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Could it not also be done by exporting/GenXing the Keiko shape over to G2M, and dialling in some of Keiko to the G2M figure? At least that way you would not need to use Auto-fit for all the G2M clothing you put on the figure.
No cheating, pure brilliance. Can you make a dumb-proof tutorial of that? Preferably with screenshots...
In G2F, however, both Keiko and the G2M morph work together and can be fully applied at the same time. giving masculinity to the otherwise feminine figure. You could always import it to G2M and use another morph such as Michael 6 or similar, but I'm not sure what the results would be since male-male morphs tend to be less extreme, and you'll almost certainly end up with a breasted male.
It's a very good match for her actually. Isn't there already a male morph for the Genesis 02 Female already in the FBM options? I know there is actually! Under Cross-Figure there is a dial called Transfer To: Genesis2Male
Screen grab....
I think you would need to own the cross figure support product to see that. I do not have that product, and I am not seeing a Cross Figure morph. I did however successfully transfer over a G2M morph to G2F using the method Herold Of Fire explained.
Don't have Keiko to play with it, but if you show hidden properties, G2M is already there as a morph on G2F
Between that and androgynous, that may work as well.
Since G2F and G2M are vertex identical you could apply the Keiko morph to G2M by copying the .dsf file across and editing a couple of lines. The instructions have been posted, though I don't have a link.
I'm honestly not finding a morph by that name after revealing hidden properties... Any chance of screen-shot?
I'm honestly not finding a morph by that name after revealing hidden properties... Any chance of screen-shot?
It's under Hidden -> Clones
I've added a very quick usage of the G2M clone and Giselle, both at full strength. (Hopefully since it's a male body and the default skin, it doesn't violate TOS)
Edit #2 - Nevermind. The joints aren't set up right and get all twisted when you pose the figure.
Oh, my... I had no idea I had one for even Genesis 1 under the parameters tab. There's even a corresponding G2F clone when you load up G2M to a scene.
Wow, thanks!
Well, here's my take on "Kenji 6":
If you have FW Naida and Nalin, Nalin is the male character based on Victoria 6. I'm playing with G2F with Nalin and Keiko shapes now. Nalin around 50% and Keiko higher about 72.
He's wearing day-by-day. This is the first time I've saved a jpg directly out of Studio. For me, it's a bit flat coming directly out of Studio.
Oh my. Here's G2F with Nalin dialed around 50 and GISELLE at 88!
Oops. 88% is way too high to dial Giselle. I see little booblies there. LOL
There are chest flattening morphs, aren't there?
Maybe just apply the head and use some thin morphs on the body?
Uh, dumb question ... how do I show hidden properties? Trying to find those mystery clones but so far no luck.
On the Parameters tab in Daz Studio, if you click on the options display box (a small box with four lines on it, it will probably be on the top left or top right of the Parameters tab) there is an option to show hidden properties.
Just for fun, here is a comparison of V6 with a G2M morph applied (both at 100%) and her "male pair", ie M6. In both cases I used the M6 skin.
As you can see, whilst facially they are not too far apart, the V6G2M figure has some very odd shaped pecs. Applying some additional G2F morphs can, however, improve this.
The biggest issue is the shoulder and arm pit area, which look pretty bad on the V6G2M figure. I guess this is a result of bending a male figure using a female weight map. If any one was to seriously use this technique to create male pairs for the single female figures, I suspect it is in the bending where most of the problems will lie. Not a big problem when the figure is fully dressed, but quite noticable when the upper torso is visible. For this reason it would be preferable to transfer the G2F morph over to G2M, though as HeraldOfFire pointed out, this brings its own problems.
I also decide to compare the only models in the Genesis 2 line that are a true "pair", ie they were released together, and that is Belle and Brodie. Here is Belle6 with a G2M morph applied (on the left) and standard Brodie 6 on the right. In both cases I used Brodie's skin.
The faces are near identical, indeed so much so that I wonder if DAZ developed Belle 6 first, and then transferred the morph over to G2M to make Brodie. The chest area is again a bit odd looking, though not as bad as M6. The waist is also too thin, and for some strange reason the arms are much longer. Once again the bending at the shoulders on the G2F figure is pretty bad.
Interesting! I confess. I Have wondered if the reason m6's pecs are so large is because he was developed from gen 2 female.
Oh yeah, there's plenty that can be done. I only used the basic shapes here.
Excellent ideas here! HoF and RCDeschene, your 'Keiko Male' figures are brilliant!
Here's another possibility (maybe): Ghastly made a male version of G2F, called 'Ain't no Lady', at sharecg.com.
...there should be a 'Breasts Gone" morph.
There is a Breast Small morph, dialling this up largely eliminates any unwanted breasts.
Nailed it. Very, very impressive.
-- Walt Sterdan
Found my clones, the Genesis 2 male is now showing ones for Genesis, Genesis 2 female and Michael 4. Would be nice if I could somehow squeeze a V4 clone in there to make clothes fitting easier than having to convert to G2F then reconvert to the male for certain outfits. Oh well ...
Using GenX2 I have been able to load all the male morphs I have into G2F and vice versa. Even chucked some of my favorite V4 and M4 ones in for good measure, those mostly work but one must keep a very light touch on the dials or some rather interesting (not to mention embarrassing) results will occur. But I could not use HeraldofFire's trick because this is what happened every time I tried to load the G2F morph I made into G2M:
Imported: G2Female.obj
Time to load file: 386.719 ms
Imported: G2Female.obj
Building Scene...
File loaded in 0 min 13.9 sec.
Loaded file: G2Female.obj
Loading Morph: G2Female.obj
Reading G2Female.obj
Reading G2Female.mtl
Imported: G2Female.obj
Creating morph for Genesis 2 Male...
Vertex Count mismatch 21556:85253 (Base:Morph).
WARNING: QLayout: Attempting to add QLayout "" to DzMorphLoadDlg "Morph Loader Advanced", which already has a layout
Reading G2Female.obj
Vertex count mismatch in Morph Loader
Morph Loader reported no effect for the following file(s):
C:/Users/Home/Documents/DAZ 3D/Studio/GENESIS_TRANSFERRED MORPHS/G2Female.obj
Methinks I goofed, but since I have never tried that sort of thing in Daz Studio it's understandable. Very different from Poser, which is what I am used to.
If you have GenX2 then it is easy to transfer the V4 shape over to G2M. Once that is done you just need to create a clone using the V4 shape. This is not trivial, but not rocket science either, there are a number of tutorials scattered around the forums which explain how you do it.
EDIT: I suspect the issue you are having with your import with Morph Loader Pro was that you forgot to switch the Genesis 2 male figure to base resolution before you exported the mesh
Oops, I never thought of that. Thanks, gonna try again & see what happens. And yes, I already have V4 shape in my G2M, now I must go hunt for one of those tutorials on cloning. Hopefully the "For Dummies" version since I barely know which end is up in Daz Studio. But Genesis works properly in it, and faster than Poser even with the latest SR fix, so I am trying to learn and get used to it, at least for anything newer than the M4 and V4 figures.