Daz Studio Pro 4.21(.1.x) - Highlights

rbtwhizrbtwhiz Posts: 1,975
edited February 17 in Daz Studio Discussion

Each new build of Daz Studio comes with its own set of bug fixes, new features, adjustments to existing features, etc. Since near the beginning of Daz Studio 4.x development (4.0.4.19 - according to the posted logs), a list of changes have been made available via the Change Log on the Documentation Center. In addition to the Change Log, we have also typically provided a forum thread wherein the first post highlights some of the changes in a given release (typically things that have the greatest potential to impact large cross-sections of the userbase). Periodically, as new builds have been made available and/or as time has allowed, the first post of the latest thread would be updated to provide more/new information on a given build. Unfortunately, these updates seemed to go unnoticed by many who didn't revisit the first post of the thread. This same information would also then be reposted when a Public Build was eventually promoted to General Release.

To address some of these issues and bring more visibility to the highlights for a given build, we now split these highlights off into their own thread. A separate discussion thread will remain available (linked below), but the highlights thread itself will be closed for comment so as to avoid the information being buried by the discussion and to provide notification through regular features of the forum software.

 


Frequently Asked Questions:

 

 


Public Build (Beta) Threads:

 

  • 4.21.1.41 (February 17, 2023)
    • 4.21.1.29 (January 20, 2023)
    • 4.21.1.26 (December 22, 2022)
    • 4.21.1.13 (November 4, 2022)

 


General Release Thread:

 

 


Previous Threads:

 

Post edited by rbtwhiz on

Comments

  • rbtwhizrbtwhiz Posts: 1,975
    edited January 20

    4.21.1.13 (November 4, 2022)

    • NVIDIA Iray
      • Integrated Iray 2022.0.1 (359000.3383); see this thread for more detail
        • REQUIRES:
          • NVIDIA Driver 512.78 (R510) on Windows
          • NVIDIA Driver 516.93 (R515) on Windows
            • NVIDIA Driver 517.40 (R515) on Windows is the "last known good"
              • A regression (nvbugs 3838022) in the driver after this version results in OpenCL errors, and ultimately causes dForce simulation to fail
              • This issue is discretely mentioned in the Open Issues section of the driver release notes
              • NVIDIA has identified and fixed the issue - the fix is in the process of being validated
              • A Game Ready Driver (GRD)/Studio Driver (SD), 526.98, with the fix is expected to be available on 11/10 11/16
              • An Enterprise Driver with the fix is expected to be available on 11/16 11/28
          • See NVIDIA Driver Downloads
            • NVIDIA recommends installing Studio Drivers (SD)
          • SSSE3 enabled CPU is a minimum requirement on macOS/x86
      • Added support for emissive volumes
    • Shader Mixer
      • Added a "Volume Blackbody Emission" brick
      • Added an "Emission Intensity" input parameter to the "Uber Add Inhomogeneous Volume" brick
    • Asset Saving
      • Added a "Thumbnail Saving" preference to Edit > Preferences… (F2) > Content
        • "Always save/replace thumbnail images" (default)
        • "Do not replace thumbnail images"
        • "Do not save thumbnail images"
    • Preset Loading
      • Loading a preset type that requires selection of a node in the scene (e.g., Materials, Layered Image, Pose, Shaping, Properties, Puppeteer, D-Former, etc) now displays a node selection dialog when applicable nodes exist in the scene but no selection has been made
        • Shader Presets do not provide this quality of life improvement (yet) - as they also require surface selection
    • Layered Images
      • Layer loading (multiple layers within the same layered image) is now multi-threaded
    • FBX Pipeline
      • Export
        • ...
    • ...
    • Scripting API
      • Made additions in various areas; see the Change Log for more detail
    • Fixed bugs and/or made improvements in various areas; see the Change Log for details
    Post edited by rbtwhiz on
  • rbtwhizrbtwhiz Posts: 1,975
    edited January 20

    4.21.1.26 (December 22, 2022)

