Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
Took me some time to continue working on my picture. Changed the lights, changed the angle slightly. Fog and atmo-cams didn't word, perhaps the scale of the model was too big, either no effect at all, or you couldn't see anything. So I used plain old png-files without background, combined with the background and in several layers, some semi-transparent, to get the haze-effect.
The files are side-by-side, old and new, the first posting is buried in several pages of postings.
Trying a different approach; same angel model.
Rafmer, not sure if I missed them earlier, these are great! I really like the photoreal renders, and these look very nice. I clicked on all 3, and in my browser, they open in tabs. So...I can switch between them very quickly and easily. The lighting effects and mood change dramatically from one to the next.
Great work!
Um...and about composition...what the heck do I know!? All I know is I like them a lot! (Echoing what Knittingmommy said...)
Any feedback is helpful knittingmommy. Thanks.
This is very interesting to see how the different lights (and the atmosphere) change a mood. I like all three versions, but as a stand alone (no story being told around it) the thirs one works the best!
Giovanni, did you activate the shadows on your lights? Its a typical mistace after working with Iray and then returning to 3DL
Wow, how did I miss that!? Thanks, back to work.
Scooch him a tiny bit to the left so he isn't quite so close to the long post.
I like the second version better
I like it. Even without the shadows lol.
I think this is a huge improvement in a lot of ways.
Compositionaly there are still things bumping into each other which is very distracting. I'd lose the second and third vehicles, they are just clutter. The main zeppelin is the star.
I'd also ditch the building with the big antenna, or just the antenna... the way it bumps into the moon/planet in the sky is unpleasant.
Whew finally finished mine. I just wanted to say thank you to everyone who commented and helped this time around. You guys rock and my entries are far better for it.
Good point, Sonja....a little to the left, and a bit closer.
I know it's kinda dark. May have to try brightening him up a bit just to see what it looks like.
Better definitely.
Probably the last version.
And that one works the best of the three (In my opinion of course)
the Prisoner...with props:
Very nice. No more shadow either on the ocean. Looks good I like the lighting and the props
I think this is the best version yet!!!
Here is my latest “First Snow” image.
Thanks again for the feedback. I'm learning a lot.
I went with using Photoshop for the footprints as my initial experiments with rendering looked pasted on.
@Teofa I thought your “slushy sidewalk” showed promise for footprints. How do I get to your art studio thread?
@Siotrad I like the composition, and the camera raw filter. Really like your image over all.
@Rafmer Very nice image, I like the composition. Definitely like it better with the model looking off in the distance wistfully and with the morning mist.
@cherpenbeck I'm a big fan of the retro Sci-Fi look. Well done. Definitely like the one on the right the best, though it would be cool if the planets were a bit sharper. I like the extra vehicles as they add to the urban sprawl flavor. Perhaps angle them so the point more at the main ship at draw a line of attention to it. I agree the antennae over the moon detracts from the image, even though it makes sense since they are so much closer. Nice work.
@From The Ashes - the footprints look great. Really added to the overall look of the render
Teofa's art thread is here - http://www.daz3d.com/forums/discussion/29042/my-ongoing-mess-of-unfinishedness#latest
I really like the footprints in the snow you did an amazing job on them, and the woman looks like she is really enjoying the snow comming down on her face
Sorry. I deleted all of that, and this thread is no place to discuss it, as it is off topic. Thanks.
Golden ratio with shadows and other changes
This took longer than I thought, shadows can be complicated with multiple light sources. Feedback is greatly appreciated.
The shadows help push the guy farther into the background giving the scene a lot more depth. I like it.
Do you mean that you used the golden spiral on this?
Regardless...there's good stuff here, but... its way too tall. Crop your female model around mid thigh. You lose my interest when I have to scroll all the way down to see nothing much (though I would take those nice purple flowers and see if I could put them in her hand or in her hair?). This distance between your characters is good, something seems a little off but I can't quite put my finger on it. He's not quite looking at her, its hard to tell what she's looking at, but it looks close enough. The background is colorful and distracting, especially the big tree limb that dominates the center of the image. That needs to go. It keeps drawing my eye... its the very first thing I look at.
Sometimes its hard to couch these things politely when you are giving critiques. I really like this image. Its a little sultry and a little playful, its got good colors. But your actors are getting lost in the surroundings.
And I just figured out what is "wrong" with the spacing/distance of your characters. The strong backlight on him doesn't seem to match up with the strong light on her front.
What have you got going on for lights here? Overall, its a little bright for a forest scene... and I think you might be able to use the light better to focus on your actors and take some of the focus off the surrounding elements.
@from the ashes
I gotta be honest: I had no idea what that shiny metal thing was until someone said: robot. I still barely see it (as in I do not comprehend that that is a robot), and it looks to me like its flying, so the footsteps in the snow confound me even more. I can't see a connection to the ground, hence: flying.
Top down perspective is damn hard, it removes almost all of one's normal frame of reference.
I think you would be better served by moving your main character further out from the archway... she's the star and she's dwarfed by the arch and windows, which mean not a lot to the image, and everything is cramped up into the top right with a lot of negative space in the bottom left which is doing nothing for the composition at all.
Not trying to be harsh. I tend to be direct and speak and write in declarative sentences. It can come across as brutal, sometimes.
Ok I think I get what you are trying but I guess it's difficult. the way it is now, the render looks like the DOF is just not well done. What I could imagine to work ist that the background (with or without the snake) is kind of fading out probably using layers of semitransparent planes or using a vignette the alters to white in postwork. hope that helps.
I hope you could get one of the water shaders to work. What I found with my experiments is that where ths surfaces of the water are close together (like in your splashes) the combination of Fresnel refraction and reflection kind of trap the light within the water so the surface appears black or very dark. You could try to turn off the fresnel and /or the refraction and see how that looks with your water. I'm still fiddling around with my self made water shader but as I got the flue or the flue got me I will not get to any results that would still help you for this month.
Ugh feel better Linwelly.