Very confused about new "game ready pack"
in The Commons
Other than natively supporting OBJ, FBX format, what else we got? Didn't old DUF file already able to convert to FBX & OBJ format after you ported them to blender and export them? Or does the new game ready pack figure's bone is UE5 and Unity ready?

Comments
yes
wel UE4.27 at least, cannot say for anything else
just needed to click automap for populating all the bones in retargeting and setting recursive skeleton instead animation
no fussing around choosing the right bones and setting the pose manually
with both it and the mannequin skeleton set to humanoid I could instantly just retarget the player blueprint and play with it
The store page touts Metahuman-compatible UVs, but doesn't say anything about a Metahuman-compatible skeleton.
I have tested FBX format in Unity. It is just a matter of drag & drop the character and its textures to the folder in Unity project.
Then I have changed in Unity the character rig to Humanoid, so it became compatible with thousands of animations from Unity store.
You still need to buy Interactive License to use the FBX character in the game.
Had a brief look at these game ready characters, purely out of curiosity. I have to say the visual quality is a bit rubbish compared to what mainstream gaming studios are producing. They almost look like the characters you'd see in a game 20 years ago. So I have to ask - what's the point?
I don't game or make games so they're of no interest to me - and just clutter the store up when I'm looking for something of interest.
There is quite a big difference between a several-million-dollar budget with high-tech software and a couple-thousand-dollar budget using, for the most part, free software and making an indie game. That is nowhere near a fair comparison.
That's rubbish. metahuman is far more superior, then the game ready characters offered by Daz. And Unreal is free, same as Daz.
in DAZ Studio
you can use Genesis 9 poses and animations on the Genesis9(2) part of the FBX import
AniBlocks too
but you need to zero the rotation on the clothes and base
they would make good background figures
so actually can be useful for people only using D|S too
Got it, but that's pretty much the same process for genesis 8 from DAZ -> Blender -> UE5. sound like game ready pack have UV map natively ready for both engine. and good job with your game ready character in UE4 :D
can you still morph your game ready figure with G8 or G9 moprh? if it doesn't belong any G8 or G9 do you still have the basic morph option? height and body proportion etc?
I honestly didn't really understand these game-ready characters, so I just downloaded a single free one in DUF format to test it out. I chose Phillip because his clothing and hairstyle looked like they would blend perfectly into the scene as a background character.
However, after installing the product, he didn't come with any clothes or hair at all. On top of that, the character itself looks completely different from the store preview—he is a Black character in my setup. I'm really confused right now. I ended up getting something totally different from what I expected.
I have repeatedly pointed out the G9 duf is just a morph and the FBX you should have picked up at the same time with the code has clothing
but since I have in fact posted this repeatedly in several threads and people still are confused
I have concluded I shouldn't bother explaining anything to anybody and just enjoy my free stuff and subsequent outlet store disounts myself
amd since you didn't add an FBX or GLB to your cart, you won't get that either
The .duf version is a character preset, so morphs / textures only (as mentioned on the product page). No clothes are included.
To be fair it takes some time/experience/domain knowledge to recognize how Daz products show a bunch of things in the promo images when the product itself is generally a tiny subset of that. Especially character morphs, the promo images often establish an identity through clothes, hair, and environmental context, and some of that identity is lost when all you get is the morph.
Well I am confused over the repeated "These are morph only" comments. Why? I picked up DUF Joseph and the What's Included in my Product Library lists Joseph All MAT, Joseph Eyes, Joseph Eyelashes, Joseph Skin MAT, & Daz Studio Iray Material Presets. Is this a Cut & Paste error? Guess I should load it and find out.
you already had those textures
they are base textures but there is some layered image mixing and you will find in D|S the ones under the sufaces tab are in your DAZ temp folder and will vanish after closing the app
There are indeed material presets included, but no texture files are listed on the product page. Which means that these material presets most likely apply some of the textures from the Genesis 9 starter essentials pack, not new textures made for the character.
Daz has released a lot of characters with a similar configuration (a new shape + material presets reusing the G9 standard textures) in the past few months.
Thanks for clarifying. Sounds like either a C&P error, carelessness, etc. Daz should probably remove those from the What's Included, but I doubt it'll happen, especially while they're busy fixing new store issues.
I keep hoping Daz won't offer any more of those, or states Shape Only in a more obvious place, like name or beginning of description.
But I got a few most-wanted Outlet items at half off by opting to get the free one, so that was cool.
So, the Daz duf format files are just normal G9 character morphs? Is that correct?
So why the big deal about them on the store if they're just normal characters? They're intimating that they're something new and exciting.
The fuss is about the non-DUF versions, the FBX and GLB.
and there is nothing new about DAZ selling other formats, so I honestly don't understand the outrage
the new site coinciding with a bigger number than usual more likely the reason
as populating the new items
and the latter is making it impossible to find those older FBX and other formats
filtering by FBX is impossible too
Would rather see more filament support.
I remember before Filatoon, how many people were outraged by Filament
I was one of a very small number of forum users using it and actually adding line work and filtering in post (Batch processing through Gimp)
I was curious so I read the blog post - from what I can see the key idea is to reduce setup friction with cleaner geometry, consolidated materials, more organized texture groupings such as head, body, hair, outfit, and eyes, plus export-friendly formats like fbx and glb, and MetaHuman-compatible UV layouts, which makes it easier to fit into modern character pipelines. I don't own any of the products so I can't check what changed from usual characters - but it should be in line with the above.
https://www.daz3d.com/blog/built-for-realtime-introducing-daz-game-ready-character-assets
How do they add clean geometry to G9 without breaking existing morphs? How do they reorganize textures without breaking existing G9 UVs?
But the real question I have is are people who are already deep into the Unity or Unreal ecosystems are looking for Daz figures?
No, not in the least. Unreals Metahuman is far superior, then what Daz is offering. Reallusion has better game quality characters.
FBX game ready characters are great for fast importing to Unity.
I only miss that the pokethrough of body over the clothes is visible in certain part of character while animating in Unity.
The hair also does not cover the head in full, giving a strange look of the head.
It happens in URP pipeline. Have not tested in the other pipelines, yet.