Seeking Feedback for my Rejected PA Application Products (Please)

13

Comments

  • White RabbitWhite Rabbit Posts: 231
    edited June 2021

    Serene Night said:

    My feedback:

    The store tends to focus on glamorous content that makes Vicky and her friends look sexy and cool. The stuff that sells are items that embrace that theme. 

    The shape of the car seems a bit odd, and not in a way I like. It has improbable sharp angles and is a bit like a hearse. There is too much of it, and the textures simply don't hold that much interest for that much mass.

    The seating looks uncomfortable and the way it opens a bit like a coffin. I just don't see people wanting to get in and ride around. The seating has a bit of a roller coaster ride/fold-out chair quality, which is discordant to the sleek boatlike exterior which promises retro roominess, instead, the seating looks cramped and uncomfortable. 

    It's very creative though. Good luck with your future efforts.

    Hi Serene Night.  I really appreciate your impeccably descriptive feedback smiley  This is what its all about... really.  I totally get what you are saying.. yes, its totally true that some people don't like hearses, but if your the Ghost Busters, The addams Family, Elvira or The Munsters a hearse is like a white colored Honda Accord of the modern world.  Whoever said that the Aardvark is comfortable to drive or be a passenger in?  Not I for sure!  No comfortable rides are reserved for standard vehicles such as standard rides such as boring SUVs and other high-sided vehicles.  Most sports cars are not what you would call comfortable believe me surprise  Usually cars that are lower to the ground make it so that you have to be reclined.  Yes, the seats are made from carbon-fiber, and the roll-bars.  Its not for the squeamish.  Myself, I really don't care for the "floater" type cars of today.  Anyway, hey, this is just fantasy anyway right.. just close enough to reality to make us ask questions.  

    I'm just a crazy person who loves crazy cars laugh  When I was at school, many years ago... actually many, many years ago, the kids always used to ask me to draw them fancy cars.    

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  • Serene NightSerene Night Posts: 17,704

    I think you need to decide if you are going to make something that sells or make something that suits your taste. They aren't necessarily the same thing. Ideally of course those two things will be the same, as is the case for people who like to make certain types of women's content, but most of the rest of us aren't lucky to have a huge market for our own specific likes and so we must accept our niche is small.

    I recall  after leaving design school that making the type of art other people wanted was somewhat disappointing. I had visions of having more creative input. But instead I found people tended to like specific things. And creativity was only within some limits.

    You can sell it, offer it as a freebie, or try sharecg.com which now has a store. You don't need to sell it here or at rendo. You could also table it for now and pursue making something else, and come back to this product at a later date. You might find a new perspective has been achieved after you have made a few more things.

     

     

  • Faeryl WomynFaeryl Womyn Posts: 3,746

    You've been given lots of advice White Rabbit and Serene Night is right, Daz and Rendo are not the only places where you can sell your items. As she mentioned there is the store at ShareCG, then there's Turbo Squid, Fantasy Attic, Art Station, Deviant Art, can even sell through Patreon and so many other places, just have to choose one. Or, as she said, you could make them freebies.  It's all up to you how you want to proceed from here.

  • MattymanxMattymanx Posts: 7,000

    Catherine3678ab said:

    Mattymanx said:

    Catherine3678ab said:

    For example if you are creating a .cr2 figure, it must be created via the program properly. One does not get the .cr2 for any ol' figure [a rather popular habit of some] and edit it replacing the orginal mesh for different mesh. I think it's called hacking a file, that's a no-no.

    ....

    manually => meaning one uses a text editor to make changes.

    There is no rule stating you cannot take an existing file and re-purpose it for another set, as long as you are the person who made the original file.

    I'm not aware of any rule book on the matter. One of the people who yeahs or nays Product acceptances, is who told me that [years ago but AFAIK they are still around] - that the files were not to be manually edited. So I figured that's something to keep in mind if/when hoping to get their product(s) into the store.

