NVidia 5090

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  • q1472060q1472060 Posts: 1

    Elor said:

    And it also has twice as much VRAM, so for any scene using between 16 and 32 GB of VRAM, it is many time more faster than an 5080 ever will :D

    Indeed, but currently the price of the 5090 is more than twice that of the 5080, which forces me to consider.  :'(

  • q1472060q1472060 Posts: 1

    Darknote said:

    q1472060 said:

    The test version of DAZ studio 2025 has been released. This is undoubtedly an exciting piece of news!

    I've been thinking about changing my graphics card recently, but I've been struggling to decide whether to choose the 5090 or the 5080.

    Could everyone on the forum tell me how much better the 5090 is than the 5080 in the use of Daz? Thank you very much!

    I've also invested in a 5090 PC last week, should arrive today or tomorrow. I would recommend a 5090 merely for the increase in VRAM being double (32GB) vs. 5080's (16GB). As well as the increase in CUDA/Tensor cores (Just google the spec difference).

    The 5090 vs. my 4080 should give a vast increase in Iray preview speed (Which is why I even considered it). Will my house burn down? We shall see...

    The 5090 is indeed great, but in my country, its price has exceeded $4,000. When using the DAZ, compared to the 5080, it is only close to 40%. I might have to give it up.  :'(

  • MIH_BADMIH_BAD Posts: 65

    I hope the filters will be back to simple; I don't know what to use all that for?

    My "simulation" filter - that I use to quickly activate / deactivate simulation options for an item worked fine and was all I needed smiley

     

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  • Richard HaseltineRichard Haseltine Posts: 107,935

    Elor said:

    And it also has twice as much VRAM, so for any scene using between 16 and 32 GB of VRAM, it is many time more faster than an 5080 ever will :D

    However, taking full advantage of that extra memory would probably bump the system memory required past 64GB, the general advice is two-and-a-half to three times as much system RAM as GPU RAM (which would mean up to 96GB). Having less won't stop the card from working, but it may cap how much of its memory can be used for a scene.

  • Richard HaseltineRichard Haseltine Posts: 107,935

    Please put general discussion of or comment on Daz studio 2025 in its main thread, keep this one for the GPU dicussion

  • Richard HaseltineRichard Haseltine Posts: 107,935

    MIH_BAD said:

    I hope the filters will be back to simple; I don't know what to use all that for?

    My "simulation" filter - that I use to quickly activate / deactivate simulation options for an item worked fine and was all I needed smiley

    "Manage Filters..." at the bottom doesn't help?

  • ArtRouladeArtRoulade Posts: 44

    Richard Haseltine said:

    Elor said:

    And it also has twice as much VRAM, so for any scene using between 16 and 32 GB of VRAM, it is many time more faster than an 5080 ever will :D

    However, taking full advantage of that extra memory would probably bump the system memory required past 64GB, the general advice is two-and-a-half to three times as much system RAM as GPU RAM (which would mean up to 96GB). Having less won't stop the card from working, but it may cap how much of its memory can be used for a scene.

    96gb is not absolutely necessary, but useful for rendering with a 5090. If you increase your virtual memory in Windows, 64gb RAM may be sufficient, but will significantly delay the initiation time before rendering.

  • MIH_BADMIH_BAD Posts: 65

    I tried to push it to the max with cars :) and got to 60 GB RAM and 20 GB VRAM

    (I have 96 GB RAM installed and another 96 GB in the drawer - wil install it only if needed because they are slower speeds - LOL)

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  • jbdiminniejbdiminnie Posts: 100

    For those who have 5090s and have tested them with the new Daz 2025 Alpha--what power draw are you seeing on the card?  I am interested in possibly getting one now there is a Daz version that supports it, but the idea of 600 W across a 16 pin cable makes me VERY nervous.  I know I could set MSI Afterburner to limit the power draw on the card (maybe 450?) but I am curious what power loads Daz puts on the card right now...

  • ArtRouladeArtRoulade Posts: 44

    jbdiminnie said:

    For those who have 5090s and have tested them with the new Daz 2025 Alpha--what power draw are you seeing on the card?  I am interested in possibly getting one now there is a Daz version that supports it, but the idea of 600 W across a 16 pin cable makes me VERY nervous.  I know I could set MSI Afterburner to limit the power draw on the card (maybe 450?) but I am curious what power loads Daz puts on the card right now...

