iRay only I'm tired of it.

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Comments

  • nonesuch00nonesuch00 Posts: 18,848

    I'm making 2% completed iRay scenes with a $125 computer lol, but it'll have to do. laugh

  • My current planned build: http://pcpartpicker.com/list/VqQV7h

    Well under $6,000 USD including the new monitors I want; granted, I'm not planning for any Titan cards at this point, which will raise the price, but I fewl with proper adjustment to things that need it it will suffice for my needs as a content creator and user.

  • barbultbarbult Posts: 26,668

    My current planned build: http://pcpartpicker.com/list/VqQV7h

    Well under $6,000 USD including the new monitors I want; granted, I'm not planning for any Titan cards at this point, which will raise the price, but I fewl with proper adjustment to things that need it it will suffice for my needs as a content creator and user.

    Thanks for posting. I found it interesting and helpful to see your selections.

  • Oso3DOso3D Posts: 15,100
    My new machine is around 2500, to which I plan on moving the old computer's gtx 970 for dual card fun. So, say, $3000. When I get everything set up I'll let folks know render times.
  • MEC4DMEC4D Posts: 5,249

    When you use card in gaming it consume the power at higher rates than while rendering I don't need specifications I own it ...

    I think you still not get me ..  my preview rig with 4 core CPU was useless in rendering with 3DL as it took me forever to render a lot of previews for my products using Uber Environment , I don't have render farms  or multiple CPUs ..  it was huge waste of time for me . 

    I am not using it since last year anymore and not going to use again as I am done with 3DL .. 

    that is my personal choice , please respect it 

     

     

    MEC4D said:

    Kendall , You missed the point of my post , with 4 core CPU and 3DL you can do as much ,  it can't even use proper HDRI .. and you talking about film industry .. not with 3DL in Daz Studio .. and what Professionals do with render farms and 3DL engine in other professional programs have nothing to do with Daz Studio , and definitely not on a single CPU with half way features that is the reality

    Btw Titan X use 150W while rendering in iray and max 170Watts when my cards are over clocked to the max clock speed .. .. even in games it don't get higher than 274Watts .. since it is the best power efficient card from all card bellow Titan X ah and it use 9 Watts while idle .. I know because I use it . 

    are you going to spend 12K dollars on a CPU's to have the speed of 3000 Cuda cores ? no you don't .. CPU rendering is about to die out soon , it is not the future

    I was specifically disagreeing with your contention that CPU rendering is useless and GPU is the only way to go.  On the whole, I agree with your points.

    I cannot find the 375W reference URL now (didn't copy the orginal link) but it was a board that had a special cooling system to be overclocked.

    As for the general Titan-X power use, here are some references:

    http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-titan-x/specifications  states 250W for this reference version

    http://www.tomshardware.com/reviews/nvidia-geforce-gtx-titan-x-gm200-maxwell,4091-5.html  shows 224W reached in their tests.

     

    If one HAS the CPUs, then one doesn't necessarily need to spend the extra on the GPUs.  If the image is rendered in seconds using the CPUs, why waste the extra time transferring the data to the GPUs?

    What professionals do with 3DL doesn't affect DazStudio?  Then the professionals coming up with using RiCurves and the Marschner shader for use in King Kong in film had no effect on DS?  Two hair plugins would dispute that.  Many things that start off in the high end uses of both 3DL and PRMan do work their way down to DS.  With more things on the way.  This is only possible due to the selection of a professional level engine being made available in the first place.

    The posts that I was referring to were saying "3DL is dead, no one is supporting it."  I am highlighting that 3DL is not dead, not in professional use and not in DAZ either.  Just because specific people don't want to take the effort to convert materials from Iray to 3DL does not make the engine dead.  Sure, us PAs like to support the thing that sells, and that is easiest to support.  Guess what, once the version of 3DL that supports OSL makes it to DS, then the material conversion becomes a moot issue.  Whether PAs go back to putting 3DL versions of their maps into products is yet to be seen.  3DL getting path tracing will make huge differences in speed.  One can already increase 3DL rendering speed by getting out of Windows and using RIB on systems with lower overhead.  But few do it even though the method is free.

    Your statement about "can't even use proper HDRI" makes no sense.  3DL *has* to replicate the actual environment where the action occurred when being used for VFX to insert into pre-recorded film.  Go look at the films that 3DL was used in, those items inserted by 3DL into the scenes (Wolverine's claw blades for instance) had to match the lighting and environments EXACTLY.  This was done using HDRI among other methods.

