Daz Studio Pro 4.20(.1.x) - Highlights

rbtwhizrbtwhiz Posts: 1,889
edited September 7 in Daz Studio Discussion

Each new build of Daz Studio comes with its own set of bug fixes, new features, adjustments to existing features, etc. Since near the beginning of Daz Studio 4.x development (4.0.4.19 - according to the posted logs), a list of changes have been made available via the Change Log on the Documentation Center. In addition to the Change Log, we have also typically provided a forum thread wherein the first post highlights some of the changes in a given release (typically things that have the greatest potential to impact large cross-sections of the userbase). Periodically, as new builds have been made available and/or as time has allowed, the first post of the latest thread would be updated to provide more/new information on a given build. Unfortunately, these updates seemed to go unnoticed by many who didn't revisit the first post of the thread. This same information would also then be reposted when a Public Build was eventually promoted to General Release.

To address some of these issues and bring more visibility to the highlights for a given build, we now split these highlights off into their own thread. A separate discussion thread will remain available (linked below), but the highlights thread itself will be closed for comment so as to avoid the information being buried by the discussion and to provide notification through regular features of the forum software.

 


Frequently Asked Questions:

 

 


Public Build (Beta) Threads:

 

  • 4.20.1.78 (September 7, 2022)
    • 4.20.1.58 (July 27, 2022)
    • 4.20.1.43 (June 3, 2022)
    • 4.20.1.38 (May 20, 2022)
    • 4.20.1.34 (May 13, 2022)

 


General Release Thread:

 

  • 4.20.0.17 (April 29, 2022)
    • 4.20.0.2 (February 18, 2022)

 


Previous Threads:

 

Post edited by rbtwhiz on

Comments

  • rbtwhizrbtwhiz Posts: 1,889
    edited June 10

    4.20.1.34 (May 13, 2022)

    • NVIDIA Iray
      • Integrated Iray 2021.1.2 (349500.8766); see this thread for more detail
      • Added support for using curves/fibers for strand-based hair/fur
        • Render Settings > Render Mode > "Render Mode" must be set to "Photoreal"
        • For display via the NVIDIA Iray DrawStyle, Parameters > General > Line Tessellation > "Viewport Line Tessellation Sides" must be set to 1
        • For offline rendering, Parameters > General > Line Tessellation > "Render Line Tessellation Sides" must be set to 0
      • Extended basic MDL shader to support vertically (i.e., tessellated) and horizontally (i.e., curve/fiber) UV oriented hair strands
      • ...
    • Shader Mixer
      • Extended the "Get Line Root To Tip Blend" brick to allow discrete setting of "Fiber UV Orientation"
        • Allows an existing shader (e.g., Blended Dual Lobe Hair) to be modified to account for differences in UV orientation
          • Curves/Fibers UV orientation is along X
          • Tessellation UV orientation is along Y
        • Differences can be accounted for by importing the (e.g., Blended Dual Lobe Hair) shader applied to a hair surface into Shader Mixer, locating the "Get Line Root To Tip Blend" brick, dragging a connection from a newly added "Fiber UV Orientation" input on that brick to the "Auto Add" output of the "User Parameters" brick (which will create a new output of the correct type/label) and then apply it to the hair surface(s). Once applied, find the new property in the Surfaces pane and change its value to fuvo_x - the root-to-tip UV orientation of the curve/fiber and the shader will then match.
        • There may be other contributors to differences in (perceived) "color," such as anisotropy, but root-to-tip UV orientation is the most obvious.
    • ...
    • Scripting API
      • Made additions in various areas; see the Change Log for more detail
    • Fixed bugs and/or made improvements in various areas; see the Change Log for details
    Post edited by rbtwhiz on
  • rbtwhizrbtwhiz Posts: 1,889
    edited May 20

    4.20.1.38 (May 20, 2022)

    • NVIDIA Iray
      • Integrated Iray 2021.1.3 (3349500.9894); see this thread for more detail
      • ...
    • ...
    • Scripting API
      • Made additions in various areas; see the Change Log for more detail
    • Fixed bugs and/or made improvements in various areas; see the Change Log for details
    Post edited by rbtwhiz on
  • rbtwhizrbtwhiz Posts: 1,889

    4.20.1.43 (June 3, 2022)

    • Daz Connect
      • Fixed an issue that could prevent files being installed/read if the final path (mapped base path + relative file path) is >= 260 characters on Windows
    • ...
    • Scripting API
      • Made additions in various areas; see the Change Log for more detail
    • Fixed bugs and/or made improvements in various areas; see the Change Log for details
  • rbtwhizrbtwhiz Posts: 1,889

    4.20.1.58 (July 27, 2022)

    • NVIDIA Iray
      • Integrated Iray 2021.1.6 (349500.11420); see this thread for more detail
    • aniMate
      • ...
    • FBX Exporter
      • ...
    • FBX Importer
      • ...
    • Scripting API
      • Made additions in various areas; see the Change Log for more detail
    • Fixed bugs and/or made improvements in various areas; see the Change Log for details
  • rbtwhizrbtwhiz Posts: 1,889

    4.20.1.78 (September 7, 2022)

    • Menus
      • Default menus have been updated
      • Clicking the Window > Workspace > Update and Merge Menus action is recommended
    • Saving Scenes
      • ...
    • Saving Presets (Preset Save Options)
      • ...
    • FBX Pipeline (Exporter/Importer)
      • ...
    • Custom Data
      • ...
    • Content Creation Actions
      • ...
    • Morph Loader Pro
      • ...
    • Layered Images
      • ...
    • Layered Image Editor
      • ...
    • Texture Atlas
      • ...
    • Map Transfer
      • ...
    • Color Picking
      • ...
    • Preferences
      • ...
    • Scripting API
      • Made additions in various areas; see the Change Log for more detail
    • Fixed bugs and/or made improvements in various areas; see the Change Log for details
This discussion has been closed.