Come on Daz, TWO Anime females, yet no Genesis 2 male?

13

Comments

  • HavosHavos Posts: 5,703
    edited December 1969

    Well, to be fair I cheated a little. If you export G2M as a base figure you can import it again as a morph for G2F. It gives you a nice blank-slate male to work with. Dial that in along with a bit of Keiko and et voila, one male Keiko. You can't really use GenX2 to do this since it's not technically a 'morph' it's the base figure, but it does mean that anyone can use this combination.

    The clothes were added using autofit, and the Keiko skin was used.

    Could it not also be done by exporting/GenXing the Keiko shape over to G2M, and dialling in some of Keiko to the G2M figure? At least that way you would not need to use Auto-fit for all the G2M clothing you put on the figure.

  • cecilia.robinsoncecilia.robinson Posts: 2,208
    edited December 1969

    Well, to be fair I cheated a little. If you export G2M as a base figure you can import it again as a morph for G2F. It gives you a nice blank-slate male to work with. Dial that in along with a bit of Keiko and et voila, one male Keiko. You can't really use GenX2 to do this since it's not technically a 'morph' it's the base figure, but it does mean that anyone can use this combination.

    The clothes were added using autofit, and the Keiko skin was used.

    No cheating, pure brilliance. Can you make a dumb-proof tutorial of that? Preferably with screenshots...

  • Herald of FireHerald of Fire Posts: 3,505
    edited December 1969

    Havos said:
    Could it not also be done by exporting/GenXing the Keiko shape over to G2M, and dialling in some of Keiko to the G2M figure? At least that way you would not need to use Auto-fit for all the G2M clothing you put on the figure.
    It works the other way around, but it's a bit more work. Since the G2M base figure is what you'd get with zero morphs, adding in Keiko will literally turn G2M into a female completely, rather than simply restyling him with anime qualities.

    In G2F, however, both Keiko and the G2M morph work together and can be fully applied at the same time. giving masculinity to the otherwise feminine figure. You could always import it to G2M and use another morph such as Michael 6 or similar, but I'm not sure what the results would be since male-male morphs tend to be less extreme, and you'll almost certainly end up with a breasted male.

  • RAMWolffRAMWolff Posts: 10,382
    edited December 1969

    It's a very good match for her actually. Isn't there already a male morph for the Genesis 02 Female already in the FBM options? I know there is actually! Under Cross-Figure there is a dial called Transfer To: Genesis2Male

    Screen grab....

    Transfer_To_Genesis2Male.jpg
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  • HavosHavos Posts: 5,703
    edited December 1969

    RAMWolff said:
    It's a very good match for her actually. Isn't there already a male morph for the Genesis 02 Female already in the FBM options? I know there is actually! Under Cross-Figure there is a dial called Transfer To: Genesis2Male

    Screen grab....

    I think you would need to own the cross figure support product to see that. I do not have that product, and I am not seeing a Cross Figure morph. I did however successfully transfer over a G2M morph to G2F using the method Herold Of Fire explained.

  • DaWaterRatDaWaterRat Posts: 2,887
    edited December 1969

    Don't have Keiko to play with it, but if you show hidden properties, G2M is already there as a morph on G2F

    Between that and androgynous, that may work as well.

  • Richard HaseltineRichard Haseltine Posts: 111,378
    edited December 1969

    Since G2F and G2M are vertex identical you could apply the Keiko morph to G2M by copying the .dsf file across and editing a couple of lines. The instructions have been posted, though I don't have a link.

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Don't have Keiko to play with it, but if you show hidden properties, G2M is already there as a morph on G2F

    Between that and androgynous, that may work as well.

    I'm honestly not finding a morph by that name after revealing hidden properties... Any chance of screen-shot?

  • DaWaterRatDaWaterRat Posts: 2,887
    edited February 2015

    Don't have Keiko to play with it, but if you show hidden properties, G2M is already there as a morph on G2F

    Between that and androgynous, that may work as well.

    I'm honestly not finding a morph by that name after revealing hidden properties... Any chance of screen-shot?

    It's under Hidden -> Clones

    I've added a very quick usage of the G2M clone and Giselle, both at full strength. (Hopefully since it's a male body and the default skin, it doesn't violate TOS)

    Edit #2 - Nevermind. The joints aren't set up right and get all twisted when you pose the figure.

    G2F_M_Giselle.png
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    Clones.png
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    Post edited by DaWaterRat on
  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Oh, my... I had no idea I had one for even Genesis 1 under the parameters tab. There's even a corresponding G2F clone when you load up G2M to a scene.

