The new DAZ to Blender Plugin

2

Comments

  • brainmuffinbrainmuffin Posts: 1,267

    Masterstroke said:

    If this is only a enhanced UI plugin for free Diffeomorphic, then 100$ + is really, really prizey.
     

    In the video on YouTube, most of what the PlugIn does is in Blender and has little to do with Diffeomorphic. It does mention using the Diffeo API. Not really sure what that means though.

  • nonesuch00nonesuch00 Posts: 18,714

    Is Volumetrics in DAZ Studio a subset of what is called particles in Blender?

  • Singular3DSingular3D Posts: 605

    Elor said:

    TheNathanParable said:

    I'm really confused. So is the FAST animation studio tools just the free Diffeomorphic plugin bundled with a bunch of other addons? The diffeomorphic website doesn't mention anything about it, but i'm assuming they must have permission.

    I don't know if the FAST animation studio tools is what you think it is (I don't do animation) but if I'm reading diffeomorphic's website correctly, diffeomorphic is shared under a GPL2 licence so someone doesn't need permissions to include it in another product:

    https://en.wikipedia.org/wiki/GNU_General_Public_License#Terms_and_conditions

    GPLv2 is a viral license and it might be necessary to release combined code under GPLv2 as well.
    There is the term 'larger work' in the GPL terms. 

  • Cam FoxCam Fox Posts: 252
    edited July 31

    I'm looking at this plugin. imo it's a gamble at the price point and may have some bloat features that would be better modularized. On the flip side, it advertises some features that DO look really useful in niche contexts, and combining everything into a mega-plugin may create opportunities for tighter integration between such features. My impression is it opens up new workflow opportunities, but adds so many menus/controls/interfaces to blender that you might want a separate install of blender on the side for non-animation workflows, or if you use a bunch of other plugins and don't want them competing for screen presence. Also have some concerns about how frequently such a huge toolkit would be updated through the daz store since there's apparently so much code there's bound to be near-constant bugfixes.

    Found this on the author's website:

    https://fast-blender-add-ons.com/fast-panels/

    https://fast-blender-add-ons.com/fast-editors-menus/

    https://fast-blender-add-ons.com/fast-menus/

    https://fast-blender-add-ons.com/fast-preferences/

     

    I'm curious how it implements features like Google voice search, ai script generation, or the "Hire Blender Artist!!" button. :P

    Not sure if hardcoding links to youtube tutorial videos as blender panel buttons is the best UIX or use of panel space in an already saturated user interface. :P

    Features like one-click green screen, one-click eight point spotlight or hdri setup, lipsync audio/animation splitter with one-click synced keyframe movement on multiple timelines, look very useful. 

    A tool this huge has to have been around awhile. I've never heard of it in any of the usual marketplaces?

    Post edited by Cam Fox on
  • TheNathanParableTheNathanParable Posts: 1,089
    edited July 31

    Cam Fox said:

    I'm looking at this plugin. imo it's a gamble at the price point and may have some bloat features that would be better modularized. On the flip side, it advertises some features that DO look really useful in niche contexts, and combining everything into a mega-plugin may create opportunities for tighter integration between such features. My impression is it opens up new workflow opportunities, but adds so many menus/controls/interfaces to blender that you might want a separate install of blender on the side for non-animation workflows, or if you use a bunch of other plugins and don't want them competing for screen presence. Also have some concerns about how frequently such a huge toolkit would be updated through the daz store since there's apparently so much code there's bound to be near-constant bugfixes.

    Found this on the author's website:

    https://fast-blender-add-ons.com/fast-panels/

    https://fast-blender-add-ons.com/fast-editors-menus/

    https://fast-blender-add-ons.com/fast-menus/

    https://fast-blender-add-ons.com/fast-preferences/

     

    I'm curious how it implements features like Google voice search, ai script generation, or the "Hire Blender Artist!!" button. :P

    Not sure if hardcoding links to youtube tutorial videos as blender panel buttons is the best UIX or use of panel space in an already saturated user interface. :P

    Features like one-click green screen, one-click eight point spotlight or hdri setup, lipsync audio/animation splitter with one-click synced keyframe movement on multiple timelines, look very useful. 

    A tool this huge has to have been around awhile. I've never heard of it in any of the usual marketplaces?

    Ah ha, so it IS a GPT model, and requires an API key. GPT models aren't free to use as far as I know, requiring either credits or a subscription. That really should be mentioned on the store page, otherwise customers might think it's included in the $100+ price.

     

    Screenshot 2025-07-31 124339.png
    1363 x 515 - 188K
    Post edited by TheNathanParable on
  • crosswindcrosswind Posts: 9,544

    Cam Fox said:

    I'm looking at this plugin. imo it's a gamble at the price point and may have some bloat features that would be better modularized. On the flip side, it advertises some features that DO look really useful in niche contexts, and combining everything into a mega-plugin may create opportunities for tighter integration between such features. My impression is it opens up new workflow opportunities, but adds so many menus/controls/interfaces to blender that you might want a separate install of blender on the side for non-animation workflows, or if you use a bunch of other plugins and don't want them competing for screen presence. Also have some concerns about how frequently such a huge toolkit would be updated through the daz store since there's apparently so much code there's bound to be near-constant bugfixes.

    The add-on can be updated online. Bug fixing is a routine for the author and he's updating it frequently.

    A tool this huge has to have been around awhile. I've never heard of it in any of the usual marketplaces?

    The add-on used to be on blendermarket for a while then off the shelf for some reason. He then built the product site in addition to the shop on gumroad.

     

     

  • csaacsaa Posts: 931

    TheNathanParable said:

    Ah ha, so it IS a GPT model, and requires an API key. GPT models aren't free to use as far as I know, requiring either credits or a subscription. That really should be mentioned on the store page, otherwise customers might think it's included in the $100+ price.

    I never used this plugin and only got curious about it after reading this discussion thread.

    Lifted off from the product home page:

    Trust us with no programming knowledge this sucks. We did this when we were new to ChatGPT and it used to take from 3 hours to 12 hours….of constant testing/pasting…

    That was before we learned that if you give it the proper Blender API & manual & Stack Exchange lookup data and give it examples of working code you can practically guarantee it outputs perfect scripts every time….So… In our loop based ChatGPT Automation System, after you describe what you want the script to do and it generates it, we do this:

    As someone who only started Python and/or Blender API scripting not long ago, I can vouch for the challenges described above. It sounds like the creator came up with a clever solution.

    Writing scripts for Blender isn't easy. In part the API lets you issue commands to Blender as you typically would via mouse-keyboard-and-GUI; in part the API also helps you manipulate Blender's internal data structures that represent the 3D scene. Increasingly, GPT as a programming co-pilot has become a useful tool for working with APIs such as Blender's, with caveats.

    In general, the issue today is that GPTs hallucinate, producing buggy code. The likelihood this happens depends on it's training data -- garbage in, garbage out -- and the weight adjustments or any other optimizations during transformer training. For now it falls on the end user to validate the resulting script, a task that increases in difficulty according to the complexity of the code. Going in, it helps if the end user knows Blender -- concepts, GUI interactions, guts and internals -- plus 3D technology (textures, rigs, animation, etc.) along with Python programming. All this only comes with prior experience. As the wizard's apprentice learned, it's all to easy to pick up a little knowledge to make oneself dangerous.

