What actually IS new in DAZ Studio 6?

2

Comments

  • Ron KnightsRon Knights Posts: 2,604
    edited June 4

    I don't currently have sound working on my DAZ Studio computer.

    I have a soundbar for the tv,, that uses bluetooth. I am always watching TV, even when I'm on the computer.

    I do have another soundbar that I can connect via "hardwire." But it has really tinny sound.

    I don't have a microphone setup either. I haven't done that since I quit doing YouTube videos (again.)

    Oh yeah, I recently bought a bluetooth capable headset with a microphone. But I mostly use it to watch TV now.

    The headset only has one earpiece. It is perfect for me since I can only hear out of my left ear.

    So you see this whole AI thing is complicated and confusing for me.

    Post edited by Ron Knights on
  • MasterstrokeMasterstroke Posts: 2,410

    "What actually IS new in DAZ Studio 6?"
    AI agent, yay ^^

  • DaWaterRatDaWaterRat Posts: 2,886

    Good grief.  Sounds like there's no hurry to update.  I was coming to see if people had fussed with customizing it, as I have found (repeatedly) that the way the designers of Daz Studio seem to think I should work is not a way that actually suits the way I work.  But this sounds so much worse.

  • Fire AngelFire Angel Posts: 333

    It looks as if DAZ Studio 6 has nothing new except for the AI chatbot, which means it isn't being installed on my system until DAZ themselves assure me that it does not gather any data from my computer at all, and that it never will.  The update looks like a major disaster for most users, since most people report that the user interface lags massively compared to DAZ Studio 4.  This looks like under-tested software and I am not going to test it on my system.  Looks as if I will be sticking with DAZ Studio 4 for the forseeable future.

  • HighlandHighland Posts: 194

    JB007 said:

    According to the blurb in the email we get:

    ✓ Faster scene loading

    ✓ Improved responsiveness during loading

    ✓ Spend less time waiting to create

    And these things are SO important, we get them listed each time under all of these headings:

    • More Responsive Scene Loading
    • Work While Your Scene Loads
    • Improved Texture Viewport Preview
    • Expanded GPU Support
    • A More Organized Workspace
    • Find Compatible Conent Faster
    • Edit Hair Directly In Your Scene

    I came here to ask about the same; why are the three checked items listed for headings 2 through 8? Was that meant to be the point? Or copy-paste error?

  • JB007JB007 Posts: 140
    edited June 4

    Highland said:

    JB007 said:

    According to the blurb in the email we get:

    ✓ Faster scene loading

    ✓ Improved responsiveness during loading

    ✓ Spend less time waiting to create

    And these things are SO important, we get them listed each time under all of these headings:

    • More Responsive Scene Loading
    • Work While Your Scene Loads
    • Improved Texture Viewport Preview
    • Expanded GPU Support
    • A More Organized Workspace
    • Find Compatible Conent Faster
    • Edit Hair Directly In Your Scene

    I came here to ask about the same; why are the three checked items listed for headings 2 through 8? Was that meant to be the point? Or copy-paste error?

     

    I think it just sums up the entirety of the launch ..

    Something that's landed with a thud, that nobody is excited about as it offers nothing that people wanted or expected .. and for some people it's worse than what we've currently got .. and, it seems, even the marketing department can't be bothered with it .. 

    But hey! We got an AI Chatbot!

    Post edited by JB007 on
  • SnowSultanSnowSultan Posts: 3,818

    I rendered a test scene in Studio 4.24 and 6, slightly surprising and disappointing results.

    Render in 4.24: 4 minutes, 14 seconds.

    Render in 6: 4 minutes, 30-ish seconds,  it stopped showing progress when the denoiser kicked in, then went right from 66% to 100%.

    4.24 also seemed to load the scene slightly faster.

     

    I'm not having any of the issues of slowness or lag in the viewport that others are having, and it seems to work without any issues for me, but it's no improvement. I don't hate Studio 6, but it's not giving me any reasons to use it over 4.24 at the moment.

     

     

  • Ghosty12Ghosty12 Posts: 2,087

    Also know that some plugins don't work and DiM needs an update to take into account Studio 6's install location.

  • jmucchiellojmucchiello Posts: 1,462

    Ghosty12 said:

    Also know that some plugins don't work and DiM needs an update to take into account Studio 6's install location.

    Not some plugins. All PA made plugins. They all need coding changes and recompilation. They all need to then be approved by QA,

  • pixelquackpixelquack Posts: 385

    Which I won't expect to happen for MeshGrabber since the successor is part of the Premier subscription and to my knowledge not otherwise available. 

  • LeanaLeana Posts: 13,224

    pixelquack said:

    Which I won't expect to happen for MeshGrabber since the successor is part of the Premier subscription and to my knowledge not otherwise available. 

