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New Iray 2016.2 SDK
Building on NVIDIA Iray SDK 2016.1’s introduction of industry standard lenses and spherical lenses and stereo for VR panoramas, the latest release (2016.2) continues to push VR to the next level. Iray now provides one-step creation of stereo panoramas and the ability to stream stereo to a device. Sending jobs to a Quadro VCA or DGX-1 will soon enable the creation of Iray VR immersions for inspecting scenes from any perspective.
What’s new in Iray 2016.2
Sample 4K Iray VR output
Learn more on NVIDIA Iray and VR
For more information on NVIDIA Iray plug-ins and VR developments, check out the following:
OK, the SDK hasn't made its way to you guys yet.
TY for response.
NVIDIA crippled it's own card? Makes no sense to me...
So.. if i got this right, reason why my renders takes ages to finish is because my card (GTX 1070) isn't supported yet by Iray?
And we have to wait til around the end of August/Beginng of September before Nvida gets the stuff needed for Iray to support 1070/1080 out in the public?
well that sucks... and me who just bought a ton of neat stuff to play around with :/
The SDK was released a day or two ago, but it now needs to be implemented; we have no idea how easy or hard that will be.
Individuals using higher end cards using some processes - related to deep learnig I understand - were buying Titans; some functionality present on the pro version (silicon GP100) is not present or in greatly reduced numbers on the consumer version (GP 104); they could just have disabled it through software (drivers) but didn't. Obviously they thought it was a good idea. :)
So instead of spending thousands of dollars, they were spending $1000.
It is great that Daz Studio log file entries have dates and times now, but I am getting impossible dates in my log file. Today is July 30, 2016. The time on my computer is correct. The log file shows this as month 36 instead of month 7. The same problem occurs in the 4.9.2.70 Release. Here is an excerpt from my log file:
2016-36-30 16:36:35.058 Executing startup script...If it hasn't been added, possible to add Draw Settings as a save options with Render Settings Preset? Thanks...
2016-12-31 08:12:50.476 - mine shows ok. If you ignore it's not December.
Out of curiosity, is your clock correct in the BIOS?
EDIT
The second figure is supposed to be months, but it looks like it is displaying minutes or seconds.
2016-57-31 00:57:08
2016-58-31 00:58:12
2016-59-31 00:59:23
- Minutes if the time display after the date, is an indication.
Can I have a bug report please?
Thanks\
Also done. #224007
Wow, 108 help requests between mine and yours. CS must be busy!
Just out of curiosity, did you click the "Purge unlisted Categories from Local Asset Definitions" checkbox?
I don't see that option anymore on the Content DB Editor>Assets tab. It was that check box on the lower left corner where the red arrow is pointing at, right?
I did file an problem report 222980 and the problem was confirmed and added to their Bug Tracker for further investigation.
The option is there... the default colors happen to be the same in the Highway/Main Street styles, so you can't see the text.
Well I'll be.. do you have any idea why I can't get a check to toggle in the box?
Those local purge options are not available when "Sync Product and Local Database" is checked.
Has the NVIDIA Iray renderer been updated?
Yes, it has.
*Note: The entries below come directly from the NVIDIA Iray 2016.1.2 release notes. Some entries, such as the mention of Iray Realtime, etc, currently have no bearing on Daz Studio itself but are included for completeness.
Iray 2016.1.2, build 261500.10935
Added and Changed Features
Fixed Bugs
Iray 2016.1.2, build 261500.10935
Added and Changed Features
Fixed Bugs
Iray 2016.1, build 261500.8353
Added and Changed Features
Fixed Bugs
Iray 2016.1 beta, build 261500.5273
Added and Changed Features
Object id, material id, and generated material id canvases are now of color type.
Fixed Bugs
Prior to this fix, functions like issued the warning "’n’ is written but not read" which is wrong of course.