    My 5090 draws 310-315 Watt when rendering an Iray image in Iray Server.

  • DiasporaDiaspora Posts: 495

    Really? That makes me doubt the 5090 is even being used to its full potential. 

  • Much of the power budget is for PCI transfers while the cores are running. Video games do that; rendering doesn't.

  • 3Diva3Diva Posts: 11,970

    I would be curious to see a benchmark scene being used across multiple GPUs.

  • oddboboddbob Posts: 439

    Diaspora said:

    Really? That makes me doubt the 5090 is even being used to its full potential. 

    People wondered the same about the 40 series cards. My 4090 in DS at near 100% usage pulls up to 285w, but it can be as low as 250w depending on the scene. Always shows close to 100% utilization.

  • DiasporaDiaspora Posts: 495

    TheMysteryIsThePoint said:

    Much of the power budget is for PCI transfers while the cores are running. Video games do that; rendering doesn't.

    That's really interesting cause what throws me off is that back when I had a 3090, Iray would use 100% of my TDP while the 4090 doesn't use even close to 100% TDP during iray.
    This is very good information to know regarding how exactly I plan my upgrade.  

  • oscaricalooscaricalo Posts: 8

    I'm available for 5080 tests if needed

  • MIH_BADMIH_BAD Posts: 65

    I can see around 380 W when rendering 

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  • ArtRouladeArtRoulade Posts: 44

    MIH_BAD said:

    I can see around 380 W when rendering 

    Depending at the workload and how fast your GPU/memory clock is. E.g. your graphics card runs at 2.932Ghz and therefore has a higher power consumption. Mine was running slightly above 2.6Ghz, hence the difference. After reinstalling my Nvidia driver it runs at 2.925Ghz and draws 365 Watt.

  • MIH_BADMIH_BAD Posts: 65

    ArtRoulade said:

    MIH_BAD said:

    I can see around 380 W when rendering 

    Depending at the workload and how fast your GPU/memory clock is. E.g. your graphics card runs at 2.932Ghz and therefore has a higher power consumption. Mine was running slightly above 2.6Ghz, hence the difference. After reinstalling my Nvidia driver it runs at 2.925Ghz and draws 365 Watt.

    Correct - I had default settings ... I think with +200 MHz on VRAM I saw 408 W 

    Also, not related but MSI Afterburner and NVDA APP can't control my fans; looks like 5090 is the boss now; keeping it silent mostly. With MIS Afterburner I can't set it to 50% or 70%, it give me an error. MSI is also some BETA version

  • DarknoteDarknote Posts: 7
    edited April 30

    So I finally got the 5090 (+Ryzen 7800X3D + 64GB RAM) rig, and installed Daz Studio Public Build 2025 (6.25), and renders take from 11 minutes to 4 minutes now, to complete! Yay!

    But, I have a big issue, iRay/Texture/Filament preview is unbelievably slow. I've disabled CPU fallback in render settings (first thing I did :D ), but it still doesn't help? I've also switched in Texture Resources to Performance mode, in Preferences -> Interface. Does anyone have any idea why this is? Moving around in iRay preview mode (Or Texture/Filament mode even) is incredibly slow, but once I stop moving, it instantly renders the scene, so something is working at least...

    (I'm also on the Nvidia Studio Driver 576.02).

    Thanks for any advice!

    Post edited by Darknote on
  • Richard HaseltineRichard Haseltine Posts: 107,935

    try closing and reopening the Viewport - and closing the Aux Viewport if that is open. A couple of people have reported that that helps (if it does please post a "me too" the the DS alpha thread)..

  • nonesuch00nonesuch00 Posts: 18,714

    Darknote said:

    So I finally got the 5090 (+Ryzen 7800X3D + 64GB RAM) rig, and installed Daz Studio Public Build 2025 (6.25), and renders take from 11 minutes to 3:40 minutes now, to complete! Yay!

    But, I have a big issue, iRay/Texture/Filament preview is unbelievably slow. I've disabled CPU fallback in render settings (first thing I did :D ), but it still doesn't help? I've also switched in Texture Resources to Performance mode, in Preferences -> Interface. Does anyone have any idea why this is? Moving around in iRay preview mode (Or Texture/Filament mode even) is incredibly slow, but once I stop moving, it instantly renders the scene, so something is working at least...

