Genesis Evolution from 1 to 3

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Comments

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Kyoto Kid said:

    Considering what MallenLane mentioned concerning Gen4, I'm not counting on anything prior to G1 fitting to G3 at all (and even G1 might be pushing it).
    V4 is very similar in size and shape to gen 2. I've been using a v4 clone to convert gen 2 stuff over to Dawn for a long time so I tried the reverse and used the gen2 clone to convert v4's sugar outfit. It's not perfect but frequently even using the correct clone they require a bit of work in a modeller.

    In regards to gen3 being lower poly...I did notice when sending it to ZBrush that it did seem much lower poly than Genesis but I found when reimporting morphs back into DS they do seem to work beautifully and she is very easy to morph...here is a mix of some of the morphs I quickly created tonight and the outfit is gen 2's spriteling.

    I missed Gen2 as it didn't really appeal to me but I'm loving this latest figure...

    my_sprite2.png
    1000 x 1500 - 1M
    v4_sugar_on_gen3_using_gen2_clone.png
    1800 x 1500 - 733K
  • kyoto kidkyoto kid Posts: 41,841
    edited December 1969

    ...what finally sold me on G2 was Xev0's Growing Up Morphs. I could make teens and kids pretty much out of the box without waiting months (years?) for more youthful figures/characters. I could also apply both V4 (with MallenLane's V4 clone) and G1 skins with a single click as well.

    So, with just those two expansions and the body/head morphs I discovered I could do quite a bit. on a very small investment,. When GenX was updated (and offered at a very reasonable price for those who had the original) that really opened the doors.

  • UHFUHF Posts: 518
    edited December 1969

    masi3vee said:
    a-sennov said:
    masi3vee said:
    Thank you for that. Well, there goes any hope of adapting my previous work to V7.

    V4 UVs for G2F were out within a week from G2F release. Technically nothing prevents PAs from making V4 or G1,2 UV sets for G3F. After all, these figures are all human females :)

    Let's see :)

    Good point. Time shall tell, I suppose.

    One good thing about all of this is that hair seems markedly improved as generations progress... hair being the Achilles heel of 3D, imho. And since the human head is basically a uniform shape, latter day hair will be adaptable to many meshes by using it as a prop. So, that's something.
    Excuse me? V4 UVs are not currently available for G2F. That's a fact.
    http://www.daz3d.com/forums/discussion/54822/

    I picked up a model covered in tattoos, and and noticed that the G2F conversion adds 1 cm seams. on the inner thigh. (Normally I don't look so close in there, but it was pretty obvious with this model.)

    I'm quite miffed no one has fixed this, and am still waiting for the fix.

    seams[1].jpg
    738 x 923 - 112K
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    UHF said:
    masi3vee said:
    a-sennov said:
    masi3vee said:
    Thank you for that. Well, there goes any hope of adapting my previous work to V7.

    V4 UVs for G2F were out within a week from G2F release. Technically nothing prevents PAs from making V4 or G1,2 UV sets for G3F. After all, these figures are all human females :)

    Let's see :)

    Good point. Time shall tell, I suppose.

    One good thing about all of this is that hair seems markedly improved as generations progress... hair being the Achilles heel of 3D, imho. And since the human head is basically a uniform shape, latter day hair will be adaptable to many meshes by using it as a prop. So, that's something.
    Excuse me? V4 UVs are not currently available for G2F. That's a fact.
    http://www.daz3d.com/forums/discussion/54822/

    I picked up a model covered in tattoos, and and noticed that the G2F conversion adds 1 cm seams. on the inner thigh. (Normally I don't look so close in there, but it was pretty obvious with this model.)

    I'm quite miffed no one has fixed this, and am still waiting for the fix.
    http://www.daz3d.com/victoria-4-for-genesis-2-female

  • UHFUHF Posts: 518
    edited December 1969


    Did you read what I said? Are you claiming that they fixed the UV maps?

    I can't think of a single person in this forum who'd like texture seams on their renders. Is there any chance you can get the developer to fix the seams?

