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Not my usual sort of thing, but it was an unanticipated outcome of testing materials from newly acquired Jamal on a handy G9 guy that I had in a scene. (The base texture is obviously not Jamal, but the rest is.) I cobbled the rest of the scene together for the lulz. Given the paucity of vampire renders I do, this is an assortment of old and new things, which I've probably never used in a shared render.
https://www.daz3d.com/victorian-decor-2-iray
https://www.daz3d.com/dforce-xyz-xu-hair-for-genesis-9
https://www.daz3d.com/cb-hesperia-hd-for-genesis-9 (for teeth and eyes)
https://www.daz3d.com/koo-jamal-hd-for-genesis-9 (some skin)
https://www.daz3d.com/victorian-gentlemans-evening-dress-for-genesis-8-and-81-males
Ooh, this is very nice I think, playful but with a sort of painterly vibe to it. Love the way you handled the lighting / DOF here.
I love it! It looks like one of those pictures we would've been handed in gradeschool, and told to write a story about it. And everyone would've come up with a different one. :)
Danse Macabre
While I was working on another render, someone brought up the phrase "Dance of Death", and I had some ideas to use some stuff I'd not yet used:
Gallery Link
https://www.daz3d.com/dforce-pageant-queen-outfit-for-genesis-8-female-and-genesis-9
https://www.daz3d.com/dforce-bw-deathly-drape-outfit-for-genesis-9-81-and-8-females
https://www.daz3d.com/chain-of-darkness-outfit-for-genesis-8-females
I've started a new thread to consolidate my various freebies, and I've added the water park addons over there.
Awesome! Thank you!
SilverGirl - Great kitbashing! That Kitchen is so well pulled together to make things real and lived-in.
Matt_Castle - That's a great waterslide shot. The Cyborg in beachwear renders are super neat. But my favorite is how cute Jade looks crouching down in all that heavy armor. How can a centaur in full armor be whisper quiet??? Lol.
Tugpsx - That's amazing work for your animation!! Well done!
Elor - Your capture is so sweet - I especially like her smiling expression behind her hat and the soft DOF and lighting!
Thank you! I've had an inordinate amount of fun setting up that entire flat.
Fantastic. I hope you'll give us a tour by showcasing all the rooms! This thread would be fine for that.
Sure, if you'd be entertained... just the rooms themselves, or with people in them doing things (which often obscure bits of the rooms)?
People in them definitely makes the space more 'personal', so if you have them already in the rooms in renders, that'd be just fine. It's nice to see all the spaces we kitbash for stories and scenes!
Hope you're still thinking of doing and sharing some comic one-pagers to get in the groove!
Thanks, it was a labor of love. Working of the rest of the storyboard before refining the scenes.
I'll poke through my stuff and see what might show the rooms off. And maybe I'll start an art forum post for just the spaces, for anyone who wants to see them more clearly. Also, sweet of you to remember about the one-pagers... I've actually been working on something for that! It's a time lapse thing, so it's been fighting me a bit as I try to figure out how to structure it so there's continuity across the years without looking excessively repetitive. (And also I had to kitbash a campsite to use as the setting, and then figure out how to make that age with the progression, so that was a solid couple of days there.) Maybe this stuff will get easier as I find a groove, but for now at least the learning process is engaging.
I don't always time to put a lot in my art forum thread, but I'm glad I created one. I think it's really nice to have a place to do that, which helps prompt thinking about it and creating stuff for it.
I guess this qualifies for at least few tags, #AnythingGoes, #RandomTheme, and probably #4New, but I'm sharing it mostly because I mentioned sharing it in the Daz+ forum, back when I was a member, in the postwork thread. This image is one of the 4 I spent the last 2.5 months on and it's new full art for the first book in my epic fantasy series as I committed to update all of the covers (I loved what my designer did, but it's been years since the release of the books and they were looking old. So I finally justified buying all the stuff here (and rendering only a minor % of it) to create my own covers instead of commissioning them. It also shows the power of postwork (in the gallery, I included both the front cover with typography and the straight-from-render image).