    But, hey, on the bright side, 3D is a visual activity. It's far easier to catch problems by eye than it is to wade through code and logically work out the bugs. Thankfully Daz3D and Blender overlap, but only so far. Going from Daz3D to Blender still takes time and a fair amount of learning. To the degree that this plugin flattens the learning curve, the tool has proven its worth. 

    Cheers!

  • mjoe67886mjoe67886 Posts: 40
    edited August 2

    crosswind said:

    Masterstroke said:

    https://www.daz3d.com/fast-animation-studio-tools--a-daz-to-blender-pipeline

    Looks great, but expensive.
    Stll a must have.
    One question, though.
    It is for everyone, right?
    Not just DAZ+ or premire?

    As long as a product is on sales with a product and a readme page, it's not binded with Daz+ or Premier tier.

    Well, I got this Blender add-on nearly two years ago for Blender 3.6 from the vendor because I ever gave him some help through a coincidence. He's really a nice guy and has been making lots of effort on making this add-on... (nearly 9 Mil lines of codes up to now....)

    I liked the add-on 'cause it was powerful ... but only heavy and with bugs to me : with older Blender version, it took a long time to load on Blender's startup...  so I deactivated the add-on for a period of time. I just tested version 7.2.8 with Blender 4.5, the loading speed is really boosted but it destroys my Diffeopmorphic add-on... and its Library failed to be installed. Then, latest version of 7.5.5 also failed to be activated.... I'll try contacting the vendor ~~

    Anyway, if you're a heavy animator with Blender, it worth trying the add-on, but I personally suggest hang on for a while before some bugs are fixed ~

    You used to send me messages here whenever you had issues but I stopped hearing from you so I figured everything was OK,
    Why didn't you let me know that you were having issues with the addon?...You know I've always helped you out,
    I would have been happy to help.

    https://blenderartists.org/t/blender-add-on-fast-animation-studio-tools-the-biggest-blender-add-on-in-the-world-code-wise/1418222/121

    You could trust the add-on is in good working shape, DAZ tests all the software they allow published artists to upload rigorously and it passed all the tests...version 7.5.8 Is the current version if you'd like to install it with the in add on update system you'll see...You could trust it's in good working shape and it's worth a try...it's our own production pipeline that we're using to create our own show in Blender and it's really top notch it's about the only place in the world you'll be able to output 2 minutes of 3D animated scenes per day or more.

    Post edited by Richard Haseltine on
  • mjoe67886mjoe67886 Posts: 40
    edited August 2

    crosswind said:

    Cam Fox said:

    I'm looking at this plugin. imo it's a gamble at the price point and may have some bloat features that would be better modularized. On the flip side, it advertises some features that DO look really useful in niche contexts, and combining everything into a mega-plugin may create opportunities for tighter integration between such features. My impression is it opens up new workflow opportunities, but adds so many menus/controls/interfaces to blender that you might want a separate install of blender on the side for non-animation workflows, or if you use a bunch of other plugins and don't want them competing for screen presence. Also have some concerns about how frequently such a huge toolkit would be updated through the daz store since there's apparently so much code there's bound to be near-constant bugfixes.

    The add-on can be updated online. Bug fixing is a routine for the author and he's updating it frequently.

    A tool this huge has to have been around awhile. I've never heard of it in any of the usual marketplaces?

    The add-on used to be on blendermarket for a while then off the shelf for some reason. He then built the product site in addition to the shop on gumroad.

    I know it's a little pricey, but if you get a DAZ+ membership, it actually turns out to be pretty affordable. The reason it’s priced this way is that it’s truly the biggest Blender add‑on in the world (code‑wise). To help offset the cost, we offer a 40% discount on two well-known add‑ons: Extreme PBR Nexus and HDRi Maker Studio. You can check them out here: (These discounts alone make it so if you purchase the below two add ons at full price (There's quite a few different versions separated by price on both those pages) I'm pretty sure it almost if not completely pays for itself... And these 2 addons are seriously 2 of the best add-ons ever made (Ours too though! :)


    Regarding the many menus, controls, and interfaces— FAST is completely modular. In the add-on Preferences → Switches tab, you can disable any feature you don’t want and keep only what you need. You can strip it down to a very clean install or load up everything for production.

    We recommend using the full suite together because it’s designed as a TV‑production tool for Blender. It's fully optimized for fast scene output—you can realistically render two minutes of scenes per day.

    Our update system is built directly into the add‑on, and we usually push updates every 1 or 2 days. If we notice an issue, we fix it while working on our own shows, keeping FAST always state‑of‑the‑art. Our system notifies you at startup when an update is available, and with one click you get a fully packaged, up‑to‑date version from our website.

    Over the past 2–3 years, we’ve gotten extremely strong at Python and Blender. FAST has matured significantly, and we use it every day in production, so you can trust the quality.


    The tool’s been around for a while, but we haven’t heavily promoted it until recently. A few months ago, we showed it to the DAZ team, they loved it, and that led to it being added to the DAZ store. Now, as sales grow, we’re committing to continuous improvement.

    In fact, we have a 5,000‑line upgrade file where we put features that we think to add that we haven't added yet. And we're putting about 50% of every sale back into the add on so you could trust that your purchases really help us make those future improvements a reality... We already make it way easier to do parallel rendering using AWS Deadline Studios if you do purchase just check out our Fast Render panel because really what good is an add on that can output two minutes of scenes a day if you can't render it fast too...

    We probably will make a Kickstarter soon too to fund for some of those features and get them more quickly so stay tuned on that too

    we're also upgrading the add on to Mac currently because we figured that was one of the most important things to get done first too

    If you don't know how to use Blender we've taken a lot of the guesswork out with our verbose tooltip system where you could switch between multiline descriptive tooltips and concise one line tool tips with one click we're really taking a ton of the guesswork out of using Blender and made it easier to approach for more people... 

    Please check out the section on the page with all those big green check mark icons it totally gives an awesome synopsis of this...

    ...In a nutshell it adds 600 new operators to Blender that improve literally everything in Blender...it essentially converts Blender into Super Blender...It's totally genius...


    Bottom line: we improved literally everything in Blender across the board. It’s definitely worth trying

    Post edited by mjoe67886 on
  • mjoe67886mjoe67886 Posts: 40
    edited August 2

    TheNathanParable said:

    Cam Fox said:

    I'm looking at this plugin. imo it's a gamble at the price point and may have some bloat features that would be better modularized. On the flip side, it advertises some features that DO look really useful in niche contexts, and combining everything into a mega-plugin may create opportunities for tighter integration between such features. My impression is it opens up new workflow opportunities, but adds so many menus/controls/interfaces to blender that you might want a separate install of blender on the side for non-animation workflows, or if you use a bunch of other plugins and don't want them competing for screen presence. Also have some concerns about how frequently such a huge toolkit would be updated through the daz store since there's apparently so much code there's bound to be near-constant bugfixes.

    Found this on the author's website:

    https://fast-blender-add-ons.com/fast-panels/

    https://fast-blender-add-ons.com/fast-editors-menus/

    https://fast-blender-add-ons.com/fast-menus/

    https://fast-blender-add-ons.com/fast-preferences/

     

    I'm curious how it implements features like Google voice search, ai script generation, or the "Hire Blender Artist!!" button. :P

    Not sure if hardcoding links to youtube tutorial videos as blender panel buttons is the best UIX or use of panel space in an already saturated user interface. :P

    Features like one-click green screen, one-click eight point spotlight or hdri setup, lipsync audio/animation splitter with one-click synced keyframe movement on multiple timelines, look very useful. 

    A tool this huge has to have been around awhile. I've never heard of it in any of the usual marketplaces?

