Show Us Your Iray Renders. Part V

14849515354100

Comments

  • KnittingmommyKnittingmommy Posts: 8,191

    Wow! Lots to catch up on.  

    @Ivy  Loved those squirrels!  Great Alani image! Is that an actual picture for the background or a set?  I haven't managed to get any actual beach sets to look that good.

    @GKDantas  Very cute render!

    @Rafmer  Nice work!

    @3CPO  Nice work on that lighting for the ship image!

    @Mattymanx  I love your Spanish Girl renders.  This was a nice pose and interesting camera angle.

    @evilded777  I saw your image in the gallery.  I love that camera angle and the lighting looked great.

    @L'Adair  I saw yours in the gallery, too.  Very nice!

    @fastbike1  Really nice image.  I don't know why I hadn't seen her before as I love skins with freckles.

    Will - I love that character!  You did a nice job with the render!

    I think I mostly caught up with everyone.  I might have missed a few.  There were a lot of images since the last time I stopped in.  

    Here is an image I did recently.  I really like how it turned out.  I can't seem to stop playing with tone mapping since I got Tonal Rage.

  • nonesuch00nonesuch00 Posts: 18,722
    sextino said:
    Hi, I'm new here. I have been using Daz for about 3 months now. I would like to post my latest render but I am concerned that it may violate the censorship rules on this forum. It is a scene depicting a demon with an axe in it's head. It's not human and plenty of comics and PG13 movies have similar violence. I would assume Daz3D is not aimed at children since it's store looks like an online escort service. Can I post the image or no?

    Well I saw a post of computer painted or rendered artwork somewhere recently similar to what you say yours is, I forgot where, and it wasn't very anatomically correct or interesting, correct anatomically or not, from an entertainment or artistic perspective so no chance of earning money from me with such art. Trying to use shock to earn money is a logical failure that only needs enough iterations to come to it's logical failed end.

    DAZ 3D themselves, in their store, forums, and ad copy are pretty strict about avoiding sexual suggestiveness but do show skin to demonstrate the models texture sets effectively. It's also much more difficult to make good renders of fully clothed 3D models without a bit of a disconnect between the look of the clothing and look of the skin & the look of the hair. Why would you associate the showing of skin as implicit permisson to post violent themes as well? Beaches are full of children surrounded by men and women and they are all in public in bathing suits and when a shark is seen in the water they all run out of the water. They don't make a beeline to the shark for your entertainment pleasure.

    As far as depicted violence in the DAZ Store or the forums they had a product depict a man being bitten on the jugular vein by a vampire the other day with blood running down his neck in the DAZ Store. There is no way of setting a cookie that I know of when one visits this site so customers can choose to see G rated material only. G rated material includes women in bikinis and men in trunks and both in underwear by the way. I'm wondering how anybody enters a Wal*Mart or any department store to shop without an ID proving they are 18 years old from what you are saying.

    As I don't seek out violent art but avoid it I'm not an unbiased opinion so I won't go into this further, you should just read the terms of service of the DAZ Gallery and the DAZ Forum and browse to see what they've posted. It would help if you visited the DAZ Galleries yourself and the DAZ Store and it's writeup of various DAZ Studio customers on their main page to see what has been done and not removed for violating DAZ 3D Terms of Service.

    But definately your association of art work depicting underwear & bathing clothing as permission to post art work depicting violence is wrong on so many levels. You have to look at the terms of service. If they were posting pictures of people naked that wouldn't be implicit persmission either. The association between bare skin and violence is wrong.

  • IvyIvy Posts: 7,165

    @Ivy  Loved those squirrels!  Great Alani image! Is that an actual picture for the background or a set?  I haven't managed to get any actual beach sets to look that good.

    Thanks for the comment.  . The Beach BG  is Hobo Bo's Cyclorma textures I got from sharecg.com and i converted it to HDR texture format in Photoshop and then replace hobo bo's cyclorama text with the new modified HDR one. takes like 3 seconds and doing it hat way gives me pretty good result  learned it in one of Lydia's.com tutorials  https://helpx.adobe.com/photoshop/atv/cs5-tutorials/create-enhanced-hdr-images-with-hdr-pro.html .

