type renders or interior scenes / closeups etc, then this product isn't for you. There are a lot of products that don't fit everyone's style. You sound like you're trying to convince yourself.

    fred9803 said:

    Well if I want my characters close up so I can actually see them interacting, would't that mean that most of the panorama would be cropped off in the close up. I can see it being useful in distant shots that encompass a wide view of the "story", but most narrative scenes are done framed in on the protagonists and not from wide shots.

     

  • Oso3DOso3D Posts: 15,088

    What I'm really enjoying about TD3 is that there's a certain... it's almost like painting instead of tinkering.

    What I mean is, normally if I need a landscape, I start looking through environments and see which I can 'kitbash,' consider various angles, and so on. I know if I need sort of general rolling hills, I can use Ocean Wide (heh) as landscape. If I want more character and props, maybe Ambush Alley. And so on.

    With TD3 I can play with the dials a bit, add more or less 'flavors' to the overall terrain without having to hunt stuff down. And then apply various textures and see how I like the overall look.
     

  • Okay, so, I finally get to add a picture!  Yes, I'm slow!  Here is my little test render of TD3 with new guy Merrick for Michael 7 and the Heavy Mobile Command Post.  I wanted to do something that just had TD3 lighting to see how it does.  No other lighting in the render.  I did play with tone mapping using Tonal Rage, but that was about it.  I think it did pretty well.  I love TD3 and I can't wait to do more with it. I think, with a little additional lighting for my figure, I might have been able to bring his eyes out more, but I'm happy with this as a first TD3 render.  

    No one wants to know how long this baby had to cook on my system.  Lets just say it was a long time, CPU only, but no longer than some of my other Iray renders so I can't really say it added any real time to my render.

    Nice results, Knittingmommy. I must admit that the idea of doing it all in DS, rather than another app like Vue or Terragen and rendering out an HRDI to be used with a shadow catcher, is appealing. I know you don't have a card with cuda cores (so VRAM usage is not a factor), but I'm still curious how long you let this particular render cook?

    - Greg

  • KnittingmommyKnittingmommy Posts: 8,191
    edited September 2016

    Okay, so, I finally get to add a picture!  Yes, I'm slow!  Here is my little test render of TD3 with new guy Merrick for Michael 7 and the Heavy Mobile Command Post.  I wanted to do something that just had TD3 lighting to see how it does.  No other lighting in the render.  I did play with tone mapping using Tonal Rage, but that was about it.  I think it did pretty well.  I love TD3 and I can't wait to do more with it. I think, with a little additional lighting for my figure, I might have been able to bring his eyes out more, but I'm happy with this as a first TD3 render.  

    No one wants to know how long this baby had to cook on my system.  Lets just say it was a long time, CPU only, but no longer than some of my other Iray renders so I can't really say it added any real time to my render.

    Nice results, Knittingmommy. I must admit that the idea of doing it all in DS, rather than another app like Vue or Terragen and rendering out an HRDI to be used with a shadow catcher, is appealing. I know you don't have a card with cuda cores (so VRAM usage is not a factor), but I'm still curious how long you let this particular render cook?

    - Greg

    @algovincian  Aaach!  So embarrassing!  Okay, CPU only with quality set to 2, it went to 6949 iterations and render time was 1 days 1 hours 38 minutes 11.25 seconds according to the logfile.  I admit I stopped it early, too, as I couldn't see a noticeable difference the last hour and probably could have stopped it at around 5500 iterations.  So, percentage of completion was at 98% on the status bar when I stopped it.  It probably would have gone for another hour maybe if I hadn't stopped it.  But, as I said, by that point, there wasn't any noticeable difference and hadn't been for awhile.  One of these days, I'll get an nVidia card.  My husband has an older card with 2 GB of memory in his machine and he's agreed to let me put it in mine, maybe this weekend, to test and see what kind of a difference it has on my rendering speeds.  Near as I can tell, this scene had just under 2 GB so it should have all fit on the graphics card while rendering if I'd had his card in my machine.

    Ooo, forgot to say thanks!!!  Thanks, Greg!