    Ah ha, so it IS a GPT model, and requires an API key. GPT models aren't free to use as far as I know, requiring either credits or a subscription. That really should be mentioned on the store page, otherwise customers might think it's included in the $100+ price.

    In a nutshell ...FAST Animation Studio Tools adds 600 new operators to Blender that improve literally everything in Blender...it essentially converts Blender into Super Blender...It's totally genius...

    (Yeah each generation cost about 20 to 40 cents... But it's worth it because it's designed so even people that can't code can generate their own small to medium scripts in Blender and automate menial tasks.... It's a 26,000 line of code system that has automatic error fixing that fixes GPTS output for 5 iterations until the script is error free...GPT 5 is coming out very soon and will add that and it should make the whole system even smarter.)

    OK please realize I took those off the website those four links that you added because it was just so hard to maintain I realized that probably instead I should create some sort of outward facing documentation again like the Blender manual.....it's been so long since I looked at those pages I didn't realize that it was horribly out of date all those links are very old.... so people don't get the wrong idea I took those pages offline it's just too much time to spend to update them when I could be making nice Outward facing documentation again l...ike the Blender manual...

    Try this link to learn about the add on.... this is what I did recently It's an overview of the entire add-on that'll give you an idea what it's about ....just remember when you come to the collection system section I was still working on that then but now it's really polished ....It's an awesome way to cause the reality that you could output up to two minutes of scenes every day. The collection system is what really makes that work.

    Post edited by mjoe67886 on
  • crosswindcrosswind Posts: 9,544
    edited August 2

    mjoe67886 said:

    crosswind said:

    Masterstroke said:

    https://www.daz3d.com/fast-animation-studio-tools--a-daz-to-blender-pipeline

    Looks great, but expensive.
    Stll a must have.
    One question, though.
    It is for everyone, right?
    Not just DAZ+ or premire?

    As long as a product is on sales with a product and a readme page, it's not binded with Daz+ or Premier tier.

    Well, I got this Blender add-on nearly two years ago for Blender 3.6 from the vendor because I ever gave him some help through a coincidence. He's really a nice guy and has been making lots of effort on making this add-on... (nearly 9 Mil lines of codes up to now....)

    I liked the add-on 'cause it was powerful ... but only heavy and with bugs to me : with older Blender version, it took a long time to load on Blender's startup...  so I deactivated the add-on for a period of time. I just tested version 7.2.8 with Blender 4.5, the loading speed is really boosted but it destroys my Diffeopmorphic add-on... and its Library failed to be installed. Then, latest version of 7.5.5 also failed to be activated.... I'll try contacting the vendor ~~

    Anyway, if you're a heavy animator with Blender, it worth trying the add-on, but I personally suggest hang on for a while before some bugs are fixed ~

     

    You used to send me messages here whenever you had issues but I stopped hearing from you so I figured everything was OK,
    Why didn't you let me know that you were having issues with the addon?...You know I've always helped you out,
    I would have been happy to help.

    https://blenderartists.org/t/blender-add-on-fast-animation-studio-tools-the-biggest-blender-add-on-in-the-world-code-wise/1418222/121

    You could trust the add-on is in good working shape, DAZ tests all the software they allow published artists to upload rigorously and it passed all the tests...version 7.5.8 Is the current version if you'd like to install it with the in add on update system you'll see...You could trust it's in good working shape and it's worth a try...it's our own production pipeline that we're using to create our own show in Blender and it's really top notch it's about the only place in the world you'll be able to output 2 minutes of 3D animated scenes per day or more.

    Indeed my friend !  You know the issue I mainly had at that time was that the add-on was too heavy to me....  so I hang on for a period of time. Until I saw a much faster startup from it recently, I thought version 7.x is much boosted. Anyway, I'll further upgrade to the latest version to try it.

    As always, appreciate your help !  

    Post edited by Richard Haseltine on
  • mjoe67886mjoe67886 Posts: 40
    edited August 6

    brainmuffin said:

    Masterstroke said:

    If this is only a enhanced UI plugin for free Diffeomorphic, then 100$ + is really, really prizey.
     

    In the video on YouTube, most of what the PlugIn does is in Blender and has little to do with Diffeomorphic. It does mention using the Diffeo API. Not really sure what that means though.

     

    See in developing this I put all the documentation into the add on one thing I neglected was making outward facing documentation so people that haven't purchased yet can learn about it I just realized that and I'm working on that today starting with this... In a nutshell it adds 600 new operators to Blender that improve literally everything in Blender...it essentially converts Blender into Super Blender...It's totally genius...Here's a pretty awesome synopsis:

     

    Fast Animation Studio Tools >> Massive DAZ-Blender Bridge!!!:

     

    Note from the Developer:

     

    Hey everyone — I wanted to post this officially, but my Publishing Artist (PA) account isn’t currently linked to my main DAZ forum account, so I don’t have permission to create a proper support thread just yet. That should be resolved by Monday. Once the accounts are correctly linked, I’ll go ahead and create the official thread in the proper PA section. For now, I’m posting this here so people can learn about the add-on and report any issues. Thanks for understanding!

     


     

    Imagine This: Fast, Full Scene Creation in Blender from DAZ Studio

     

    What if you could import a DAZ Studio character into Blender already rigged, posed, and animated, using the powerful Diffeomorphic bridge — but with a huge upgrade? Diffeomorphic is already the best DAZ to Blender tool, and we’ve bundled it, then added over 600 additional vital operators that help you save clickswork faster, and actually output scenes fast.

    This isn’t just an import tool — it’s a television production system for Blender. We built it to produce our own show, and now we’re sharing it.

     


     

    Blender + DAZ = Fast Scenes, Beautiful Renders

     

    DAZ Studio renders are the best but take a minute or 2.
    Blender renders with Cycles are awesome but take a minute or 2...too...and setting things up takes forever.

    Our add-on changes that: You’ll go from DAZ to Blender to rendered scene FAST.

     


     

    Flexible Import: Mixamo, Azure Lip Sync, Poses — Your Way

     

    Importing characters isn’t “one-size-fits-all.” With FAST Animation Studio Tools, you get three import options, and you can mix and match them any way you want:

     


     

    Three Import Options:

     

    • Pose Preset (Face and/or Body)

    • Mixamo Animation (Download any animation using our built-in “Open Mixamo.com” button)

    • Azure Lip Sync (Like Mimic, but easier — upload audio and get lip sync automatically – Create any audio using our built-in “Open Voice.ai” button)

     


     

    Mix-and-Match Import Configurations:

     

    • Import a pose preset for the body, then apply Azure Lip Sync for face.

    • Import only a pose preset with facial animation.

    • Import only a Mixamo animation (for the body), and use Azure for lipsync.

    • Import both Mixamo and Azure animations for a complete body + face result.

    • Or any combination of face and body animation of the above!!

     


     

    Example Workflow (My Favorite):

     

    1. Go to DAZ Studio and use our supplied “AT Pose” script on your character.

    2. Save the character to our special folder.

    3. In Blender, Toggle on the Mixamo Animation button, choose your animation.

    4. In Blender, Toggle on the Azure Animation button, choose your audio.

    5. Import your character — done. You now have a walking, talking character in your Blender scene saying and doing whatever you want.

     


     

    Need another character?
    Go back to DAZ Studio, in a new scene, add new character, clothes, and hair with just a few clicks.
    Repeat the above steps — it takes minutes.

     


     

    Lights, Cameras, Action: Automated Scene Setup

     

    In Blender, lighting usually means manually adjusting lights — not anymore.

