Single & Multi UV Set
Hello,
Is there a way to make it so that whenever I import a model from DAZ to Blender, the model is imported with both the Base Single and Base Multi UV sets?
I can obviously create a second UV map manually and switch it to Base Multi, but I figured there must be a way for Diffeomorphic to handle that automatically.
Thanks!

Comments
Diffeomorphic will import the uv sets available in your scene, if they're used in any material. While in daz studio you see all the uv sets available for the figure that you installed, as uv sets for custom characters for example. If you want a specific uv set to be imported just use it in any material. It wouldn't make sense to import all the uv sets available if they're not used. For example G3 figures get a separate uv set for every custom character, G8 less but still.
p.s. Of course as an alternative you can always export a uv set in obj format, then load it in blender.
object > transfer > uv map