Linwelly's Grove

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  • LinwellyLinwelly Posts: 4,232
    edited August 11

    Some new artwork from me, this time one of my RP characters, she's inspired on mongolian culture and people, her name is Oghul Qaimish (which means "next time a boy")

    I'm sure there will be more images of her later:D

    Post edited by Linwelly on
  • nice render, looks good!

  • HylasHylas Posts: 722

    Very cool!

  • SaphirewildSaphirewild Posts: 4,811

    What a great render Linwelly!!!

  • LinwellyLinwelly Posts: 4,232

    Thank you so much everybody! :D

  • LinwellyLinwelly Posts: 4,232
    edited August 29

    Some experiment with Stran Based Hair.. nope not on the lady in the back, its on the outside of the glass trying to simulate condesed water with it.

    Its not perfect but a fun start I think

    the render took hours and still wasn't ready, I put a denoise filter over it in Gimp

    Post edited by Linwelly on
  • BeeMKayBeeMKay Posts: 6,640

    Great image, and nifty idea to use the hair in that way! Did you add a crystal/water shader to it?

  • LinwellyLinwelly Posts: 4,232
    BeeMKay said:

    Great image, and nifty idea to use the hair in that way! Did you add a crystal/water shader to it?

    Thanks Bee, yes I applied MEC4D's drinking water shader preset to it. In the moent I have the base thick and the top of the "hair" small which makes them look like little pyramid up close. I think I will try with some other varitions to see which one will come closest. The neat thing is that you can design droplet run downs, just need to form a larger drop hanging on teh glass now.

    But the render times...

  • RurisRuris Posts: 59
    Linwelly said:
    BeeMKay said:

    Great image, and nifty idea to use the hair in that way! Did you add a crystal/water shader to it?

    Thanks Bee, yes I applied MEC4D's drinking water shader preset to it. In the moent I have the base thick and the top of the "hair" small which makes them look like little pyramid up close. I think I will try with some other varitions to see which one will come closest. The neat thing is that you can design droplet run downs, just need to form a larger drop hanging on teh glass now.

    But the render times...

    Thats some insanely creative idea. Wonder how long will it be before all these stuff (softbody,collision!) can be automated within the studio engine....

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