What actually IS new in DAZ Studio 6?

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  • LeanaLeana Posts: 13,430
    edited June 10

    donniekeidic said:

    If you have a scene file from DS4, open it in DS6, save changes, and then reopen it in DS4 will the file be fully backwards compatible or could it potentially become unuseable or incompatible in DS4?

    For now there are no new features in DS6 that would be incompatible with DS4, so you shouldn't have any problem.

    Post edited by Leana on
  • Richard HaseltineRichard Haseltine Posts: 110,877

    bambooji said:

    donniekeidic said:

    If you have a scene file from DS4, open it in DS6, save changes, and then reopen it in DS4 will the file be fully backwards compatible or could it potentially become unuseable or incompatible in DS4? Just asking before I take the plunge and do testing. I don't want to screw up any of my scenes from DS4. 

    I saved the Victoria 7 figure in Daz 4.24.  Opened it up in Daz 6.  Saved it in Daz 6.  Reopened it Daz 4.24.  So it's OK.  You might find a'missing files' issue, with some of your scenes , because not all the morphs and stuff have been placed into the Daz 6 library.  

    That woulkd be down to differnt path settinmgs, and could happen between DS 4 release channels or between DS 4 on two different systems with shared content drives.

  • surv0101surv0101 Posts: 77

    Did a little testing for speed and responsiveness and I had to keep checking what version I was using because I saw virtually no change at all. The biggest difference was I loaded 4 HD Genesis 9 figures about 10 seconds faster with DS6. The viewport responsiveness came down to preference. Using Iray in DS4, I can see my character the entire time I move it around the scene, but it gets pixellated as you would expect. With DS6 the character would "pop" to new positions without the pixellation. I didn't like that, I want to see the travel. But regardless, moving the G9 characters around the scene with pixelation, or having the G9 pop to the new location rendered out, took about the same amount of time. I could not get my Premier plugins to show up so I used the AI and I can see where that might come in handy. But after giving me quite a bit of very detailed direction to get my Geometry Sculptor working, the AI told me it wasn't available to DS6 at this time. Just my personal experience I thought I would share. Nothing more, nothing less.

  • BlueFingersBlueFingers Posts: 924

    jmucchiello said:

    BlueFingers said:

    If this is true, that Mesh Grabber will not be updated to work in DS6, and the only option is a subscription for features I already paid for... that would be the end of me working with Daz Studio. I am not being hyperbolic; this would be the absolute breaking point for me.

    This isn't really a DS6 issue. This is a Premiere issue. The day the ManFriday plugins were bought by Daz and removed from the store the clock started ticking on anyone who paid for them before hand having them taken away when a future upgrade broken them, unless they paid for Premiere or were willing to stay on an older version of Daz.

     

    So, you are saying this is forced subscription migration through planned technical obsolescence? It certainly feels like it at the moment, and I do not care for it and I am not going along with it.

    I’ve had it. This is the most anti-consumer stunt that has been pulled during my time here. I am not against paying for an upgrade (within reason), but if we want to keep using a utility tool we already bought and paid for in a modern version of the software, and we have to rent it back indefinitely, the message I am receiving as a Daz customer is: "We are perfectly fine with gaming vendor lock-in on you until you break." Well, guess what...

    I genuinely still hope there will be an option for a standalone upgrade path, but I realistically understand that since Daz bought the tool, the chances of that are very low indeed. Until that time, there are options out there where a corporation cannot suddenly decide to rent my own tools back to me. I am out.

    What cuts the deepest is that Daz truly has one of the nicest communities, yet the company does not seem to nurture them. I will definitely miss some folks, but the sunk-cost fallacy seems to have a breaking point somewhere, and I have reached mine. And I just bought a new Nvidia card (yes, in this market) specifically for Daz. I feel I may have been loyal well beyond reason in the past.

    Well, at least I won't have to be at Nvidia's mercy either next time I upgrade. Lesson truly well learned.

  • Ron KnightsRon Knights Posts: 2,680
    edited June 11

    How do we activate Victoria, the AI assistant?

    I looked all over and couldn't see any hints.

     

     

     

     

     

     

     

    Post edited by Ron Knights on
  • jmucchiellojmucchiello Posts: 1,754

    Ron Knights said:

    How do we activate Victoria, the AI assistant?

    I looked all over and couldn't see any hints.

    The AI is a Pane like Render Settings or Posing. Add the pane into your layout to use it.

  • Ron KnightsRon Knights Posts: 2,680

    OK, thanks. 

     Now I need to hookup speakers and a microphone to check her out. I might just decide to tease Victoria.

  • Richard HaseltineRichard Haseltine Posts: 110,877

    Ron Knights said:

    OK, thanks. 

     Now I need to hookup speakers and a microphone to check her out. I might just decide to tease Victoria.

    It can be used via plain text - it's the same AI assistant as on the web pages.

  • Ron KnightsRon Knights Posts: 2,680

    I haven't used AI at all, yet. 

    Well I did, once, briefly. I had started my new web site, and got confused.

    I asked AI to do something, and the result was laughable. I created the site from scratch by myself.

    I haven't had sound on my DAZ Studio computer because things get complicated.

    My TV has a bluetooth transmitter that allows me to have a soundbar near my recliner., No cables running across the room.

    I also have a bluetooth headset that I can use to watch tv as well.

    Anytime I try to connect anything else, things get confused. But I'm already confused.

    So maybe I'll connect sound to my DAZ Studio computer. Just so i can harass Victoria.

  • mmitchell_houstonmmitchell_houston Posts: 2,535

    Thank you for the discussion, everyone. It made me realize that Daz 6 is not right for me at this time.

