TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!

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  • mrposermrposer Posts: 1,134

    Congrats on TerraDome3. Also a big thanks from poser users for the fantastic prices on TerraDome2.... I scooped up everything! Also does anybody know what semidieu plans to do?.... is he coming to DAZ or elsewhere?... I ask because Eco and Elevation for TerraDome2 both look very cool but I am reluctant to purchase stuff from RDNA since it has or is shutting down.   

  • I want to congratulate you all on a fantastic accomplishment!  I long ago made the switch to only working with Daz Studio but I've occasionally mourned what I was potentially missing with Poser.  TerraDome 2 was one of those items.  I had wished it was available for DS and more specifically, I wished there was something like it for Iray.  And now here it is...

    So TerraDome 3 is literally a wish come true for me.

  • AllegraAllegra Posts: 405

    Congratulations to the creators, I've had both Poser versions and this is by far the best!
    I was a little concerned at size and rendering times but 4.9 handled it smoothly and this render 2800 x 1800 took 6 mins so I'm super impressed.
    Below is a quick render from late last night using Roads and Rails, a few rocks, plants and a car. ...very happy and looking forward to the add-ons:)

    terra.jpg
    800 x 514 - 271K
  • FishtalesFishtales Posts: 6,214
    edited August 2016

    This is a first render with the TerraDome 3. Nothing fancy I just added Millenium Dragon and added the stones from the TerraDome Expansion Bundle and ran the Iray Uber Shader on them both and added a stone shader on the stones. Fiddled with a few sliders to see what they did to get a bit more roughness to the ground. I may have over done that a bit. The HDRI was way too bright, it set the Environment Map at 4000 and I had to set it back to 0.5 and drop the Lighting Resolution to 1 to get the light I thought looked right. The camera settings in Tone Mapping I left on default.

    First impressions are it will be good once I find out what effect all the sliders have on the terrain :)

    It is 100 iterations at 95% and took 47 minutes on Studio 4.8 CPU only i5 and 16GB of memory of which it was taking 10GB. (I was running 4.9 Beta in the background doing a render series for an animation which was set at 100 iterations and 4.8 must have used that for its rendering rather than my default render settings which are way higher :) They were both set to Priority/Below Normal in Task Manager)

    Click on image for full size.

    terradome-dragon-001.jpg
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    Post edited by Fishtales on
  • mtl1mtl1 Posts: 1,508

    Hmm, after seeing all the add-on packages for TD3, how much usage can I get out of it with just the base package? If I were to only buy one add-on, which one should I buy (in terms of usefulness)?

    I spent a huge chunk of my budget on Star 2.0, hence my frugality :)

  • ScavengerScavenger Posts: 2,674

    What's the performance hit with this? Not so much the render, but the using it and navigating around the scene stuff?

  • maraichmaraich Posts: 494

    Finally! All those sacrifices to the Great Spiny have paid off.

  • Bought but not yet downloaded, so a quick question: are the lanscape morphs all FLMs (Full Landscape Morphs) or are there also PLMs to allow more mixing and matching?

  • Bought but not yet downloaded, so a quick question: are the lanscape morphs all FLMs (Full Landscape Morphs) or are there also PLMs to allow more mixing and matching?

    There are full, some that prodouce rings around the edge of the A Zone, etc. Also, you can use one as a "modifier" to another so you can say set up some mountains and then do a slight dial or negative dial on a second morph and that makes them look totally different. I am always amazed what can be pulled out of the TerraDome morph sets.

  • Bought but not yet downloaded, so a quick question: are the lanscape morphs all FLMs (Full Landscape Morphs) or are there also PLMs to allow more mixing and matching?

    There are full, some that prodouce rings around the edge of the A Zone, etc. Also, you can use one as a "modifier" to another so you can say set up some mountains and then do a slight dial or negative dial on a second morph and that makes them look totally different. I am always amazed what can be pulled out of the TerraDome morph sets.

    Ok, that sounds promising - though it would be nice to have an expansion with some purely local morphs (a hillock, dune, or dell) in different places for building up an environment too (if I am understanding correctly that that isn't the current set-up).

