• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

[Diffeo] Geo Shell stocking renders only normal map

acdum1857acdum1857 Posts: 105
October 2021 in Blender Discussion

Figure : G8F
Item : Stocking Settings For G3F G8F (01 Sheer)
Export : Export To Blender (not HD)


Image 1: Rendering in Daz
Image 2 : (EEVEE) only normal map is rendered (same for Cycles)
Image 3: Nodes in Legs
Image 4: Warning after import


I'm not familiar with Blender's advanced procedural texturing, but I know the basic texture structure.
So I tried changing the settings to render the texture properly, but it didn't work.
Please advise what is wrong.

1.png
1197 x 1581 - 603K
2.png
1101 x 1422 - 1M
3.png
3840 x 2049 - 1M
4.png
656 x 321 - 43K

Comments

  • PadonePadone Posts: 4,001
    October 2021 edited October 2021

    As for the warnings some minimum quality settings are required for cycles and eevee and the scene lights for the rendering to work fine. You can choose to warn or update in the global settings panel.

    https://diffeomorphic.blogspot.com/p/global-settings-version-16.html

    As for the stocking it's not a geoshell. The artist is using the metallic flakes section of the uber shader in a very "strange" way. Specifically the density is set to 100 in order to get the opaque part of the stocking. This would normally be done with the cutout section or a geoshell.

    I'll see what I can do for the metallic flakes, but this will take some time and I don't grant anything since as I said this is a very "strange" way to use it.

    https://www.renderosity.com/rr/mod/bcs/stocking-settings-for-g3f-g8f/124513

    flakes.jpg
    255 x 371 - 40K
    Post edited by Padone on October 2021
  • PadonePadone Posts: 4,001
    October 2021 edited October 2021

    As a side note the daz bridge 2.4.0 doesn't get this material too. Not that the daz bridge is too smart about materials in general.

    Post edited by Padone on October 2021
  • PadonePadone Posts: 4,001
    October 2021 edited October 2021

    Meanwhile as a workaround you can add a geoshell yourself using the cutout section with the stocking mask. This will export fine. Example scene included stocking-fix.duf.

    As a side note, as for diffeomorphic, geoshells work "better" in blender than in daz studio itself. Because in blender they are implemented as a material layer, that's not possible in the uber shader and that's why shells are used instead. Thus in blender you don't get the typical shells "artifacts" as unwanted shadows casted from the shell, or a possible pokethrough of the shell geometry.

    stocking-fix.jpg
    381 x 596 - 62K
    duf
    duf
    stocking-fix.duf
    151K
    stocking-cycles.jpg
    515 x 219 - 31K
    Post edited by Padone on October 2021
  • acdum1857acdum1857 Posts: 105
    October 2021

    Padone

    Following your last comment, I made a shell and put all the textures in it, then I imported it through Diffeo and rendered it.
    The results were very satisfactory. (Image 1)
    The offset is also adjustable, so I think the shell is a much better way.
    I really appreciate your advice and work. yessmiley


    One more question.

    I tested 'Mystique 2 for Genesis 8 Female(s)' and found that the material was not rendering properly. (Image 3)
    So, I increased the normal map intensity in the node, but there was no change.
    I guess the roughness was probably not translated properly.
    Do I have to add related nodes or do I just need to set some simple settings?

    1.png
    1533 x 1533 - 2M
    2.png
    3840 x 2160 - 5M
    3.png
    3840 x 2160 - 4M
    4.png
    2298 x 1893 - 573K
    Black 4K.jpg
    4096 x 4096 - 3M
  • PadonePadone Posts: 4,001
    October 2021 edited October 2021

    As for mystique it is hard to tell what/if is wrong. For a start are you sure you use the same lights ? Because from your pictures it doesn't seem so. Just export the default hdri with no other lights and compare the renderings. Then it may also be the tone mapping. You should compare with something else in the scene that could provide you some reference, not just the dress alone especially if it's black/white.

    Post edited by Padone on October 2021
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2025 Daz Productions Inc. All Rights Reserved.