DAZ Studio 6 and Plugins

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Comments

  • plarffplarff Posts: 286

    Will the PA's who's plugins we using let us know if / when they have updated purchased software once they made it DAZ6 compatible you guys think? Or do we just check back on the product pages from time to time?

  • felisfelis Posts: 6,349

    It depend on the PA.

    E.g. V3digitimes has this thread https://www.daz3d.com/forums/discussion/728061/v3digitimes-daz-studio-2025-6-compatibility-status#latest

    And Bluejante has mentioned that he has updated all his, and now pending QA.

  • crosswindcrosswind Posts: 9,821

    plarff said:

    Will the PA's who's plugins we using let us know if / when they have updated purchased software once they made it DAZ6 compatible you guys think? Or do we just check back on the product pages from time to time?

    Just check them in DIM from time to time... If the DS6 version's plugins are released, they should appear under Ready to Download tab in DIM.

    I think checking the product page of each plugin might be cumbersome ~~

  • plarffplarff Posts: 286

    Thank you for answers. I am honestly only after Man Friday's Bookmark and Mesh grabber to work in DAZ6. And would like Animate2 to work also.

  • jmucchiellojmucchiello Posts: 1,503

    plarff said:

    Thank you for answers. I am honestly only after Man Friday's Bookmark and Mesh grabber to work in DAZ6. And would like Animate2 to work also.

    Mesh Grabber by Man Friday will never work in Daz6 because it is already part of Daz6 Premiere. Man Friday sold his plugins to daz well over a year ago and they were made part of Premiere. Anyone who owned them could still use the non-premiere versions in 4.xx. But there's no one who is going to convert them to 6.

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