[Diffeomorphic] Massive deformations caused by poses and animations when using the MHX rig
I was testing some poses with some of my characters and I realized that when I convert the rig into MHX and then I try to import a pose the character gets extremely distorted, here are some examples first with the base daz rig where there are no distortions when I use one of my poses


and here is how this same pose looks if I use MHX

the same happens with animations. If I import an action and the animation moves the character beyond its static position it completly breaks, here is one example again doing a comparison of the same animation using both the base daz rig and the MHX rig


is there any solution to this problem? Or am I out of luck and will have to just the basic Daz rig and forget about using any of the fancy rigs like MHX or rigify?

Comments
Can you upload the pose preset we can give a look.
its some pose presets I buyed, the ones I used for the examples are the following ones
https://www.renderosity.com/freestuff/items/97024/crp-fitness-poses-for-g8f-g9f
https://www.daz3d.com/runway-low-heels-animations-for-genesis-8-and-81-female
but any pose or animation that makes the character drop to the ground or move around breaks the rig the same way, like sitting down or walking around. This only happens if I try to export a pose or animation from Daz if I make an animation from scratch on blender there is no issues its only with exported animations
here are some examples from other pose sets that I own to show that the issue is not those specific pose sets
https://www.daz3d.com/z-royal-handmaiden-poses-and-expressions-for-khemsit-8
but the moment I use the basic daz rig it gets fixed