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    UHF said:
    http://www.daz3d.com/victoria-4-for-genesis-2-female
    Did you read what I said? Are you claiming that they fixed the UV maps?

    I can't think of a single person in this forum who'd like texture seams on their renders. Is there any chance you can get the developer to fix the seams?

    You said:
    Excuse me? V4 UVs are not currently available for G2F. That’s a fact. I am saying that it is not a fact, they do exist. I provided a link. There are limits to what can be done when you are using a UV map designed for a different shape, much less mesh. You hit one of those limits, that does not mean that the V4 UV's do not exist for Genesis 2 Female. This is one of the benefits of Genesis, Genesis 2 and Genesis 3. Optimized UV Maps.
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    UHF said:
    http://www.daz3d.com/victoria-4-for-genesis-2-female
    Did you read what I said? Are you claiming that they fixed the UV maps?

    I can't think of a single person in this forum who'd like texture seams on their renders. Is there any chance you can get the developer to fix the seams?

    You said:
    Excuse me? V4 UVs are not currently available for G2F. That’s a fact.

    I am saying that it is not a fact, they do exist. I provided a link.

    There are limits to what can be done when you are using a UV map designed for a different shape, much less mesh. You hit one of those limits, that does not mean that the V4 UV's do not exist for Genesis 2 Female.

    This is one of the benefits of Genesis, Genesis 2 and Genesis 3. Optimized UV Maps.

    Which basically means that while all V4 skins are technically 'usable', there will be a bunch that aren't worth using.

    Besides, in many cases the problem area will be covered by clothing...

  • larsmidnattlarsmidnatt Posts: 4,511
    edited June 2015

    UHF said:

    Did you read what I said? Are you claiming that they fixed the UV maps?

    I can't think of a single person in this forum who'd like texture seams on their renders. Is there any chance you can get the developer to fix the seams?

    Hmm I never noticed seams like that...I wonder if there was some content update that caused the issue. I used the V4 skins for many characters on G2F, however I was more active when she first came out. I know MallenLane worked to fix a certain issue for me(2 years ago)...I am not at home right now so I can't confirm what results I get. But I will keep an eye out.

    My characters are allergic to clothing on their thighs so I think I would have seen an issue.

    Post edited by larsmidnatt on
  • UHFUHF Posts: 518
    edited December 1969

    UHF said:

    Did you read what I said? Are you claiming that they fixed the UV maps?

    I can't think of a single person in this forum who'd like texture seams on their renders. Is there any chance you can get the developer to fix the seams?

    Hmm I never noticed seams like that...I wonder if there was some content update that caused the issue. I used the V4 skins for many characters on G2F, however I was more active when she first came out. I know MallenLane worked to fix a certain issue for me...I am not at home right now so I can't confirm what results I get. But I will keep an eye out.

    My characters are allergic to clothing on their thighs so I think I would have seen an issue.Can you ask MallenLane to fix the hip seams? I know a support claim has been opened, and I have asked directly.

  • SloshSlosh Posts: 2,391
    edited June 2015

    Is it possible the problem exists in the texture? Have you tried it on V4 or Genesis? If the problem is only on Genesis 2, then it is a UV issue, but I would like to think someone would have noticed an alignment issue in the uvs during the 2 years they have been out there. At the very least, one of the texture artists would have caught it.

    I'm not saying you are wrong, just wanting to see that texture on the original V4 and possibly Genesis for comparison.

    Edit: After reading your post again, you seem to be of the understanding that V4 uvs are not available for Genesis 2 Female, which makes me wonder if your texture problem comes from the fact that you do not have the correct uvs to display the texture on G2F. Simply running the Batch Converter is not going to give you V4 uvs, it only changes the material names from the V4 preset so that the existing textures apply to the correct part of the body... arm textures will go on the arms, etc. but if you do not have the V4 for G2F uvs installed, the textures will not line up.

    Please don't be angry with me for what I have typed. You seem a bit aggressive in your replies, and I certainly do not mean to aggravate you. We are all just trying to help you get the results you want.

