thanks Slosh well I tried a few different combinations mixing matching that hair has a few parts scalp, fringe, sides called something else and another part I'll admit I just randomlly button bashed lol picking different things clicking script than other wasn't sure what some options were did have to actually study your vids watch them when get chance btw thanks for doing those only watched a bit but from looks of the titles and lengths you went all out there I tried on Daz Cat 2 Lion btw first attempt um well it is possible but made a mess of him I'll give him another shot it's mainly just the lamh main tail end and tufts that work the body fur maybe should try treat that as scalp might work or try and add new body hair to him and colour that with your product be interesting try it out on some of the humanoid creatures that have fur hair
I think from what I've seen your product is bring out the strands in hair to attention more making it more relistic like Taozen's pic above this comment btw nice work Taozen
Taozen, I really like the color mixing you did on that hair :) It's one of the best I've seen so far. My only thought is the hair looks thin, so you might want to try one of the Cutout Opacity presets (I'm guessing this one will need the highest preset) and it should look more full. Having said that, children do tend to have thinner hair, so maybe I'm way off here.
Taozen, I really like the color mixing you did on that hair :) It's one of the best I've seen so far. My only thought is the hair looks thin, so you might want to try one of the Cutout Opacity presets (I'm guessing this one will need the highest preset) and it should look more full. Having said that, children do tend to have thinner hair, so maybe I'm way off here.
Actually it's just plain Strawberry Blonde on cap and hair, no mixing. Maybe it's the hair itself that creates that effect, I don't know. It's just my 2. render with UHT2 so I'm not familiar with all the options yet. Will try your suggestion to get some thicker hair and see how it turns out.
BTW, it's actually not a child, but the "Malice and Mayhem" character, it just accidentally turned out to look like a child for some reason.
Anyway, looks like a really great product, even with just the base textures you can get some really good results it seems so I look forward to play with all the other options! The only thing I miss is some stronger Shine presets, with the first render I did (below) I used the Platinum color and couldn't make it shine as much as I wanted. Maybe I can tweak some of the IRay setting to get the result I want but I'm not really familiar with them all yet. It's the Alicia hair btw, a rather coarse hair type but (like Angelreaper mentioned) UHT2 seems to give the hairs a finer and more realistic structure.
Anyway, looks like a really great product, even with just the base textures you can get some really good results it seems so I look forward to play with all the other options! The only thing I miss is some stronger Shine presets, with the first render I did (below) I used the Platinum color and couldn't make it shine as much as I wanted. Maybe I can tweak some of the IRay setting to get the result I want but I'm not really familiar with them all yet. It's the Alicia hair btw, a rather coarse hair type but (like Angelreaper mentioned) UHT2 seems to give the hairs a finer and more realistic structure.
There are shine presets in the utilities folder. There are 4 levels as I recall. Also, Saiyaness suggested lowering the bump or normal values to get more shine. Lighting also makes a *huge* difference.
It's sooo nice to have a good black hair texture! Another great product, thanks! Flirty Hair
Really nice :) I have so many questions about this render... what skin is that? ... how did you set up your lighting? ... what character/morph is that? Just so much to like about the entire thing :) Great job
Wow, I have been so busy today working on a different project, I hadn't made it in to check the thread.
SimonJM...Try adjusting the Cutout Opacity (there are presets if you need them) and it won't looks quite so thin. This would help in both of the renders you have shared. I know Paul Hair is fibermesh, so I'm not sure how much it will help :( but thanks for providing an example for us.
Matty... you always do such great renders anyway, so I'm glad that UHT2 is giving you the hair that works for you. Even without it, though, your renders rock :D
I'm having the oddest time with UHT Salon getting any sort of shine to show up on the hair, no matter which one of the presets I try to use. I've checked the settings, and the presets are actually functioning, but it's just not working, somehow.
The file name describes pretty much what was going on. Cybele Hair, Color mixer with pewter hair as base, highest shine level. Overhead mesh lights with a mirror behind. Tile X1.
I'm having the oddest time with UHT Salon getting any sort of shine to show up on the hair, no matter which one of the presets I try to use. I've checked the settings, and the presets are actually functioning, but it's just not working, somehow.