    "are you going to spend 12K dollars on a CPU's to have the speed of 3000 Cuda cores ? no you don't .. CPU rendering is about to die out soon , it is not the future"

    If you are defining the course for the future by the hobbiest market, then maybe you have a point.  But the problem IS NOT the cost of hardware, but the cost of Windows.  Studios, businesses, and professional freelancers will spend $25000 on a VCA if they need GPU processing, not $1000 on a PCI-e card to stick into a slot.  There are numerous reasons, many of which will be dismissed in these forums.  There are reasons a Quadro M6000 (2048 CUDA and 8GB VRAM) costs $5000 and a Titan-X (3072 CUDA and 12GB VRAM) costs $1000 and lots of people happily pay the difference.

    I have personally used DS to generate tens of thousands of frames of RIB to be sent to Linux 3DL to be rendered -- each scene containing many millions of polygons. I've also had DS under Windows Server 2008 render over 2000 frames of 1080p 3DL animation in one shot simply because I didn't want to reboot the machine.  I've had rendering sessions run for over 3 weeks 24/7 with the systems getting zero time off.  Would anyone be confident subjecting their systems to that sort of use?  Could anyone trust consumer level GPU cards to run for weeks full-on at 100% without failing?

    So long as DAZ continues to provide 3DL to users, then the access to the professional methods will be available.  Also, don't discount that there are many more people using DS for high-level work than many in these forums would think.

    Kendall

    PS:  For those who want to call "BS", I've attached a photo of my daughter preparing a rack of machines to start a processing job.  The 1U unit below the top machine is a Tesla.  Each of those large units weigh 97 pounds.

     

  • MEC4D said:

    When you use card in gaming it consume the power at higher rates than while rendering I don't need specifications I own it ...

    I think you still not get me ..  my preview rig with 4 core CPU was useless in rendering with 3DL as it took me forever to render a lot of previews for my products using Uber Environment , I don't have render farms  or multiple CPUs ..  it was huge waste of time for me . 

    I am not using it since last year anymore and not going to use again as I am done with 3DL .. 

    that is my personal choice , please respect it 

     

     

    MEC4D said:

    Kendall , You missed the point of my post , with 4 core CPU and 3DL you can do as much ,  it can't even use proper HDRI .. and you talking about film industry .. not with 3DL in Daz Studio .. and what Professionals do with render farms and 3DL engine in other professional programs have nothing to do with Daz Studio , and definitely not on a single CPU with half way features that is the reality

    Btw Titan X use 150W while rendering in iray and max 170Watts when my cards are over clocked to the max clock speed .. .. even in games it don't get higher than 274Watts .. since it is the best power efficient card from all card bellow Titan X ah and it use 9 Watts while idle .. I know because I use it . 

    are you going to spend 12K dollars on a CPU's to have the speed of 3000 Cuda cores ? no you don't .. CPU rendering is about to die out soon , it is not the future

    I was specifically disagreeing with your contention that CPU rendering is useless and GPU is the only way to go.  On the whole, I agree with your points.

    I cannot find the 375W reference URL now (didn't copy the orginal link) but it was a board that had a special cooling system to be overclocked.

    As for the general Titan-X power use, here are some references:

    http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-titan-x/specifications  states 250W for this reference version

    http://www.tomshardware.com/reviews/nvidia-geforce-gtx-titan-x-gm200-maxwell,4091-5.html  shows 224W reached in their tests.

     

    If one HAS the CPUs, then one doesn't necessarily need to spend the extra on the GPUs.  If the image is rendered in seconds using the CPUs, why waste the extra time transferring the data to the GPUs?

    What professionals do with 3DL doesn't affect DazStudio?  Then the professionals coming up with using RiCurves and the Marschner shader for use in King Kong in film had no effect on DS?  Two hair plugins would dispute that.  Many things that start off in the high end uses of both 3DL and PRMan do work their way down to DS.  With more things on the way.  This is only possible due to the selection of a professional level engine being made available in the first place.

    The posts that I was referring to were saying "3DL is dead, no one is supporting it."  I am highlighting that 3DL is not dead, not in professional use and not in DAZ either.  Just because specific people don't want to take the effort to convert materials from Iray to 3DL does not make the engine dead.  Sure, us PAs like to support the thing that sells, and that is easiest to support.  Guess what, once the version of 3DL that supports OSL makes it to DS, then the material conversion becomes a moot issue.  Whether PAs go back to putting 3DL versions of their maps into products is yet to be seen.  3DL getting path tracing will make huge differences in speed.  One can already increase 3DL rendering speed by getting out of Windows and using RIB on systems with lower overhead.  But few do it even though the method is free.

    Your statement about "can't even use proper HDRI" makes no sense.  3DL *has* to replicate the actual environment where the action occurred when being used for VFX to insert into pre-recorded film.  Go look at the films that 3DL was used in, those items inserted by 3DL into the scenes (Wolverine's claw blades for instance) had to match the lighting and environments EXACTLY.  This was done using HDRI among other methods.