     

    Here is an image I did recently.  I really like how it turned out.  I can't seem to stop playing with tone mapping since I got Tonal Rage.

    I think  this image is adorable. :)

  • Oso3DOso3D Posts: 15,085
    edited August 2016

    I did pretty much this same render in 3DL and PWToon (black and white), but there's been an idea floated that you can't use Iray on anything but a $6k+ machine because otherwise big scenes take hours/days to render, if they render at all.

    And while I think there are certain types of scenes that won't run very fast with Iray (particularly ones with lots and lots of texture maps), I think that's a huge exaggeration.

    This scene rendered in one hour on a $2800 machine. (2x GTX 970) I rendered it at 3496 x 2160 with a beauty canvas, then shrunk it 50% (I like doing that to get good detail)

    (Trees are instances; 15,000 instances generated with UltraScatter on top of http://www.daz3d.com/winter-terrains-for-daz-studio ; the original winter terrain shader doesn't work in Iray, so I ended up using my procedural thing. Any conventional shader runs into some unpleasant tiling or resolution problems)

     

     

    Ultraforest wintery hills Iray.png
    1748 x 1080 - 3M
    Post edited by Oso3D on
  • KnittingmommyKnittingmommy Posts: 8,191

    @Ivy  Thanks for the info and the links.  I'll have to look into those.  And, thanks for the comment on my kids!  Posing those big heads was a nightmare, but I really like how they turned out.

  • ChoholeChohole Posts: 33,604
    sextino said:
    Hi, I'm new here. I have been using Daz for about 3 months now. I would like to post my latest render but I am concerned that it may violate the censorship rules on this forum. It is a scene depicting a demon with an axe in it's head. It's not human and plenty of comics and PG13 movies have similar violence. I would assume Daz3D is not aimed at children since it's store looks like an online escort service. Can I post the image or no?

    sextino I quote this post from further back in the thread because I just read some responses that you had and feel you need a more official version.   If you read the TOS here http://www.daz3d.com/terms-of-service you can see that the very first bullet point in the General Code of Conduct spells out the Rules for such images.

    If you have any doubts about an image you can always request an opinion from the Daz Forum ModerationTeam by emailing us at  [email protected] and attaching a copy of the image in question.

  • kyoto kidkyoto kid Posts: 41,847
    edited August 2016
    GKDantas said:

    Harley

    ...The Girl is so appropriate for her.

    Post edited by kyoto kid on
  • sextinosextino Posts: 38
    edited August 2016

    Hello, and thank you both for the responses.  I will send the render to a daz mod and see what happens.  As for my earlier statement, I was just saying that films like lord of the rings have decapitation of orcs and this site sells guns and other instruments of war.  Slaying a demon is a common theme in popular video games and such.  I don't see violence as being any more taboo than sex when it comes to media entertainment and I am offended by neither.  Personally I think this place should have a forum dedicated to adult content that is accesible only to PC members.  This would keep anyone without a valid credit card out of the forum which would keep the main site kid friendly.  As for my comment about the escort service perhaps I was being a bit sarcastic but girls in exotic lingerie like victoria's secret have always come off as light pornography in my eyes but that is just a personal opinion.

    Post edited by sextino on
  • nonesuch00nonesuch00 Posts: 18,722
    sextino said:

    Hello, and thank you both for the responses.  I will send the render to a daz mod and see what happens.  As for my earlier statement, I was just saying that films like lord of the rings have decapitation of orcs and this site sells guns and other instruments of war.  Slaying a demon is a common theme in popular video games and such.  I don't see violence as being any more taboo than sex when it comes to media entertainment and I am offended by neither.  Personally I think this place should have a forum dedicated to adult content that is accesible only to PC members.  This would keep anyone without a valid credit card out of the forum which would keep the main site kid friendly.  As for my comment about the escort service perhaps I was being a bit sarcastic but girls in exotic lingerie like victoria's secret have always come off as light pornography in my eyes but that is just a personal opinion.