    (I'm also on the Nvidia Studio Driver 576.02).

    Thanks for any advice!

     

    Do you mind stating what the 11 minute render video card is?

  • DarknoteDarknote Posts: 7

    nonesuch00 said:

    Darknote said:

    So I finally got the 5090 (+Ryzen 7800X3D + 64GB RAM) rig, and installed Daz Studio Public Build 2025 (6.25), and renders take from 11 minutes to 3:40 minutes now, to complete! Yay!

    But, I have a big issue, iRay/Texture/Filament preview is unbelievably slow. I've disabled CPU fallback in render settings (first thing I did :D ), but it still doesn't help? I've also switched in Texture Resources to Performance mode, in Preferences -> Interface. Does anyone have any idea why this is? Moving around in iRay preview mode (Or Texture/Filament mode even) is incredibly slow, but once I stop moving, it instantly renders the scene, so something is working at least...

    (I'm also on the Nvidia Studio Driver 576.02).

    Thanks for any advice!

     

    Do you mind stating what the 11 minute render video card is?

    RTX 4070TI Super! 

  • DarknoteDarknote Posts: 7
    edited April 30

    Richard Haseltine said:

    try closing and reopening the Viewport - and closing the Aux Viewport if that is open. A couple of people have reported that that helps (if it does please post a "me too" the the DS alpha thread)..

    Thank you, Richard, for the suggestion! I just tried it, it doesn't seem to work :(

    EDIT: It does seem that only closing the Aux viewport, gives back some frames to the main viewport's Texture Shaded view mode, but not by much.

    Post edited by Darknote on
  • nonesuch00nonesuch00 Posts: 18,714

    Darknote said:

    nonesuch00 said:

    Darknote said:

    So I finally got the 5090 (+Ryzen 7800X3D + 64GB RAM) rig, and installed Daz Studio Public Build 2025 (6.25), and renders take from 11 minutes to 3:40 minutes now, to complete! Yay!

    But, I have a big issue, iRay/Texture/Filament preview is unbelievably slow. I've disabled CPU fallback in render settings (first thing I did :D ), but it still doesn't help? I've also switched in Texture Resources to Performance mode, in Preferences -> Interface. Does anyone have any idea why this is? Moving around in iRay preview mode (Or Texture/Filament mode even) is incredibly slow, but once I stop moving, it instantly renders the scene, so something is working at least...

    (I'm also on the Nvidia Studio Driver 576.02).

    Thanks for any advice!

     

    Do you mind stating what the 11 minute render video card is?

    RTX 4070TI Super! 

    oh wow, awesome speed up then! thanks

  • windli3356windli3356 Posts: 289

    Darknote said:

    So I finally got the 5090 (+Ryzen 7800X3D + 64GB RAM) rig, and installed Daz Studio Public Build 2025 (6.25), and renders take from 11 minutes to 4 minutes now, to complete! Yay!

    But, I have a big issue, iRay/Texture/Filament preview is unbelievably slow. I've disabled CPU fallback in render settings (first thing I did :D ), but it still doesn't help? I've also switched in Texture Resources to Performance mode, in Preferences -> Interface. Does anyone have any idea why this is? Moving around in iRay preview mode (Or Texture/Filament mode even) is incredibly slow, but once I stop moving, it instantly renders the scene, so something is working at least...

    (I'm also on the Nvidia Studio Driver 576.02).

    Thanks for any advice!

    how did you get your RTX5090 to work? me and my friend both have RTX5090, and the render stopped for both of us as soon as we hit the render button. Are you sure your rendering task didn't fall on CPUs?  

  • Richard HaseltineRichard Haseltine Posts: 107,935

    windli3356 said:

    Darknote said:

    So I finally got the 5090 (+Ryzen 7800X3D + 64GB RAM) rig, and installed Daz Studio Public Build 2025 (6.25), and renders take from 11 minutes to 4 minutes now, to complete! Yay!

    But, I have a big issue, iRay/Texture/Filament preview is unbelievably slow. I've disabled CPU fallback in render settings (first thing I did :D ), but it still doesn't help? I've also switched in Texture Resources to Performance mode, in Preferences -> Interface. Does anyone have any idea why this is? Moving around in iRay preview mode (Or Texture/Filament mode even) is incredibly slow, but once I stop moving, it instantly renders the scene, so something is working at least...

