Off Topic Thread #2

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  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    Dforce animation, the best way I found but it takes a lot of drive space

    https://www.daz3d.com/forums/discussion/428856/sagan-a-daz-studio-to-blender-alembic-exporter

    use the obj series option

    import sequenced obj by DCG 

    obviously you need the plugin installed

  • 3Deedlin3Deedlin Posts: 161
    edited September 22

    Dforce animation, the best way I found but it takes a lot of drive space

    https://www.daz3d.com/forums/discussion/428856/sagan-a-daz-studio-to-blender-alembic-exporter

    use the obj series option

    import sequenced obj by DCG 

    obviously you need the plugin installed

    Thanks. Would you say the same without dforce? I see lamh has several options. Just trying to waste less time on trial and error.
    Post edited by 3Deedlin on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003
    edited September 22

    3Deedlin said:

    WendyLuvsCatz said:

    Dforce animation, the best way I found but it takes a lot of drive space

    https://www.daz3d.com/forums/discussion/428856/sagan-a-daz-studio-to-blender-alembic-exporter

    use the obj series option

    import sequenced obj by DCG 

    obviously you need the plugin installed

    Thanks. Would you say the same without dforce? I see lamh has several options. Just trying to waste less time on trial and error.

    pointless for things not Dfrorce

    LAMH a different thing entirely, the Catalyzer only loads as obj on render AFAIK and massive files so doubt doable

    you can convert to mesh on a Tposed character and try rigging it but again thats a massive file and gets distortion

    using Carrara hair with any length and density map images is the best option 

    also for Dforce, if doing short animations https://www.daz3d.com/dforce2morph is quite good but you need to save a morph for each pose and have to keyframe them so zero other frames

    Post edited by WendyLuvsCatz on
  • HeadwaxHeadwax Posts: 10,385
    edited September 22

    ha this just came up on my feed, the comments are interesting, all modelled and rendered and animated in anim8or in 2008  before i moved over to carrara

    just morphs, no bones about it.

    propellor effects are spinning transmaps 

    how time flies

    Post edited by Headwax on
  • 3Deedlin3Deedlin Posts: 161

    Headwax said:

    ha this just came up on my feed, the comments are interesting, all modelled and rendered and animated in anim8or in 2008  before i moved over to carrara

    just morphs, no bones about it.

    propellor effects are spinning transmaps 

    how time flies

    I like that. Transitions and relationships work. I enjoy the music. Is it icelandic?

  • 3Deedlin3Deedlin Posts: 161
    edited September 22

    WendyLuvsCatz said:

    3Deedlin said:

    WendyLuvsCatz said:

    Dforce animation, the best way I found but it takes a lot of drive space

    https://www.daz3d.com/forums/discussion/428856/sagan-a-daz-studio-to-blender-alembic-exporter

    use the obj series option

    import sequenced obj by DCG 

    obviously you need the plugin installed

    Thanks. Would you say the same without dforce? I see lamh has several options. Just trying to waste less time on trial and error.

    pointless for things not Dfrorce

    LAMH a different thing entirely, the Catalyzer only loads as obj on render AFAIK and massive files so doubt doable

    you can convert to mesh on a Tposed character and try rigging it but again thats a massive file and gets distortion

    using Carrara hair with any length and density map images is the best option 

    also for Dforce, if doing short animations https://www.daz3d.com/dforce2morph is quite good but you need to save a morph for each pose and have to keyframe them so zero other frames

    I just happen to have a little dforce animation I wanted to play with. DS takes longer to render also. I did get the full LAMH. It sounds like you can use some other options besides obj. I am not even certain about what morphs to include when exporting. The bridge is pretty straight forward, but throw in hair/fur and it suddenly gets more tedious. The downside to going between products. Thanks for the info. It's kind of a bummer when the details of the process get in the way of the creative flow. Lol.

     

    Post edited by Richard Haseltine on
  • HeadwaxHeadwax Posts: 10,385

    Thanks, the credits at the 3nd suggest Manx and celtic https://en.wikipedia.org/wiki/Emma_Christian sorry not sure was 2008 ;) 

  • 3Deedlin3Deedlin Posts: 161

    Headwax said:

    Thanks, the credits at the 3nd suggest Manx and celtic https://en.wikipedia.org/wiki/Emma_Christian sorry not sure was 2008 ;) 

    Oh. Nice. The druidic history is certainly a connection there. Really a shame we are missing a great deal from that period in history.
  • StezzaStezza Posts: 8,731

    asked Alexa to play me songs from 1944 surprise

  • HeadwaxHeadwax Posts: 10,385

    Stezza said:

    asked Alexa to play me songs from 1944 surprise

    Bing Crosby still has it, here's one from 1984: "My Name Is Winston Smith." sung to the tune of . "I love Big Brother" 

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003
    edited September 23

    too late down here and not in my budget but someone should be filling adult inflatables with helium and sending them en mass into the skies to make people think they missed the rapture

    Post edited by WendyLuvsCatz on
  • HeadwaxHeadwax Posts: 10,385

    WendyLuvsCatz said:

    too late down here and not in my budget but someone should be filling adult inflatables with helium and sending them en mass into the skies to make people think they missed the rapture

    Ha ha that's a scream, 

  • 3Deedlin3Deedlin Posts: 161
    edited September 23

    Ok. I followed that video on Sagan. Looks like the plugin is installed correctly, but when I go to edit looking for the option of Sagan to export, there is nothing there. I am on DS4.24 general. So maybe I am missing something else? Might be the customize option in the thread. Going there now. That wasn't in the vid.