    Mesh grabber 3 is still available for purchase, the premier plugin Geometry Sculptor is what was supposed to be Mesh Grabber 4.
    That said, I don't really expect the PA to update it for DS6, especially since updating Geometry Sculptor apparently already required a lot of work.

  • ChakradudeChakradude Posts: 297

    Ghosty12 said:

    Also know that some plugins don't work and DiM needs an update to take into account Studio 6's install location.

    I just got premier membership on the half off deal and when I went to install the premier plugins they download find but fail instantly to install. that must be why thanks for the hint.

  • valkanvalkan Posts: 37

    Is DS6 reverse compatible with DS4?

    I've been trying it for simple views and renders and my only issue has been needing to adjust box sizes to what I'm used to. Can't see much difference on general operation, but I haven't tried any of the extra tools yet.

     

  • SaintSaint Posts: 75

    Forgot to mention the "Adaptive Displacement" setting on Iray Uber. This generates polygons to better support displacement maps. So instead of deforming existing ones, it generates new ones altogether.

  • cdberniercdbernier Posts: 8

    ✓ Faster scene loading - Completely Disagree. Figures are loading 2-3x slower. I haven't attempted a scene out of fear my Computer will explode.

    ✓ Improved responsiveness during loading - I have no responsiveness during loading.

    ✓ Spend less time waiting to create - I'm spending MORE time waiting to create.

    BUT, here are some things that they aren't saying.

    * Scripts are completely broken. I seriously doubt (neither is it reasonable) that PA's are goind to rewrite their scripts and offer updates to get them working in DS6. Rather, we can expect "new" scripts with the same or similar functionality written for DS6; which I will NOT pay for.

    *Plugins don't work without update. The updated version of Measure Metrics was included in my download, but nothing more. Especially infuriating considering I purcahsed a plugin yesterday, and 12 hours later, it doesn't work in the new version.

    Morphs with pupetters seem to be working (think Zev0 products), so that's a good thing. But, I wouldn't consider this a plus when "the fix" for all the utility purchased over the years is seeminly to purchase new products to fix new problems that noboby asked for much less need while avoiding obstacles in the form of "solutions" that nobody asked for nor will use. Optics on this one don't look good for Daz.

    Ask me right now, my response is DS6 isn't useful to me at all. Ask me later, I think DS6 is going to be a deal breaker for a lot of users. Those of us who have been around for a while and purchased "Render Queue" only to have it taken away and put behind a massive paywall; well, some things wont be forgiven. If the same thing happens to all the scripts/utilities I've purchased over the years, I shutter to think of it.

  • SnowSultanSnowSultan Posts: 3,818
    edited June 4

    Forgot to mention the "Adaptive Displacement" setting on Iray Uber. This generates polygons to better support displacement maps. So instead of deforming existing ones, it generates new ones altogether.

    Have you tried this? It sounds good, but I imagine it will depend a lot on the displacement map itself. Am I right in thinking that it is not true vector displacement, correct? 

    Post edited by SnowSultan on
  • SaintSaint Posts: 75

    I have--another vendor told me about it, otherwise I'd have no idea. Try it, and see for yourself.

  • Richard HaseltineRichard Haseltine Posts: 110,340

    cdbernier said:

    ✓ Faster scene loading - Completely Disagree. Figures are loading 2-3x slower. I haven't attempted a scene out of fear my Computer will explode.

    ✓ Improved responsiveness during loading - I have no responsiveness during loading.

    ✓ Spend less time waiting to create - I'm spending MORE time waiting to create.

    BUT, here are some things that they aren't saying.

    * Scripts are completely broken. I seriously doubt (neither is it reasonable) that PA's are goind to rewrite their scripts and offer updates to get them working in DS6. Rather, we can expect "new" scripts with the same or similar functionality written for DS6; which I will NOT pay for.

    Some scripts are broken, some work. Some PAs have alreadys aid they will do free updates for DS 6, though it may depend on how much modification is needed in some cases.

    *Plugins don't work without update. The updated version of Measure Metrics was included in my download, but nothing more. Especially infuriating considering I purcahsed a plugin yesterday, and 12 hours later, it doesn't work in the new version.

    Daz has updated all of its own, in-house plug-ins  already. Now that we have a full release PAs will be able to work on those, where they remain active, though how any new/update versions will be released remains to be seen.

    Morphs with pupetters seem to be working (think Zev0 products), so that's a good thing. But, I wouldn't consider this a plus when "the fix" for all the utility purchased over the years is seeminly to purchase new products to fix new problems that noboby asked for much less need while avoiding obstacles in the form of "solutions" that nobody asked for nor will use. Optics on this one don't look good for Daz.

    That is just speculation - and, as I noted above, ignores what some PAs have already said.