The file name describes pretty much what was going on. Cybele Hair, Color mixer with pewter hair as base, highest shine level. Overhead mesh lights with a mirror behind. Tile X1.
Is there something I'm doing wrong?
No, you are not doing anything wrong. I think I may need to revisit the shine settings. I hadn't run across any situations in my use where I couldn't get a satisfactory shine, so I didn't realize there was a problem. But after hearing this from a few people now, I think I may need to revise these presets, or add a few. Until I actually experiment with it, I'm afraid I can't offer a sold solution or suggestion right now. Perhaps lower the Normal strength (which is set to 1.0 by default) to something much lower like .20. The normal map is breaking up some of the glossiness, I believe. You may also want to remove the map from the glossy color or glossy layered weight channels. That's just off the top of my head, though, and I haven't tested it to be sure. I will make this a priority tomorrow morning
It's sooo nice to have a good black hair texture! Another great product, thanks! Flirty Hair
Really nice :) I have so many questions about this render... what skin is that? ... how did you set up your lighting? ... what character/morph is that? Just so much to like about the entire thing :) Great job
Wow, thanks! The skin is form Sapphire HD for V7 by Raiya with a few shader mods. The lighting, ummmmm ........ aaahhh ......... hhhmmmmm ...... it's the default Iray lighting I had planned on using a bit better hdri, but the default looked so good I just went with it (I did rotate the model and camera for a better light angle). The character base is Sapphire, but I also dialed in a bit of Amaya, a bit of the Girl 7, and several other morphs (G3F morphs and Shapeshift for G3F).
Those sure are pretty renders! All of them. The base colors are amazing.
I tried for an ombre effect -- would've helped to have watched the ombre video first. I kept intending to do that, but decided I'd rather pull masks up and down.
Is there any way to soften the edges of the poly strips, or are they just gonna show on some hairs? I tried different cutouts, and liked the 3 cutout best so stuck with that. I think the tile is #3. I started to paint in some extra hairs, but figured that'd be cheating.
Love this already. I'm going to be using this a LOT.
Thank you :) It really has been a labor of love, and I am very proud of it. That being said, it's not perfect and I am going to be doing some revisions to the gloss and bump presets (well, I will be ADDING some bump presets, lol). At any rate, I do try to listen to my customers, and just because I didn't see a problem in my own testing, doesn't mean the need for improvement isn't there. Sometimes, as a vendor/creator, I already have an idea how I would use the product, and I forget that other people are going to use it differently. And also the fact that what makes a render look good is subjective and I want to provide as many options as possible to make the process smooth for as many different artists' tastes as possible. I really appreciate the feedback I've been getting in this thread, and I will take everything into consideration and do my best.
Those sure are pretty renders! All of them. The base colors are amazing.
I tried for an ombre effect -- would've helped to have watched the ombre video first. I kept intending to do that, but decided I'd rather pull masks up and down.
Is there any way to soften the edges of the poly strips, or are they just gonna show on some hairs? I tried different cutouts, and liked the 3 cutout best so stuck with that. I think the tile is #3. I started to paint in some extra hairs, but figured that'd be cheating.
I'm not quite sure I understand exactly what you mean by softening the edges of the poly strips... though I am assuming you mean that in some cases, on some hairs, it is easy to see the different strips because the long edges of them don't fade off into the strips behind them (??) and you are not talking about the "ends" of the strips? Either way, it really comes down to the transparency/cutout maps supplies with the hair and how softly the artist created them. I am toying with an idea for a Universal Transparency system that can fill in or even replace transmaps from older hairs, or those that simply need a different look, but that is difficult when you factor in how some uvs are setup. So, that may not come for a long time, yet.
Your ombre looks pretty good for a "blind" attempt :) I've been fussing with this since October or November of last year, so for me it is quick and easy (sort of), but that's after lots of practice. Give the video a look and see what else you might try aside from what you figured out for yourself (though it sounds like you had the right idea. It's pretty much a matter of moving masks up and down, lol).
Those sure are pretty renders! All of them. The base colors are amazing.
I tried for an ombre effect -- would've helped to have watched the ombre video first. I kept intending to do that, but decided I'd rather pull masks up and down.
