The new DAZ to Blender Plugin

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Comments

  • DBlendRMasterDBlendRMaster Posts: 20
    edited August 28

    Artini said:

    You are right, if one needs TV show quality, maybe your tool is better than Unity.

    I am still wonder, how users of your plugin can find a way to use it.

    There are so many features/functions (600??? or more),

    so how to know what to actually use, if one is not the creator of this plugin? https://fast-blender-add-ons.com/documentation/

    ....(You don't have to worry we are high level software designers over here and we got you covered on that!)

    The overview video I shared earlier—the one with the fast-food style thumbnail—provides a complete introduction to what the add-on offers. Simply scanning through that video will give you a solid understanding of its scope and capabilities.

    What makes this add-on truly unique is how it addresses Blender’s biggest barrier for both new and experienced users: accessibility. Blender, by default, can feel intimidating because its interface only provides minimal single-line tooltips. While Blender does have a searchable manual and countless tutorials online, users often spend hours digging through external resources instead of working directly in Blender.

    Our add-on removes that friction by embedding comprehensive documentation directly inside the software. Out of the box, it introduces over 900 additional buttons to Blender. Of these, about 300 come from the bundled Diffeomorphic add-on (which uses standard single-line tooltips). The remaining 600+ buttons are unique to our system, and nearly all of them include multi-line tooltip documentation. With a single right-click, users can toggle between the standard one-line tooltip and a fully expanded version that explains the feature in detail.

    But it doesn’t stop there. Beyond the buttons, our add-on also draws over 1,400 additional settings into Blender’s interface. Many of these appear in scene properties and custom panels. Out of those, at least 200–300 settings also include multi-line tooltips where deeper explanation is necessary. Everywhere clear documentation is needed, it’s provided—ensuring users never get stuck guessing.

    This design philosophy means that customers aren’t forced to constantly reference the Blender manual or hunt down tutorials. Instead, they get in-context, multi-line guidance exactly where they need it—whether it’s on one of the 600+ new tools or among the hundreds of custom properties. The result is a system that makes Blender dramatically more approachable without sacrificing power, giving professionals and new users alike the confidence to work faster and smarter.

    Post edited by DBlendRMaster on
  • brainmuffin said:

    MrRogerSmith said:

    I'm getting a refund on this.  All I see are claims about what it does but nothing about how to use it.

    I found the videos on YouTube to be similar. It has many, many options and pathways in Blender, but you really need to already have a workflow to make sense of it. No why you should do something over something else and no real direction on how to use it. I was hopeful, but didn't buy it. The last time I spent nearly $100 on a DAZ Studio utility was Reality and Paolo had clear enough videos that I bought it immediately. 

    It’s actually a lot simpler than it looks — FAST isn’t about forcing you into a specific workflow, it’s about optimizing every Blender process so you don’t have to spend time figuring out complex steps. Every feature is designed to save clicks and speed things up, which makes it possible for one person to output something as big as a TV show inside Blender. (That’s the reason we built it in the first place — to produce our own show in Blender.)

  • DBlendRMasterDBlendRMaster Posts: 20
    edited August 28

    Artini said:

    You are right, if one needs TV show quality, maybe your tool is better than Unity.

    I am still wonder, how users of your plugin can find a way to use it.

    There are so many features/functions (600??? or more),

    so how to know what to actually use, if one is not the creator of this plugin? (Oh and there is a few tutorials sprinkled around this page and more here if you're interested: https://fast-blender-add-ons.com/documentation/ )

    The entire add-on is fully documented...Most operators and properties have multi line tool tips when you hover over them. If that gets in the way you could easily switch to only showing singular line tool tips whenever you want but it's very easy to use we haven't had any complaints. 

    We’re currently polishing up our Collection System and Parallel Render functionality — the core pieces that let you realistically create and render up to two minutes of animation per day. We’re using the add-on ourselves to build out a full TV show in Blender, and we’re optimizing every part of the workflow daily, so you’ll be getting a very fine-tuned product.

    The Cycles renders come out beautifully — even at about a minute per frame on Deadline Studios, which is quite affordable. We’ve run tests with fairly heavy scenes (a large neighborhood environment with four animated characters) and the system still outputs smoothly. The whole add-on is designed so you build scenes logically, and the tool tips guide you step-by-step through the process.

    We’ll also be posting videos soon showing complete examples — ideally 1–2 minutes of finished scenes per day — so you’ll be able to see exactly how the workflow comes together in practice.

    Post edited by DBlendRMaster on
  • I am trying to contact anyone on both email adresses and no reply? 

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