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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic - does a step by step tutorial exist?

jerbus.franklinjerbus.franklin Posts: 0
May 11 in Blender Discussion

I am attempting to get a g8f model with geografts into blender - with Diffeomorphic 1.7.0 I am able to use the easy import with merged geografts, all of the textures transfer correctly and all of the geometry appears to be correct, I am just completely lost on the process of making morphs accessible/applying morphs and then finishing a mesh in a way which allows me to modify the morphs after. As it stands, I can see and access baked morphs, but attempting to modify them produces no visible results on my mesh, and importing morphs directly (from golden palace, for example) also results in morphs in the settings which seem to produce no visible results when adjusted. I have both downloaded the Diffeomorphic manual and read it online, and although I definitely appreciate how detailed the descriptions of each of the features are, I am still really missing a more step-by-step idiot guide and am just wondering if anyone knows if such a thing is available. Thanks!

Comments

  • PadonePadone Posts: 3,110
    May 12 edited May 12

    You can use daz favorites in easy import.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Morphs/Import DAZ Favorites

    Post edited by Padone on May 12
  • Singular3DSingular3D Posts: 388
    May 12

    Padone said:

    You can use daz favorites in easy import.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Morphs/Import DAZ Favorites

    Thanks for the link. There is so much information available, but you have to find them in the huge pile wink 

  • PadonePadone Posts: 3,110
    May 12

    Yes I know, the online tutorials and videos around are quite old now and not up to date. Unfortunately not Thomas nor I have time to make videos, so the docs are the only available reference that you can trust. Hopefully as users learn to use the new features they will make new videos or update the old ones.

  • Singular3DSingular3D Posts: 388
    May 14
    I try to transform Daz characters and assets to native Blender characters. When I found a decent workflow, I will share it. Not only Diffeomorphic is constantly improving, but Blender as well. To stay up to date is really challenging with limited time resources. Nevertheless I'm really thankful for Thomas' work and all contributors and supporters like you, Padone
  • spaspa Posts: 34
    May 22

    I'm not new to Diffeo, but trying to bring my first animation over to blender.

    Is there any way to keep the (scene) position and the morphs of for example db-xy and ngv8 when i import to blender?
    I really want to use the daz animation in blender.

     

    What I did:

    - export characters in A pose.
    - import action

    Characters are not in the right spot (they are in 0/0/0) and ngv8 and dbxx are not transferred.

     

     

    TIA

  • PadonePadone Posts: 3,110
    May 23

    @spa You have to save the pose presets then import them in blender. The geograft will have its own animation since it is a separate figure. Of course you need to import the morphs you used for the animation otherwise it will not work. Actually there's no support for object animation so you can't import the camera, that's a requested feature anyway so Thomas is aware.

    note. You import the geograft animation on the merged rig. Only the geograft bones and morphs will be affected. For geografts you have to set "object transformations affect = none" to don't overwrite the figure location.

    Or you can use Sagan that will export an alembic animation of the whole scene, that's probably easier to transfer from daz studio to blender. While diffeomorphic is more intended to import in blender then animate there, though it can import daz animations.

  • brainmuffinbrainmuffin Posts: 1,082
    May 23 edited May 23

    Padone said:

    Yes I know, the online tutorials and videos around are quite old now and not up to date. Unfortunately not Thomas nor I have time to make videos, so the docs are the only available reference that you can trust. Hopefully as users learn to use the new features they will make new videos or update the old ones.

    I would gladly make videos if I understood what to do and got things to work. For my ever growing sci-fi scene, I finally had to import characters and animations from Mixamo.

    Post edited by brainmuffin on May 23
  • PadonePadone Posts: 3,110
    May 23

    @brainmuffin What exactly doesn't work ?

  • brainmuffinbrainmuffin Posts: 1,082
    May 23

    Padone said:

    @brainmuffin What exactly doesn't work ?

    My understanding how to export a figure from Studio into Blender, and then apply some manner of animation, ie- walk, run, etc.
  • PadonePadone Posts: 3,110
    May 24 edited May 24

    Both the operations you ask for are very basic and described in the docs. To export you run the daz script. To import you can use easy import with default options or add the features you need as jcms and expressions for example. To import a daz animation there's import action. To animate in blender there's rigify or mhx that you can also choose in easy import.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Export/Export To Blender

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Posing/Import Action

    Post edited by Padone on May 24
  • brainmuffinbrainmuffin Posts: 1,082
    May 24

    Padone said:

    Both the operations you ask for are very basic and described in the docs. To export you run the daz script. To import you can use easy import with default options or add the features you need as jcms and expressions for example. To import a daz animation there's import action. To animate in blender there's rigify or mhx that you can also choose in easy import.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Export/Export To Blender

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Posing/Import Action

    I'll try again to do rigging and applying a Mixamo walking animation on a G9 character.
  • PadonePadone Posts: 3,110
    May 25

    To apply mixamo animations, or mocap in general, it is better to use the daz rig. You use mhx or rigify for original animation in blender, though they can import daz animations in duf format. Then if needed you can also use a retargeting tool.

    https://github.com/Mwni/blender-animation-retargeting

  • brainmuffinbrainmuffin Posts: 1,082
    May 25

    Padone said:

    To apply mixamo animations, or mocap in general, it is better to use the daz rig. You use mhx or rigify for original animation in blender, though they can import daz animations in duf format. Then if needed you can also use a retargeting tool.

    https://github.com/Mwni/blender-animation-retargeting

    I'll take a look and try them out. Thanks
  • hardwire666hardwire666 Posts: 21
    May 26
    In regards to the OP or anyone in a similar situation there are a few fairly long videos on youtube. While they may be out of date they are still very useful. Paired with the documentation things start to make more sense. I have long spurts of inactivity withy projects so I end up relearning things frequently with Diffeo. Using both resources together has been invaluable, out of date or not. One of the worst parts is youtube gets VERY uppity with any kind of nudity making a comprehensive video including geografts a tough cookie. Esp since the most common grafts are for anatomical details. I've thought about making a video before, but honestly with nothing to add over whats us already out there is seems a moot point esp when it will likely just get taken down anyway. There is also a Blender discord server for NSFW artwork that has a lot of info on using diffeo as well. I wont link it here as I'm very certain its against the rules. However I just stumbled across it so Im sure if you search hard enough you'll find it.
  • brainmuffinbrainmuffin Posts: 1,082
    May 26

    In reference to @hardwire666's post, if I ever get to that level, I'll gladly put videos on my Bitchute and Rumble channels.

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