Is there any way to soften the edges of the poly strips, or are they just gonna show on some hairs? I tried different cutouts, and liked the 3 cutout best so stuck with that. I think the tile is #3. I started to paint in some extra hairs, but figured that'd be cheating.
I'm not quite sure I understand exactly what you mean by softening the edges of the poly strips... though I am assuming you mean that in some cases, on some hairs, it is easy to see the different strips because the long edges of them don't fade off into the strips behind them (??) and you are not talking about the "ends" of the strips? Either way, it really comes down to the transparency/cutout maps supplies with the hair and how softly the artist created them. I am toying with an idea for a Universal Transparency system that can fill in or even replace transmaps from older hairs, or those that simply need a different look, but that is difficult when you factor in how some uvs are setup. So, that may not come for a long time, yet.
Exactly, yes. Those hair strands look rather defined. I thought it might be the original transmap, but also thought I might've done something wrong.
Your ombre looks pretty good for a "blind" attempt :) I've been fussing with this since October or November of last year, so for me it is quick and easy (sort of), but that's after lots of practice. Give the video a look and see what else you might try aside from what you figured out for yourself (though it sounds like you had the right idea. It's pretty much a matter of moving masks up and down, lol).
LOL, a blind attempt, indeed! Thank you for the "pretty good." I've got the ombre video up, and intending to watch it now.
Anyway, looks like a really great product, even with just the base textures you can get some really good results it seems so I look forward to play with all the other options! The only thing I miss is some stronger Shine presets, with the first render I did (below) I used the Platinum color and couldn't make it shine as much as I wanted. Maybe I can tweak some of the IRay setting to get the result I want but I'm not really familiar with them all yet. It's the Alicia hair btw, a rather coarse hair type but (like Angelreaper mentioned) UHT2 seems to give the hairs a finer and more realistic structure.
There are shine presets in the utilities folder. There are 4 levels as I recall. Also, Saiyaness suggested lowering the bump or normal values to get more shine. Lighting also makes a *huge* difference.
Thanks, I'm aware of the shine presets though, they're just not strong enough in some cases, IMO. But I'll try the other suggestions.
After watching the video tutorials, I have focused my attempt on the colors blending, so the rendering is not at 100%.
On Kara Hair I used Deep Red Base, Four layers in the Color Mixer: Black layer in the middle zone, Red brown layer on tips, Mask025 Ginger for strands, then the dark roots layer.
Agreed, Khory! Both of the two recent renders show good use of the color mixer :) I have been hard at work and have created 4 new shine presets, which I will be sending to Daz in the morning... I left the original 4, and added two for light hair and two for dark hair (a "high" and a "max" for each) which I think will definitely add some more versatility to the shine. Of course, being the crazy man that I am, I had to rerender all 8 thumbnails because they have to match or I will go out of my mind.
After watching the video tutorials, I have focused my attempt on the colors blending, so the rendering is not at 100%.
On Kara Hair I used Deep Red Base, Four layers in the Color Mixer: Black layer in the middle zone, Red brown layer on tips, Mask025 Ginger for strands, then the dark roots layer.
That's a nice effect! :-) Is that "reverse ombre?" I saw a picture with light chunked roots and dark tips and tried to mimic that.
I didn't know ombre was dark roots and light tips. Shows how much I know about coloring hair.
Of course, being the crazy man that I am, I had to rerender all 8 thumbnails because they have to match or I will go out of my mind.
used the pewter gray shader on Ivan's hair, m. shine, iray render of course but instead of selecting my gtx 850m card deselected it as a test to see how iray went without it, planning on getting a new computer with gtx 1080s in it and those don't do iray yet so wanted to see if still could do iray renders till they're setup for it.
Comments
angelreaper1972, that came out really nice! Did you find it easy to use UHT2 for the hair?