    Wow, thanks!

  • RCDescheneRCDeschene Posts: 2,817
    edited February 2015

    Well, here's my take on "Kenji 6":

    Kenji.jpg
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    Post edited by RCDeschene on
  • SpitSpit Posts: 2,342
    edited December 1969

    If you have FW Naida and Nalin, Nalin is the male character based on Victoria 6. I'm playing with G2F with Nalin and Keiko shapes now. Nalin around 50% and Keiko higher about 72.

    He's wearing day-by-day. This is the first time I've saved a jpg directly out of Studio. For me, it's a bit flat coming directly out of Studio.

    g2f-nalin-keiko.jpg
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  • SpitSpit Posts: 2,342
    edited December 1969

    Oh my. Here's G2F with Nalin dialed around 50 and GISELLE at 88!

    G2f-Nalin-Giselle.jpg
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  • SpitSpit Posts: 2,342
    edited December 1969

    Oops. 88% is way too high to dial Giselle. I see little booblies there. LOL

  • RAMWolffRAMWolff Posts: 10,382
    edited December 1969

    There are chest flattening morphs, aren't there?

  • Serene NightSerene Night Posts: 17,705
    edited December 1969

    Maybe just apply the head and use some thin morphs on the body?

  • ByrdieByrdie Posts: 1,783
    edited December 1969

    Uh, dumb question ... how do I show hidden properties? Trying to find those mystery clones but so far no luck.

  • DaWaterRatDaWaterRat Posts: 2,887
    edited December 1969

    On the Parameters tab in Daz Studio, if you click on the options display box (a small box with four lines on it, it will probably be on the top left or top right of the Parameters tab) there is an option to show hidden properties.

  • HavosHavos Posts: 5,703
    edited December 1969

    Just for fun, here is a comparison of V6 with a G2M morph applied (both at 100%) and her "male pair", ie M6. In both cases I used the M6 skin.

    As you can see, whilst facially they are not too far apart, the V6G2M figure has some very odd shaped pecs. Applying some additional G2F morphs can, however, improve this.

    The biggest issue is the shoulder and arm pit area, which look pretty bad on the V6G2M figure. I guess this is a result of bending a male figure using a female weight map. If any one was to seriously use this technique to create male pairs for the single female figures, I suspect it is in the bending where most of the problems will lie. Not a big problem when the figure is fully dressed, but quite noticable when the upper torso is visible. For this reason it would be preferable to transfer the G2F morph over to G2M, though as HeraldOfFire pointed out, this brings its own problems.

    V6G2MM6.png
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  • HavosHavos Posts: 5,703
    edited December 1969

    I also decide to compare the only models in the Genesis 2 line that are a true "pair", ie they were released together, and that is Belle and Brodie. Here is Belle6 with a G2M morph applied (on the left) and standard Brodie 6 on the right. In both cases I used Brodie's skin.

    The faces are near identical, indeed so much so that I wonder if DAZ developed Belle 6 first, and then transferred the morph over to G2M to make Brodie. The chest area is again a bit odd looking, though not as bad as M6. The waist is also too thin, and for some strange reason the arms are much longer. Once again the bending at the shoulders on the G2F figure is pretty bad.

    Belle6G2MBrodie6.png
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  • Serene NightSerene Night Posts: 17,705
    edited December 1969

    Interesting! I confess. I Have wondered if the reason m6's pecs are so large is because he was developed from gen 2 female.

  • SpitSpit Posts: 2,342
    edited December 1969

    RAMWolff said:
    There are chest flattening morphs, aren't there?

    Oh yeah, there's plenty that can be done. I only used the basic shapes here.

  • caravellecaravelle Posts: 2,768
    edited February 2015

    Excellent ideas here! HoF and RCDeschene, your 'Keiko Male' figures are brilliant!

    Here's another possibility (maybe): Ghastly made a male version of G2F, called 'Ain't no Lady', at sharecg.com.

    Post edited by caravelle on
  • kyoto kidkyoto kid Posts: 42,407
    edited December 1969

    RAMWolff said:
    There are chest flattening morphs, aren't there?

    ...there should be a 'Breasts Gone" morph.
  • HavosHavos Posts: 5,703
    edited December 1969

    There is a Breast Small morph, dialling this up largely eliminates any unwanted breasts.

  • wsterdanwsterdan Posts: 3,577
    edited December 1969

    Well, here's my take on "Kenji 6":

    Nailed it. Very, very impressive.