    Post edited by 3Deedlin on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    3Deedlin said:

    Ok. I followed that video on Sagan. Looks like the plugin is installed correctly, but when I go to edit looking for the option of Sagan to export, there is nothing there. I am on DS4.24 general. So maybe I am missing something else?

    it doesn't appear under file export but the edit tab

  • 3Deedlin3Deedlin Posts: 161

    Actually, they must have changed it. The video shows edit, but the thread was updated. So you can drag it over in custom workspace. I put mine under export.

    Custom workspace

  • 3Deedlin3Deedlin Posts: 161
    edited September 24

    Well it worked mostly. Will have to play with  settings, but the animation did show. My textures aren't there, even though I set the option for it. Might install diffeo also and get that over with. Lol.

    Also the dforce didn't make it. So back to the thread. Hey, but the animation did. 

    Post edited by 3Deedlin on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    I have used both the Alembic export and obj series export and dforce worked in both in Blender/Octane Standalone/Unreal Enngine for abc and Carrara for obj's respectively

    I do use a much older version as since it worked I never updated, a separate obj import can give you the textures

  • 3Deedlin3Deedlin Posts: 161
    edited September 24

    This is dforce hair. I did an initial export with no dforce. That was fine except no materials. Might need diffeo for that. The videos are old. This link seemed quicker for install. I could use obj, for materials, but the dforce hair isn't there so will just have to play a bit. The animation export part was very quick.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Install/Copy Scripts folder to DAZ Studio

    So far with diffeo I did get original materials, but no dforce or animation. Lol.

    Post edited by 3Deedlin on
  • StezzaStezza Posts: 8,731

    devil

  • 3Deedlin3Deedlin Posts: 161

    Yeah, this is when I go back to pencil and paper. wink

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    3Deedlin said:

    This is dforce hair. I did an initial export with no dforce. That was fine except no materials. Might need diffeo for that. The videos are old. This link seemed quicker for install. I could use obj, for materials, but the dforce hair isn't there so will just have to play a bit. The animation export part was very quick.

    https://bitbucket.org/Diffeomorphic/import_daz/wiki/Install/Copy Scripts folder to DAZ Studio

    So far with diffeo I did get original materials, but no dforce or animation. Lol.

    ah hair, different kettle of fish if its strandbased 

  • HeadwaxHeadwax Posts: 10,385

    3Deedlin said:

    Headwax said:

    Thanks, the credits at the 3nd suggest Manx and celtic https://en.wikipedia.org/wiki/Emma_Christian sorry not sure was 2008 ;) 

    Oh. Nice. The druidic history is certainly a connection there. Really a shame we are missing a great deal from that period in history.
     
     
    @3Deedlin    sorry forgot to answer :( Just read Julius Ceaser he knew everythin, well almost everything :)
  • StezzaStezza Posts: 8,731

    gotta put up with Queensland bragging rights now for the next twelve months! laugh

  • StezzaStezza Posts: 8,731

    Freebie Challenge October 2025 - THE MONSTER MASH!

    let's have Carrara entry(ies)

    get to it Carrarians 

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    so satisfying to watch

  • Steve KSteve K Posts: 3,418

    WendyLuvsCatz said:

    ...

    so satisfying to watch

    Very cool.  Reminds me of an old example of notes accompanying some code.  "Serious magic starts here.  Don't even try to understand it."  surprise

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003
    edited October 24

    this has been going 30 hours ...

    I don't usually render this full scene as is and this is why surprise

    even then object and shadow is accuracy is 4, lighting accuracy is 16 and its the fake gl version

    I normally cheat and render it in layers, those background trees first spherically with the sky and stick it on a big sphere with light and shadows unchecked and then use sunlight instead of indirect light or the light dome

    even then its a damned heavy scene

    in Octane I use Inagoni baker and pop those stepping stones on the terrain and render a normal map for them etc lots of other cheats

    can even reduce the smoothing on all the trees and shrubs

    in comparison the other Howie scenes are fairly lightweight 

    and I am using my shitty CPU PC with only 4 tiles

    also the cherry tree in spring is far heavier than the other seasons, Autumn renders much quicker and Summer faster still if fast can be missued 

    Update, it took over 40 hours surprise

    Doc4.png
    1280 x 720 - 2M
    HF_JapaneseTeaGardenSpring.png
    1280 x 720 - 2M
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003
    edited October 24

    when I modify lighting and backgrounds in this particular scene (the Tea Garden)

    I get this weird issue where stuff is there but doesn't render

    yes the walls, hedge etc are in the assembly room

    and no, they don't render there either

    nothing was changed except the background trees deleted and sky settings and lighting replaced

    it's happens often on this scene and I have no idea why

    not deleting the background trees helps

    yes, even sadder lighting as trying to solve the issue

    ▲ this is 2 minutes an image BTW which is crazy after spending 40 hours rendering the same one with the included lighting

    there must be a compromise somewhere

    the 40 hour one ▲

    soft shadows 3 mins a frame is OK ▲

    yes they don't have backgrounds as animated maps or clouds is possibly a cause I wanted to eliminate, will add the matching slightly cloudy carrara sky in post

    HF_JapaneseTeaGardenSpring_simple0000.png
    1280 x 720 - 2M
    JapaneseTeaGardenSpring0000.png
    1280 x 720 - 2M
    JapaneseTeaGardenSpring0000.png
    1280 x 720 - 2M
    Post edited by WendyLuvsCatz on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    the very strangely Ai animated images

     

    it makes some odd choices

  • Steve KSteve K Posts: 3,418

    WendyLuvsCatz said:

    ...

    Update, it took over 40 hours surprise

    So lessee, at 24 frames per second, one second of animation will take ... carry the two ... a long time.  wink

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