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Daz 3D Forums > 3rd Party Software > Blender Discussion

Textures not working in Daz via Blender via Meshy

tam_c3df5332fctam_c3df5332fc Posts: 143
August 7 edited August 7 in Blender Discussion

Hey everyone,

I have been using Meshy to make uniforms and miscellaneous items for my Daz scenes

As you can see by the first image, Meshy does a pretty good job with not only the shape but the textures

EDIT: Meshy gives you the ability to take any object and split it into parts, which allows me to manipulate these parts in Blender

From there I take the obj file into Blender so that I can align all the parts with a G8F model that I had exported from Daz 

As you can see with the second image, I can apply the Transfer Utility and the obj file can move right along with G8F

Where I have the issue is with the textures. Sometimes I have very little issues, I go to the Surfaces tab, select all the "parts" and change the base color image to include the texture file that Meshy made

I know that when you look at it, that it seems like it is a mess but that is the file that obj file is using to create what you see in the first image which is what you see when you open the obj file in 3D viewer

How is it possible to be so accurate in the 3D viewer and then turn out like the second image

I have tried in Blender to bake the textures, but it just creates these black and white base color images - see the forth image

As usual, thanks in advance

Screenshot 2026-08-07 162832.png
689 x 1120 - 273K
Screenshot 2026-08-07 162852.png
394 x 640 - 85K
Meshy_AI_Crimson_Tank_and_Tact_0807161722_texture.png
2048 x 2048 - 7M
Screenshot 2026-08-07 163823.png
1534 x 1222 - 760K
Post edited by tam_c3df5332fc on August 7

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,425
    August 7 edited August 7

    are they textures or vertex colours

    I don't use Blender but regardless the object needs UV mapping and the textures baked if vertex colours

    Also, I do know GLB which I recall Meshy uses, doesn't export a separate texture but importing into other programs a map is created in my case Twinmotion, Unreal engine and PCon planner

    Blender I have always had issues exporting maps for anything so no help there

    I know this is the Blender forum so hopefully someone can help, I am only speaking as someone who has used Meshy

    Post edited by WendyLuvsCatz on August 7
  • tam_c3df5332fctam_c3df5332fc Posts: 143
    August 7

    Thank you for your response @WendyLuvsCatz

    In Meshy, after you create your object, you click on the object in the right pain, then in the middle section, if you click on the object, then you will see a button "Texture" from there it creates another object that has textures

    You can then download the new object with the textures and in the zip file you will see the texture file that it used - that is the third image that I uploaded for this post

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,425
    August 8

    so, have you changed that texture that you cannot use it in DAZ studio manually adding it

    I am aware one can download textures and other formats from Meshy

    was just trying to find out what's changed in Blender

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