• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Blender Modifiers to Daz3d

aidanthomas77aidanthomas77 Posts: 0
April 25 in Blender Discussion

Hello, I am Prepping a Structure in Blender to export to Daz3d, I have the Boolean Modifier (Difference) Applied to some of the Meshes and when I import the Structure into Daz3D as an Obj the Modifiers Disappear. As a Note I have the Option "Apply Modifiers" Enabled when Exporting From Blender, But the same Problem still Occurs.

{1DCB07A9-D7B5-4FDC-8688-191240324BF2}.png
2096 x 1216 - 1M

Comments

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,307
    April 25

    From the semantics of "Apply Modifiers", I too would think that would work. But there is "space" in there for a Blender dev to have a different interpretation.

    But what I would think doesn't have that space would be copying the object, applying the modifiers manually on the copy, and then exporting that?

  • lilweeplilweep Posts: 2,806
    April 25 edited April 25

    aidanthomas77 said:

    when I import the Structure into Daz3D the Modifiers Disappear.

    This phrasing is odd. What does this acutally mean - "disappear"? 

    And what is "the modifiers" in this description?

    a) The resulting mesh that the boolean modifier produced in Blender?

    b) Or you think the modifier should carry over into Daz?
     

    If (a) above, does this mean you cant see any mesh in your scene? If so, click the focus button to focus on it. It probably imported at too large or too small size.

    or if (a) above, and the boolean is messed up, it could be because the boolean produced n-gons, and daz will not render n-gons properly. If that's the problem you need to triangulate before import to Daz.  

    if (b) above, then obviously that is not going to happen.

    But yeah, try what mysteristhepoint said (apply within the modifer stack before export rather than applying via the export dialog)

    Post edited by lilweep on April 25
  • PadonePadone Posts: 4,103
    8:13AM

    Booleans will typically result in ngons, daz studio is more limited than blender handling ngons, thus not everything will import fine. Below an example that's similar to your scene, where daz studio fails to compute the geometry. One workaround is to triangulate before export, or use the triangulate option in the obj exporter.

    bool.jpg
    474 x 244 - 36K
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.