The New Mac FAQ

TotteTotte Posts: 14,317

This discussion was created from comments split from: The Mac FAQ.

So much have happened since the first thread was started. CMS issues seems to be less common, same with installation issues. I guess DS 6 / 2025 will be a topic here for macOS users.
 

Post edited by Totte on
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Comments

  • inquireinquire Posts: 2,347

    What is this OUTLET store? Just a new way for dad to sell its products? Other things like freebies seem to have temporarily at least vanished.

  • LeanaLeana Posts: 12,243

    inquire said:

    What is this OUTLET store? Just a new way for dad to sell its products? Other things like freebies seem to have temporarily at least vanished.

    It seems to replace fastgrab and lightning deals.

    The freebies can still be accessed from the "3D models" menu.

  • Richard HaseltineRichard Haseltine Posts: 105,071

    Split to a new thread - even if the opening reply isn't Mac related.

  • inquireinquire Posts: 2,347
    edited May 15

    wsterdan wrote that most scripts  don't work DS4.24.  Most scripts won't work in DS 4.24.0.3? I thought the scripts were supposed to work all the way through to DS 2025. I thought it was the plug-ins that weren't supposed to work. We'll the scripts be somehow adjusted or the version of DS be adjusted so that the scripts will be able to work in DS 4.24.0.3? And even in DS 2025?

    How about Riverssoftart's bone minion poses. I tried one  -- working. Do they all work?

    Post edited by inquire on
  • wsterdanwsterdan Posts: 2,733

    inquire said:

    wsterdan wrote that most scripts  don't work DS4.24.  Most scripts won't work in DS 4.24.0.3? I thought the scripts were supposed to work all the way through to DS 2025. I thought it was the plug-ins that weren't supposed to work. We'll the scripts be somehow adjusted or the version of DS be adjusted so that the scripts will be able to work in DS 4.24.0.3? And even in DS 2025?

    I was mistaken, I was thinking of DAZ Studio 2025, so no worries about the scripts; I have had issues with scripts crashing on the first run under DS 4.xx, though, but they would usually work after crashing two or three times (e.g. Riversoft's "Look at Me" and "Look at Me II");  the latest version of DS 4.xx fixes that. 

  • TotteTotte Posts: 14,317

    DS 4.24 is still based on DS 4 core so scripts will work unless "very very old" and using things that has been changed 10 years ago or so.
    DS 6 / 2025 is a whole new ballgame. It solved some trickly things and allows scripts to be a bit better, and also faster in many cases, but is based on a much newer ECM standard ( 7+ ) instead of 5, which will cause the need for scripts to be updated.

  • Richard HaseltineRichard Haseltine Posts: 105,071

    Totte said:

    DS 4.24 is still based on DS 4 core so scripts will work unless "very very old" and using things that has been changed 10 years ago or so.

    The main risk would be using undocumented features, which may well chnage even in a short period.

    DS 6 / 2025 is a whole new ballgame. It solved some trickly things and allows scripts to be a bit better, and also faster in many cases, but is based on a much newer ECM standard ( 7+ ) instead of 5, which will cause the need for scripts to be updated.

  • TotteTotte Posts: 14,317

    Richard Haseltine said:

    Totte said:

    DS 4.24 is still based on DS 4 core so scripts will work unless "very very old" and using things that has been changed 10 years ago or so.

    The main risk would be using undocumented features, which may well chnage even in a short period.

    DS 6 / 2025 is a whole new ballgame. It solved some trickly things and allows scripts to be a bit better, and also faster in many cases, but is based on a much newer ECM standard ( 7+ ) instead of 5, which will cause the need for scripts to be updated.

    Yes - those are sadly very often used because a lot of the stuff I, and other scripters do, is very close to the border line of possible... 

  • inquireinquire Posts: 2,347

    If I download DS 2025 to check out filament, are there enough lights and things intact in the set so that I could do that or, will I have to buy some lights and filament stuff?

  • TotteTotte Posts: 14,317

    It works, not looking super great, but works as a viewport

  • inquireinquire Posts: 2,347

    Lots of things in my wish list, including some really old things that I know I'll never buy. And it's a pretty long list. Is there a way to quickly delete old wish list items?  For example, is there a way I could check "delete the oldest 100 items"? Is there anything like that?

  • inquireinquire Posts: 2,347

    For the outlet store, it says vintage items for $1.99 each. But when I click on the store, everything there is $3.99. Where are the $1.99 items, I'm wondering, not that I really want to buy any. I'm just wondering where they are.