    • NVIDIA Iray
      • Integrated Iray 2022.1.1 (363600.1657); see this thread for more detail
        • REQUIRES:
          • NVIDIA Driver 526.67 (R525) on Windows
          • NVIDIA Driver 526.98 (R525) on Windows in order to retain OpenCL/dForce compatibility
          • See NVIDIA Driver Downloads
            • NVIDIA recommends installing Studio Drivers (SD)
          • SSSE3 enabled CPU is a minimum requirement on macOS/x86
      • Added native support for all Ada Lovelace and Hopper generation GPUs
      • Added native "ghostlight" support (Iray Photoreal)
      • ...
    • Menus
      • Updated default menus - recommend clicking the Window > Workspace > Update and Merge Menus action
      • Menu items for submenus that do not have a 'leaf' action in the hierarchy (and are therefore considered 'empty') are no longer presented in a given menu
        • 'Empty' submenu actions are not removed/deleted, they are made non-visible
        • Editing/Configuration of menus has not changed - 'empty' menus are visible for editing purposes
    • "Zero" Actions vs "Restore" Actions
      • Actions that "Zero" properties now prompt to confirm intent
        • "Zero" is literal - properties are assigned a value of 0 (or respective equivalent), which can have unintended consequences
        • "Restore" is implicit - properties are assigned their respective "default" (memorized) values, which may not be 0 (or equivalent)
        • Prompting can be silenced/overriden via script API; see the Change Log for more detail
    • Morph Projection
      • Fixed an occasional crash in situations where projections were scheduled upon fitting and the target was changed/cleared before projection could complete
    • Transfer Utility
      • Fixed a crash when projecting from a figure to a simple object (prop) using a projection template, particularly if the object was the primary selection when Transfer Utility was invoked
    • ...
    • Scripting API
      • Made additions in various areas; see the Change Log for more detail
    • Fixed bugs and/or made improvements in various areas; see the Change Log for details
    Post edited by rbtwhiz on
  • rbtwhizrbtwhiz Posts: 1,975
    edited January 20

    4.21.1.29 (January 20, 2023)

    • NVIDIA Iray
      • Integrated Iray 2022.1.2 (363600.1913); see this thread for more detail
        • REQUIRES:
          • NVIDIA Driver 526.67 (R525) on Windows
          • NVIDIA Driver 526.98 (R525) on Windows in order to retain OpenCL/dForce compatibility
          • See NVIDIA Driver Downloads
            • NVIDIA recommends installing Studio Drivers (SD)
          • ​SSSE3 enabled CPU is a minimum requirement on macOS/x86
      • Removed support for the "Blend" renderer from the NVIDIA Iray DrawStyle
    • dForce Hair
      • Addressed the cause of "patchiness" in Genesis 9 facial hair at higher resolutions
    • Transfer Utility
      • Added a "Remove Original Target (Prop)" option
        • Addresses a regression where the "Target > Scene Item" was no longer automatically being removed if it was a simple object
        • This option is only enabled when the "Target > Scene Item" is a simple object
      • The popup menus for "Source > Scene Item" and "Target > Scene Item" in the "Transfer Utility" dialog now display the associated icon for listed nodes
    • Support Asset Saving
      • Saving new figure/prop, morph, and/or UV support assets now automatically assigns a unique URI ID
        • Serves to aid in avoiding collisions when non-unique names are chosen
    • ...
    • Scripting API
      • Made additions in various areas; see the Change Log for more detail
    • Fixed bugs and/or made improvements in various areas; see the Change Log for details
    Post edited by rbtwhiz on
  • rbtwhizrbtwhiz Posts: 1,975
    edited February 17

    4.21.1.41 (February 17, 2023)

    • NVIDIA Iray
      • Integrated Iray 2022.1.4 (363600.2768); see this thread for more detail
        • REQUIRES:
          • NVIDIA Driver 526.67 (R525) on Windows
          • NVIDIA Driver 526.98 (R525) on Windows in order to retain OpenCL/dForce compatibility
          • See NVIDIA Driver Downloads
            • NVIDIA recommends installing Studio Drivers (SD)
          • ​SSSE3 enabled CPU is a minimum requirement on macOS/x86
    • Launching
      • Fixed an issue that caused the installed package to be presented as not launchable within recent versions of Install Manager
    • Property Controllers
      • Made optimizations to adding/removing property controllers (e.g., links between properties - aka "ERC")
    • Asset Loading
      • Made optimizations to formula (links between properties) resolution during file load
      • Made optimizations to creation of property links (aka "ERC") during file load
    • Logging
      • Made improvements related to the timing involved in resolving formulas (property links - aka "ERC") during file load
      • Made improvements related to identifying missing nodes referenced by formulas
      • Made improvements related to identifying missing input/output properties referenced by formulas
      • Made improvements related to identifying duplicate formulas
    • Data Items
      • Fixed an issue with the "Edit Data Item" dialog that prevented display of the settings of a given data item
        • Impacted the ability to view and/or edit Scene Data items and Element Data items (e.g., Node, Material, etc)
    • ...
    • Fixed bugs and/or made improvements in various areas; see the Change Log for details
    Post edited by rbtwhiz on
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