Thank you :)
Thank you :)
In the end, Daz+ contests are just the opposite: Jack Tomalin hands us a theme and participants will create an image
Nice one :)
(I laughed a bit when I saw that the first person to answer was Matt_Brown because my tired brain initially read it as your own username).
Thank you :)
It looks great and looking at the original cover, you did a good job at keeping some elements either the same or close to the ones used back then (like the weapon, the way the woman is dressed). And thank for including the original render, it always nice to have an idea on how much was done with Daz Studio and what was not.
Thank you! When I first commissioned the covers, I provided descriptions of the characters to the designer, so while his vision wasn't exactly as mine, it would make sense that it would match what I had in mind and would try to create much later. I'm not sure he actually used the same weapon, but it matched the description of keshal, a two-bladed spear mage killers use. I had some of the assets he used (once you start Daz-zing, you get better at the "what's this product" game), but other things just fit better. And, when he designed covers, G8 was the newest one. I got to work on G9.
I thought the original render would be helpful, because as much as I enjoy straight-from-render art (and have some in my gallery and on my HDD too), I feel that postwork is sometimes what makes a good (or even an "a-okay") image into a captivating one. It's a choice, of course, and not every render needs postwork, but some just ask for that extra bling. ;) I think this will show in the follow up covers even more. I plan to share them too, but since adding stuff to the gallery takes time and I'm also doing writeups of each on my blog, it's going to be a weekly thing. :)
Thank you for the explanation :)
I also read your blog post and it was interesting to see your initial render and how you built on it to get the final result.
Regarding postworks, I rarely use it, not because I don't like the idea, but because I'm not great at it (and I don't usually find the motivation to learn it, I prefer to play with Daz Studio), so it's always interesting to get an idea on how much was created inside Daz Studio and how much was done outside of it.
This is a long stagant WIP I resurrected for one of the Daz+ forum challenges, on the theme of places, but as it's also got a lot of newly used items, I'm cross posting it here:
Gallery Link
https://www.daz3d.com/dforce-su-asymmetrical-outfit-for-genesis-9-81-and-8-female
https://www.daz3d.com/dforce-su-casual-style-outfit-for-genesis-9-81-and-8-female
https://www.daz3d.com/dforce-su-yoga-clothes-for-genesis-9-81-and-8-female
https://www.daz3d.com/dforce-su-fall-style-suit-for-genesis-9-81-and-8-female
https://www.daz3d.com/dforce-su-fashion-set-for-genesis-9-81-and-8-female
(Yes, I was catching up on a lot of Sue Yee items)
https://www.daz3d.com/dforce-lighthouse-keeper-for-genesis-8-males
https://www.daz3d.com/soldat-outfit-for-genesis-8-males
https://www.daz3d.com/necromancer-81
https://www.daz3d.com/leanne-81
The intention was to try to recreate a real-world location as best I could, for which I'd picked Highley station on the Severn Valley Railway. It's not perfect, but within the limits of the assets at my disposal, I'm pretty happy. For comparison, here's some of the references I'd dug up to refresh my memory: https://www.alamy.com/stock-photo-highley-railway-station-on-the-severn-valley-railway-highley-shropshire-138421461.html & https://commons.wikimedia.org/wiki/File:Highley_Station,_Severn_Valley_railway_-_geograph.org.uk_-_5598859.jpg)
Sorry, I missed your response.
Yes, there are different approaches. I came from traditional art (not that I was good at it), via digital 2d art, to 3d, so I already had skills with Photoshop-adjacent software, manipulation, etc. so it was easier for me to be familiar with and excited about postwork. I was also limited with what I can do in Daz alone, because until recently, I had only an RTX 2000 series for my graphic card, so I could forget about complex scenes, a lot of effects (especially VDBs), and so on. Now, since I have a much better GPU, I have more freedom: I can do more in Daz, but I can also do what I want in postwork.
As a side note, I think the "not being good at it" might become somewhat of a vicious circle in some cases: one can't get good at something they never do. That's why some year ago, I posted that guide to postwork, just to give ideas and introduce some basics. Of course, if you don't need it, you don't need it. But if you'd like to try, playing around and learning is a lot of fun and brings a lot of satisfaction.