  • ajrfajrf Posts: 15

    Well... the only thing remarkably new (apart from the A"I" bot) is the RTX 50 support. And regarding the render times, with a RTX 4070 Super, I can relate that I can render faster and in a more stable way than in 4.24.

  • Richard HaseltineRichard Haseltine Posts: 110,877

    ajrf said:

    Well... the only thing remarkably new (apart from the A"I" bot) is the RTX 50 support. And regarding the render times, with a RTX 4070 Super, I can relate that I can render faster and in a more stable way than in 4.24.

    The ability to mix drawstyles (using the Universal mode) and to work on stand-based hair with the figure posed and other scene elements visible are also pretty useful. Speed is also welcome for most users.

  • Steve KSteve K Posts: 3,533

    ajrf said:

    Well... the only thing remarkably new (apart from the A"I" bot) is the RTX 50 support. And regarding the render times, with a RTX 4070 Super, I can relate that I can render faster and in a more stable way than in 4.24.

    Yes, as a Carrara user wanting faster DS renders using iRay for background images on the new nVidia GPU's, this is the point.  Can you provide more on the stability?  DS 4.24 has been fairly stable for me. Thanks.

  • algaralgar Posts: 4

    Ive been away from Daz for a while, came back to find DS 6 available. It came with a chatbot that i can ignore thankfully but i noticed one glaring issue for me....the mesh grabber (now geometry sculptor) is now conviently a premier only feature. Out of all the tools to paywall they chose this one integral to many of my models. Decided to uninstall 6 and stick with the older version, they can kiss my ass if they think imma pay $20 a month to use a single tool.

  • garrett_3dgarrett_3d Posts: 635

    ajrf said:

    And regarding the render times, with a RTX 4070 Super, I can relate that I can render faster and in a more stable way than in 4.24.

    Do you have any comparison data?

    Until recently I've been using a 4070 Super and have just backwards-upgraded to a 3080Ti for the extra CUDA cores (with a second 3080Ti waiting for install). I'm still on 4.24 but would appreciate knowing what the speed and stability improvements actually are.

  • hejjj12hejjj12 Posts: 70
    edited June 25

    I like the new daz3D, I believe it starts and renders a bit faster. However, all that is currently getting flushed down the toilet since it crashes like once or twice every hour instead...

    Edit: After some more testing it seems like maybe it was the scene that just broke on Daz3d 6 and not the old one. Set up a new and now it works, and after testing the old again, I noticed how much better the new one is, everything is fast, the view port actually has settings that work. A welcome upgrade. 

    Post edited by hejjj12 on
  • artxtapartxtap Posts: 186

    where in the setting is the color(s) setting for the interface? want to return to the daz4 colors.

  • hejjj12hejjj12 Posts: 70

    artxtap said:

    where in the setting is the color(s) setting for the interface? want to return to the daz4 colors.

    If you mean this, it's under Window -  Style - Select Style

    Style Change.jpg
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  • artxtapartxtap Posts: 186

    hejjj12 said:

    artxtap said:

    where in the setting is the color(s) setting for the interface? want to return to the daz4 colors.

    If you mean this, it's under Window -  Style - Select Style

    it looks like i don't mean that. example when rendering the process bar was yellow it is now gray/black. when trying to select the Y on the universal tool the color change is too close to the tools Y color. any other ideas??

  • LeanaLeana Posts: 13,430

    You can change the colors of the X, Y and Z axes of the selection tools or the posing dials if you go to Window > Style > Customize Style, there's a section called "3D Axis" you can tweak axis colors there 

     

  • artxtapartxtap Posts: 186

    Leana said:

    You can change the colors of the X, Y and Z axes of the selection tools or the posing dials if you go to Window > Style > Customize Style, there's a section called "3D Axis" you can tweak axis colors there 

     

    what about the progress bar that is now gray/black instead of daz3d 4 yellow?

    what about changing the selection color instead of the axis color(s). daz3d 6 changed the selection color.

  • butterflyfishbutterflyfish Posts: 1,701
    edited June 28

    If you go to Windows - Style - Select Style (like hejjj12 suggested), you should get a dialog box where you can select your style. In the first dropdown box choose Style: Darkside and in the second, choose Default. It will put it back to the light grey theme.

    select a style dialog

    Screenshot 2026-06-27 222541.png
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    Post edited by butterflyfish on
  • artxtapartxtap Posts: 186
    edited June 28

    same scene ..... dark being darkside

    daz_mess.jpg
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    Post edited by artxtap on
  • soandsosoandso Posts: 13

    Not trying to start a conspiricy theory or anything here, but has anyone else noticed Daz 4 has been running kinda poorly since the intro of 6? I'm getting major slowdown in responsiveness while working on scenes half the time.

  • Richard HaseltineRichard Haseltine Posts: 110,877

    soandso said:

    Not trying to start a conspiricy theory or anything here, but has anyone else noticed Daz 4 has been running kinda poorly since the intro of 6? I'm getting major slowdown in responsiveness while working on scenes half the time.

    DS 4 hasn't chnaged, though I have not used it much since my new system has a 50x0 series card. Any chnage may be attributable to a driver update or other system update.

  • ArtisanSArtisanS Posts: 210

    New is, that it consistantly refuses to install on my Mac (M5 24 Gb RAM, 1 Gb of drive 2 x T7 2 Gb, OS version 26.5.2). Had to remove DAZ since it's Postgress database lost contact with the DAZ install and was causing my T7 to overheat trying to regain it. So byebye DAZ for now. Maybe stop Mac support alltogether, without iRay DAZ 3D has no reason to exist on the Mac, anyway. 

    Greets.

  • Richard HaseltineRichard Haseltine Posts: 110,877

    Have a look at https://www.daz3d.com/forums/discussion/731016/the-new-mac-faq#latest , especially the sections on relatively recent security changes. If none of that helps then plase post to that thread.

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