    "are you going to spend 12K dollars on a CPU's to have the speed of 3000 Cuda cores ? no you don't .. CPU rendering is about to die out soon , it is not the future"

    If you are defining the course for the future by the hobbiest market, then maybe you have a point.  But the problem IS NOT the cost of hardware, but the cost of Windows.  Studios, businesses, and professional freelancers will spend $25000 on a VCA if they need GPU processing, not $1000 on a PCI-e card to stick into a slot.  There are numerous reasons, many of which will be dismissed in these forums.  There are reasons a Quadro M6000 (2048 CUDA and 8GB VRAM) costs $5000 and a Titan-X (3072 CUDA and 12GB VRAM) costs $1000 and lots of people happily pay the difference.

    I have personally used DS to generate tens of thousands of frames of RIB to be sent to Linux 3DL to be rendered -- each scene containing many millions of polygons. I've also had DS under Windows Server 2008 render over 2000 frames of 1080p 3DL animation in one shot simply because I didn't want to reboot the machine.  I've had rendering sessions run for over 3 weeks 24/7 with the systems getting zero time off.  Would anyone be confident subjecting their systems to that sort of use?  Could anyone trust consumer level GPU cards to run for weeks full-on at 100% without failing?

    So long as DAZ continues to provide 3DL to users, then the access to the professional methods will be available.  Also, don't discount that there are many more people using DS for high-level work than many in these forums would think.

    Kendall

    PS:  For those who want to call "BS", I've attached a photo of my daughter preparing a rack of machines to start a processing job.  The 1U unit below the top machine is a Tesla.  Each of those large units weigh 97 pounds.

     

    I think what Kendall is saying is that a lot of the perceived issues with 3Delight is due to the User Interface (whether it's Windows or MacOS is irrelevant) as the stand alone rendering engine whih he uses a lot doesn't have the same performance lag. But I do understand what you're saying; for your purposes, it's not worth the time and effort to support 3Delight when it can take hours to do a render with the sets you use.

  • MEC4DMEC4D Posts: 5,249

    I am talking about regular users from our community , no studios and big boys what it even have to do with the subject .

     the consumer here  in many cases can't even afford a proper card since they runing on older machines or laptop that not allow them to do better

    Not everyone own rack of machines to render 1000 frames using 3DL or VCA here ..  that is not the standard , we talk about single CPU vs GPU  on consumer machines and hours of waiting for final image .

    MEC4D said:

     

    "are you going to spend 12K dollars on a CPU's to have the speed of 3000 Cuda cores ? no you don't .. CPU rendering is about to die out soon , it is not the future"

    If you are defining the course for the future by the hobbiest market, then maybe you have a point.  But the problem IS NOT the cost of hardware, but the cost of Windows.  Studios, businesses, and professional freelancers will spend $25000 on a VCA if they need GPU processing, not $1000 on a PCI-e card to stick into a slot.  There are numerous reasons, many of which will be dismissed in these forums.  There are reasons a Quadro M6000 (2048 CUDA and 8GB VRAM) costs $5000 and a Titan-X (3072 CUDA and 12GB VRAM) costs $1000 and lots of people happily pay the difference.

    I have personally used DS to generate tens of thousands of frames of RIB to be sent to Linux 3DL to be rendered -- each scene containing many millions of polygons. I've also had DS under Windows Server 2008 render over 2000 frames of 1080p 3DL animation in one shot simply because I didn't want to reboot the machine.  I've had rendering sessions run for over 3 weeks 24/7 with the systems getting zero time off.  Would anyone be confident subjecting their systems to that sort of use?  Could anyone trust consumer level GPU cards to run for weeks full-on at 100% without failing?

    So long as DAZ continues to provide 3DL to users, then the access to the professional methods will be available.  Also, don't discount that there are many more people using DS for high-level work than many in these forums would think.

    Kendall

    PS:  For those who want to call "BS", I've attached a photo of my daughter preparing a rack of machines to start a processing job.  The 1U unit below the top machine is a Tesla.  Each of those large units weigh 97 pounds.

     

  • I'm making 2% completed iRay scenes with a $125 computer lol, but it'll have to do. laugh

    I get fully rendered Iray scenes in around 2 hours by adjustment of the render time maximum, plus mainly using HDRI for background and lighting. Haven't let a couple of the more complex ones I have set up render fully as yet on my $300 laptop.

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited July 2016

    Since Pixar has Denoiser which is cutting render times as you don't need to render forever to get rid of noise - just render out to a suitable image and run it though Denoiser. They've used it in big productions. It uses GPUs to denoise.

    For those of us on a budget, the way to go looks to me to be Neat. It does a nice job. They have a version for images and one for video. They have a plugin version for Sony Vegas that will work so I will be out only $99. It also can use the GPU to speed things up. When I can get it, I'll let you know. 

    Here's a guy using Octane that demonstrates using Neat Video to get rid of fine noise. About :35 in a side by side comparison.