Shanda hair, Strawberry Blonde, Shine 03
thanks Slosh well I tried a few different combinations mixing matching that hair has a few parts scalp, fringe, sides called something else and another part I'll admit I just randomlly button bashed lol picking different things clicking script than other wasn't sure what some options were did have to actually study your vids watch them when get chance btw thanks for doing those only watched a bit but from looks of the titles and lengths you went all out there I tried on Daz Cat 2 Lion btw first attempt um well it is possible but made a mess of him I'll give him another shot it's mainly just the lamh main tail end and tufts that work the body fur maybe should try treat that as scalp might work or try and add new body hair to him and colour that with your product be interesting try it out on some of the humanoid creatures that have fur hair
I think from what I've seen your product is bring out the strands in hair to attention more making it more relistic like Taozen's pic above this comment btw nice work Taozen
Taozen, I really like the color mixing you did on that hair :) It's one of the best I've seen so far. My only thought is the hair looks thin, so you might want to try one of the Cutout Opacity presets (I'm guessing this one will need the highest preset) and it should look more full. Having said that, children do tend to have thinner hair, so maybe I'm way off here.
Actually it's just plain Strawberry Blonde on cap and hair, no mixing. Maybe it's the hair itself that creates that effect, I don't know. It's just my 2. render with UHT2 so I'm not familiar with all the options yet. Will try your suggestion to get some thicker hair and see how it turns out.
BTW, it's actually not a child, but the "Malice and Mayhem" character, it just accidentally turned out to look like a child for some reason.
Anyway, looks like a really great product, even with just the base textures you can get some really good results it seems so I look forward to play with all the other options! The only thing I miss is some stronger Shine presets, with the first render I did (below) I used the Platinum color and couldn't make it shine as much as I wanted. Maybe I can tweak some of the IRay setting to get the result I want but I'm not really familiar with them all yet. It's the Alicia hair btw, a rather coarse hair type but (like Angelreaper mentioned) UHT2 seems to give the hairs a finer and more realistic structure.
There are shine presets in the utilities folder. There are 4 levels as I recall. Also, Saiyaness suggested lowering the bump or normal values to get more shine. Lighting also makes a *huge* difference.
It's sooo nice to have a good black hair texture! Another great product, thanks! Flirty Hair
A quick go (which seeing the one by DustRider I seriously contemplated just binning!) using Nakok hair for G2
Special thanks to Sloshworks for letting me beta test this awsome product!
These 3 all use the black texture from UHT2
http://www.daz3d.com/gallery/images/143886
http://www.daz3d.com/gallery/images/117321
http://www.daz3d.com/gallery/images/112218
A quick male one, not with the best lighting, using the Paul hair for M4 and also M4 beard which I used UHT2 on
Really nice :) I have so many questions about this render... what skin is that? ... how did you set up your lighting? ... what character/morph is that? Just so much to like about the entire thing :) Great job
Wow, I have been so busy today working on a different project, I hadn't made it in to check the thread.
SimonJM...Try adjusting the Cutout Opacity (there are presets if you need them) and it won't looks quite so thin. This would help in both of the renders you have shared. I know Paul Hair is fibermesh, so I'm not sure how much it will help :( but thanks for providing an example for us.
Matty... you always do such great renders anyway, so I'm glad that UHT2 is giving you the hair that works for you. Even without it, though, your renders rock :D
THank you Slosh but your textures really bring hair to life in iray!
I'm having the oddest time with UHT Salon getting any sort of shine to show up on the hair, no matter which one of the presets I try to use. I've checked the settings, and the presets are actually functioning, but it's just not working, somehow.
The file name describes pretty much what was going on. Cybele Hair, Color mixer with pewter hair as base, highest shine level. Overhead mesh lights with a mirror behind. Tile X1.
Is there something I'm doing wrong?
No, you are not doing anything wrong. I think I may need to revisit the shine settings. I hadn't run across any situations in my use where I couldn't get a satisfactory shine, so I didn't realize there was a problem. But after hearing this from a few people now, I think I may need to revise these presets, or add a few. Until I actually experiment with it, I'm afraid I can't offer a sold solution or suggestion right now. Perhaps lower the Normal strength (which is set to 1.0 by default) to something much lower like .20. The normal map is breaking up some of the glossiness, I believe. You may also want to remove the map from the glossy color or glossy layered weight channels. That's just off the top of my head, though, and I haven't tested it to be sure. I will make this a priority tomorrow morning
Thanks! Really impressive hair!
