Hex Gallery

1246718

Comments

  • Tramp GraphicsTramp Graphics Posts: 2,137
    edited December 1969

    Nice bit of work there. The only thing I see "wrong" with it is that the bracers are pushed up too high on the forearm. the narrow end should be right around the wrist to add support to it.

  • Wee Dangerous JohnWee Dangerous John Posts: 1,090
    edited December 1969

    Thanks Tramp Graphics, I did not notice that - should not take to long to put right

  • RoygeeRoygee Posts: 2,220
    edited December 1969

    Well done, John - that tute is really paying off, hey:)

    Interested in the shoulder pads/protection, whatever its called. Are they rigid? If so, how did you manage to get them not to deform along with the rest of the clothing - see Tramp Graphics thread here on the armored glove.

  • Wee Dangerous JohnWee Dangerous John Posts: 1,090
    edited December 1969

    Thanks Roygee, I'm enjoying it. As for the shoulder pads, when I used the 'transfer utility' tool in DS it messed them up, so I cheated - Loaded them in as per normal, then made a few morphs to give them the shape I wanted. I've only started learning the DS side of things so do not know if there is a proper / alternative way of fixing the issue.

  • RoygeeRoygee Posts: 2,220
    edited December 1969

    Thanks, john - I'm almost finished with a big project, then I'll do some experimenting with body armor, see if I can figure it out.

    Cheers

  • BigTBigT Posts: 3
    edited December 1969

    Nice work there Roy/John.........

    getting nearer to finishing mine.

    Test06.jpg
    1380 x 718 - 322K
  • bighbigh Posts: 7,568
    edited December 1969

    BigT said:
    Nice work there Roy/John.........

    getting nearer to finishing mine.

    great look

  • GhostmanGhostman Posts: 215
    edited December 1969

    BigT said:

    getting nearer to finishing mine.

    Awesome work on this. :)

  • RoygeeRoygee Posts: 2,220
    edited December 1969

    Done at last:)

    PTBoatComplete.png
    800 x 600 - 355K
  • Wee Dangerous JohnWee Dangerous John Posts: 1,090
    edited December 1969

    Nice one Roygee, great piece of modeling. I like the colours you used on the torpedo :)

  • GhostmanGhostman Posts: 215
    edited December 1969

    Nice work Roygee. :)

  • RoygeeRoygee Posts: 2,220
    edited December 1969

    Thanks guys:)

    Now...what to do next? Think I'll do some more watercraft.

    Cheers

  • m_m_italym_m_italy Posts: 365
    edited December 1969

    Roygee said:
    Done at last:)

    Bravo "Roygee".
    Difficile modellare barche.
    Bye

    P.S.
    Molto lentamente e con difficoltà W.I.P.

    esagono_barca.png
    1148 x 840 - 175K
    semplice_barca.jpg
    800 x 600 - 133K
  • RoygeeRoygee Posts: 2,220
    edited December 1969

    Gracie, mm :)

    Good, clean modelling - very nice render.:)

  • m_m_italym_m_italy Posts: 365
    edited January 2013

    Stop.
    Bye bye
    :-)

    semplice_barca.jpg
    800 x 600 - 72K
    s_b_h.png
    1148 x 840 - 385K
    semplice_barca.jpg
    800 x 600 - 157K
    Post edited by m_m_italy on
  • m_m_italym_m_italy Posts: 365
    edited December 1969

    Ciao.
    Mainly (prevalentemente) Boolean operations.
    I am not satisfied.....:long: (non sono totalmente soddisfatto)

    :-)

    Bye bye

    anello_booleane.jpg
    1148 x 832 - 40K
  • stem_athomestem_athome Posts: 363
    edited December 1969

    Hello m_m_italy,

    m_m_italy said:
    Ciao.
    Mainly (prevalentemente) Boolean operations.
    I am not satisfied.....

    Try using bend for main parts.

    Simple example.

    1: Create curves for shape.
    2: Ruled surface. Add edge_loops as needed.
    Add 2 curves for 2 planer bends.
    3: Bend in 2 planes
    (2 pieces welded and bridged)

    3a.png
    585 x 476 - 156K
    02.png
    899 x 621 - 148K
    01.png
    673 x 238 - 42K
  • m_m_italym_m_italy Posts: 365
    edited December 1969

    Ciao Steve.
    Difficult for me to explain.
    I want to especially thank.
    The method that you used is masterful.
    Do I have the time to understand.
    Again thank you very much.
    Bye

  • VarselVarsel Posts: 516
    edited December 1969

    Here's a oil production platform I'm making.
    Together with a lifeboat. ----(the Sampan is from DAZ):cheese:

    At the moment it looks to new and unused, and it does still miss some bits and pieces.
    And the shading in Carrara still needs a lot of work.