  • Oso3DOso3D Posts: 15,088

    I'm experimenting with adding morphs to TD3, because of a contrarian streak (I suspect if I verify it can be done, I will then proceed to never, ever do so)

     

  • ZelrothZelroth Posts: 910

    I really like the look of this product, although I have not yet watched the video.  I have been SLOWLY creating a world for my D&D campaign and this product looks like the answer to a few of my headaches, especially the woulded lands addon.  I hope to have a chance to play with these sometime in the near future.  They have already been purchased (softly whispered) but Wow's Legion arrives tomorrow

  • HorusRaHorusRa Posts: 1,665
    edited March 2019

    .

    Post edited by HorusRa on
  • Peter FulfordPeter Fulford Posts: 1,325

     - though it would be nice to have an expansion with some purely local morphs (a hillock, dune, or dell) in different places for building up an environment too

    Yet another reason for Studio to have an equivalent of Poser's morph brush; then the user could morph the terrain locally (and independently) right in the work window.

  • barbultbarbult Posts: 26,270

    I'm experimenting with adding morphs to TD3, because of a contrarian streak (I suspect if I verify it can be done, I will then proceed to never, ever do so)

    Wouldn't a deformer work well for morphing hills and dips in the terrain?

  • Michael CallahanMichael Callahan Posts: 58
    edited August 2016

    Worked with it all day, doing test renders. It works really well in Daz Studio.  I have used terra dome since one came out in Poser. 

    Here is one of my test renders with Terra Dome 3.


    Deadly Race 

    Post edited by Michael Callahan on
  • Peter WadePeter Wade Posts: 1,667
    barbult said:

    I'm experimenting with adding morphs to TD3, because of a contrarian streak (I suspect if I verify it can be done, I will then proceed to never, ever do so)

    Wouldn't a deformer work well for morphing hills and dips in the terrain?

    It should work but it would be a bit fiddly. You can edit the falloff curve but this is applied symetrically around the deformer so to get any sort of asymetric shape you'd need to use multiple overlapping deformers.

  • When Colm is demoing Terradome3 he is doing it in Iray Preview mode.  Since I had to look up how to do that I thought I would add it here.  Its a selection on the "Draw Settings" tab, which is sually set to "Texture shaded".  Setting it to "Iray Preview" gives you a pretty good idea of what the render is going to look like fairly quickly.  Wish I had known about that earlier, could have saved me a lot of time with HDR environments.  I suppose I should spend more time reading the manual...

  • AllegraAllegra Posts: 405
    HorusRa said:

    Are there any regular night skies in the works for TD3? I know theres the Southern Skies set, but I mean regular starry nights with regular clouds and moon, etc? I was saddened to see that there didnt appear to be a default night sky with the base or in the hdri expansion.

    I'm just playing with the Skies of Iradiance Night time with terra 3 and it works wonderfully well...and I found by changing the atmosphere colour you can get wonderful tones.

  • Oso3DOso3D Posts: 15,088

    Barbult: Well, both Bryce and Carrara have really nifty random hills/valleys/erosion/etc. generation, and it'd be nice to combine them with this.

    Unfortunately, using Elevate didn't seem to work well, and I had trouble getting anything useful out of applying the shader to obj.

    Eh, whatever, this product will create just about any backdrop I need, I think.

    Anyhoo, first result. I'm currently stubbornly trying to do the same scene in 3DL...

     

  • thd777thd777 Posts: 945

    I'm experimenting with adding morphs to TD3, because of a contrarian streak (I suspect if I verify it can be done, I will then proceed to never, ever do so)

     

    It is very easy to add morphs and local features if you have ZBrush. With the GoZ bridge is a very quick round trip to modify/add morphs.

    Ciao

    TD

  • Oso3DOso3D Posts: 15,088

    Well, if you have a spare $800, I'd give it a whirl!

     

  • Peter WadePeter Wade Posts: 1,667
    HorusRa said:

    Are there any regular night skies in the works for TD3? I know theres the Southern Skies set, but I mean regular starry nights with regular clouds and moon, etc? I was saddened to see that there didnt appear to be a default night sky with the base or in the hdri expansion.