    Here's another: 

    Post edited by Kevin Sanderson on
  • Richard HaseltineRichard Haseltine Posts: 109,711

    Please keep the discussion civil - there's currently point-scoring and comment aimed at other posters, that needs to stop.

  • Mustakettu85Mustakettu85 Posts: 2,933

    Guess what, once the version of 3DL that supports OSL makes it to DS, then the material conversion becomes a moot issue.  

    3DL getting path tracing will make huge differences in speed.  

    Kendall, the OSLtracer should already be in the 12.0.27 build that comes with DS. I didn't yet test accessing it from DS, but it's just another hider, looking at the Maya-generated RIB.

    I don't have much time for 3D at the moment, but when I get OSL to work on my terms, I'll post in the 3Delight Lab thread.


    And I testify that even the RSL pathtracer hider is great. It's what I have been using exclusively for quite a while. 

     

  • aspinaspin Posts: 219
    edited July 2016

    Since Pixar has Denoiser which is cutting render times as you don't need to render forever to get rid of noise - just render out to a suitable image and run it though Denoiser. They've used it in big productions. It uses GPUs to denoise.

    For those of us on a budget, the way to go looks to me to be Neat. It does a nice job. They have a version for images and one for video. They have a plugin version for Sony Vegas that will work so I will be out only $99. It also can use the GPU to speed things up. When I can get it, I'll let you know. 

    Here's a guy using Octane that demonstrates using Neat Video to get rid of fine noise. About :35 in a side by side comparison. 

    For Octane you don't need anymore Neat Video. Octane now has it's own denoiser/hot pixel removal.

     

    Post edited by aspin on
  • Mustakettu85Mustakettu85 Posts: 2,933

    Cath, I personally respect all your choices =) So you should go on using Iray if you prefer it now, and you can move to Redshift if you want and never bother making any mat presets for anything else - see, I have your older Poser-only products, and it's a joy to make them work in other software: the quality of the underlying textures is what matters. And not many (if any) vendors do them better than you can.

    But look, I am one of those regular laptop users. I am a hobbyist, even though I write shaders and scripts.

    And with proper physically based shaders, 3Delight outperforms Iray on a consumer CPU. Exactly in a situation where a new GPU cannot happen, cuz laptop.

    Because 3Delight is CPU-optimised, and Iray is GPU-optimised. Only Vray at the moment is truly optimised for both, AFAIK.

    And there even still exist a number of freelance professionals who make a living rendering stuff in 3Delight on single-CPU systems. 

    This is just a little piece of truth that the world needs to hear.

    So let's respect their choices, too.

    MEC4D said:

    I am talking about regular users from our community , no studios and big boys what it even have to do with the subject .

     the consumer here  in many cases can't even afford a proper card since they runing on older machines or laptop that not allow them to do better

  • Mustakettu85Mustakettu85 Posts: 2,933

     (some of this is simply the fault/nature of biased engines).

    Kendall, please; the whole "biased/unbiased" thing is way too often "marketing talk".

    http://blog.irayrender.com/post/142742319456/is-iray-an-unbiased-renderer-can-it-be-used-to

     

  • Kendall SearsKendall Sears Posts: 2,995
    edited July 2016

     (some of this is simply the fault/nature of biased engines).

    Kendall, please; the whole "biased/unbiased" thing is way too often "marketing talk".

    http://blog.irayrender.com/post/142742319456/is-iray-an-unbiased-renderer-can-it-be-used-to

     

    It is.  Most engines are a bit of both to start with.  However, the paradigms that an engine is built around will dictate its workflow.  RiSpec was created with the "biased" lighting mindset in place and later had unbiased abilities added to it.  This dictated that, as part of the workflow, the user needed to set up the lights and set the necessary parameters.  Later PBR engines started with the idea that a default ambient light (whether sun or interior) is available at the start, and that the user should replace/modify it as necessary.

    The upshot was/is that in 3DL and PRMan, by default, there are only the most basic of lights available (headlamp in DS) and those have to be provided by the UI of the host platform.

    Kendall

    Post edited by Kendall Sears on
  • barbultbarbult Posts: 26,668

    I have the highest respect for both Mec4D and Kendall Sears. Look at what each has given us! Amazing products, from fabulous PBR metal and cloth shaders to furry animal rendering capability. By the very nature of the title, this thread started out argumentative, so it isn't surprising where it has ended up. People will always have different opinions and perspectives on things. I think facts, opinions and observations have been well stated and misunderstandings have been clarified. I'm ready now to stop following this thread and move on.

  • kyoto kidkyoto kid Posts: 42,161
    edited July 2016
    kyoto kid said:
    kyoto kid said:

    I don't have the tools to create my own materials nor can afford them. I am working with Hexagon as a modeller as at least it lets me learn polygon and vertex modelling without a lot of other things getting in the way. All it includes is a UV mapping tool.

