Show Us Your Iray Renders. Part V

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Comments

  • Oso3DOso3D Posts: 15,105

    All I meant was that for a period I was the only one posting images and felt a little awkward. ;)

     

  • KnittingmommyKnittingmommy Posts: 8,191

    But, at least, you are keeping the thread alive!  That's a good thing.  :)

  • evilded777evilded777 Posts: 2,495

    @knittingmommy that second one is awesome. How did you destroy that interior? Or did it come that way?

    Most of that came as is with the set.  It's Damaged Corridor Construction Kit and it came mostly damaged.  I added a few items to add to the debris and I also added some dirt and grunge with shaders to most of the surfaces.  It's a great set and it would have taken me a long time to totally destroy a new set like that.

    Light is a little distracting and not revealing enough on your harmonica player.

    I was going for a little bit dark and moody.  I, also, wanted the focus of the light to be near his hands and the harmonica.  I have no idea if I actually succeeded in doing that. And, while I like the final image, I admit that a slightly different lighting might have made the image better.  I may revisit him at some point because I love the figure and I loved trying to work the harmonica into the pose.  I loved trying to get the figure in a realistic pose for playing it.

    @timmins.william...I post, noone seems interested enough to provide feedback.

    I like your images.  I'm not great at giving feedback, though.

    On the harmonica player: looks like two light sources. I'd take that bright one that is lighting his right side and tushy and swing that around so its pointing towards the camera from behind him to make his edges stand out. Then I'd take that one that's hitting his hand and bring it around the front so its pointing down at his face and hands from kind of a steep angle above him.  If you keep that front light tight and angled, it ought to still keep things moody.

  • evilded777evilded777 Posts: 2,495
    edited June 2016

    This was for Mother's Day.

    I may have to go outside my comfort zone come Father's Day. Anyone got a Sophia Loren morph handy? For serveral years I did renders for my parents on those days, kind of got out of the habit.  I'm much better at it than I was then. At least I think so, anyway.

    Post edited by evilded777 on
  • KnittingmommyKnittingmommy Posts: 8,191

    So, here are a couple of more images so Will doesn't feel lonely.  :)  I did this one for the New Users Contest for April.  I love the mirror shader that I found because not all mirror shaders seem to work the same in Iray.  This one was top notch from Homestyle Shaders 2 for Iray.

    I did this one this month.  I tested out using A Touch of Dirt for the first time with this image which I posted in here in the Gymnastic Equipment thread and it came out way too covered in powder.  I did manage to tone it down and put this image up in my gallery.  Not a great image, but not too bad.

    I love the gymnastic equipment, though, and I have plans to do some more renders with them.  I need to fiddle with the shaders on them some, though.  I'm working on a proper gymnastic outfit for G2M so I can do some images on the male gymnastic equipment. 

  • evilded777evilded777 Posts: 2,495

  • evilded777evilded777 Posts: 2,495
    edited June 2016

    So, here are a couple of more images so Will doesn't feel lonely.  :)  I did this one for the New Users Contest for April.  I love the mirror shader that I found because not all mirror shaders seem to work the same in Iray.  This one was top notch from Homestyle Shaders 2 for Iray.

    I did this one this month.  I tested out using A Touch of Dirt for the first time with this image which I posted in here in the Gymnastic Equipment thread and it came out way too covered in powder.  I did manage to tone it down and put this image up in my gallery.  Not a great image, but not too bad.

    I love the gymnastic equipment, though, and I have plans to do some more renders with them.  I need to fiddle with the shaders on them some, though.  I'm working on a proper gymnastic outfit for G2M so I can do some images on the male gymnastic equipment. 

    nice.

    can I just say... yummmm... men's gymnastics. Or would that be inappropriate?

    Post edited by evilded777 on
  • KnittingmommyKnittingmommy Posts: 8,191

    This was for Mother's Day.

    I may have to go outside my comfort zone come Father's Day. Anyone got a Sophia Loren morph handy? For serveral years I did renders for my parents on those days, kind of got out of the habit.  I'm much better at it than I was then. At least I think so, anyway.

    I remember seeing this one in the gallery.  I thought you did a nice job with it.

     

    @knittingmommy that second one is awesome. How did you destroy that interior? Or did it come that way?

    Most of that came as is with the set.  It's Damaged Corridor Construction Kit and it came mostly damaged.  I added a few items to add to the debris and I also added some dirt and grunge with shaders to most of the surfaces.  It's a great set and it would have taken me a long time to totally destroy a new set like that.