     


     

    Lighting:

     

    • One-click adds an 8-light Hollywood spotlight system (in a collection).

    • One-click adds a 3-light setup parented & sized to character (in a collection).

    • Adjust all lights in collection at once with real-time mousewheel nudge control — no keyboard.

    •  


     

    Cameras:

     

    • Add cameras for each character in just one click, already aimed, already perfect.

    • Cycle between cameras using our Cycle Cameras button.

    • Adjust them with mousewheel nudge control — no keyboard.

    • Cameras automatically snap to your viewport...no resizing necessary.

    •  


     

    Organize Your Scene: Collections System

     

    Every character imports into its own collection automatically.

     


     

    Collection System Setup (Fully Automated):

     

    • Click Setup Collections.

    • It adds start and end markers around each character’s animation.

    • Adds visibility keyframes so characters are only visible during their animation — keeps Blender high-performance.

    • You can move entire collection sections on the timeline in one click with our Relocate Collection button.

    •  


     

    Build Your Scene Like This:

     

    • Character A speaks — move their collection to Frame 1.

    • Character B replies — move their collection right after A.

    • Character A responds — move collection again.

    •  

    You’ve now built a full dialogue scene in minutes, with perfect visibility control and performance.

     


     

    Ready to Render? Render in Parallel (Not Overnight)

     

    Once your scene is built, rendering in Blender is slow — unless you render in parallel.

     


     

    Our Solution: AWS Deadline Cloud Rendering

     

    • Open our Fast Render panel.

    • Follow the official AWS Deadline tutorial.

    • Request 8 Spot Instances from AWS for Blender rendering — we show you how.

    • Once approved, you’ll be able to render 8 frames at once, in parallel.

    •  


     

    Example:

     

    • You built a 24-second animation (~576 frames).

    • Normally that takes 10+ hours on a single machine.

    • With AWS, render the whole scene in 30 minutes, for pennies.

     

    We’re automating this Parallel rendering even further soon — but it already works seriously awesome now.

    We fully support DAZ Studio and DAZ Boost... If you want parallel rendering available in DAZ Boost just send them a feature request and if they're hesitant just tell 'em that we already worked out and easy to implement template for this that's very cheap to provide and use, and that we'll send it over for free... and then see, by doing this you will help, DAZ Studio, which Is one of the coolest companies on the planet... and yourselves!

     


     

    BONUS: Use Our Ready-to-Render Blender File

     

    Start from our ready-to-render file, with everything already set up for a one-room scene.
    (Need a different configuration ready-to-render file? Just ask!)

    If you forget to set up your scene in the ready-to-render file, you can use our Append All button to import everything you need — including sounds, cameras, objects, properties, and rebinded operators...
    Blender’s default Append operator is not this comprehensive.

     


     

    The Biggest Blender Add-on in the World

     

    We’ve only described 4 panels here. There are over 30 panels total, plus a massive 200+ item context menu. You’ll rarely need to touch your keyboard thanks to the sheer number of context-aware buttons — everything is click optimizedfully automated, and built for real-world scene production by professionals.

    This is the largest for-sale Blender production pipeline in the world, and we’re using it right now to create our own animated show in Blender. It’s built, maintained, and constantly upgraded by real-life 3D animation experts — and provided to you so you can experience real success in your own productions, faster and easier than ever before.

     


     

    Look on YouTube — It’s Time for More

     

    Look — go on YouTube and search for “DAZ animations” or “Blender animations.” What do you see?
    Almost all of them are 30 seconds or less — because making Blender animations takes forever...

    And even though DAZ Studio is incredibly fast, the renders, although beautiful (the best, in my opinion), take a long time...

    Not anymore. We just showed you how to create nearly 30 seconds of animated content in about an hour or less... So fast, you could create your own TV show in Blender if you work at this 8 to 12 hours a day like we do.

    Just think about it — if everyone used this add-on, you’d see cool, high-quality 3D animations with DAZ characters everywhere.

     


     

    Not Just for DAZ Characters

     

    And here’s the kicker: this add-on isn’t just for DAZ characters.
    It includes optimizations for any character type, including shapekey animationsGrease Pencil animations, and more.

    We even bundled and upgraded the Mixamo add-on to work with the latest version of Blender, because Adobe still hasn’t.
    Our version is pro-level, fully functional, and works better than ever — just go to Mixamo.com, grab your animation, and you’re ready.

     


     

    Summary Line

     

    This is a TV production tool for Blender — not just an import script...
    It’s the biggest Blender add-on in the world code-wise — it’s 4 gigabytes and totally optimized for DAZ characters.

    It’s the best way to work with DAZ characters in Blender, and we really hope that you’ll try it.

    FAST Animation Studio Tools is how you build, animate, and render full scenes every day, not once a month.

    Choose success.
    Be successful at your hobby.
    Be successful at your job.

     

     

    In Closing

     

    We are masters of Logical Systems over here — and it shows. Every time we run into something tedious or time-consuming in Blender, we write code to fix it. If something slows us down, we automate it. If something’s just a bit off or inefficient, we put it in our 5,000-line upgrade file — and it’s growing every single day.

    This add-on is constantly upgraded, and it’s just the beginning. As soon as humanly possible, we’ll be launching a Kickstarter campaign to fund at least 200 seriously awesome new features, including AI-powered tools and other world-changing upgrades already planned and ready to be built.

    Now here’s the real vision: we’re not building an “entirely new” piece of software — we’re using Blender itself as the foundation, because Blender is genius software. We’re simply going to upgrade it with a professional Adobe-style interface, and enhance the logic wherever needed.

    • It’ll still be stock Blender under the hood, with our add-on fully installed.

    • Any other add-on you install will now use this awesome new interface.

    • If we need to tweak Blender’s source code to support it, we will, safely, — but we’re not replacing Blender, we’re taking it to the next level.

    Our goal? To make Blender look and feel like a Creative Cloud app, while keeping it open-source, customizable, and insanely powerful.


    Your purchases help make this happen.

     

    Finally...

     

    If you want to know more, just ask — We are masters at Logical Systems and Efficiency Experts and Customer Service... And we love to talk to you. Any questions about the add on you can e-mail them here: [email protected] and we will help you through any questions you may have about this amazing add-on.

     

    Post edited by mjoe67886 on
  • mjoe67886mjoe67886 Posts: 40
    edited August 3

    brainmuffin said:

    Masterstroke said:

    If this is only a enhanced UI plugin for free Diffeomorphic, then 100$ + is really, really prizey.
     

    In the video on YouTube, most of what the PlugIn does is in Blender and has little to do with Diffeomorphic. It does mention using the Diffeo API. Not really sure what that means though.

    In a nutshell ...FAST Animation Studio Tools adds 600 new operators to Blender that improve literally everything in Blender...it essentially converts Blender into Super Blender...It's totally genius... It offers awesome DAZ import system, just look down the page and you'll see that section with all the green check mark icons that'll describe how it works... It's the fastest way to output large amounts of content in Blender and we got it all set up so you could render out scenes in parallel, essentially you could render 250 frames of animation in like 12 minutes... With our integration of AWS Deadline Studios...

