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Daz 3D Forums > 3rd Party Software > Blender Discussion

Daz to Blender - Diffeomorhpic Import Pose

JorcobusJorcobus Posts: 5
April 2024 in Blender Discussion

Hi everyone!

This is my first time posting here so sorry if I miss some details that are required when submitting.

I'm trying to use the diffeomorphic addon to import poses from Daz to Blender but each time I import a pose, I'm unable to edit the character in pose mode.The character was immediately imported with the MHX rig if that helps through Easy Import. 

Parts of the rig disappear, and even when I turn them back on in the Object Data Properties tab I just can't move them. The poses import fine, but sometimes they don't and need corrections but I can't change them. 

Not sure how to post images in here but this is a link to what's going on: https://imgur.com/a/QecrTVI

Is there something I'm missing? Thank you! 

Comments

  • PadonePadone Posts: 3,873
    April 2024

    When you load a daz pose MHX goes into FK mode because daz poses are FK, this means IK controls don't work until you go back to IK mode.

    Then you better upgrade to 1.7.4 for the latest fixes especially for G9 and blender 4.

    https://bitbucket.org/Diffeomorphic/import_daz/downloads/

  • JorcobusJorcobus Posts: 5
    April 2024

    Thanks for responding! Unfortunately, I'm not super familiar with how to switch between FK to IK. 

    I'm using the 1.7.4 version in Blender 4.1, and I'm trying to use the Transfer FK => IK function under the MHX tab but I'm getting, "'Armature' object has not attribute layers" error. I'm not sure what that means...

    Sorry, but hope you can help or point me in the right direction! 

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