Show Us Your Iray Renders. Part IV

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  • Oso3DOso3D Posts: 15,100

    Another render of main character in my webcomic, Emily Siljean (Genesis Bot woot)

    And where can that webcomic be found again, Mr. Timmons? laugh

    Well, it's right in my sig... ... Sonova... My webcomoc is here : Www.thefarshoals.com
  • DemiurgentDemiurgent Posts: 97

    One of my recent... a character pic done for a friend.

     

  • TJohnTJohn Posts: 11,352

    One of my recent... a character pic done for a friend.

     

    Very good work. smiley 

  • kyoto kidkyoto kid Posts: 42,159

    ...yes that's the one.

    Tjohn said:

    Too much noise in here. It goes against the grain. laugh

    Iray renders, remember? wink

     

     ...

  • StevieCStevieC Posts: 70

    Been a while since I posted anything.....laptop crashing, 86 year old Mother in Hospital and not doing well, etc.....but here is a test I did using the new Skyler for G2F....I modified her to a slightly more mature Skler......

    Skyler Mature Test _Final2.jpg
    1302 x 529 - 411K
  • ZilvergrafixZilvergrafix Posts: 1,385

    Well, meanwhile images not uploading...

    zln1.png
    1060 x 906 - 922K
    zln3.png
    1060 x 906 - 1M
  • mjc1016mjc1016 Posts: 15,001
     

    Grain is NOT noise, nor is it random noise that makes up film particles. Grain is the result of the chemical reaction that occurs when light reacts to film emulsion. Film grain gives life to the moving image. Noise is noise. In the digital world, it is sometimes used to soften FX work. Grain is often (almost always) added to digital work as well but it is actual film grain that is used, not noise. Noise isn't used to simulate grain ever (except maybe by an amatuer who doesn't know what they are doing).

    I've been looking at a ton of post/composting stuff lately...one of the big suppliers of LUTs was bragging about how their 'grain' is now procedurally generated and therefore under your complete controll...so you don't have to rely on sampled stuff any longer.  And it wasn't exactly cheap.

    And for most here (these forums, in general, not this thread, in particular)..I think it doesn't really matter.  Noise = bad. Grain = maybe bad.  Postwork = evil.

  • Oso3DOso3D Posts: 15,100

    Rusalka submerged, using G3F, Mech4D's underwater hair, and Soldier of Serpio (for the air bubbles):
    http://pre02.deviantart.net/d156/th/pre/f/2015/191/7/c/rusalka_submerged_by_willbear-d90t76i.png

  • Llola LaneLlola Lane Posts: 9,641
    edited July 2015

    Well I've been playing with Iray... again.. got some practice with lighting tonight... I just rendered a head and shoulders of Genesis3Female... It came out so nice I decided to play with my paper doll stuff. She's totally nekid under all her clothes, hair, and jewelry. Even fiddled a little with her makeup... Still learning things I can do with my Paint Shop Pro 7 :wink:

    Enjoy... Hum.. I think I'll call this one...

    "Sapphire"

    G3F PAPERDOLL DONE SIGN.jpg
    1024 x 1024 - 436K
    Post edited by Llola Lane on
  • Oso3DOso3D Posts: 15,100

    G3F with some dynamic clothes. Who needs a new wardrobe? Ha ha.

    Chilote and jogging pants freebies from Opti site. Simple texture conversion with the Chilote, used carpet for pants. G3F skin is tweaked a little for Iray.

     

    http://willbear.deviantart.com/art/G3F-Chilote-Jogging-pants-545563884

     

  • kyoto kidkyoto kid Posts: 42,159

    ...does anyone remember if there was a tutorial on how to create distance haze like one would see in a large cityscape or landscpe image? I know of the one for godrays and dust, but the settings for that don't seem to work as I get no depth effect.

  • LeggyBlondLeggyBlond Posts: 124
    kyoto kid said:

    ...does anyone remember if there was a tutorial on how to create distance haze like one would see in a large cityscape or landscpe image? I know of the one for godrays and dust, but the settings for that don't seem to work as I get no depth effect.

