Show Us Your Iray Renders. Part III
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Wow, seriously awesome, including the creepy aspect. :D
Hmmm you're right about that. Forgot all about the specular maps though I knew I had to remove them. Thanks for the insight.
I just updated DS and I noticed there is no more separate photometric lights. And noticed the base HDRI.. good idea.
I would suggest to make at least one render for every products with same (default) lights so people can see how it looks with it, because many times customers can't reproduce same quality as they see on renders. For example this HDRI would be good for this. Or set a default light for we set the materials" reflection and so, because many times when I put clothes and hair to characters, the separate parts has different settings and when the character skin looks good, the clothes maybe too shiny or too dull .... so they don't fit.
Another ... I am confused about eyes. We used eye reflection surface for fake reflection usually. But now with PBR shaders why we need that surface? Because now it was set to reflect environment and the cornea reflect it too....it is too much for me. And same with IOR.
Or I forget something? I just refer to DAZ Iray material setting for the Genesis 2 Female
That Disney video about eye is fascinating :)
Eyes, Skin, Hair, I needed to go in a different direction.. get away from SSS, translucency and what not.
Still using the PIXAR Campus hdri for light though
Spring Rain in Pixar Campus lol
End of summer hair with Unshaven 2 hair shader no textures
and clothing from my Vampire Huntress
base G2F with some mixed morphs
and post-work in PS for rain and color adjustments
very nice
That is good, you need to decompress from all the values and settings lol
OK so I'll probably feel pretty stupid at the answer, but how do you "shut down" the eye reflection in Iray shader? (I know how to hide it in 3Delight but can't work out what the correct parameter(s) to change in Iray shader are?
Love the eye renders people are coming up with by the way, and that lady in the rain is great, MEC4D
nice shot ,the green in the eyes and shirt work really nice together.
I'm doing some car renders today,with thanks to Mattymanx for the Lambo :)
You mean the dumb fake ones some characters come with? Easiest is to use one of the mat files that comes with a character to remove them and then change the eyes over to iray.
If you mean EyeReflection, you can set 'Cutout' to 0, removing the appearance.
Thanks ! as timmins.william said set the Cutout to 0 value or remove any maps that are there
OK so I'll probably feel pretty stupid at the answer, but how do you "shut down" the eye reflection in Iray shader? (I know how to hide it in 3Delight but can't work out what the correct parameter(s) to change in Iray shader are?
Love the eye renders people are coming up with by the way, and that lady in the rain is great, MEC4D
Thanks Stefan !
I tried the car paint on some car renders too .. not my cup of tea leaving it to you ! nicely done
nice shot ,the green in the eyes and shirt work really nice together.
I'm doing some car renders today,with thanks to Mattymanx for the Lambo :)
Going for the old painting style.. standard G2F, I was too lazy to edit the skin just put in my new eyes (without textures just normal )and eye morph I just mastered this morning .. removing the eye surface from the top of cornea , new iris based on 3d scan and bulge
Very nice! I think a lot of folks overlook how much Iray can be used to produce softer, more artistic/painterly stuff.
As for cars... you know, I think I should play with car paint, so here you go!
(Hee hee, but more seriously, car paint has interesting options for feathers/scales)
Been poking at making opal... like the opal glass before.
This is more like certain opal stones, though 'opal' covers a lot of weirdly different stuff: http://geology.com/gemstones/opal/precious-opal.jpg
In this example, I used metallic flakes (I started with a car paint), but I cheated by using an opalescent color map for the flake color.
Thanks Khory, timmins.william and MEC4D for your help. I'd never have guessed "cutout" to make transparent - it wasn't obvious (at least not to me :red: ) in the Iray shader reference guide.
I'm trying to "Iray-ise" Darius at the moment - I hope to get something worth posting for comments soon.
P.S. I like the car-painted critter - looks rather like some of the playground animals at a shopping centre near where I live!
One thing you can do for interesting layered effects is have a cutout transparency map AND a refraction weight (with IOR set to 1).
This can be useful if, say, you want two different maps with different tiling to be overlaid.
Another version of opal.
Now You should find some nice 3d ring or jewelry and do great render with hugged by silver or gold .. just idea :P
double post
Oh, that's a thought. Hmm.
...lots of new stuff to read and absorb since I was last on due to forum login issues.
Haven't been able to get on the forums from the notebook since Friday for some bizarre reason (even though i didn't change any FF settings relating to Daz3D) so catching up on things on the workstation which means I'm not getting any work done at the moment.
A little Botticelli, a little Vermeer, a lot of beauty. Love the mood & the eyes look amazing. looking at it small it's so photo-like. Brava!
...wouldn't think that a raw rendering like this was possible in Iray without postwork. Looks really nice.
Working more on characters...
Gabriel Siljean is 84. Humans age slowly in the Far Shoals...
(Used Macro Skin normals at .5 weight)
Thanks for the tips. i ran into a problem with saving the changes as a material preset. The "Invert" setting in the image editor was not saved with my material preset, so when I applied the saved preset to a different model, the inverted maps for the cornea were not inverted. Is this a bug, or limitation, or an error on my part?
It looks like I'll have to invert the transparency map in Photoshop and use that map instead of using the image editor "invert" in order to get it to save with the material preset.
Another opal attempt
It's all about controlling your lighting & contrast "in camera." I've done many portraits that have a soft almost painterly feel just by use of diffuse light, maybe a bit of atmosphere created by controlled glare & ambient reflections.
There have been some great ambient light for scenes where I just turn the entire ceiling into an emitter, because it's out of frame and there are no reflections to give it away.
As an aside, I'm a bit annoyed at a set of earrings where the rotation hinge point was set for the bottom of the earring, not the hook. Mutter.