    Light is a little distracting and not revealing enough on your harmonica player.

    I was going for a little bit dark and moody.  I, also, wanted the focus of the light to be near his hands and the harmonica.  I have no idea if I actually succeeded in doing that. And, while I like the final image, I admit that a slightly different lighting might have made the image better.  I may revisit him at some point because I love the figure and I loved trying to work the harmonica into the pose.  I loved trying to get the figure in a realistic pose for playing it.

    @timmins.william...I post, noone seems interested enough to provide feedback.

    I like your images.  I'm not great at giving feedback, though.

    On the harmonica player: looks like two light sources. I'd take that bright one that is lighting his right side and tushy and swing that around so its pointing towards the camera from behind him to make his edges stand out. Then I'd take that one that's hitting his hand and bring it around the front so its pointing down at his face and hands from kind of a steep angle above him.  If you keep that front light tight and angled, it ought to still keep things moody.

    I, actually, had four lights in there, but I think they may have been overshadowed by that brighter light on his backside.  One of my few attempts to try and do my own lighting instead of using premade light setups.  I'm getting better at cobbling together my own lighting, but I have a long way to go and a lot to learn about lighting still which is why I tend to collect a lot of light rigs from the shop.  I may give your advice a go and see how it changes the image, though, as I'm always up for making improvements.  Thanks for the advice.  I appreciate it.

  • KnittingmommyKnittingmommy Posts: 8,191

    So, here are a couple of more images so Will doesn't feel lonely.  :)  I did this one for the New Users Contest for April.  I love the mirror shader that I found because not all mirror shaders seem to work the same in Iray.  This one was top notch from Homestyle Shaders 2 for Iray.

    I did this one this month.  I tested out using A Touch of Dirt for the first time with this image which I posted in here in the Gymnastic Equipment thread and it came out way too covered in powder.  I did manage to tone it down and put this image up in my gallery.  Not a great image, but not too bad.

    I love the gymnastic equipment, though, and I have plans to do some more renders with them.  I need to fiddle with the shaders on them some, though.  I'm working on a proper gymnastic outfit for G2M so I can do some images on the male gymnastic equipment. 

    nice.

    can I just say... ummmm... men's gymnastics. Or would that be inappropriate?

    No, not inappropriate at all.  I love men's gymnastics.  All that bulging muscle everywhere!  Yumm!  I just hope I can do it justice once I get my outfit done.  Making bulging muscles look like they are actually in use is difficult.

  • Oso3DOso3D Posts: 15,105

    Inspired by a comment about vampires.

    Full (very large) size here: http://willbear.deviantart.com/art/The-Pale-Gent-614264266

     

    The Pale Gent.jpg
    1080 x 1080 - 710K
  • KnittingmommyKnittingmommy Posts: 8,191

    You know a smiling vampire is just all kinds of wrong, don't you will?  cheeky Where's the angst and feeling of doom and gloom?  He just looks too happy to be getting a bite. wink

  • Oso3DOso3D Posts: 15,105
    I like my smiling alligator enticing all the fishies.
  • TJohnTJohn Posts: 11,355
    I like my smiling alligator enticing all the fishies.

    From Alice In Wonderland Chapter 2:

    "`How doth the little crocodile

    Improve his shining tail,

    And pour the waters of the Nile

    On every golden scale!

    `How cheerfully he seems to grin,

    How neatly spread his claws,

    And welcome little fishes in

    With gently smiling jaws!'"

  • Oso3DOso3D Posts: 15,105
    Crocodile, duh, my bad. Thank you. :)
  • kyoto kidkyoto kid Posts: 42,219

    ...the more I work with Iray the less impressed I am with figures rendered in it.  To me, even my own characters look like high quality UE IBL renders while the backgrounds and settings look photoreal so the characters tend to stick out, but not in a good way as they don't match the "look" of the rest of the scene.

    I've spent a lot of time tweaking skin values after what I gleaned from when I still read the Fiddling with Iray Skin Settings thread and still something just doesn't look right.

  • XtraDimensionalXtraDimensional Posts: 554
    edited June 2016

    I know the eyes aren't very realistic, but I'll go back and tweak them at some point. 

    Post edited by XtraDimensional on
  • Oso3DOso3D Posts: 15,105
    edited June 2016

    KK: Yeah, I'm drifting back to 3DL for a while. There are still some very specific things that are easier in Iray, mainly some esoteric translucency/SSS stuff.