    Post edited by Richard Haseltine on
  • mjoe67886mjoe67886 Posts: 40
    edited August 3

    crosswind said:

    Cam Fox said:

    I'm looking at this plugin. imo it's a gamble at the price point and may have some bloat features that would be better modularized. On the flip side, it advertises some features that DO look really useful in niche contexts, and combining everything into a mega-plugin may create opportunities for tighter integration between such features. My impression is it opens up new workflow opportunities, but adds so many menus/controls/interfaces to blender that you might want a separate install of blender on the side for non-animation workflows, or if you use a bunch of other plugins and don't want them competing for screen presence. Also have some concerns about how frequently such a huge toolkit would be updated through the daz store since there's apparently so much code there's bound to be near-constant bugfixes.

    The add-on can be updated online. Bug fixing is a routine for the author and he's updating it frequently.

    A tool this huge has to have been around awhile. I've never heard of it in any of the usual marketplaces?

    The add-on used to be on blendermarket for a while then off the shelf for some reason. He then built the product site in addition to the shop on gumroad.

    In a nutshell ...FAST Animation Studio Tools adds 600 new operators to Blender that improve literally everything in Blender...it essentially converts Blender into Super Blender...It's totally genius...

     

    Post edited by Richard Haseltine on
  • mjoe67886mjoe67886 Posts: 40
    edited August 3

    crosswind said:

    mjoe67886 said:

    crosswind said:

    Masterstroke said:

    https://www.daz3d.com/fast-animation-studio-tools--a-daz-to-blender-pipeline

    Looks great, but expensive.
    Stll a must have.
    One question, though.
    It is for everyone, right?
    Not just DAZ+ or premire?

    As long as a product is on sales with a product and a readme page, it's not binded with Daz+ or Premier tier.

    Well, I got this Blender add-on nearly two years ago for Blender 3.6 from the vendor because I ever gave him some help through a coincidence. He's really a nice guy and has been making lots of effort on making this add-on... (nearly 9 Mil lines of codes up to now....)

    I liked the add-on 'cause it was powerful ... but only heavy and with bugs to me : with older Blender version, it took a long time to load on Blender's startup...  so I deactivated the add-on for a period of time. I just tested version 7.2.8 with Blender 4.5, the loading speed is really boosted but it destroys my Diffeopmorphic add-on... and its Library failed to be installed. Then, latest version of 7.5.5 also failed to be activated.... I'll try contacting the vendor ~~

    Anyway, if you're a heavy animator with Blender, it worth trying the add-on, but I personally suggest hang on for a while before some bugs are fixed ~

     

    You used to send me messages here whenever you had issues but I stopped hearing from you so I figured everything was OK,
    Why didn't you let me know that you were having issues with the addon?...You know I've always helped you out,
    I would have been happy to help.

    https://blenderartists.org/t/blender-add-on-fast-animation-studio-tools-the-biggest-blender-add-on-in-the-world-code-wise/1418222/121

    You could trust the add-on is in good working shape, DAZ tests all the software they allow published artists to upload rigorously and it passed all the tests...version 7.5.8 Is the current version if you'd like to install it with the in add on update system you'll see...You could trust it's in good working shape and it's worth a try...it's our own production pipeline that we're using to create our own show in Blender and it's really top notch it's about the only place in the world you'll be able to output 2 minutes of 3D animated scenes per day or more.

    Indeed my friend !  You know the issue I mainly had at that time was that the add-on was too heavy to me....  so I hang on for a period of time. Until I saw a much faster startup from it recently, I thought version 7.x is much boosted. Anyway, I'll further upgrade to the latest version to try it.

    As always, appreciate your help !  

    Thank you and remember we're here 7 days a week and please never hesitate to click that Report issues button because if you don't click it I'm gonna get to that point when I'm working on my show and I'm gonna have to fix something...  :) So you know it seems like you're being rude right by reporting an issue...you're not a software developers love when you do that because you're helping us be successful in life...

    Post edited by Richard Haseltine on
  • crosswindcrosswind Posts: 9,544
    edited August 3

    mjoe67886 said:

    crosswind said:

    mjoe67886 said:

    crosswind said:

    Masterstroke said:

    https://www.daz3d.com/fast-animation-studio-tools--a-daz-to-blender-pipeline

    Looks great, but expensive.
    Stll a must have.
    One question, though.
    It is for everyone, right?
    Not just DAZ+ or premire?

    As long as a product is on sales with a product and a readme page, it's not binded with Daz+ or Premier tier.

    Well, I got this Blender add-on nearly two years ago for Blender 3.6 from the vendor because I ever gave him some help through a coincidence. He's really a nice guy and has been making lots of effort on making this add-on... (nearly 9 Mil lines of codes up to now....)

    I liked the add-on 'cause it was powerful ... but only heavy and with bugs to me : with older Blender version, it took a long time to load on Blender's startup...  so I deactivated the add-on for a period of time. I just tested version 7.2.8 with Blender 4.5, the loading speed is really boosted but it destroys my Diffeopmorphic add-on... and its Library failed to be installed. Then, latest version of 7.5.5 also failed to be activated.... I'll try contacting the vendor ~~

    Anyway, if you're a heavy animator with Blender, it worth trying the add-on, but I personally suggest hang on for a while before some bugs are fixed ~

     

    You used to send me messages here whenever you had issues but I stopped hearing from you so I figured everything was OK,
    Why didn't you let me know that you were having issues with the addon?...You know I've always helped you out,
    I would have been happy to help.

    https://blenderartists.org/t/blender-add-on-fast-animation-studio-tools-the-biggest-blender-add-on-in-the-world-code-wise/1418222/121

    You could trust the add-on is in good working shape, DAZ tests all the software they allow published artists to upload rigorously and it passed all the tests...version 7.5.8 Is the current version if you'd like to install it with the in add on update system you'll see...You could trust it's in good working shape and it's worth a try...it's our own production pipeline that we're using to create our own show in Blender and it's really top notch it's about the only place in the world you'll be able to output 2 minutes of 3D animated scenes per day or more.

    Indeed my friend !  You know the issue I mainly had at that time was that the add-on was too heavy to me....  so I hang on for a period of time. Until I saw a much faster startup from it recently, I thought version 7.x is much boosted. Anyway, I'll further upgrade to the latest version to try it.

    As always, appreciate your help !  

    Thank you and remember we're here 7 days a week and please never hesitate to click that Report issues button because if you don't click it I'm gonna get to that point when I'm working on my show and I'm gonna have to fix something...  :) So you know it seems like you're being rude right by reporting an issue...you're not a software developers love when you do that because you're helping us be successful in life...

    I do remember that !  I used to be an SAP consultant as well as an ABAP developer as well, I DO understand what you mean. Still, really appreciate the effort you guys have been making for these ! laugh  

    Post edited by Richard Haseltine on
  • Cam FoxCam Fox Posts: 252
    edited August 3

    mjoe67886 said:

    crosswind said:

    Cam Fox said:

    I'm looking at this plugin. imo it's a gamble at the price point and may have some bloat features that would be better modularized. On the flip side, it advertises some features that DO look really useful in niche contexts, and combining everything into a mega-plugin may create opportunities for tighter integration between such features. My impression is it opens up new workflow opportunities, but adds so many menus/controls/interfaces to blender that you might want a separate install of blender on the side for non-animation workflows, or if you use a bunch of other plugins and don't want them competing for screen presence. Also have some concerns about how frequently such a huge toolkit would be updated through the daz store since there's apparently so much code there's bound to be near-constant bugfixes.

    The add-on can be updated online. Bug fixing is a routine for the author and he's updating it frequently.

    A tool this huge has to have been around awhile. I've never heard of it in any of the usual marketplaces?

    The add-on used to be on blendermarket for a while then off the shelf for some reason. He then built the product site in addition to the shop on gumroad.