    (I'm also on the Nvidia Studio Driver 576.02).

    Thanks for any advice!

    how did you get your RTX5090 to work? me and my friend both have RTX5090, and the render stopped for both of us as soon as we hit the render button. Are you sure your rendering task didn't fall on CPUs?  

    You are trying the Daz Studio 2025 Alpha, and you do have sufficiently new drivers? https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen

  • windli3356windli3356 Posts: 289

    Richard Haseltine said:

    windli3356 said:

    Darknote said:

    So I finally got the 5090 (+Ryzen 7800X3D + 64GB RAM) rig, and installed Daz Studio Public Build 2025 (6.25), and renders take from 11 minutes to 4 minutes now, to complete! Yay!

    But, I have a big issue, iRay/Texture/Filament preview is unbelievably slow. I've disabled CPU fallback in render settings (first thing I did :D ), but it still doesn't help? I've also switched in Texture Resources to Performance mode, in Preferences -> Interface. Does anyone have any idea why this is? Moving around in iRay preview mode (Or Texture/Filament mode even) is incredibly slow, but once I stop moving, it instantly renders the scene, so something is working at least...

    (I'm also on the Nvidia Studio Driver 576.02).

    Thanks for any advice!

    how did you get your RTX5090 to work? me and my friend both have RTX5090, and the render stopped for both of us as soon as we hit the render button. Are you sure your rendering task didn't fall on CPUs?  

    You are trying the Daz Studio 2025 Alpha, and you do have sufficiently new drivers? https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen

     I tried searching sku # 109051  in both store and install manager, nothing pops up, is this version for Daz + users only?  

     

  • zombietaggerungzombietaggerung Posts: 3,844

    windli3356 said:

    Richard Haseltine said:

    windli3356 said:

    Darknote said:

    So I finally got the 5090 (+Ryzen 7800X3D + 64GB RAM) rig, and installed Daz Studio Public Build 2025 (6.25), and renders take from 11 minutes to 4 minutes now, to complete! Yay!

    But, I have a big issue, iRay/Texture/Filament preview is unbelievably slow. I've disabled CPU fallback in render settings (first thing I did :D ), but it still doesn't help? I've also switched in Texture Resources to Performance mode, in Preferences -> Interface. Does anyone have any idea why this is? Moving around in iRay preview mode (Or Texture/Filament mode even) is incredibly slow, but once I stop moving, it instantly renders the scene, so something is working at least...

    (I'm also on the Nvidia Studio Driver 576.02).

    Thanks for any advice!

    how did you get your RTX5090 to work? me and my friend both have RTX5090, and the render stopped for both of us as soon as we hit the render button. Are you sure your rendering task didn't fall on CPUs?  

    You are trying the Daz Studio 2025 Alpha, and you do have sufficiently new drivers? https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen

     I tried searching sku # 109051  in both store and install manager, nothing pops up, is this version for Daz + users only?  

     

    You can only install betas through DIM.

  • Richard HaseltineRichard Haseltine Posts: 107,935

    windli3356 said:

    Richard Haseltine said:

    windli3356 said:

    Darknote said:

    So I finally got the 5090 (+Ryzen 7800X3D + 64GB RAM) rig, and installed Daz Studio Public Build 2025 (6.25), and renders take from 11 minutes to 4 minutes now, to complete! Yay!

    But, I have a big issue, iRay/Texture/Filament preview is unbelievably slow. I've disabled CPU fallback in render settings (first thing I did :D ), but it still doesn't help? I've also switched in Texture Resources to Performance mode, in Preferences -> Interface. Does anyone have any idea why this is? Moving around in iRay preview mode (Or Texture/Filament mode even) is incredibly slow, but once I stop moving, it instantly renders the scene, so something is working at least...

    (I'm also on the Nvidia Studio Driver 576.02).

    Thanks for any advice!

    how did you get your RTX5090 to work? me and my friend both have RTX5090, and the render stopped for both of us as soon as we hit the render button. Are you sure your rendering task didn't fall on CPUs?  

    You are trying the Daz Studio 2025 Alpha, and you do have sufficiently new drivers? https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen

     I tried searching sku # 109051  in both store and install manager, nothing pops up, is this version for Daz + users only?  

    It's two colons (::) not a hash (#).

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