    I'm finding lighting seemed way easier in Iray... but now I'm finding once I get over the simple stuff, it's HARDER to light things REALLY well in Iray than it is in 3DL. Mind you, the most realistic lighting in 3DL ends up as slow as Iray... but the effect is often crisper.

    And when I DO feel that going without bounce light is acceptable, it's zippy as heck.

     

    Post edited by Oso3D on
  • kyoto kidkyoto kid Posts: 42,219
    edited June 2016

    ...yeah I am just disappointed that flagging with the AoA Advanced Lights when using the SSS skin shader is broken (has been for the last three stable releases). Had I rendered that scene with the girls at the bus stop using UE + GI, it probably would have taken the better part of a day or longer, sending my CPU temps through the roof in the process with all the transmaps and reflections.

    At least in 3DL the characters look like they are part of the scene rather than Photoshopped in.

    For lighting I do like Iray especially for being able to easily create mesh lights rather than have to position a lot of individual lights everywhere or use the slower rendering UberArea lights.

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,105

    Here's Victoria 4.2 with Iray skin converter applied to Tamesis V4 texture. Very happy with how it came out. (Also Sapphire hair, which I ADORE)

    Then same render with one of the newly free Google NIK filters.

     

    V42 Con test.png
    667 x 1080 - 287K
    V42 Con testF.png
    667 x 1080 - 1M
  • KnittingmommyKnittingmommy Posts: 8,191

    The skin turned out nice, Will.  That filter on the other one reminds me of photographs.

  • V3DigitimesV3Digitimes Posts: 3,418
    edited June 2016

    Here's Victoria 4.2 with Iray skin converter applied to Tamesis V4 texture. Very happy with how it came out. (Also Sapphire hair, which I ADORE)

    Then same render with one of the newly free Google NIK filters.

     

    Nice render Will. I did not own this texture set so it was not in my skin textures set I used to reach the "best average possible skin" when I create the converter. So I'm also happy how it comes out too. The postwork is really well done. I did not know about google filters too, they look interesting.

    Post edited by V3Digitimes on
  • Oso3DOso3D Posts: 15,105

    I was happy with the filters. FilterForge works SO slow, and people expressed some concern with the size of the NIK tools. But I found them pretty quick and easy to play with.

     

  • Oso3DOso3D Posts: 15,105

    V3: Yeah, I love your converter. ;) I find 9 times out of 10 I can use a simple copy of your Caucasian preset and get something decent. Maybe a little tweaking (familiarity with what a lot of the settings do, by now, helps a lot)

     

  • We started a new D&D game this weekend. I am trash, and this is the most vain, egotistical character I have ever played, lol

  • kyoto kidkyoto kid Posts: 42,219

    ...nice, I like the effect.

    My most sisnister and vain character was for a Changeling The Lost campaign.  Only have 3DL pics of her though.

  • I need to redo the picutres of my CtL charcter. I wonder how long it'll take me to get the green skin looking good in Iray....

  • FishtalesFishtales Posts: 6,228
    edited June 2016

    Playing about with this new character. I started using one of the Winter Terrain as a backdrop and liked the sky in the skydome so deleted the terrain :) Rendered in Iray.

    Click on image for full size.

    Click on image for full size.

    orc-001.jpg
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    orc-002.jpg
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    Post edited by Fishtales on
  • KnittingmommyKnittingmommy Posts: 8,191

    I just uploaded this image to my gallery last night.  I had to do a little postwork on the glass because I didn't like how it turned out in the original image.  The level in the glass was too perfect and I couldn't figure out how to modify just the liquid level that came with it.  I couldn't even add a d-former as it only worked on the glass itself.  I think the properties for the liquid level is hidden somewhere.  I may have to figure that out if I use the glass again in another render.  After postwork in GIMP for the glass, I used a filter in Filter Forge for the overall image and then back into Gimp to lighten up the window just a tad so that some of the outside landscaping showed up.

    Still not sure I like it 100%, but it isn't a bad image.

  • V3DigitimesV3Digitimes Posts: 3,418

    V3: Yeah, I love your converter. ;) I find 9 times out of 10 I can use a simple copy of your Caucasian preset and get something decent. Maybe a little tweaking (familiarity with what a lot of the settings do, by now, helps a lot)

     

    Thanks, this is good to know!

  • Oso3DOso3D Posts: 15,105

    Picked up some MORE Rawart with today's sales...

    Not the best I could do with this skin, but just wanted to give it a quick test.

     

    G2 Fire Giant.jpg
    1080 x 1080 - 1M
This discussion has been closed.