    It's just you haven't seen what offends you yet, then the tune changes.

  • IvyIvy Posts: 7,165
    edited August 2016

    Dread Pirate Mcnutt ~ Gallery Post   

    Avast Matey!? Drop your nuts!    Just another Ratty Squirrel Pirate,

     I started out playing around with Marshian AtmoCam for Iray  Then I ended up also doing a Iray conversion to 3D universe Skull Cove tonight,  So I plan on a few more pirate squirrel render..lol  The Atmocams for iray work wornderful easy to use and adjust.
    it took over a hour to render though so it does add to render times.  Also it came out a little dark, so please click for best viewed full size @ 1080 hd

    Post edited by Ivy on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited August 2016

    Just a figure study really.  I saw this Drug Rep leaning against the wall in the clinic where I work, and it just imprinted itself in my memory, so I tried to recreate it as closely as possible.

    image

    The Drug Rep.jpg
    544 x 881 - 281K
    Post edited by nelsonsmith on
  • RafmerRafmer Posts: 564

    Just a figure study really.  I saw this Drug Rep leaning against the wall in the clinic where I work, and it just imprinted itself in my memory, so I tried to recreate it as closely as possible.

    Really nice work! Pose, DoF, lightning... all are nicely done.

  • 3CPO3CPO Posts: 164
    edited August 2016

    Sea voyage continues...So, you are all invited onboard my ship for a ride on the turquoise sea to enjoy the view, have a swim and maybe some fishing. The young ladies and kids in those beautiful renders have priorityblush

    Ivy, tell your funny menacing Ratty Squirrel Pirate to chill out, I"ll be passing by his waters but we can still be cool mates!laugh NelsonSmith, you can tell that gorgeus babe she can join the ride too... only watch out for those heels.

    So, here we go!

    cutting close around the rock_5.png
    1476 x 734 - 3M
    Post edited by Cris Palomino on
  • kyoto kidkyoto kid Posts: 41,847

    ...oh wow.

  • algovincianalgovincian Posts: 2,664
    3CPO said:

    Sea voyage continues...So, you are all invited onboard my ship for a ride on the turquoise sea to enjoy the view, have a swim and maybe some fishing. The young ladies and kids in those beautiful renders have priorityblush

    Ivy, tell your funny menacing Ratty Squirrel Pirate to chill out, I"ll be passing by his waters but we can still be cool mates!laugh NelsonSmith, you can tell that gorgeus babe she can join the ride too... only watch out for those heels.

    So, here we go!

    Really enjoying your renders, 3CPO - please keep 'em coming!

    - Greg

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Really enjoying your renders, 3CPO - please keep 'em coming!

    - Greg

    Agreed! Great water shader!

  • IvyIvy Posts: 7,165
    3CPO said:
    Ivy, tell your funny menacing Ratty Squirrel Pirate to chill out, I"ll be passing by his waters but we can still be cool mates!laugh

    Your renders are absalutely stunning .   I can't predict what those ratty priate squirrels will do, so sail the water at your own risk.. :)

  • fastbike1fastbike1 Posts: 4,078

    @nelsonsmith

     

    Great render. Composition, lighting, dof, pose all come together. Believable everyday scene.

  • 3CPO3CPO Posts: 164

    Many, many thanks to everybody.It feels great and inspiring among you all. :)

  • KnittingmommyKnittingmommy Posts: 8,191
    Ivy said:

    Dread Pirate Mcnutt ~ Gallery Post   

    Avast Matey!? Drop your nuts!    Just another Ratty Squirrel Pirate,

     I started out playing around with Marshian AtmoCam for Iray  Then I ended up also doing a Iray conversion to 3D universe Skull Cove tonight,  So I plan on a few more pirate squirrel render..lol  The Atmocams for iray work wornderful easy to use and adjust.
    it took over a hour to render though so it does add to render times.  Also it came out a little dark, so please click for best viewed full size @ 1080 hd

    Love those squirrels!  I never thought to do anything like this with them, though.  Nice image!