    Hi

    If you look at my Image on this forum (Page 27 LeggyBlond), beyond the mouth of the Tunnel you'll see it's sort of foggy.  This was created using a simple Iray Fog Cam which I got Free from Deviant art (Link Below).

    It's actually a cleverly constructed invisible box wth 3 Invisible planes.  You can configure it's distance, angle and size in relation to the Camera and you can also modify various things in the Surface parameters.

    http://rawart3d.deviantart.com/art/Raw-FogCam-535959358

  • Cris PalominoCris Palomino Posts: 12,723
    edited July 2015

    This is one of the face and body morphs from my upcoming G3F head and body morphs set, Metamorphosis.  I'm using Carmilla skin by Silver with settings by Khory, Thalia hair with Slosh's upcoming Iray Hair Shader, Martin J's Penny Dreadful dress, Out of Touch's Dramatic Iray Lights, Dimensional Theory's iRadiance Studio HDRIs and pose by Khory from her upcoming Lend Her Grace poses with a slight adjustment by me. 

    BlackPenny.jpg
    1000 x 1300 - 161K
    Post edited by Cris Palomino on
  • bohemian3bohemian3 Posts: 1,035
    edited July 2015
    3dbug said:

    Wondering if somebody can lend me a hand ... Cath (Mec4d) had mentioned on part 2 (or something) of this thread that she'd be releasing a free SSS shader preset. I haven't been able to find it anywhere. Has it already been released, and if so, where can I find it?

    Post edited by bohemian3 on
  • bohemian3bohemian3 Posts: 1,035
    edited July 2015

    Also wondering this - the preset for skin. - I thought I had this bookmarked buy my old Forum bookmarks don't seem to be working.  Can anyone help out with a link or reference.  Thanks all !

    Post edited by bohemian3 on
  • seeker273seeker273 Posts: 449
    edited July 2015

     

    bohemian3 said:

    Also wondering this - the preset for skin. - I thought I had this bookmarked buy my old Forum bookmarks don't seem to be working.  Can anyone help out with a link or reference.  Thanks all !

    I found this if it helps

    http://www.daz3d.com/forums/discussion/54734/show-us-your-iray-renders-part-ii/p46

    Post edited by seeker273 on
  • SzarkSzark Posts: 10,634
    edited July 2015

    My lastest playings

    Iray again this time jusing using the Sun and Sky lighting mode with Saturation, Haze and RGB conversion tweeked to get a deeper blue sky. Tone Mapping at default with added Point light to fill out the dark shadows in the interior parts. This took nearly all of my 8GB Ram (not Vram) to render out and took 6 hours to render.

    image

    The second image is the plain render no postwork

    image

    Post edited by Szark on
  • Joe.CotterJoe.Cotter Posts: 3,362

    For some reason, trying to view Szark's images puts the page into a login loop and never gets to the larger image. No other images are doing that so far to my system.

  • kyoto kidkyoto kid Posts: 42,159
    kyoto kid said:

    ...does anyone remember if there was a tutorial on how to create distance haze like one would see in a large cityscape or landscpe image? I know of the one for godrays and dust, but the settings for that don't seem to work as I get no depth effect.

    Hi

    If you look at my Image on this forum (Page 27 LeggyBlond), beyond the mouth of the Tunnel you'll see it's sort of foggy.  This was created using a simple Iray Fog Cam which I got Free from Deviant art (Link Below).

    It's actually a cleverly constructed invisible box wth 3 Invisible planes.  You can configure it's distance, angle and size in relation to the Camera and you can also modify various things in the Surface parameters.

    http://rawart3d.deviantart.com/art/Raw-FogCam-535959358

    ..have that but it still tends to create more of a thicker fog than I need. Lowering the Cutout Opacity, even by as little as 1%, clears the fog cubes completely. 

    Looking for something more like the old AoA fog camera produced which was closer to a "depth haze".  I also saw a pic posted to one of the older iterations of this thread where I saw the effect I have been trying to achieve. I asked how that was done but never received a reply.

