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Daz 3D Forums > 3rd Party Software > Blender Discussion

Morphs sub categories?

JDJD Posts: 46
August 14 edited August 14 in Blender Discussion

Is there a way to add morphs sub categories like how the "Head" category has sub categories to make parts of the morph grouped together?

I want to import expressession morphs, but have it categorized under the "Expressions" category. That way I can look through the expressions and add/organize morph expressions in its own subcategories.

Post edited by JD on August 14

Comments

  • PadonePadone Posts: 4,296
    August 14

    You can move morphs among categories and add remove or rename categories, apart the bug already reported for mesh drivers.

    setup > morphs > categories

    Once you're done organizing your morphs, you can save and load them as json favorites, to use on multiple figures.

    As a word of advice, don't try and use blender as you use daz studio. In daz studio you have hundred of morphs for a figure, possibly driving each other. This is not what blender is designed to handle. In blender you should only import the morphs you need for animation, then bake all other morphs, as actor morphs, to dbz when you export the scene. As for expressions it's the same, instead of importing hundreds of expressions as it is in daz studio, you should try and import only the basic face morphs then make the expressions yourself in blender when you animate.

    The G8.1 face rig works also for G8 and G9 in blender. So generally you don't need to import expressions at all. You generally only import the FACS and the JCMS then you're ready to animate. But of course yes, you can import all the morphs you want if you really need them.

  • JDJD Posts: 46
    August 15

    I got to say, thank you Padone for the support by answering all the diffeomorphic questions. And thanks to Thomas for making the plugin. I'm starting to use Diffeomorphic and its been a difficult learning process, but very worth it in the end. You guys are awesome!

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