    So now in order to go back to 3DL and use new content that has IRay only shaders, I have I effectively have to become a PA who designs shaders. That is not what I got into this for.

    Sorry but you're mixing stuff up. Maybe this is where your confusion stems from. For instance, modeling apps have nothing to do with materials.

    In studio terms, to set up a material you as a "lookdev" (the artist who, well, sets up materials) only need two things: a shader from your "TD" ("technical director" who writes the shader code) and textures from the texturing department.

    Your "TD" in the 3Delight/DS case would be Omnifreaker who wrote the UberSurface2 shader that you can buy in the store here. It goes on sale every now and then, and it's affordable (hint hint: I'm Russian, not a rich one, so when _I_ say "affordable", it truly is).

    Your texturing department are the PAs.

    You don't need their Iray materials. You just need to know where the maps go in _your_ shader and how to finetune parameters to get a specific look.

    That's all. This goes for every renderer. 

    ...I do not have any of the Ubersurface Shaders as when they came out, I was still working in 32 bit and UE would crash the app almost every time. That was when IU stil was gainfully employed, nNow being on a a tight fixed income, I have to watch every purchase I make.  I even had to let my PC+ membership expire early this year.

    What it would mean is having to basically design my own shaders from the ground up.  Not going to happen as I don't have PS.

    Um... UberSurface comes free with Studio.

    As does Age of Armor's Subsurface Shader.

    As does UberEnvironment...

    You have quite an array of tools for free.

    ...just the base ones there are expansions which would have to be purchased. 

    Post edited by kyoto kid on
  • Ron KnightsRon Knights Posts: 2,502

    I've finally matured some, in my older age. I just don't have time or energy to be frustrated about things I can't control. The fact is I might never get a more powerful computer that would easily handle IRay. I've easily decided just to use 3Delight whenever possible. I look at MAT folders to see if there is a 3Delight version. I apply it, and then have fun!

  • MEC4DMEC4D Posts: 5,249

    Thanks ! I am moving on and unsubscribe as well .. 

    barbult said:

    I have the highest respect for both Mec4D and Kendall Sears. Look at what each has given us! Amazing products, from fabulous PBR metal and cloth shaders to furry animal rendering capability. By the very nature of the title, this thread started out argumentative, so it isn't surprising where it has ended up. People will always have different opinions and perspectives on things. I think facts, opinions and observations have been well stated and misunderstandings have been clarified. I'm ready now to stop following this thread and move on.

     

  • kyoto kidkyoto kid Posts: 42,161
    scorpio said:
    kyoto kid said:

    ...and that is why I am pretty much feeling left behind especially when a new GPU (Titan P) costs almost as much as it did to build my entire system (when I was gainfully employed).  Back then it was a beast, now it's a lamb. All i needed a GPU  for was running hte displays and working in OpenGL mode (which is what teh Viewport used).  Back then 1 GB was more than sufficient. With Iray, if you want decent render performance, you need a lot of VRAM and cores which costs. 3DL only needed a decent hyperthreading thread CPU and physical memory. 

    Physical memory is relatively cheap these days.  I can buy 128 GB for a little more than what 24 GB would have cost me when I built my system. What my system has now would cost less than my 1 TB HDD did. Crikey, I remember when 4 MB of RAM set you back a pretty.

    GPU's on the other hand are expensive. Of the 6,000$ estimate to build what I consider is an optimal system for Iray (including the OS), 2,400$ of that is taken up by two Titan Ps (more if someone like EVGA comes out with a Hydro version). Not possible on my fixed income.

    This is why I am becoming very discouraged

     

    My system is less powerful than yours and only has an ATI graphics card, due to my finacial position a new computer is not likely to happen its way way down on the list, but I don't really let that discourage me I just find ways of working with what I have.

    ...when it takes 20 to 40 minutes for the scene to appear in the render window after launching the process, that is extreme. Yeah I can render single character pics in a reasonable amount of time but I'm not into doing portraits. My scenes are "big" with a lot of stuff going on, epecially in my gritty cyber setting pics.  It really gets old when having to perform test renders to check lighting values and shadows when you have to wait that long before anything shows up in the window.

    The longest I waited for 3DL optimisation was maybe five minutes. When I do test renders in 3DL I use progressive mode, and they are a lot faster.

  • kyoto kidkyoto kid Posts: 42,161
    DustRider said:

     

    kyoto kid said:
    ghosty12 said:

    The apps may be free, but the cost of a videocard if you were unlucky enough to have a system with a AMD/ATI card installed makes things a bit more interesting..  And well I decided to head on over to Otoy to see what system hardware was needed to run it..  Interestingly enough Version 3 of Octane Render is all Nvidia now, which I am pretty sure was not the case back in version 1..

    ...that is disappointing as I thought they were going with OpenCL which would allow for the use of AMD GPUs as well. I have two HD 7950s that I was looking to use for Reality/Lux until Lux development pulled the plug on GPU and hybrid rendering.