  • TJohnTJohn Posts: 11,352
    Gedd said:

    For some reason, trying to view Szark's images puts the page into a login loop and never gets to the larger image. No other images are doing that so far to my system.

    They take me to a "Page Not Found" error. 

  • SzarkSzark Posts: 10,634
    edited July 2015

    can you see enlarge these?

     

    nevermind page is having a moment

    I will edit the previous one and see if it works

     

     

     

     

    Post edited by Szark on
  • mjc1016mjc1016 Posts: 15,001
    kyoto kid said:

    ..have that but it still tends to create more of a thicker fog than I need. Lowering the Cutout Opacity, even by as little as 1%, clears the fog cubes completely. 

     

    With Iray and other PBRs fractions of a percent can make noticeable differences...try dropping it 0.1% or even smaller increments.

  • SzarkSzark Posts: 10,634
    Gedd said:

    For some reason, trying to view Szark's images puts the page into a login loop and never gets to the larger image. No other images are doing that so far to my system.

    I was testing out the view in new page mode which I have now turned OFF.

  • kyoto kidkyoto kid Posts: 42,159
    mjc1016 said:
    kyoto kid said:

    ..have that but it still tends to create more of a thicker fog than I need. Lowering the Cutout Opacity, even by as little as 1%, clears the fog cubes completely. 

     

    With Iray and other PBRs fractions of a percent can make noticeable differences...try dropping it 0.1% or even smaller increments.

    ..set it to .99999  (an increment of only .00001) and the fog effect still disappeared completely so the opacity needs to be a full 1.0 for it to work. OK, have to find a different solution.

  • HoMartHoMart Posts: 488

    Dont change the opacity

    change Surfaces -> Volume -> SSS Amount

    there you can change the "fogginess"

    kyoto kid said:
    mjc1016 said:
    kyoto kid said:

    ..have that but it still tends to create more of a thicker fog than I need. Lowering the Cutout Opacity, even by as little as 1%, clears the fog cubes completely. 

     

    With Iray and other PBRs fractions of a percent can make noticeable differences...try dropping it 0.1% or even smaller increments.

    ..set it to .99999  (an increment of only .00001) and the fog effect still disappeared completely so the opacity needs to be a full 1.0 for it to work. OK, have to find a different solution.

  • kyoto kidkyoto kid Posts: 42,159
    edited July 2015

    ...that would have to be done for each of the cubes correct as I believe they have different settings correct?  Will give it a try later.  Also wanted to make it look a bit smoggy without adjusting the tone mapping balance for the foreground area and character, but even the slightest colour change creates a fairly vivid effect.

    Post edited by kyoto kid on
  • HoMartHoMart Posts: 488

    these three cubes have different SSS Amount settings from beginning.

    Yes you´ll have to change all three if needed

    kyoto kid said:

    ...that would have to be done for each of the cubes correct as I believe they have different settings correct?  Will give it a try later.  Also wanted to make it look a bit smoggy without adjusting the tone mapping balance for the foreground area and character, but even the slightest colour change creates a fairly vivid effect.

  • mjc1016mjc1016 Posts: 15,001
    edited July 2015

    My comment was a general, all purpose 'warning'...small value changes can make a huge difference in the appearance.  I haven't been able to check out exactly which parameters would need to be changed (downside of not being able to use 64 bit DS on this machine...the one with it on is always tied up), but HoMart has the exact ones.  All the atmosphere effects are going be volumetric in nature, so the parameters that affect volumes will be the ones to change play with. 

    Post edited by mjc1016 on
  • sheedee3Dsheedee3D Posts: 214
    edited July 2015

    I invite you guys to look at my take on V7

    watch at full resolution for her incredible skin details!

    Maturity warning: nudity.

    http://sheedee3d.deviantart.com/art/Finally-perfection-545697440

    Post edited by Cris Palomino on
  • fastbike1fastbike1 Posts: 4,081

    Here's one from me. Working with shaders. Got the leather looking like I wanted. G2F.

    Honey G2F in the Room Iray 65%.jpg
    800 x 1200 - 152K
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