Iray 2016.1 alpha, build 261500.922
Iray 2016, build 250909.11169
Added and Changed Features
Fixed Bugs
Iray 2016 beta, build 250909.5884
Added and Changed Features
Fixed Bugs
I see... A while back, I didn't have "Sync Product and Local Database" checked, when I deleted a category, DS didn't delete the category. When I reported the "problem" to Customer Service, they said be sure the "Sync Product and Local Database" box is checked, disabling the "Purge unlisted Categories from Local Asset Definitions" checkbox/function. They appear to be providing a similar function, as far as recording changes/removal of assigned categories to an asset.
After installing the new Windows 10 Anniversary upgrade the GPUs usage dropped to only 40% while rendering with iray .. I am not sure it is display driver or iray problem but the drag is huge , reinstalled display drivers again but nothing working .. any ideas ?
I will have to return back to old windows build to restore the upgrade .
Ok installed the new DS beta , everything working amazing .. the rendering speed better than ever before and fantastic GPUs scaling across multiple devices , does that mean build 4.9.2.70 and Win 10 new upgrade are not working together anymore ? at last not on my machine ..
I'm seeing faster, much faser, to the same set of criteria; say samples.
But I'm having to up the number of samples and quality to get the same finished look of the render; beta is far more grainy at the same stage. I had to up convergence from 85 to 92 to get similar. It was a simple scene.
I am not seeing any windows update related issues.
So got to wait until Iray 2016.2 implemented for Pascal support?
Not with the BETA , I have issues with 4.9.2.70 , BETA working fantastic with the new windows system upgrade , but the old build no more , you need to check the GPUs usage while rendering not utilization , the cards may run on full but only 40% is used while rendering where with the BETA 98% as it should and the scaling is so much better than ever before .
Ah and btw remember my early issues with the clipping viewport ? and multiple devices used with simple scene with 4 GPUs , it is fixed with the new iray engine but the viewport is not as fast anymore as it was before where I could set the msec to 0 under Draw Style and rotate the scene in real time with Stonemason Street of London, now I have to keep it at no less than 100 or it will switch to OpenGL while rotating of the camera
however other better news
My GPU scaling with BETA build and new iray engine
1 GPU = 12 min
2 GPUs = 6 min
3 GPUs = 3 min
4 GPUs = 1 min
rendering with CPU still not working optimal and less than 40% utilization while rendering , a lot of drivers are not original and replaced by MS , Nahimic 2 was not even started yesterday as MS installed own audio drivers so had to find new one and replace a lot of them , so it is not related to DS but to the windows new system upgrade , they even re-installed own Nvidia drivers , removed all my Nvidia settings , removed Geforce experiences and all mess was left turning my powerful PC into tablet with CPU set at 1Ghz ? the base clock of i75960X is 3Ghz
so it is not Daz Studio issue but drivers messed up by MS in my case , reinstalling 4.9.2.70 may fix my problem I guess but I stick with the new BETA for now as it fix my other issues and works optimal for me
so I happy for you that your new windows system upgrade did not messed anything up .. but it did for my system and just because you see no problem on your system not mean I don't have one ;)
it is like a patient ask doctor about his chest pain and the doctor reply, I don't experience one .. LOL
but don't worry I gonna fix it since it is the system issue not Daz Studio or Iray ..now I know so pls ignore my early post
Ah and BTW look at the image .. look at the RAM and CPU speed .. while rendering with CPU in iray interactive and simple white cube LOL that what you get when MS screw your system . The CPU is my system issue but you guys did not fixed yet the Interactive RAM usage yet , it should be not more than 1 GB vram not 8GB while rendering simple cube it consume all system RAM .
what card you using ? or CPU ?
Reinstalled build 4.9.2.70 and working again however is much slower than new BETA with multiple devices from the same series
I am not counting seconds or iterations as it usual give different results each time you render the same scene , I just let iray finish the scene on default settings and monitor actual GPUs usage ( not utilization ) while rendering
Beta finished faster and used less GPU by 10% and consumed less power % and less frame buffer the GPU usage was consistent without dropping compared to last General Build you can see by the colors of each GPU where my 4th card GPU was dropped before even the render finished in old build but not in BETA resulting in faster rendering .
so big