    -- Walt Sterdan

  • ByrdieByrdie Posts: 1,783
    edited December 1969

    Found my clones, the Genesis 2 male is now showing ones for Genesis, Genesis 2 female and Michael 4. Would be nice if I could somehow squeeze a V4 clone in there to make clothes fitting easier than having to convert to G2F then reconvert to the male for certain outfits. Oh well ...

    Using GenX2 I have been able to load all the male morphs I have into G2F and vice versa. Even chucked some of my favorite V4 and M4 ones in for good measure, those mostly work but one must keep a very light touch on the dials or some rather interesting (not to mention embarrassing) results will occur. But I could not use HeraldofFire's trick because this is what happened every time I tried to load the G2F morph I made into G2M:

    Imported: G2Female.obj
    Time to load file: 386.719 ms
    Imported: G2Female.obj
    Building Scene...
    File loaded in 0 min 13.9 sec.
    Loaded file: G2Female.obj
    Loading Morph: G2Female.obj
    Reading G2Female.obj
    Reading G2Female.mtl
    Imported: G2Female.obj
    Creating morph for Genesis 2 Male...
    Vertex Count mismatch 21556:85253 (Base:Morph).
    WARNING: QLayout: Attempting to add QLayout "" to DzMorphLoadDlg "Morph Loader Advanced", which already has a layout
    Reading G2Female.obj
    Vertex count mismatch in Morph Loader
    Morph Loader reported no effect for the following file(s):
    C:/Users/Home/Documents/DAZ 3D/Studio/GENESIS_TRANSFERRED MORPHS/G2Female.obj


    Methinks I goofed, but since I have never tried that sort of thing in Daz Studio it's understandable. Very different from Poser, which is what I am used to.

  • HavosHavos Posts: 5,703
    edited February 2015

    Byrdie said:
    Found my clones, the Genesis 2 male is now showing ones for Genesis, Genesis 2 female and Michael 4. Would be nice if I could somehow squeeze a V4 clone in there to make clothes fitting easier than having to convert to G2F then reconvert to the male for certain outfits. Oh well ...

    Using GenX2 I have been able to load all the male morphs I have into G2F and vice versa. Even chucked some of my favorite V4 and M4 ones in for good measure, those mostly work but one must keep a very light touch on the dials or some rather interesting (not to mention embarrassing) results will occur. But I could not use HeraldofFire's trick because this is what happened every time I tried to load the G2F morph I made into G2M:

    Imported: G2Female.obj
    Time to load file: 386.719 ms
    Imported: G2Female.obj
    Building Scene...
    File loaded in 0 min 13.9 sec.
    Loaded file: G2Female.obj
    Loading Morph: G2Female.obj
    Reading G2Female.obj
    Reading G2Female.mtl
    Imported: G2Female.obj
    Creating morph for Genesis 2 Male...
    Vertex Count mismatch 21556:85253 (Base:Morph).
    WARNING: QLayout: Attempting to add QLayout "" to DzMorphLoadDlg "Morph Loader Advanced", which already has a layout
    Reading G2Female.obj
    Vertex count mismatch in Morph Loader
    Morph Loader reported no effect for the following file(s):
    C:/Users/Home/Documents/DAZ 3D/Studio/GENESIS_TRANSFERRED MORPHS/G2Female.obj


    Methinks I goofed, but since I have never tried that sort of thing in Daz Studio it's understandable. Very different from Poser, which is what I am used to.

    If you have GenX2 then it is easy to transfer the V4 shape over to G2M. Once that is done you just need to create a clone using the V4 shape. This is not trivial, but not rocket science either, there are a number of tutorials scattered around the forums which explain how you do it.

    EDIT: I suspect the issue you are having with your import with Morph Loader Pro was that you forgot to switch the Genesis 2 male figure to base resolution before you exported the mesh

    Post edited by Havos on
  • LeanaLeana Posts: 13,502
    edited December 1969

    Byrdie said:
    Vertex Count mismatch 21556:85253 (Base:Morph).
    Looks like your G2F was subdivided when you exported your obj, so the obj can't be loaded as a morph as it has too many vertices. You need to export at base resolution.
  • ByrdieByrdie Posts: 1,783
    edited December 1969

    Oops, I never thought of that. Thanks, gonna try again & see what happens. And yes, I already have V4 shape in my G2M, now I must go hunt for one of those tutorials on cloning. Hopefully the "For Dummies" version since I barely know which end is up in Daz Studio. But Genesis works properly in it, and faster than Poser even with the latest SR fix, so I am trying to learn and get used to it, at least for anything newer than the M4 and V4 figures.

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