    It's not that I want 30 second renders, I just don't want them taking days.

    I'd also liek to spend most of my time creating pics, not sweating nit picky details.

    As far as I know, Octane never ran on anything other than an Nvidia GPU, and I've been using it since version 1. However, OpenCL (specifically AMD GPU) was planned for Version 3, but it looks like Otoy went to plan b, and came up with a method to port cuda to AMD, Intel, ARM GPU's (http://venturebeat.com/2016/03/09/otoy-breakthrough-lets-game-developers-run-the-best-graphics-software-across-platforms/). Other than the initial announcement back in March, things have been very quiet at Otoy, so it's hard to say when (or if - hard to say what Nvidias response to this might have been) we will actually see this new technology in Octane.

    ..thank you for the update. 

    So AMD GPUs are pretty useless for rendering as even Lux is still locked in CPU only mode.

  • Mustakettu85Mustakettu85 Posts: 2,933

    Later PBR engines started with the idea that a default ambient light (whether sun or interior) is available at the start, and that the user should replace/modify it as necessary.

    The upshot was/is that in 3DL and PRMan, by default, there are only the most basic of lights available (headlamp in DS) and those have to be provided by the UI of the host platform.

    Thanks for explaining what you meant exactly. With this, I agree =)

  • kyoto kidkyoto kid Posts: 42,161
    I've managed decent Iray scenes with computers in the $1500 range. I mean, yeah, you aren't doing massive battles with dozens of figures, but most scenes don't take more than a few hours, and many take no more than an hour. Maybe not optimum, but I'm kind of puzzled just what you find yourself needing a $6500 machine for.

    ...2,800$ of that is two Titan-Ps alone (based on what I expect the integrated Hydro model would cost).  I'm also looking at a fast (3.5 GHz) 6 core i7 and 128 GB of quad channel DDR4 memory for use with ray tracing (Carrara). I like overhead, as having overhead means the load doesn't tax the individual components as much.  Building to replace components as you go costs more in the long run as you lose the investment in the original part (used cars have nothing on used computer gear when it comes to depreciation). For memory you want the entire kit made from the same die for the best reliability and stability.  The MB I am looking at is the same one Cath has (definitely a good recommendation., For supporting quad channel memory I need an LGA 2011-V3 socket, LGA 1150 is only dual channel and more limited in maximum memory supported.

    My current system was an "overbuild" at the time and yes, has served me pretty well until Iray and Lux 1.5 hit the scene. 

    I was originally going to go with Quad 4 (which was still the standard) but after listening to others and researching, decided that putting a little more out on the front end for a state of the art CPU (which the i7 930 was at the time), a better MB, faster DDR3 Tri Channel instead of DDR2 Duo Channel memory, a GPU with 1 GB instead of 512 MB of memory, a 750w PSU (which has yet to break a sweat), and case with superior interior space and cooling.  Had I gone with the "safe" less expensive route, I would be a lot more dissatisfied today than I am as even 3DL/Carrara rendering would take a lot longer (my girls at the bus stop scene would probably even crash teh  programme).

    -----

    ...as to building a home server rack, that's nice when you have the disposable income to do so. Such systems also draw a lot more power than a desktop workstation (as well as require more aggressive cooling) so if you don't mind power bills almost as high as your rent or mortgage payment, that's great.  Also, you probably would need a separate circuit from the rest of the home just to guard against power failures form having so much run through the same breaker box.

    Fortunately, I am not into animation, so I don't need that amount of horsepower.

  • kyoto kidkyoto kid Posts: 42,161
    edited July 2016

    My current planned build: http://pcpartpicker.com/list/VqQV7h

    Well under $6,000 USD including the new monitors I want; granted, I'm not planning for any Titan cards at this point, which will raise the price, but I fewl with proper adjustment to things that need it it will suffice for my needs as a content creator and user.

    ...decent build.  8 GB VRAM would maybe handle 70% of my scenes.

    I already have the displays so that is one expense I don't need to worry about  The other periphreals as well.  As I don't game or use the system for video, I don't need the dedicated sound card either.  I also plan to stay with Win7 Pro as I don't care for the iron fisted update policy and feature bloat of 10.

    That said, the price for my "hypothetical" system is an estimate I made yesterday without going online.

    Here is what it would actually entail

    MB:  ASUS  X99-Deluxe/U3.1  529$

    CPU: Intel Core i7-5930K Haswell-E 6-Core 3.5 GHz  579$

    CPU Cooler:  Cooler Master MasterLiquid Pro 120 All-In-One (AIO) Liquid Cooler 100$

    Memory: CORSAIR Vengeance LPX 128GB (8 x 16GB) 288-Pin DDR4 SDRAM DDR4 2133 579$ (a bit of a break from what I last saw)

    GPU:  x2 Nvidia Titan-P Hydro ~1,400$ ea,  Note: this is an estimate.