    Post edited by Knittingmommy on
  • Okay, so, I finally get to add a picture!  Yes, I'm slow!  Here is my little test render of TD3 with new guy Merrick for Michael 7 and the Heavy Mobile Command Post.  I wanted to do something that just had TD3 lighting to see how it does.  No other lighting in the render.  I did play with tone mapping using Tonal Rage, but that was about it.  I think it did pretty well.  I love TD3 and I can't wait to do more with it. I think, with a little additional lighting for my figure, I might have been able to bring his eyes out more, but I'm happy with this as a first TD3 render.  

    No one wants to know how long this baby had to cook on my system.  Lets just say it was a long time, CPU only, but no longer than some of my other Iray renders so I can't really say it added any real time to my render.

    Nice results, Knittingmommy. I must admit that the idea of doing it all in DS, rather than another app like Vue or Terragen and rendering out an HRDI to be used with a shadow catcher, is appealing. I know you don't have a card with cuda cores (so VRAM usage is not a factor), but I'm still curious how long you let this particular render cook?

    - Greg

    @algovincian  Aaach!  So embarrassing!  Okay, CPU only with quality set to 2, it went to 6949 iterations and render time was 1 days 1 hours 38 minutes 11.25 seconds according to the logfile.  I admit I stopped it early, too, as I couldn't see a noticeable difference the last hour and probably could have stopped it at around 5500 iterations.  So, percentage of completion was at 98% on the status bar when I stopped it.  It probably would have gone for another hour maybe if I hadn't stopped it.  But, as I said, by that point, there wasn't any noticeable difference and hadn't been for awhile.  One of these days, I'll get an nVidia card.  My husband has an older card with 2 GB of memory in his machine and he's agreed to let me put it in mine, maybe this weekend, to test and see what kind of a difference it has on my rendering speeds.  Near as I can tell, this scene had just under 2 GB so it should have all fit on the graphics card while rendering if I'd had his card in my machine.

    Ooo, forgot to say thanks!!!  Thanks, Greg!

    Thanks for the info about render times and other technical stuff - it's much appreciated. 

    - Greg

  • Okay, so, I finally get to add a picture!  Yes, I'm slow!  Here is my little test render of TD3 with new guy Merrick for Michael 7 and the Heavy Mobile Command Post.  I wanted to do something that just had TD3 lighting to see how it does.  No other lighting in the render.  I did play with tone mapping using Tonal Rage, but that was about it.  I think it did pretty well.  I love TD3 and I can't wait to do more with it. I think, with a little additional lighting for my figure, I might have been able to bring his eyes out more, but I'm happy with this as a first TD3 render.  

    No one wants to know how long this baby had to cook on my system.  Lets just say it was a long time, CPU only, but no longer than some of my other Iray renders so I can't really say it added any real time to my render.

    Nice results, Knittingmommy. I must admit that the idea of doing it all in DS, rather than another app like Vue or Terragen and rendering out an HRDI to be used with a shadow catcher, is appealing. I know you don't have a card with cuda cores (so VRAM usage is not a factor), but I'm still curious how long you let this particular render cook?

    - Greg

    @algovincian  Aaach!  So embarrassing!  Okay, CPU only with quality set to 2, it went to 6949 iterations and render time was 1 days 1 hours 38 minutes 11.25 seconds according to the logfile.  I admit I stopped it early, too, as I couldn't see a noticeable difference the last hour and probably could have stopped it at around 5500 iterations.  So, percentage of completion was at 98% on the status bar when I stopped it.  It probably would have gone for another hour maybe if I hadn't stopped it.  But, as I said, by that point, there wasn't any noticeable difference and hadn't been for awhile.  One of these days, I'll get an nVidia card.  My husband has an older card with 2 GB of memory in his machine and he's agreed to let me put it in mine, maybe this weekend, to test and see what kind of a difference it has on my rendering speeds.  Near as I can tell, this scene had just under 2 GB so it should have all fit on the graphics card while rendering if I'd had his card in my machine.

    Ooo, forgot to say thanks!!!  Thanks, Greg!

    Thanks for the info about render times and other technical stuff - it's much appreciated. 

    - Greg

    @algovincian  No problem, Greg!

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