    In a nutshell ...FAST Animation Studio Tools adds 600 new operators to Blender that improve literally everything in Blender...it essentially converts Blender into Super Blender...It's totally genius...

     

     

    Thanks to both of you for taking time to address people's questions in this thread!

     

    mjoe67886 said:

    OK please realize I took those off the website those four links that you added because it was just so hard to maintain I realized that probably instead I should create some sort of outward facing documentation again like the Blender manual.....it's been so long since I looked at those pages I didn't realize that it was horribly out of date all those links are very old.... so people don't get the wrong idea I took those pages offline it's just too much time to spend to update them when I could be making nice Outward facing documentation again l...ike the Blender manual...

     

    I will probably pass on the plugin for now but I might pick it up later when there's more documentation and if others use it and report a positive experience. Not keen on the links and youtube videos quickly disappearing; looking forward to new ones. Best of luck to the publisher with their product launch here on the Daz Store!

    Post edited by Cam Fox on
  • DBlendRMasterDBlendRMaster Posts: 20
    edited August 7

    Cam Fox said:

    mjoe67886 said:

    crosswind said:

    Cam Fox said:

    I'm looking at this plugin. imo it's a gamble at the price point and may have some bloat features that would be better modularized. On the flip side, it advertises some features that DO look really useful in niche contexts, and combining everything into a mega-plugin may create opportunities for tighter integration between such features. My impression is it opens up new workflow opportunities, but adds so many menus/controls/interfaces to blender that you might want a separate install of blender on the side for non-animation workflows, or if you use a bunch of other plugins and don't want them competing for screen presence. Also have some concerns about how frequently such a huge toolkit would be updated through the daz store since there's apparently so much code there's bound to be near-constant bugfixes.

    The add-on can be updated online. Bug fixing is a routine for the author and he's updating it frequently.

    A tool this huge has to have been around awhile. I've never heard of it in any of the usual marketplaces?

    The add-on used to be on blendermarket for a while then off the shelf for some reason. He then built the product site in addition to the shop on gumroad.

    In a nutshell ...FAST Animation Studio Tools adds 600 new operators to Blender that improve literally everything in Blender...it essentially converts Blender into Super Blender...It's totally genius...

     

     

    Thanks to both of you for taking time to address people's questions in this thread!

     

    mjoe67886 said:

    OK please realize I took those off the website those four links that you added because it was just so hard to maintain I realized that probably instead I should create some sort of outward facing documentation again like the Blender manual.....it's been so long since I looked at those pages I didn't realize that it was horribly out of date all those links are very old.... so people don't get the wrong idea I took those pages offline it's just too much time to spend to update them when I could be making nice Outward facing documentation again l...ike the Blender manual...

     

    I will probably pass on the plugin for now but I might pick it up later when there's more documentation and if others use it and report a positive experience. Not keen on the links and youtube videos quickly disappearing; looking forward to new ones. Best of luck to the publisher with their product launch here on the Daz Store!

    Please realize that inside the add on is fully documented but I definitely realize the need for comprehensive documentation that people new to the add on could look at so that's currently in process ...we should have something within two or three days... I spent two and a half years developing this... but I just started marketing it...Please realize I learn quickly and also it is pretty cut and dried however we improve most Blender processes and for what the add-on doesn't improve we have a built in GPT script generator with auto error fixing that allows you to basically upgrade any Blender process you want to with a script and add that script to a panel as a button. The auto error fixing part basically allows so anybody even those without coding knowledge could generate Blender automation scripts easily.

    Post edited by Richard Haseltine on
  • MrRogerSmithMrRogerSmith Posts: 121
    edited August 8

    I'm getting a refund on this.  All I see are claims about what it does but nothing about how to use it.  I suggest preparing the documentation on how to use such a complicated tool before you offer it for sale.  Frankly, if you're selling something to Daz users you should recognize that Daz users typically have less technical proficiency than Blender users.  If you want to charge $100 for something on the Daz store then you've got to really make it worth it for that target Daz audience.  Start right on the store page and start right at the beginning.  The first thing I did was use DIM to download the 2.2 GB file, then got confused when I couldn't find it in the Daz client.  See where your instructions need to start?  After redownloading manually I opened the readme file and see 90% of it is hyping up the product.  Buried in the middle is a sentence about installing it as an add-on in Blender.  Okay, so apparently this is a Blender add-on--unbelievably, the store page fails to make this clear.  (Yes, I see where it says "File Formats: Blender", but I also see where it says it's compatible with Daz 4.24.  The product description needs to say this is a blender add-on.)  Looking through the rest of the readme, there are NO further instructions on how to use the product.  All I see is more hype about how great the add-on is and a promise that you'll upload some tutorial videos soon.  In the meantime, I have no idea what your add-on will change in my Blender client, except that it sounds like it's going to make fundamental changes.  I'm not going to install something that claims to change everything about my Blender experience without having any instructions on how to use it further.

    Post edited by MrRogerSmith on
  • DBlendRMasterDBlendRMaster Posts: 20
    edited August 8

    MrRogerSmith said:

    I'm getting a refund on this.  All I see are claims about what it does but nothing about how to use it.  I suggest preparing the documentation on how to use such a complicated tool before you offer it for sale.  Frankly, if you're selling something to Daz users you should recognize that Daz users typically have less technical proficiency than Blender users.  If you want to charge $100 for something on the Daz store then you've got to really make it worth it for that target Daz audience.  Start right on the store page and start right at the beginning.  The first thing I did was use DIM to download the 2.2 GB file, then got confused when I couldn't find it in the Daz client.  See where your instructions need to start?  After redownloading manually I opened the readme file and see 90% of it is hyping up the product.  Buried in the middle is a sentence about installing it as an add-on in Blender.  Okay, so apparently this is a Blender add-on--unbelievably, the store page fails to make this clear.  (Yes, I see where it says "File Formats: Blender", but I also see where it says it's compatible with Daz 4.24.  The product description needs to say this is a blender add-on.)  Looking through the rest of the readme, there are NO further instructions on how to use the product.  All I see is more hype about how great the add-on is and a promise that you'll upload some tutorial videos soon.  In the meantime, I have no idea what your add-on will change in my Blender client, except that it sounds like it's going to make fundamental changes.  I'm not going to install something that claims to change everything about my Blender experience without having any instructions on how to use it further.

     

     

    Hi Roger,

    I just wanted to assure you support is always available to you herehttps://fast-blender-add-ons.com/support/

    Customers and potential customers can always use our support form for any questions or issues they may have. 


    I want to start by reassuring you—this is just a Blender add-on. Installing it won’t harm your operating system or make permanent changes. When you install it, Blender simply unzips the add-on folder and moves it into your scripts/addons directory:

    Windows: %APPDATA%\Blender Foundation\Blender\4.5\scripts\addons

    At the moment, the add-on is currently being upgraded to Mac, and we’re not foreseeing that it will take much longer—we’re probably about halfway through our Mac upgrade right now.

    That’s the only change to your system. Each time Blender starts, it just reads the add-on’s files into memory for that session. If you ever want it gone, you can close Blender, delete the add-on folder from that location, and you’re back to how you were before—nothing left behind. We’re not going to release a commercial product that could damage your OS; we develop in Blender daily and know it inside and out.

     

    What you’re getting:
    This is essentially 100 add-ons in one—over 600 tools, all in a single package. We designed it so you can turn off any button you don’t want. In the add-on preferences, you can hide entire panels or disable individual buttons. That way, you can start with just a small subset of features, get used to them, and expand at your own pace.