    Boot Drive: SAMSUNG 950 PRO M.2 512GB PCI-Express 3.0 x4 Internal Solid State Drive 349$

    Library Drive:  OCZ RD400 M.2 1TB PCI-Express 3.0 x4 MLC Internal Solid State Drive  769$

    Storage: x 2 Seagate Constellation ES.3 ST4000NM0023 4TB 7200 RPM 128MB Cache SAS 6Gb/s 3.5  380$

    PSU: PC Power & Cooling Silencer Series PPCMK3S1200 1200 Watt (1200W) 80 Plus Platinum 326$

    DVD R/W: roughly 25$

    Case: this is still undecided as I currently have a Antec P-183 case (no longer available) with numerous fans and a lot of internal room that doesn't scream "Gamer!". Would like to find something on the same lines but it would take too long to research just for this purpose.  I would say 200$ is a safe price for a solid professional looking all metal enclosure with multiple fans and room for liquid cooling.

    So total cost:  6,636$. 

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,100
    My point is that you absolutely can render with Iray with a fairly standard personal computer without huge hurdles. Nothing really expansive, but you can do cool renders. That someone might restrict themselves to really high end cutting edge machines isn't a particular oddity about Iray.
  • kyoto kidkyoto kid Posts: 42,161

    ...it's the difference between days or hours for a render job to complete.

    A Titan would pretty much ensure a 95% or better chance that the scene will not dump to the CPU.

    Two Titans makes working in Iray view mode reasonable, thus reducing the need for a lot of test renders.

    As I was traditionally a painter I like my display to effectively be my canvas.

    Also keep in mind I  use Carrara as well which employs ray trace and GI rendering.

  • kyoto kid said:

    My current planned build: http://pcpartpicker.com/list/VqQV7h

    Well under $6,000 USD including the new monitors I want; granted, I'm not planning for any Titan cards at this point, which will raise the price, but I fewl with proper adjustment to things that need it it will suffice for my needs as a content creator and user.

    ...decent build.  8 GB VRAM would maybe handle 70% of my scenes.

    I already have the displays so that is one expense I don't need to worry about  The other perophreals as well.  As I don't game or use the system for video, I don't need the dedicated sound card either.  I also plan to stay with Win7 Pro as I don't care for the iron fisted update policy and feature bloat of 10.

    That said, the price for my "hypothetical" system is an estimate I made yesterday without going online.

    Here is what it would actually entail

    MB:  ASUS  X99-Deluxe/U3.1  529$

    CPU: Intel Core i7-5930K Haswell-E 6-Core 3.5 GHz  579$

    CPU Cooler:  Cooler Master MasterLiquid Pro 120 All-In-One (AIO) Liquid Cooler 100$

    Memory: CORSAIR Vengeance LPX 128GB (8 x 16GB) 288-Pin DDR4 SDRAM DDR4 2133 579$ (a bit of a break from what I last saw)

    GPU:  x2 Nvidia Titan-P Hydro ~1,400$ ea,  Note: this is an estimate.

    Boot Drive: SAMSUNG 950 PRO M.2 512GB PCI-Express 3.0 x4 Internal Solid State Drive 349$

    Library Drive:  OCZ RD400 M.2 1TB PCI-Express 3.0 x4 MLC Internal Solid State Drive  769$

    Storage: x 2 Seagate Constellation ES.3 ST4000NM0023 4TB 7200 RPM 128MB Cache SAS 6Gb/s 3.5  380$

    PSU: PC Power & Cooling Silencer Series PPCMK3S1200 1200 Watt (1200W) 80 Plus Platinum 326$

    DVD R/W: roughly 25$

    Case: this is still undecided as I currently have a Antec P-183 case (no longer available) with numerous fans and a lot of internal room that doesn't scream "Gamer!". Would like to find something on the same lines but it would take too long to research just for this purpose.  I would say 200$ is a safe price for a solid professional looking all metal enclosure with multiple fans and room for liquid cooling.

    So total cost:  6,636$. 

    How about the attached image for a case; I've had it for probably 15 years and have used it in several builds.

    tmp_14901-IMG_20160724_1859445501010723912.jpg
    2432 x 4320 - 2M
  • kyoto kidkyoto kid Posts: 42,161

    ....I'm sure I can find an appropriate one given time. I primarily wanted to hit on the guts of the system.

  • nonesuch00nonesuch00 Posts: 18,848
    kyoto kid said:

    My current planned build: http://pcpartpicker.com/list/VqQV7h

    Well under $6,000 USD including the new monitors I want; granted, I'm not planning for any Titan cards at this point, which will raise the price, but I fewl with proper adjustment to things that need it it will suffice for my needs as a content creator and user.

    ...decent build.  8 GB VRAM would maybe handle 70% of my scenes.