Wow, thanks! The skin is form Sapphire HD for V7 by Raiya with a few shader mods. The lighting, ummmmm ........ aaahhh ......... hhhmmmmm ...... it's the default Iray lighting
I had planned on using a bit better hdri, but the default looked so good I just went with it (I did rotate the model and camera for a better light angle). The character base is Sapphire, but I also dialed in a bit of Amaya, a bit of the Girl 7, and several other morphs (G3F morphs and Shapeshift for G3F).
Those sure are pretty renders! All of them. The base colors are amazing.
I tried for an ombre effect -- would've helped to have watched the ombre video first. I kept intending to do that, but decided I'd rather pull masks up and down.
Is there any way to soften the edges of the poly strips, or are they just gonna show on some hairs? I tried different cutouts, and liked the 3 cutout best so stuck with that. I think the tile is #3. I started to paint in some extra hairs, but figured that'd be cheating.
Thank you :) It really has been a labor of love, and I am very proud of it. That being said, it's not perfect and I am going to be doing some revisions to the gloss and bump presets (well, I will be ADDING some bump presets, lol). At any rate, I do try to listen to my customers, and just because I didn't see a problem in my own testing, doesn't mean the need for improvement isn't there. Sometimes, as a vendor/creator, I already have an idea how I would use the product, and I forget that other people are going to use it differently. And also the fact that what makes a render look good is subjective and I want to provide as many options as possible to make the process smooth for as many different artists' tastes as possible. I really appreciate the feedback I've been getting in this thread, and I will take everything into consideration and do my best.
Brian (Slosh)
I'm not quite sure I understand exactly what you mean by softening the edges of the poly strips... though I am assuming you mean that in some cases, on some hairs, it is easy to see the different strips because the long edges of them don't fade off into the strips behind them (??) and you are not talking about the "ends" of the strips? Either way, it really comes down to the transparency/cutout maps supplies with the hair and how softly the artist created them. I am toying with an idea for a Universal Transparency system that can fill in or even replace transmaps from older hairs, or those that simply need a different look, but that is difficult when you factor in how some uvs are setup. So, that may not come for a long time, yet.
Your ombre looks pretty good for a "blind" attempt :) I've been fussing with this since October or November of last year, so for me it is quick and easy (sort of), but that's after lots of practice. Give the video a look and see what else you might try aside from what you figured out for yourself (though it sounds like you had the right idea. It's pretty much a matter of moving masks up and down, lol).
Exactly, yes.
Those hair strands look rather defined. I thought it might be the original transmap, but also thought I might've done something wrong.
LOL, a blind attempt, indeed!
Thank you for the "pretty good." I've got the ombre video up, and intending to watch it now.
Thanks, I'm aware of the shine presets though, they're just not strong enough in some cases, IMO. But I'll try the other suggestions.
Alicia hair - mix of Battle Red / Dusty Rose.
After watching the video tutorials, I have focused my attempt on the colors blending, so the rendering is not at 100%.
On Kara Hair I used Deep Red Base, Four layers in the Color Mixer: Black layer in the middle zone, Red brown layer on tips, Mask025 Ginger for strands, then the dark roots layer.
Very impressive Gerardo!
Agreed, Khory! Both of the two recent renders show good use of the color mixer :) I have been hard at work and have created 4 new shine presets, which I will be sending to Daz in the morning... I left the original 4, and added two for light hair and two for dark hair (a "high" and a "max" for each) which I think will definitely add some more versatility to the shine. Of course, being the crazy man that I am, I had to rerender all 8 thumbnails because they have to match or I will go out of my mind.
That's a nice effect! :-) Is that "reverse ombre?" I saw a picture with light chunked roots and dark tips and tried to mimic that.
I didn't know ombre was dark roots and light tips. Shows how much I know about coloring hair.
I think that's just being professional. :-)
used the pewter gray shader on Ivan's hair, m. shine, iray render of course but instead of selecting my gtx 850m card deselected it as a test to see how iray went without it, planning on getting a new computer with gtx 1080s in it and those don't do iray yet so wanted to see if still could do iray renders till they're setup for it.
http://www.daz3d.com/gallery/#images/163216
Made with...
This has absolutely got to be one of THE most useful tools. IMO this is a must have for anyone using Iray.