     

    Just a figure study really.  I saw this Drug Rep leaning against the wall in the clinic where I work, and it just imprinted itself in my memory, so I tried to recreate it as closely as possible.

    image

    Love this pose.  You did a great job.  The whole image is very nicely balanced.  Nice!

     

    3CPO said:

    Sea voyage continues...So, you are all invited onboard my ship for a ride on the turquoise sea to enjoy the view, have a swim and maybe some fishing. The young ladies and kids in those beautiful renders have priorityblush

    It looks great.  Can I ask how you did your wake and the water displacement?  I have a sea battle I've been working on, off and on, for awhile, I haven't quite figured out how to do the wake for my ships.​

  • nelsonsmithnelsonsmith Posts: 1,337
    edited August 2016

    "Love this pose.  You did a great job.  The whole image is very nicely balanced.  Nice!"
     

    Thanks Knittingmommy,  I'm still learning.   The forums has been super helpful.

    Post edited by nelsonsmith on
  • 3CPO3CPO Posts: 164

    @Knittingmommy

     

    There are several models of oceans and ocean planes out there you can choose from that come with bump and displacement maps. There are some though that have wave geometry and wave morphs backed-in and I found those to be more realistic in the way they depict the sea . As far as the wakes go, there are also wake props you can find, either planes or geometry shells made probably from liquid simulations. Or, you can also add them in post,say with photoshop brushes which are really great, realistic looking and easier to apply when used skillfully. In my image I used a wake prop since I wanted to get a straight rendered image. Matching it with the water plane was the real tricky part (and time consuming) as I had to play a lot with the various controls of the shader using the provided wake map and mask to make it pop as well as blend. Another hurdle was the fact that these props generally come as flat planes and placing them just right onto the waves involved a lot of resizing and manipulations. At this point I thought SimTenero's Shape Reprojector tool might have saved me a lot of time, but I don't have it yet. But, in spite of the work involved, the outcome was pretty good I think, at least to my eyes.

    Definitely, this could have been done a lot easier with a program from the big boys league (maybe also with Blender) but I guess, I wanted to point out to myself the classic saying that what matters (in most cases though) was how you use the tools...

    So, Knittingmommy, I think this is prrety much it, according to my experience, and I hope this clears up things a little and I was not a total bore.

    Happy rendering!

  • nelsonsmithnelsonsmith Posts: 1,337
    edited August 2016
    3CPO said:

     

    Definitely, this could have been done a lot easier with a program from the big boys league (maybe also with Blender) but I guess, I wanted to point out to myself the classic saying that what matters (in most cases though) was how you use the tools...

     I think you've proven the point quite well with your renders.

    Most people never truly master their tools before they upgrade to something a bit fancier or pricier.  I've heard people often refer to Daz3d as "plug and play" software, but in many respects that's exactly the reason that many people upgrade.  They want something that will allow them to do with one click what might have taken three with another vers.   Whether it is for speed, or ease of use,  it seems that the idea of what constitutes pro and consumer when it comes to software can be pretty subjective since the same functionality can be praised in one application, yet sneered at in another.

    Post edited by nelsonsmith on
  • KnittingmommyKnittingmommy Posts: 8,191
    3CPO said:

    @Knittingmommy

     

    There are several models of oceans and ocean planes out there you can choose from that come with bump and displacement maps. There are some though that have wave geometry and wave morphs backed-in and I found those to be more realistic in the way they depict the sea . As far as the wakes go, there are also wake props you can find, either planes or geometry shells made probably from liquid simulations. Or, you can also add them in post,say with photoshop brushes which are really great, realistic looking and easier to apply when used skillfully. In my image I used a wake prop since I wanted to get a straight rendered image. Matching it with the water plane was the real tricky part (and time consuming) as I had to play a lot with the various controls of the shader using the provided wake map and mask to make it pop as well as blend. Another hurdle was the fact that these props generally come as flat planes and placing them just right onto the waves involved a lot of resizing and manipulations. At this point I thought SimTenero's Shape Reprojector tool might have saved me a lot of time, but I don't have it yet. But, in spite of the work involved, the outcome was pretty good I think, at least to my eyes.