    This is a testrender I did in Carrrara, mainly to see how it would look. I have tried to make it as low-poly as possible.
    At this stage it is 66 601 poly's.

    The crane doesn't look to convincing either.

    Doc2.jpg
    1000 x 1000 - 483K
  • bighbigh Posts: 7,568
    edited December 1969

    Varsel said:
    Here's a oil production platform I'm making.
    Together with a lifeboat. ----(the Sampan is from DAZ):cheese:

    At the moment it looks to new and unused, and it does still miss some bits and pieces.
    And the shading in Carrara still needs a lot of work.


    This is a testrender I did in Carrrara, mainly to see how it would look. I have tried to make it as low-poly as possible.
    At this stage it is 66 601 poly's.

    The crane doesn't look to convincing either.

    good start - keep it up

  • m_m_italym_m_italy Posts: 365
    edited January 2013

    Ciao a tutti.
    ANELLO:
    With reference to the system indicated by Steve.
    Is excellent.
    But:
    Do not think it would be nice and useful to have a system to distribute good points after Boolean operations?
    For example, to obtain the curves after Boolean operations and then have the points equidistant.
    Or, without altering the shape of the curve, have a different number of points, always equidistant.
    Bye

    :-)

    anello.png
    1148 x 832 - 501K
    Post edited by m_m_italy on
  • m_m_italym_m_italy Posts: 365
    edited December 1969

    Varsel said:
    Here's a oil production platform I'm making.
    Together with a lifeboat. ----(the Sampan is from DAZ):cheese:

    At the moment it looks to new and unused, and it does still miss some bits and pieces.
    And the shading in Carrara still needs a lot of work.


    This is a testrender I did in Carrrara, mainly to see how it would look. I have tried to make it as low-poly as possible.
    At this stage it is 66 601 poly's.

    The crane doesn't look to convincing either.


    The model is well done.
    Bravo.
    Render, in my opinion could be improved.
    I would change the sea.

    Bye bye

  • m_m_italym_m_italy Posts: 365
    edited December 1969

    ANELLO:
    finito.
    Bye
    :-)

    anello.jpg
    800 x 600 - 146K
  • VarselVarsel Posts: 516
    edited December 1969

    The modeling is done. 165 615 poly's

    A render done in Carrara. It isn't UV-mapped (except the signs and net on the helideck)
    So there are some work to be done with procedural shaders...

    It looks a bit empty on the top deck, but in the final picture there will be some containers and other props.
    It is also made in Poser scale, so I will also populate it with some figures.

    As you can see in the background, I have also created an environment to put it in.
    Would properly not be certified by Lloyds or Veritas or Greenpeace.

    Doc3.jpg
    776 x 1000 - 376K
    Doc2.jpg
    800 x 800 - 407K
  • RoygeeRoygee Posts: 2,220
    edited December 1969

    Very well done - seriously complex modeling - all in one Hexagon file?

  • RedSquareRedSquare Posts: 0
    edited January 2013

    Beautiful design and, modeling.

    Bracelet_1.jpg
    598 x 452 - 81K
    Post edited by RedSquare on
  • VarselVarsel Posts: 516
    edited January 2013

    Roygee said:
    Very well done - seriously complex modeling - all in one Hexagon file?

    Thank's.
    The crane, lifeboat and the lifeboat-davit was modeled separately, and imported back in to the master file.

    The trick I used was to combine things in groups, and then hide groups when I should create something new.


    And m_m_italy
    It's a beautiful bracelet. You are a great artist.

    Post edited by Varsel on
  • cjreynoldscjreynolds Posts: 155
    edited December 1969

    m_m_italy said:
    ANELLO:
    finito.
    Bye
    :-)

    Another great render! You do really good work! :)

  • m_m_italym_m_italy Posts: 365
    edited December 1969

    Thank you friends.
    You are very generous to me.
    Unfortunately I can not reciprocate because I can not speak English.
    My interventions are unclear because I stutter.
    Aspect to observe your good works.

    P.S.
    Now the ring is actually completed.

    Bye bye

    anello.jpg
    800 x 600 - 142K
  • RedSquareRedSquare Posts: 0
    edited January 2013

    :lol: :lol: :lol: I thought your ring was a bracelet. :cheese:

    Post edited by RedSquare on
Sign In or Register to comment.