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Daz 3D Forums > 3rd Party Software > Unity Discussion

Hair styles and their poly counts [what ones are good for games?]

aweswanaweswan Posts: 54
November 12 in Unity Discussion

Here is a list of hair and there polycounts. I have about 15 cahracters in a scene whic is about 25 million polygons.... about 20-23 million of those polygons is hair.

So, what are the good hair styles to get? i've sorted them for the ones I have by order. Feel free to add your own findings. i need to use Daz hair because morphs affect the hair position, and .mcs and other hair style won't conform unless exported fromt he same figure.

 

MCS (for mobile/ web/ really low end PC)

short pont hair 4k + LODS already made.

& others

 

Low

Nydo 30k hair -qauds

Leyton hair 48k hair quads

Anjou 55k quads

Bridget hair 55k -quads

Perrin hair - 62k quads

Hs ee hair - 73k quads

 

Med

Jade hair  - 86k -  mostly quads

peony hair 106k quads

Evylyn hair 106k quads

Lana hair 139k - quads

Odessa 140k quads

Ilias hair 193k quads

Jade hair flowers - 196k - mostly quads

 

 

 

Too highs:

Cleo hair 359k mostly quads

monster hair 460k quads

Laya hair 477k - quads

Kylianna Teddy Hair  1.3 mill

 

Comments

  • dortybassadortybassa Posts: 436
    November 13 edited November 13

    https://www.daz3d.com/adia-hair-for-cj-8-and-genesis-8-females

    26k verts

    https://www.daz3d.com/pippa-hair-for-cj-8

    28k verts

    Generally 3D Universe is lower

    https://www.daz3d.com/3d-universe

     

     

     

    Post edited by dortybassa on November 13
  • dortybassadortybassa Posts: 436
    November 13 edited November 13

    https://www.daz3d.com/hy-updo-hair-for-genesis-3-female-s

    3835 verts

    https://www.daz3d.com/hy-long-hair-for-genesis-8-and-81-female

    9500 verts

    HerYun does low poly but not all have a license.

    https://www.daz3d.com/heryun

    Post edited by dortybassa on November 13
  • aweswanaweswan Posts: 54
    November 14

    Hey nice finds! - I found you can type an artists name in the email and sometimes it exists and you can ask for a licence to be added.

  • plj1225plj1225 Posts: 14
    November 20 edited November 20

    Get the PolyFew asset on UAS. I reduce my DAZ hair to 80%, easily managable. Use these settings and you won't be able to tell a visual difference. Won't work for mobile (or might, i haven't reduced more than 80%), but I'm not a mobile guy so can't help much there.

    image

     

    Before ~800K for the hair

    image

     

    After ~140K

    image

    Screenshot 2023-11-20 155609.png
    1059 x 515 - 41K
    Screenshot 2023-11-20 155836.png
    672 x 763 - 691K
    Screenshot 2023-11-20 155730.png
    745 x 783 - 664K
    Post edited by plj1225 on November 20
  • aweswanaweswan Posts: 54
    November 27 edited November 27

    Do you know if poly few preserves the morph data when the mesh data is saved? Had some clothing drop its morphs in lod's

    Post edited by aweswan on November 27
  • aweswanaweswan Posts: 54
    November 27

    Looking at Your.screen shot the "clear blend shape" seems to suggest it preserves morphs. 

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