    Ask me right now, my response is DS6 isn't useful to me at all. Ask me later, I think DS6 is going to be a deal breaker for a lot of users. Those of us who have been around for a while and purchased "Render Queue" only to have it taken away and put behind a massive paywall; well, some things wont be forgiven. If the same thing happens to all the scripts/utilities I've purchased over the years, I shutter to think of it.

  • Richard HaseltineRichard Haseltine Posts: 110,340

    SnowSultan said:

    I see there's an AI chatbot, optimization improvements, and real-time dynamic hair editing that no one will use.  ;)   Can we try to collect and list any feature improvements here or at least somewhere where others can find them? Are there any new animation tools, are vector displacements supported, are there new shaders or Iray features? Sometimes useful features go unnoticed by many, and hopefully we can avoid that.

    It isn't dynamic hair, but don't knock the strand-based hair change - it means we can edit hair in situ, with the figure posed and with other scene items such as clothes and props visible. That is going to make it vastly easier to adjust the groom to fit properly, even if we can't simulate it.

  • wsterdanwsterdan Posts: 3,472
    edited 2:17PM

    What's new for the Mac from D|S 4.x.x:

    1. Filament/Filatoon rendering.

    2. Ability to load audio files into DAZ Studio.

    3. Ability to hear the loaded audio files to help with timing and lip sync.

    4. Ability to export a .mov file that then opens inside a video editing program as a complete, single, muxed file.
    NOTE: The .mov file exported from DAZ Studio is a container file that links to the individual, rendered frames in the Temp folder and the audio file. When opened in iMovie, Final Cut Pro, Da Vincie Resolve, etc. it brings those linked files into the editing software as a single, muxed file. If you also want the individually-rendered frames you can move them from the Temp folder to your chosen folder, otherwise they will be overwritten the next time you render an animation.

    For me, at least, these are huge things to make animation very, very much easier; now, if they'd include MImic for lipsynching (or something as good, built-in) I'd be super happy.

    Looking forward to a Mac-native version.

    Post edited by wsterdan at
  • Ron KnightsRon Knights Posts: 2,604

    I ran the new version a few times. It didn't look any different, so I quit and did something else.

  • Steve KSteve K Posts: 3,513

    WendyLuvsCatz said:

    I will stick with Carrara yes

    Dang.  Here I was thinking it was finally time time buy the new computer with an nvidia 5000 GPU with 32 GB video RAM.  But no, still sticking with DS 4.24 for iRay backgounds and Carrara animation. frown

  • soandsosoandso Posts: 10

    I use Mesh Grabber quite a bit so 6 is a no go for me

  • K_WILDK_WILD Posts: 45
    Meh I'll absolutely stay with my DS 4.24, It ain't broke so I ain't updating
  • bilyatboringbilyatboring Posts: 18

    Faster, Smarter, Better. I guess these are the promts they used while "making" daz studio 6. 

  • IlenaIlena Posts: 285

    I won't be using Daz 6 until they provide exe. which might never happen. I could have overlooked AI thingy, but no manual file? Nope.

  • Climberboy50Climberboy50 Posts: 15
    edited 1:42PM
    Does anyone know where to find the release notes for Daz Studio 6? I agree with everyone else, the sceneview lag is really annoying. This needs to be the first issue for Daz to fix in there next patch cycle.
    Post edited by Climberboy50 at
  • Richard HaseltineRichard Haseltine Posts: 110,340

    soandso said:

    I use Mesh Grabber quite a bit so 6 is a no go for me

    Use Mesh Grabber in DS 4, bake to morph (or  raw geometry) and open in DS 6 if you need/want. For Premier members, Geometry Sculptor will lod mesh Grabber modifiers as is.

  • soandsosoandso Posts: 10

    Richard Haseltine said:

    soandso said:

    I use Mesh Grabber quite a bit so 6 is a no go for me

    Use Mesh Grabber in DS 4, bake to morph (or  raw geometry) and open in DS 6 if you need/want. For Premier members, Geometry Sculptor will lod mesh Grabber modifiers as is.

    I don't have Premier and paying a monthly fee to use a specific feature (not to mention mesh grabber is a tool I already paid for) is an unscrupulous practice that I will not support.  

  • Joe827Joe827 Posts: 247
    edited 7:09PM

    Richard Haseltine said:

    Use Mesh Grabber in DS 4, bake to morph (or  raw geometry) and open in DS 6 if you need/want. 

    Today, I can use Mesh Grabber fix a pokethrough with hair or clothing in a few seconds.  Your suggested workflow will take several minutes.  We can use d-formers in place of Mesh Grabber, but they also take longer to use for quick fixes because you have to center the field of influence where you want it first, which isn't always easy.  Mesh Grabber automatically centers the field of influence on the polygon you select.  Or is there a way to automatically center the field of influence on a selected polygon for d-formers?

    Post edited by Joe827 at
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