     

    Definitely, this could have been done a lot easier with a program from the big boys league (maybe also with Blender) but I guess, I wanted to point out to myself the classic saying that what matters (in most cases though) was how you use the tools...

    So, Knittingmommy, I think this is prrety much it, according to my experience, and I hope this clears up things a little and I was not a total bore.

    Happy rendering!

    Not boring at all and the answers you gave help.  I'll have take a look again and see what I can figure out.  I put the ship part of the scene away awhile ago because I'm still working on some of the crew.  However, I'm almost done putting them together and I'll have to start working on the rest of my ship scene which includes figuring out how to do those wakes.  Thanks.

  • nonesuch00nonesuch00 Posts: 18,722

    I'm really liking the sailing ship renders. They are pretty and different from the usual renders. I also like the squirrel renders and drug rep render although I'm not sure what a drug rep is, I think that is a professional sales rep for a phamaceutical business or a drug addiction counselor???

  • IvyIvy Posts: 7,165

    Just a figure study really.  I saw this Drug Rep leaning against the wall in the clinic where I work, and it just imprinted itself in my memory, so I tried to recreate it as closely as possible.

     

    Lovely render very realistic

  • nelsonsmithnelsonsmith Posts: 1,337
    edited August 2016

    I'm really liking the sailing ship renders. They are pretty and different from the usual renders. I also like the squirrel renders and drug rep render although I'm not sure what a drug rep is, I think that is a professional sales rep for a phamaceutical business or a drug addiction counselor???

    Yep, they're sales representitives for phamaceutical companies,  Lantus, Prolia, etc.The way the majority of them look,  I'm under the impression that drug reps have some of the same requirements airline stewardesses used to have back in the 70's.

     

    Post edited by nelsonsmith on
  • IvyIvy Posts: 7,165
    Ivy said:

    Dread Pirate Mcnutt ~ Gallery Post   

    Avast Matey!? Drop your nuts!    Just another Ratty Squirrel Pirate,

     I started out playing around with Marshian AtmoCam for Iray  Then I ended up also doing a Iray conversion to 3D universe Skull Cove tonight,  So I plan on a few more pirate squirrel render..lol  The Atmocams for iray work wornderful easy to use and adjust.
    it took over a hour to render though so it does add to render times.  Also it came out a little dark, so please click for best viewed full size @ 1080 hd

    Love those squirrels!  I never thought to do anything like this with them, though.  Nice image!

    I like to do animal renders . I was just being silly :)

  • nelsonsmithnelsonsmith Posts: 1,337
    edited August 2016

    Double post.

    Post edited by nelsonsmith on
  • KnittingmommyKnittingmommy Posts: 8,191
    Ivy said:
    Ivy said:

    Dread Pirate Mcnutt ~ Gallery Post   

    Avast Matey!? Drop your nuts!    Just another Ratty Squirrel Pirate,

     I started out playing around with Marshian AtmoCam for Iray  Then I ended up also doing a Iray conversion to 3D universe Skull Cove tonight,  So I plan on a few more pirate squirrel render..lol  The Atmocams for iray work wornderful easy to use and adjust.
    it took over a hour to render though so it does add to render times.  Also it came out a little dark, so please click for best viewed full size @ 1080 hd

    Love those squirrels!  I never thought to do anything like this with them, though.  Nice image!

    I like to do animal renders . I was just being silly :)

    So do I!  :)  Nothing wrong with being silly!  They make for great renders.

This discussion has been closed.