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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeo: Problems with instances

DrGonzo62DrGonzo62 Posts: 410
July 5 in Blender Discussion

Hi,
I'm trying to import the DAZ Road to nowhere asset into Blender, but I'm getting artifacts after the import.

This assets uses instances and I've noticed problems with importing such assets before, like some of the instances don't line up correctly.
The other asset I'd noticed that with is Along the Prom. Some sections of the street don't line up and I had to move them into the right spots.
Is there a way to fix this? With Road to nowhere, I can't figure out how to get rid of the lighter rectangles.

Thanks!
 

Road to nowhere.jpg
1916 x 912 - 513K

Comments

  • PadonePadone Posts: 4,234
    July 5 edited July 5

    That is a viewport preview, that may have artifacts of various kinds due to the limited precision, especially for very large scenes as outdoor environments. Does that happen in rendering ?

    edit. Other than that, scenes are mainly intended to be imported as unmorphed, not dbz, unless there's specific reasons. May be that's your issue with instances.

    edit. Also I see the scene has presets for iray and 3delight, of course make sure to get the iray presets.

    Post edited by Padone on July 5
  • DrGonzo62DrGonzo62 Posts: 410
    July 5 edited July 5

    Hi Padone,
    Yes, unfortunately so.

    Second image was rendered in DS.
    Third one is Along the prom before I repositioned some of the embankment segments.

    Road to nowhere 2.jpg
    929 x 827 - 171K
    Road to nowhere 3.jpg
    1356 x 929 - 441K
    Road to nowhere 4.jpg
    1906 x 950 - 400K
    Post edited by DrGonzo62 on July 5
  • PadonePadone Posts: 4,234
    July 5

    Nope, I don't get those white lines in the street, not in rendering nor in the viewport. Test scene provided. You can try my scene or share yours.

    my steps:

    1. import the test scene and render

    The issue with promenade is because it uses morphs, so can't work with unmorphed. For scene using morphs you can import as dbz, then it works fine.

    duf
    duf
    road.duf
    1M
    road.jpg
    889 x 430 - 116K
    promenade.jpg
    853 x 494 - 161K
  • DrGonzo62DrGonzo62 Posts: 410
    July 5 edited July 5

    Wow! I'm still getting those squares using your test scene. Weird!
    I'll have to investigate this further. Thanks for checking!

    And yes, now that you mentioned Along The Prom - I do remember realizing that those segments where placed using morphs.
    I'll try dbz next time I run into something like that.
     

    Road to nowhere 5.jpg
    1376 x 999 - 427K
    Post edited by DrGonzo62 on July 5
  • DrGonzo62DrGonzo62 Posts: 410
    July 5

    Hi Padone,
    Does it look like the Road material from my import is missing the default UVs?
    I can't tell.

    Road to nowhere 6.jpg
    1915 x 1018 - 193K
  • PadonePadone Posts: 4,234
    6:12AM

    Yes it looks so, it is imported fine on my side. But this could be because we have different daz libraries. I use the standard "my library" for scenes to be portable. If you made custom libraries then make sure they're all mapped on the blender side. Look at the log for errors or missing files.

    window > tggle system console

    I do have a couple "remove default uvs" in mine, but then the scene loads fine.

    uv.jpg
    838 x 426 - 78K
    log.jpg
    863 x 173 - 46K
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