    Post edited by Slosh on
  • UHFUHF Posts: 518
    edited December 1969

    Slosh said:
    Is it possible the problem exists in the texture? Have you tried it on V4 or Genesis? If the problem is only on Genesis 2, then it is a UV issue, but I would like to think someone would have noticed an alignment issue in the uvs during the 2 years they have been out there. At the very least, one of the texture artists would have caught it.

    I'm not saying you are wrong, just wanting to see that texture on the original V4 and possibly Genesis for comparison.

    Edit: After reading your post again, you seem to be of the understanding that V4 uvs are not available for Genesis 2 Female, which makes me wonder if your texture problem comes from the fact that you do not have the correct uvs to display the texture on G2F. Simply running the Batch Converter is not going to give you V4 uvs, it only changes the material names from the V4 preset so that the existing textures apply to the correct part of the body... arm textures will go on the arms, etc. but if you do not have the V4 for G2F uvs installed, the textures will not line up.

    Please don't be angry with me for what I have typed. You seem a bit aggressive in your replies, and I certainly do not mean to aggravate you. We are all just trying to help you get the results you want.


    I have the V4 UVs for G2F. This alignment issue is present on all V4 skin transfers. Its just not obvious if all you look at is skin. You gotta look really close to see it, but at that point you'd be nit picking or a pornographer...

    The vender who created the original skin has also verified the issue lies with G2F V4 UVs.

    This isn't a small misalignment. Its off by centimeters. And it does make me wonder how it was tested. (Hint to Daz, you might want to provide some test skins.)

    (My personality is quite aggressive. I tend to keep it reigned in. In this case I've been met with an absolute lack of interest in quality from both Daz and its vendors.)

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Is it just the inner thigh? I'll be home to check some of my old favorites in a bit, but curious if other areas are problematic. Sorry if you already posted this, I have really only looked at the last page or two of the thread.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Is it just the inner thigh? I'll be home to check some of my old favorites in a bit, but curious if other areas are problematic. Sorry if you already posted this, I have really only looked at the last page or two of the thread.
    Using a colored UV checker, there is a scale difference in the Mesh, which accounts for the shift.

    Comparing side by side using a colored UV checker they are really close to the same though. If anything the Genesis 2 UV work is better from a technical standpoint with the same UV Map.

  • HavosHavos Posts: 5,573
    edited December 1969

    I did a quick test myself, and it seems that UHF is correct, unless I am also doing something wrong. I do not have any characters with tattoos in this position myself, so I exported V4 with her high res skins, imported into Blacksmith 3D, drew some hand written lines across the problem seam, and then exported the map. I then used the new map on V4 and G2F. Below is what I rendered, V4 on the left, G2F with the same texture map on the right.

    As we can see there is a considerable mismatch on the G2F. Odd I have never seen anyone raise this issue before, when the UV's are out by this wide margin.

    V4_G2F_Hips.jpg
    2000 x 685 - 169K
  • HavosHavos Posts: 5,573
    edited December 1969

    In case anyone is interested, here is the same texture on Genesis. Also out, particularly at the top, but not so far out as G2F.

    Genesis_Hip_Lines.png
    800 x 600 - 475K
  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    well thanks for all that info folks. Learn something new everyday.

    I looked at 3 of my fave textures and can see this now. Fortunately even though I tend to show off a lot of skin this never became apparently because of the location and because I never crafted a character with tats in that area.

  • UHFUHF Posts: 518
    edited December 1969

    Is it just the inner thigh? I'll be home to check some of my old favorites in a bit, but curious if other areas are problematic. Sorry if you already posted this, I have really only looked at the last page or two of the thread.

    I didn't look any further. I mean.. It is hard to see.. well most of the time. But dang its its annoying when it happens.

    It kinda ruins any HD work that is for sure.

  • MallenLaneMallenLane Posts: 161
    edited June 2015

    an update to the V4 to G2F product UVs will be put out soon.