    I already have the displays so that is one expense I don't need to worry about  The other perophreals as well.  As I don't game or use the system for video, I don't need the dedicated sound card either.  I also plan to stay with Win7 Pro as I don't care for the iron fisted update policy and feature bloat of 10.

    That said, the price for my "hypothetical" system is an estimate I made yesterday without going online.

    Here is what it would actually entail

    MB:  ASUS  X99-Deluxe/U3.1  529$

    CPU: Intel Core i7-5930K Haswell-E 6-Core 3.5 GHz  579$

    CPU Cooler:  Cooler Master MasterLiquid Pro 120 All-In-One (AIO) Liquid Cooler 100$

    Memory: CORSAIR Vengeance LPX 128GB (8 x 16GB) 288-Pin DDR4 SDRAM DDR4 2133 579$ (a bit of a break from what I last saw)

    GPU:  x2 Nvidia Titan-P Hydro ~1,400$ ea,  Note: this is an estimate.

    Boot Drive: SAMSUNG 950 PRO M.2 512GB PCI-Express 3.0 x4 Internal Solid State Drive 349$

    Library Drive:  OCZ RD400 M.2 1TB PCI-Express 3.0 x4 MLC Internal Solid State Drive  769$

    Storage: x 2 Seagate Constellation ES.3 ST4000NM0023 4TB 7200 RPM 128MB Cache SAS 6Gb/s 3.5  380$

    PSU: PC Power & Cooling Silencer Series PPCMK3S1200 1200 Watt (1200W) 80 Plus Platinum 326$

    DVD R/W: roughly 25$

    Case: this is still undecided as I currently have a Antec P-183 case (no longer available) with numerous fans and a lot of internal room that doesn't scream "Gamer!". Would like to find something on the same lines but it would take too long to research just for this purpose.  I would say 200$ is a safe price for a solid professional looking all metal enclosure with multiple fans and room for liquid cooling.

    So total cost:  6,636$. 

    How about the attached image for a case; I've had it for probably 15 years and have used it in several builds.

    LOL, that's why I've tried laptop only the past few years. Desktops are magnets for dust bunnies and eventually those dust bunnies make the fans sound like lawn mowers.

  • frank0314frank0314 Posts: 14,796
    kyoto kid said:

    My current planned build: http://pcpartpicker.com/list/VqQV7h

    Well under $6,000 USD including the new monitors I want; granted, I'm not planning for any Titan cards at this point, which will raise the price, but I fewl with proper adjustment to things that need it it will suffice for my needs as a content creator and user.

    ...decent build.  8 GB VRAM would maybe handle 70% of my scenes.

    I already have the displays so that is one expense I don't need to worry about  The other perophreals as well.  As I don't game or use the system for video, I don't need the dedicated sound card either.  I also plan to stay with Win7 Pro as I don't care for the iron fisted update policy and feature bloat of 10.

    That said, the price for my "hypothetical" system is an estimate I made yesterday without going online.

    Here is what it would actually entail

    MB:  ASUS  X99-Deluxe/U3.1  529$

    CPU: Intel Core i7-5930K Haswell-E 6-Core 3.5 GHz  579$

    CPU Cooler:  Cooler Master MasterLiquid Pro 120 All-In-One (AIO) Liquid Cooler 100$

    Memory: CORSAIR Vengeance LPX 128GB (8 x 16GB) 288-Pin DDR4 SDRAM DDR4 2133 579$ (a bit of a break from what I last saw)

    GPU:  x2 Nvidia Titan-P Hydro ~1,400$ ea,  Note: this is an estimate.

    Boot Drive: SAMSUNG 950 PRO M.2 512GB PCI-Express 3.0 x4 Internal Solid State Drive 349$

    Library Drive:  OCZ RD400 M.2 1TB PCI-Express 3.0 x4 MLC Internal Solid State Drive  769$

    Storage: x 2 Seagate Constellation ES.3 ST4000NM0023 4TB 7200 RPM 128MB Cache SAS 6Gb/s 3.5  380$

    PSU: PC Power & Cooling Silencer Series PPCMK3S1200 1200 Watt (1200W) 80 Plus Platinum 326$

    DVD R/W: roughly 25$

    Case: this is still undecided as I currently have a Antec P-183 case (no longer available) with numerous fans and a lot of internal room that doesn't scream "Gamer!". Would like to find something on the same lines but it would take too long to research just for this purpose.  I would say 200$ is a safe price for a solid professional looking all metal enclosure with multiple fans and room for liquid cooling.

    So total cost:  6,636$. 

    How about the attached image for a case; I've had it for probably 15 years and have used it in several builds.

    LOL, that's why I've tried laptop only the past few years. Desktops are magnets for dust bunnies and eventually those dust bunnies make the fans sound like lawn mowers.

    Thats why you need to clean them once a month.

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