  • ElorElor Posts: 2,458
    edited May 22

    The $1.99 items are starting to appear on page 7 (when your viewing 120 items per page).

    Post edited by Elor on
  • inquireinquire Posts: 2,347

    After using and saving a file with characters posed, when I try to reopen the file, Dazz studio crashes. That's version 4.24.0.3. This has happened with more than one file that I've used several times. Has anyone else experienced this?

  • TotteTotte Posts: 14,317

    Richard Haseltine said:

    What happens if you disable thrid-party plug-ins http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/plugins/plugins_load_config/start

    Good thinking Richard!
    Never seen that really.

     

  • inquireinquire Posts: 2,347

    I don't know what to think. Could it be items that are in the file that I bought from other than The DAZ Site?  I used these scenes or files on the previous version of DS, and also on the Intel based Macintosh pro. Now they seem to crash, the present release version of DS, running an emulation on the Mac Studio. Is it because of the different version of DS? Or is there some other cause?

     

  • Tatefa3DTatefa3D Posts: 7
    edited June 9

    So I'm getting ready upgrade my computer. I was thinking going with this...

    • Apple M4 chip with 10-core CPU, 10-core GPU, 16-core Neural Engine
    • 24-inch 4.5K Retina display
    • 32GB unified memory
    • 2TB SSD storage   

    Is this a good set up? I’m not doing animation, just a lot of elaborate scenes with multiple characters and heavy props. I’m working on graphic novels mainly. 

    Thanks! 

     

    Post edited by Tatefa3D on
  • TotteTotte Posts: 14,317

    Tatefa3D said:

    So I'm getting ready upgrage my computer. I was thinking going with this...

    • Apple M4 chip with 10-core CPU, 10-core GPU, 16-core Neural Engine
    • 24-inch 4.5K Retina display
    • 32GB unified memory
    • 2TB SSD storage   

    Is this a good set up? I’m not doing animation, just a lot of elaborate scenes with multiple characters and heavy props. I’m working on graphic novels mainly. 

    Thanks! 

     

    One thing to remember is that the "unified memory architecture" shares VRAM and RAM, which makes scene using memory  to hold in it studio, to hold it in the graophics card for 3D view, and then Iray also uses a load of memory, so 32GB sounds like much, but when memory usage is about two times on the M-series compared to X86, I would recommend 64GB. I have 32GB on my macStudio and it is too little for larger scenes.
     

  • Tatefa3DTatefa3D Posts: 7
    edited June 9

    Totte said:

    Tatefa3D said:

    So I'm getting ready upgrade my computer. I was thinking going with this...

    • Apple M4 chip with 10-core CPU, 10-core GPU, 16-core Neural Engine
    • 24-inch 4.5K Retina display
    • 32GB unified memory
    • 2TB SSD storage   

    Is this a good set up? I’m not doing animation, just a lot of elaborate scenes with multiple characters and heavy props. I’m working on graphic novels mainly. 

    Thanks! 

     

    One thing to remember is that the "unified memory architecture" shares VRAM and RAM, which makes scene using memory  to hold in it studio, to hold it in the graophics card for 3D view, and then Iray also uses a load of memory, so 32GB sounds like much, but when memory usage is about two times on the M-series compared to X86, I would recommend 64GB. I have 32GB on my macStudio and it is too little for larger scenes.
     

    Thank you! I wanted to go with the 64GB but it was not an option. I'm currently using 24" 2021 M1 with 8GB, so even 32GB would be an improvment. 

    Post edited by Tatefa3D on
  • Tatefa3DTatefa3D Posts: 7
    edited June 10

    Totte said:

    Tatefa3D said:

    So I'm getting ready upgrage my computer. I was thinking going with this...

    • Apple M4 chip with 10-core CPU, 10-core GPU, 16-core Neural Engine
    • 24-inch 4.5K Retina display
    • 32GB unified memory
    • 2TB SSD storage   

    Is this a good set up? I’m not doing animation, just a lot of elaborate scenes with multiple characters and heavy props. I’m working on graphic novels mainly. 

    Thanks! 

     

    One thing to remember is that the "unified memory architecture" shares VRAM and RAM, which makes scene using memory  to hold in it studio, to hold it in the graophics card for 3D view, and then Iray also uses a load of memory, so 32GB sounds like much, but when memory usage is about two times on the M-series compared to X86, I would recommend 64GB. I have 32GB on my macStudio and it is too little for larger scenes.
     