Amazing work, @joanna Keep going.
@SapphireBlue - Behold! The living room!

Was looking for something lighthearted on the day I did this one... so this is https://www.daz3d.com/z-pillow-fight-prop-and-poses-for-genesis-3-and-8 from the pose-a-palooza sale a while back, because sometimes you just need to get into a massive (non-sexy) pillowfight with your BFF.
Way too many props on the bookshelves and such to list, but I'd be glad to track down/link anything particular that someone is curious about.
Also of note, I spent waaaay too much time playing around with the sizing and offset of that center panel on the pillow (comes with the set, handy zones already for both center and surrounding, so no geometry reassignment needed). I don't recall what I used for the velvet, but the center panel is from the delightful https://www.daz3d.com/Shader-Plan-Iray-Quilting-and-Embroidery
Somebody's going to break something!
Too close to the shelves is off-limits; they're both pretty aware of their surroundings.
Really, now that Grace has the high ground, Kira's probably going to make a mock retreat and then turn around and whallop her when she comes around the corner into the hallway.
I love what you've done there. It's superb. Presumably the Loco & Station are from DryJack. Remarkable. The biggest indicator it's not a photo is the blue skinned character, otherwise a normal glance would leave you thinking it's a photo.
Regards,
Richard
A little bit late, because I discovered that I can't upload anything to Daz (forum and gallery) unless I use a VPN, the second artwork I did for my epic fantasy series. As previously, there's a gallery entry with the final ebook cover and the raw render to compare with the postworked one. I also have a blog on my website with some insights into the process again and the first concept I discarded.
Almost all the railway infrastructure is from DryJack - the exceptions are the footbridge (which is from Dogz) and a warehouse you can't even see from the angle I ended up using. However, there was a lot of modification.
I started by taking Jack's track pieces and assembling the track layout from scratch, using a screenshot from Google Maps pasted onto a plane primitive to get the scaling right. It ended up more complete than I really needed (although admittedly got rough in some other places), but I didn't know when I started what angle I would be using.
The station platform and building were bent into the necessary curve with dFormers, and then combined with another of Jack's buildings to get the shape of the station building closer to the real thing.
As it happens, the original colour scheme for the asset (number 5764 in GWR Green) is a locomotive based on this particular heritage railway, but it wasn't in service as of the time my story is set, so out of pedantry it got retextured and remodelled into 7714. (At the time, 7714 was in BR Black with the "Ferret and Dartboard" crest, but it also needed its BR number and headcode added the smokebox door as well as the rivets on the saddle tanks it has but 5764 doesn't).
Either way, quite a lot of props I've had sitting around for a while. Some of them got used for a model railway render years back, but I didn't get around to using them full scale as it were.
Some new stuff, some old stuff, some really old stuff.
"Patch of Sunlight"
https://www.daz3d.com/rustic-cart-and-yoke-for-daz-horse-3
https://www.daz3d.com/da-horse-2-uvs-for-daz-horse-3
https://www.daz3d.com/li-fur-for-daz-horse-3
https://www.daz3d.com/da-clydesdale-for-daz-horse-2
https://www.daz3d.com/xyz-ranger-hair-for-genesis-9
https://www.daz3d.com/dforce-forest-walker-outfit-for-genesis-9
Nice! The light really sets it off.
Thanks! It was a classic happy accident. I was just testing more thoroughly the new Horse 2 UVs (which includes a tool for managing the DH3 hair, like the mane used here) when by chance i had this horse in a perfect spot where the lighting was shining through his mane. That gave me the idea for the rest of the hazy, murky scene.
I totally forgot to post it this week. The third full art for the book covers in my epic fantasy series and one that shows what you can achieve with postwork, especially when you can't get "just the right model" to do the job. Since I couldn't find anything "perfect," I chose RawArt's BlutStone as my base, made him all black to have both silhouette and some light play, and took it from there in postwork. Straight from render image and final ebook cover in the gallery. More about how I achieved the demon's effect in a blog post on my website.
PS. One more next week, and then I'll be back to my regular renders hopefully. (Though I do have more art for covers to design.)