    Why you didn’t see much up-front documentation yet:
    Right now, the add-on is self-documenting through verbose tooltips. After you enable it in Blender, right-click the add-on’s main menu and choose “Verbose Tooltips.” Hovering over any button will then give you a multi-line explanation of what it does—much more detailed than Blender’s normal one-liners.
    That said, I hear you—this needs to be visible before someone installs. We’ve already started producing external documentation, and we’ll be releasing it shortly.

     

    New store visuals:
    Today we made a full presentation in Canva that gives a clear visual overview of what the add-on is and how it works. Of the roughly 20 brand new images we uploaded to the store page, 12 of them are that presentation, so you can see the information in a clean, easy-to-follow format before even installing.

     

    Offer for personal setup help:
    If it would make it easier, we could schedule a phone call where I can answer all your questions live. And if it would help even more, I can hop onto your computer with TeamViewer—a safe, widely used program in computer repair and technical support that allows me to see your screen and guide you directly. I used to be a computer repair person, so I’m very comfortable walking people through technical setups this way. I can show you how to install the add-on, give you a full walkthrough of what it’s all about, and explain all the features. Nobody’s ever created a Blender add-on this big before, so it might feel a little daunting at first—but once I explain the features, it becomes straightforward...e.g...

    I'm pretty sure it's the largest for sale production pipeline for Blender and we're using it to create our own TV show in Blender. Basically in a nutshell we wanted to create our own TV show and use Blender but it took a lot of optimization and the addition of 600 new operators in order to make that a reality... So in a nutshell again that's what this is ... all our optimizations added to Blender over the last two years provided in a format that you could benefit from.

    You can also check out this full video overview of how the add-on works:

     

     

    If you have questions, you can request help right here or through my support form request page.

    That page will also become a running record of our conversations and answers, so we can build a wide body of information that will help everyone going forward.

    We’re dedicated to supporting this product and are here seven days a week, every week. And thank you very much for bringing this issue to our attention.

    Post edited by DBlendRMaster on
  • DBlendRMasterDBlendRMaster Posts: 20
    edited August 8

    crosswind said:

    mjoe67886 said:

    crosswind said:

    mjoe67886 said:

    crosswind said:

    Masterstroke said:

    https://www.daz3d.com/fast-animation-studio-tools--a-daz-to-blender-pipeline

    Looks great, but expensive.
    Stll a must have.
    One question, though.
    It is for everyone, right?
    Not just DAZ+ or premire?

    As long as a product is on sales with a product and a readme page, it's not binded with Daz+ or Premier tier.

    Well, I got this Blender add-on nearly two years ago for Blender 3.6 from the vendor because I ever gave him some help through a coincidence. He's really a nice guy and has been making lots of effort on making this add-on... (nearly 9 Mil lines of codes up to now....)

    I liked the add-on 'cause it was powerful ... but only heavy and with bugs to me : with older Blender version, it took a long time to load on Blender's startup...  so I deactivated the add-on for a period of time. I just tested version 7.2.8 with Blender 4.5, the loading speed is really boosted but it destroys my Diffeopmorphic add-on... and its Library failed to be installed. Then, latest version of 7.5.5 also failed to be activated.... I'll try contacting the vendor ~~

    Anyway, if you're a heavy animator with Blender, it worth trying the add-on, but I personally suggest hang on for a while before some bugs are fixed ~

     

    You used to send me messages here whenever you had issues but I stopped hearing from you so I figured everything was OK,
    Why didn't you let me know that you were having issues with the addon?...You know I've always helped you out,
    I would have been happy to help.

    https://blenderartists.org/t/blender-add-on-fast-animation-studio-tools-the-biggest-blender-add-on-in-the-world-code-wise/1418222/121

    You could trust the add-on is in good working shape, DAZ tests all the software they allow published artists to upload rigorously and it passed all the tests...version 7.5.8 Is the current version if you'd like to install it with the in add on update system you'll see...You could trust it's in good working shape and it's worth a try...it's our own production pipeline that we're using to create our own show in Blender and it's really top notch it's about the only place in the world you'll be able to output 2 minutes of 3D animated scenes per day or more.

    Indeed my friend !  You know the issue I mainly had at that time was that the add-on was too heavy to me....  so I hang on for a period of time. Until I saw a much faster startup from it recently, I thought version 7.x is much boosted. Anyway, I'll further upgrade to the latest version to try it.

    As always, appreciate your help !  

    Thank you and remember we're here 7 days a week and please never hesitate to click that Report issues button because if you don't click it I'm gonna get to that point when I'm working on my show and I'm gonna have to fix something...  :) So you know it seems like you're being rude right by reporting an issue...you're not a software developers love when you do that because you're helping us be successful in life...

    I do remember that !  I used to be an SAP consultant as well as an ABAP developer as well, I DO understand what you mean. Still, really appreciate the effort you guys have been making for these ! laugh  

    Ah, gotcha—you’ve been on the other side of the fence then! I’ve heard SAP is a whole world in itself, and ABAP’s no small thing either. So you know exactly how valuable real-world user feedback is for improving software. That’s why I always say—hit that “Report issues” button any time something comes up. It’s gold for us developers.

    (Edited by mod to fix quote)

    Post edited by frank0314 on
  • DBlendRMasterDBlendRMaster Posts: 20
    edited August 8

    Singular3D said:

    Elor said:

    TheNathanParable said:

    I'm really confused. So is the FAST animation studio tools just the free Diffeomorphic plugin bundled with a bunch of other addons? The diffeomorphic website doesn't mention anything about it, but i'm assuming they must have permission.

    I don't know if the FAST animation studio tools is what you think it is (I don't do animation) but if I'm reading diffeomorphic's website correctly, diffeomorphic is shared under a GPL2 licence so someone doesn't need permissions to include it in another product:

    https://en.wikipedia.org/wiki/GNU_General_Public_License#Terms_and_conditions

    GPLv2 is a viral license and it might be necessary to release combined code under GPLv2 as well.
    There is the term 'larger work' in the GPL terms. 

    Oh, yes — the FAST Animation Studio Tools add-on is completely GPL-licensed. Every Python file in the add-on (and the add-on’s base folder) includes the GPL v3-or-later license notice. Since Diffeomorphic is licensed under GPL v2 or later, it’s compatible with GPL v3 as well — so it’s perfectly fine to include it inside another GPL-licensed add-on... I also got a nod from developers that they weren't offended that I was doing this... I report issues when I get them and send feature request in fact in diffeomorphic the activate diffuse texture that's my feature request It's based on some code I wrote a while back and also the current state of the I think it's the import daz materials and actually probably quite a bit more... Not to take anything away from the developers of diffeomorphic their add-on is one of the most genius and best maintained and their support offering is definitely one of the best in the business.

    (Eited by mod to fix quote)

    Post edited by frank0314 on
  • DBlendRMasterDBlendRMaster Posts: 20
    edited August 11

    DBlendRMaster said:

    Singular3D said:

    Elor said:

    TheNathanParable said:

    I'm really confused. So is the FAST animation studio tools just the free Diffeomorphic plugin bundled with a bunch of other addons? The diffeomorphic website doesn't mention anything about it, but i'm assuming they must have permission.