    After checking out the various mini macs I put this option together:

    Mac mini

    Hardware

    • Apple M4 Pro chip with 14‑core CPU, 20‑core GPU, 16-core Neural Engine
    • 64GB unified memory
    • 8TB SSD storage
    • Gigabit Ethernet
    • Three Thunderbolt 5 ports, HDMI port, two USB‑C ports, headphone jack
    • Accessory Kit

    It's pricey but it it should take care of my render needs. 

    Post edited by Richard Haseltine on
  • TotteTotte Posts: 14,317

    To save money I would recommend 2TB or maybe  4TB internal drive and then an external 4TB or 8TB SSD drive for content and daz pojects.
    But otherwise it looks like a very good machine.
     

  • inquireinquire Posts: 2,347

    There's an article in Google news about Apple indicating the end of Rosetta 2. Apparently, it won't be for several more years, But, as I've said before, Rosetta 2 Won't be around continuously. I hope DAZ Is really pushing to develop a version of DAZ Studio That will run natively on Apple Silicon chips.

    So the idea that Mac users can keep both a Version of DS 4.x That runs on Rosetta 2 And a newer version of DS That will run on an Apple Silicon chip Seems improbable at Best.

     

  • Richard HaseltineRichard Haseltine Posts: 105,071

    As I understand it DS 4.x.x.x cannot be native on Apple Silicon.

  • TotteTotte Posts: 14,317

    Richard Haseltine said:

    As I understand it DS 4.x.x.x cannot be native on Apple Silicon.

    Correct (to much unportable legacy code as I understand it)
    DS 6/2025 do have Apple Silicon on the Evergreen thread as a target so just hang in there.

     

  • Lee MoonLee Moon Posts: 922

    inquire said:

    There's an article in Google news about Apple indicating the end of Rosetta 2. Apparently, it won't be for several more years, But, as I've said before, Rosetta 2 Won't be around continuously. I hope DAZ Is really pushing to develop a version of DAZ Studio That will run natively on Apple Silicon chips.

    So the idea that Mac users can keep both a Version of DS 4.x That runs on Rosetta 2 And a newer version of DS That will run on an Apple Silicon chip Seems improbable at Best.

     

    Per information from Apple at this week's WWDC (the following quote is from my Apple Developer account):

    ----- Official Apple information regarding Rosetta on upcoming macOS versions (macOS 26 and 27) quoted from Developer Documentation as of 06/10/2025 ----

    Important

    macOS Tahoe will be the last release for Intel-based Mac computers. Those systems will continue to receive security updates for 3 years.

    Rosetta was designed to make the transition to Apple silicon easier, and we plan to make it available for the next two major macOS releases – through macOS 27 – as a general-purpose tool for Intel apps to help developers complete the migration of their apps. Beyond this timeframe, we will keep a subset of Rosetta functionality aimed at supporting older unmaintained gaming titles, that rely on Intel-based frameworks.

    ----------------------

    Lee

     

     

  • Tatefa3DTatefa3D Posts: 7

    Totte said:

    To save money I would recommend 2TB or maybe  4TB internal drive and then an external 4TB or 8TB SSD drive for content and daz pojects.
    But otherwise it looks like a very good machine.
     

    Thanks for the feedback and suggestion. I'm going with the 4TB. 

  • inquireinquire Posts: 2,347

    Richard Haseltine said:

    As I understand it DS 4.x.x.x cannot be native on Apple Silicon.

    Exactly. So when Apple switches to a silicon only OS, without Rosetta 2, that will be the end of. DS 4.x.x.x.

  • TotteTotte Posts: 14,317

    Hopefully by that time (in 3+ years time), DS 6 will be mature enough and have everything we need so we can drop DS 4 completely.

  • inquireinquire Posts: 2,347

    Well, I really feel that we should have more updates from DAZ3D. They should tell us Whether or not, they are making progress and developing an Apple Silicon version of DS.

    Also, at WWDC, There is an indication that Apple will help companies incorporate Apple Intelligence into their apps. It would be great if DAZ Made an Apple version of DS And included Apple Intelligence in it. It would be super if DAZ Included Apple Metal In it. Someone could write a translation version from Nvidia shaders to metal shaders. I would really like to experiment with that.
    I think filament is a poor alternative to the nVidia Rendering.

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