    Southern Skies does include three starry night skies that are seperate from the auroras but they don't have clouds or a Moon. I think the Moon is going to be sold seperatly as an object you can add to the scene using any sky.

  • HorusRaHorusRa Posts: 1,665
    edited March 2019

    .

    Post edited by HorusRa on
  • AllegraAllegra Posts: 405
    HorusRa said:
    Allegra said:
    HorusRa said:

    Are there any regular night skies in the works for TD3? I know theres the Southern Skies set, but I mean regular starry nights with regular clouds and moon, etc? I was saddened to see that there didnt appear to be a default night sky with the base or in the hdri expansion.

    I'm just playing with the Skies of Iradiance Night time with terra 3 and it works wonderfully well...and I found by changing the atmosphere colour you can get wonderful tones.

    Thanks for the reply Allegra. I do have Skies of Iradiance Night Sky, and I did try them,....they worked well, seemed to even render a lot ​faster. I was just wondering if the creators had any plans for a night expansion, as nighttime hdri's seem ​to be rare. Thanks again. smiley

    I hope so Rob, especially the Watchful Skies;)

  • AllegraAllegra Posts: 405
    Allegra said:
    HorusRa said:
    Allegra said:
    HorusRa said:

    Are there any regular night skies in the works for TD3? I know theres the Southern Skies set, but I mean regular starry nights with regular clouds and moon, etc? I was saddened to see that there didnt appear to be a default night sky with the base or in the hdri expansion.

    I'm just playing with the Skies of Iradiance Night time with terra 3 and it works wonderfully well...and I found by changing the atmosphere colour you can get wonderful tones.

    Thanks for the reply Allegra. I do have Skies of Iradiance Night Sky, and I did try them,....they worked well, seemed to even render a lot ​faster. I was just wondering if the creators had any plans for a night expansion, as nighttime hdri's seem ​to be rare. Thanks again. smiley

    I hope so Rob, especially the Watchful Skies;)

    BTW Rob, try fiddling with the Atmosphere colour in the Surfaces tab, you get some fantastic effects.

  • HorusRaHorusRa Posts: 1,665
    edited March 2019

    .

    Post edited by HorusRa on
  • Peter WadePeter Wade Posts: 1,667
    HorusRa said:
    HorusRa said:

    Are there any regular night skies in the works for TD3? I know theres the Southern Skies set, but I mean regular starry nights with regular clouds and moon, etc? I was saddened to see that there didnt appear to be a default night sky with the base or in the hdri expansion.

    Southern Skies does include three starry night skies that are seperate from the auroras but they don't have clouds or a Moon. I think the Moon is going to be sold seperatly as an object you can add to the scene using any sky.

    Peter Wade, thanks for the reply. ok, I assumed all the hdri's had aurora in them as they are shown that way in the promos. Good to know. So I'm guessing then that the one hdri shown with a moon has the aurora and no option of that hdri without the moon then. If I'm understanding right.

    Southern Lights is a prop, you add it to the scene and apply an aurora texture to it. It seems to work like the atmosphere prop putting a partly transparent overlay over whatever sky you are using.

    I don't know where the Moon in the promos is coming from, I can't find it anywhere in this set. Maybe they are using the moon prop that isn't on sale yet?

    P.S. We have been calling this Southern Skies but I just noticed it is actually called Southern Lights

  • Oso3DOso3D Posts: 15,088
    edited August 2016

    My first try. Not... the fanciest, and the trees I populated with Ultrascatter ended up pretty much invisible. Ah well. ;)

    The water and clouds use the WTP shaders I'm working on, but I love the TD3 terrain shaders. Man. Good stuff.

     

    TD3 Badlands.png
    1080 x 1080 - 2M
    Post edited by Oso3D on
  • thd777thd777 Posts: 945
    edited August 2016

    I like it so far. Very flexible, lots of options. Here are a couple of early tests.

    Ciao

    TD

    Terradome 1.png
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    Terradome 2.png
    1167 x 532 - 983K
    Post edited by thd777 on
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