Show Us Your Iray Renders. Part IV
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One of my recent... a character pic done for a friend.
Very good work.
...yes that's the one.
...
Been a while since I posted anything.....laptop crashing, 86 year old Mother in Hospital and not doing well, etc.....but here is a test I did using the new Skyler for G2F....I modified her to a slightly more mature Skler......
Well, meanwhile images not uploading...
I've been looking at a ton of post/composting stuff lately...one of the big suppliers of LUTs was bragging about how their 'grain' is now procedurally generated and therefore under your complete controll...so you don't have to rely on sampled stuff any longer. And it wasn't exactly cheap.
And for most here (these forums, in general, not this thread, in particular)..I think it doesn't really matter. Noise = bad. Grain = maybe bad. Postwork = evil.
Rusalka submerged, using G3F, Mech4D's underwater hair, and Soldier of Serpio (for the air bubbles):
http://pre02.deviantart.net/d156/th/pre/f/2015/191/7/c/rusalka_submerged_by_willbear-d90t76i.png
Well I've been playing with Iray... again.. got some practice with lighting tonight... I just rendered a head and shoulders of Genesis3Female... It came out so nice I decided to play with my paper doll stuff. She's totally nekid under all her clothes, hair, and jewelry. Even fiddled a little with her makeup... Still learning things I can do with my Paint Shop Pro 7 :wink:
Enjoy... Hum.. I think I'll call this one...
"Sapphire"
G3F with some dynamic clothes. Who needs a new wardrobe? Ha ha.
Chilote and jogging pants freebies from Opti site. Simple texture conversion with the Chilote, used carpet for pants. G3F skin is tweaked a little for Iray.
http://willbear.deviantart.com/art/G3F-Chilote-Jogging-pants-545563884
...does anyone remember if there was a tutorial on how to create distance haze like one would see in a large cityscape or landscpe image? I know of the one for godrays and dust, but the settings for that don't seem to work as I get no depth effect.
Hi
If you look at my Image on this forum (Page 27 LeggyBlond), beyond the mouth of the Tunnel you'll see it's sort of foggy. This was created using a simple Iray Fog Cam which I got Free from Deviant art (Link Below).
It's actually a cleverly constructed invisible box wth 3 Invisible planes. You can configure it's distance, angle and size in relation to the Camera and you can also modify various things in the Surface parameters.
http://rawart3d.deviantart.com/art/Raw-FogCam-535959358
This is one of the face and body morphs from my upcoming G3F head and body morphs set, Metamorphosis. I'm using Carmilla skin by Silver with settings by Khory, Thalia hair with Slosh's upcoming Iray Hair Shader, Martin J's Penny Dreadful dress, Out of Touch's Dramatic Iray Lights, Dimensional Theory's iRadiance Studio HDRIs and pose by Khory from her upcoming Lend Her Grace poses with a slight adjustment by me.
Also wondering this - the preset for skin. - I thought I had this bookmarked buy my old Forum bookmarks don't seem to be working. Can anyone help out with a link or reference. Thanks all !
I found this if it helps
http://www.daz3d.com/forums/discussion/54734/show-us-your-iray-renders-part-ii/p46
My lastest playings
Iray again this time jusing using the Sun and Sky lighting mode with Saturation, Haze and RGB conversion tweeked to get a deeper blue sky. Tone Mapping at default with added Point light to fill out the dark shadows in the interior parts. This took nearly all of my 8GB Ram (not Vram) to render out and took 6 hours to render.
The second image is the plain render no postwork
For some reason, trying to view Szark's images puts the page into a login loop and never gets to the larger image. No other images are doing that so far to my system.
..have that but it still tends to create more of a thicker fog than I need. Lowering the Cutout Opacity, even by as little as 1%, clears the fog cubes completely.
Looking for something more like the old AoA fog camera produced which was closer to a "depth haze". I also saw a pic posted to one of the older iterations of this thread where I saw the effect I have been trying to achieve. I asked how that was done but never received a reply.
They take me to a "Page Not Found" error.
can you see enlarge these?
nevermind page is having a moment
I will edit the previous one and see if it works
With Iray and other PBRs fractions of a percent can make noticeable differences...try dropping it 0.1% or even smaller increments.
I was testing out the view in new page mode which I have now turned OFF.
..set it to .99999 (an increment of only .00001) and the fog effect still disappeared completely so the opacity needs to be a full 1.0 for it to work. OK, have to find a different solution.
Dont change the opacity
change Surfaces -> Volume -> SSS Amount
there you can change the "fogginess"
...that would have to be done for each of the cubes correct as I believe they have different settings correct? Will give it a try later. Also wanted to make it look a bit smoggy without adjusting the tone mapping balance for the foreground area and character, but even the slightest colour change creates a fairly vivid effect.
these three cubes have different SSS Amount settings from beginning.
Yes you´ll have to change all three if needed
My comment was a general, all purpose 'warning'...small value changes can make a huge difference in the appearance. I haven't been able to check out exactly which parameters would need to be changed (downside of not being able to use 64 bit DS on this machine...the one with it on is always tied up), but HoMart has the exact ones. All the atmosphere effects are going be volumetric in nature, so the parameters that affect volumes will be the ones to
changeplay with.I invite you guys to look at my take on V7
watch at full resolution for her incredible skin details!
Maturity warning: nudity.
http://sheedee3d.deviantart.com/art/Finally-perfection-545697440
Here's one from me. Working with shaders. Got the leather looking like I wanted. G2F.