    Post edited by MallenLane on
  • kyoto kidkyoto kid Posts: 41,841
    edited December 1969

    ...will there be a n autofit clone as well?

  • MallenLaneMallenLane Posts: 161
    edited June 2015

    I am not referring to G3F. G3F cannot have backward compatible UVs for various technical reasons which cannot be overcome.

    I am referring to the posts that mentioned the V4 UVs for G2F product, which already comes with a clone.

    Post edited by MallenLane on
  • kyoto kidkyoto kid Posts: 41,841
    edited June 2015

    ...apologies, didn't see it was G2F.


    However, what about autofit, would that still be possible or would the extra bones cause issues?

    Post edited by kyoto kid on
  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    I have run into one issue when transferring morphs over to G3F MallenLane.... the Squint Inner bone is reversed and sorta fly's away from the face when transferring morphs that require the figure to be scaled down. The rest of the bones are fine so it seems odd that just this one bone has this issue from my findings. I've managed to fix the issue on my own but you may want to look at that.

    thanks much

    Richard

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    an update to the V4 to G2F product UVs will be put out soon.

    thank you!
  • Mr BowenMr Bowen Posts: 404
    edited December 1969

    I am not referring to G3F. G3F cannot have backward compatible UVs for various technical reasons which cannot be overcome.

    I am referring to the posts that mentioned the V4 UVs for G2F product, which already comes with a clone.


    Does this mean no G1 or G2 textures on G3? Are the shapes transferable?

  • LeanaLeana Posts: 12,737
    edited December 1969

    Mr Bowen said:
    Does this mean no G1 or G2 textures on G3?Yes, that's what it means. Our best chance would be that someone creates a program to convert the textures themselves, like what was done for V3 to V4 conversions
    Are the shapes transferable?
    There are tutorials in the forums on how to tranfer morphs to G3F.
    Dimension3d will also most probably release a new GenX2 version or add-on to support G3F, but they might wait till G3M is released.
  • Mr BowenMr Bowen Posts: 404
    edited July 2015

    That was what I was wondering. If V4 texture conversion won't work, would G1 and G2 texture conversion not work either? Thus, no converter script to be possible? It just sounded, to me, like that was what was being said.
    Thank you for the heads up about the transfer tutorials. I will probably wait and see if there will be a GenX update.

    Post edited by Mr Bowen on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    an update to the V4 to G2F product UVs will be put out soon.
    Thank you. Now my odd Q. The one texture I did convert, with Zev0's scrip, will I need to do that again, or is the UV separate from the Mat apply DUF things the script made?
  • fixmypcmikefixmypcmike Posts: 19,682
    edited December 1969

    an update to the V4 to G2F product UVs will be put out soon.
    Thank you. Now my odd Q. The one texture I did convert, with Zev0's scrip, will I need to do that again, or is the UV separate from the Mat apply DUF things the script made?

    You shouldn't need to do the conversion again.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited July 2015

    an update to the V4 to G2F product UVs will be put out soon.
    Thank you. Now my odd Q. The one texture I did convert, with Zev0's scrip, will I need to do that again, or is the UV separate from the Mat apply DUF things the script made?

    You shouldn't need to do the conversion again.OK so not quite like a Saved scene that keeps it's own isolated world, Thanks! :coolsmile:

    Post edited by ZarconDeeGrissom on
  • Singular3DSingular3D Posts: 603

    Almost a year gone and yeah, I'm late here.

    Just wanted to mention that I succesfully transferred Genesis 3 to Cinema 4D and besides some minor issues so far she bends equally great as in Daz Studio out of the box. You have to attach the JCMs though, but that can be done based on the joint rotation. You do not get the HD mesh over with FBX, but getting the HD morphs over as displacement map would be a charm. Unfortunately I have no idea how to bake them out.

    So Genesis 3 is a fine content for Cinema 4D as well, unlike the former characters that only worked with Tri-Ax weighting, which applications like Cinema 4D, Max and Maya do not understand.

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