    I don't know if the FAST animation studio tools is what you think it is (I don't do animation) but if I'm reading diffeomorphic's website correctly, diffeomorphic is shared under a GPL2 licence so someone doesn't need permissions to include it in another product:

    https://en.wikipedia.org/wiki/GNU_General_Public_License#Terms_and_conditions

    GPLv2 is a viral license and it might be necessary to release combined code under GPLv2 as well.
    There is the term 'larger work' in the GPL terms. 

    Oh, yes — the FAST Animation Studio Tools add-on is completely GPL-licensed. Every Python file in the add-on (and the add-on’s base folder) includes the GPL v3-or-later license notice. Since Diffeomorphic is licensed under GPL v2 or later, it’s compatible with GPL v3 as well — so it’s perfectly fine to include it inside another GPL-licensed add-on... I also got a nod from developers that they weren't offended that I was doing this... I report issues when I get them and send feature request in fact in diffeomorphic the activate diffuse texture that's my feature request It's based on some code I wrote a while back and also the current state of the I think it's the import daz materials and actually probably quite a bit more... Not to take anything away from the developers of diffeomorphic their add-on is one of the most genius and best maintained and their support offering is definitely one of the best in the business. 

    "I'm really confused. So is the FAST animation studio tools just the free Diffeomorphic plugin bundled with a bunch of other addons? The diffeomorphic website doesn't mention anything about it, but i'm assuming they must have permission."....

    TheNathanParable About the couple sentences previous to this ...

    Thanks for joining into the conversation,  I hope this answers your questions...

    FAST Animation Studio Tools isn’t simply the free Diffeomorphic add-on bundled with other scripts — it’s a fully integrated, production-grade pipeline for Blender with around 600 custom operators we wrote ourselves. We’ve wrapped and extended Diffeomorphic’s Easy Import DAZ and Import DAZ Materials features into a much faster and more capable import system. For example, during import you can optionally add a Mixamo animation, a pose preset animation, or an Azure Lip Sync animation (similar to DAZ Mimic) so that the character arrives in Blender already moving and speaking your chosen dialogue.

    We also bundle the Rokoko add-on for retargeting, but redesigned it so Mixamo-to-DAZ retargeting works correctly every time with no manual tweaking. The Rokoko add-on is free for anyone to download, update, or fork from GitHub. On top of that, we include the Mixamo add-on — while Mixamo itself is free on Adobe’s website, starting with Blender 3.6 they stopped updating the add-on, so we took over, made it more reliable, added new features (including a bulk Mixamo downloader), and now ship it as Mixamo Pro inside FAST. Diffeomorphic, Rokoko, and Mixamo are all completely free, GPL-licensed add-ons that anyone can download at any time, so bundling them doesn’t hurt anyone — it simply makes our pipeline more seamless. We’ve confirmed with the Diffeomorphic developers that they’re fine with this approach — they created an API specifically for others to build upon, and bundling the add-on is the logical way to make that API work out of the box.

    Beyond imports, FAST streamlines every stage of scene creation — from animation editing, lighting, and camera work to scene organization and rendering. It includes one-click restarts, automatic optimization of Blender’s default settings, a collection-based scene system, and full AWS Deadline Studio integration for parallel rendering. That means you can output at least two minutes of finished Cycles scenes per day — something not feasible in DAZ Studio alone, where rendering the same amount of content could take over 60 hours. With FAST, you can get it done in about three hours without even using your own computer.

    If you have any more questions feel free to ask or send them here:

    [email protected]

    Post edited by DBlendRMaster on
  • brainmuffinbrainmuffin Posts: 1,267

    MrRogerSmith said:

    I'm getting a refund on this.  All I see are claims about what it does but nothing about how to use it.

    I found the videos on YouTube to be similar. It has many, many options and pathways in Blender, but you really need to already have a workflow to make sense of it. No why you should do something over something else and no real direction on how to use it. I was hopeful, but didn't buy it. The last time I spent nearly $100 on a DAZ Studio utility was Reality and Paolo had clear enough videos that I bought it immediately. 

  • nonesuch00nonesuch00 Posts: 18,714

    If you've bought the plugin and can't understand it since it's based of Diffeomorphic do the the diffeomorphic website Diffeomorphic: Diffeomorphic Add-ons Version 4.1.0 Released. &  the DAZ forum for it Diffeomorphic Add-ons Version 4.5.0 Released - Daz 3D Forums to learn how to use diffeomorphic & the you should be able to figure out how to use the plugin you bought. 

  • wolf359wolf359 Posts: 3,929
    edited August 13

    it's about the only place in the world you'll be able to output 2 minutes of 3D animated scenes per day or more.

     


    Not the only placewink
    I can easily produce several minutes of animation per day in the realtime Iclone character animation software from Reallusion
    and obviously so can anyone using a game engine such as UE5 or even unity
    for Realtime filmmaking,

    Post edited by wolf359 on
  • ArtiniArtini Posts: 10,300

    wolf359 said:

    it's about the only place in the world you'll be able to output 2 minutes of 3D animated scenes per day or more.

     


    Not the only placewink
    I can easily produce several minutes of animation per day in the realtime Iclone character animation software from Reallusion
    and obviously so can anyone using a game engine such as UE5 or even unity
    for Realtime filmmaking,

    For me it is much faster to use Unity for animations.

     

  • DBlendRMasterDBlendRMaster Posts: 20
    edited August 21

    brainmuffin said:

    MrRogerSmith said:

    I'm getting a refund on this.  All I see are claims about what it does but nothing about how to use it.

    I found the videos on YouTube to be similar. It has many, many options and pathways in Blender, but you really need to already have a workflow to make sense of it. No why you should do something over something else and no real direction on how to use it. I was hopeful, but didn't buy it. The last time I spent nearly $100 on a DAZ Studio utility was Reality and Paolo had clear enough videos that I bought it immediately. 

       

    You should check out this video link....It has tons of information as far as getting started using the add on.

    This will show you how to import Daz character and have animation automatically added on import::

    It shows off basically the fastest way to create a walking talking character saying and doing whatever you want in Blender:

    I’m starting a new tutorial series to showcase how my add-on works in practice. The add-on was designed as a television production tool for Blender, originally built because I needed to optimize everything in order to produce my own show.

    In this series, I’ll be outputting up to two minutes of finished animation per day, along with a synopsis of how each segment was created. The goal is to give you a clear picture of the complete workflow.

    All of the tools in the add-on are designed to save you time in Blender, and the tooltips are already written to be highly informative. But through these tutorials, I’ll drive that point home even further by demonstrating how each feature actually works in real production scenarios.

    Post edited by DBlendRMaster on
  • Artini said:

    wolf359 said:

    it's about the only place in the world you'll be able to output 2 minutes of 3D animated scenes per day or more.

     


    Not the only placewink
    I can easily produce several minutes of animation per day in the realtime Iclone character animation software from Reallusion
    and obviously so can anyone using a game engine such as UE5 or even unity
    for Realtime filmmaking,

    For me it is much faster to use Unity for animations.

                    I meant create and render cycles quality animation... Sure you can create animations fast in UE5 and Character creator but you know good luck getting them rendered out We have our system developed where you could create and render easily two minutes of animation per day You know TV show quality stuff... We shoot for the same quality level of the TV show the Life and Times of Tim even though it's 3D animation that we're doing try and get about that same quality level so it's fast and you know that's a really cool show and it's on TV

     

  • ArtiniArtini Posts: 10,300

    You are right, if one needs TV show quality, maybe your tool is better than Unity.

    I am still wonder, how users of your plugin can find a way to use it.

    There are so many features/functions (600??? or more),

    so how to know what to actually use, if one is not the creator of this plugin?

     

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