     

    I can see where one could steal someone elses rigging and such by copying from an excisting file but there is nothing to worry about in terms of manually editing your own files to make a product work and only do certain things.  I manually edit files for every set.  Some of my sets excist cause it was much faster to do most of the presets in Notepad++ then it was through Daz Studio.

  • MattymanxMattymanx Posts: 7,000

    White Rabbit said:

    . . . .

    If you really would like to make a job out of this, dont let the rejection discourage you, but do learn from it.  If you can make the things you like and sell them well enough, then great but that is not always the case.

    Doing what you are good at is a good place to start but there is no guarantee that you will stay there.  I started with poses, then went to modeling and then on to shaders.

    Presentation is everything!  If you really want to make a good impression of your work, then you need to learn to preset it well too.  Most PAs work by themselves which means there is a lot to learn about the whole process of making sellable content from start to finish.  I cannot speak for another PA but I am constantly thinking forwards and backwards during every step of the process regardless of the content being made.

    A tip about promos.  Dont focus your time and energy on making "the coolest promo ever" or story telling promos.  Focus first and foremost on presenting the product, what it does, its features and options.  After those are all done, then you can make time for a few fancier "for show" kind of promos.  If the Daz3D review team cannot tell what it is you are really selling, or see a lot of what it can do, then neither will the customer.

  • SadeSade Posts: 883
    edited June 2021

    i did not read the comments, sorry.

    As PA, and somebody, who "pulled in" other PAs, i can tell few things.

    - Make a strong portfolio (they will judge based what they see, even if they dont like one item,  would try you, if they like your other works)

    - Make at least 3-5 STRONG item, what show your skills (pulling a free pbr texture to the car,  its not too trustable. making a fish scale material to car is.. sorry, but its more weird than professional).

    - Search your teammate, if you lack of talent in something. (A very good modeller planned to release an outfit, but the textures was just meh. we worked together, and we made a quality item.) I have to tell, im not so good in rigging, and retopo, and stuff, but i can work who are good in these, but not in texturing.

    - Invisible items. Like: you did not show the TOPO, the UV mapping, does it have backface poligon, how many poligon, how its rigged, etc. These are super important things, and its not visible on your render.

    I hope i helped a bit, dont give up

     

     

    Post edited by Sade on
  • Peter WadePeter Wade Posts: 1,682

    I really like the design, but I bought both of the vehicles that Hylas mentioned so maybe I'm not the sort or customer Daz is interested in. The video is very impressive, the details and the way the parts move show you've done a lot of work and done it very well. If you do decide to sell it elsewhere I would be very interested.

     

  • Catherine3678abCatherine3678ab Posts: 8,556

    Mattymanx said:

    Catherine3678ab said:

    Mattymanx said:

    Catherine3678ab said:

    For example if you are creating a .cr2 figure, it must be created via the program properly. One does not get the .cr2 for any ol' figure [a rather popular habit of some] and edit it replacing the orginal mesh for different mesh. I think it's called hacking a file, that's a no-no.

    ....

    manually => meaning one uses a text editor to make changes.

    There is no rule stating you cannot take an existing file and re-purpose it for another set, as long as you are the person who made the original file.

    I'm not aware of any rule book on the matter. One of the people who yeahs or nays Product acceptances, is who told me that [years ago but AFAIK they are still around] - that the files were not to be manually edited. So I figured that's something to keep in mind if/when hoping to get their product(s) into the store.

     

    I can see where one could steal someone elses rigging and such by copying from an excisting file but there is nothing to worry about in terms of manually editing your own files to make a product work and only do certain things.  I manually edit files for every set.  Some of my sets excist cause it was much faster to do most of the presets in Notepad++ then it was through Daz Studio.

    I rather suspected this was the case ;-) As I have edited a number of files myself [for myself] I have wondered IF one knows exactly what they are doing and do it correctly, how can they tell. Going by some of the questions asked by various people who either are or are hoping to become PAs many are not quite as gifted as you are and I certainly would not recommend that they manually edit files to share in any manner. 

    Now that I know somebody that does and gets away with it, maybe one day I'll nudge my way in there too. For some of my reset files I know of no other way to accomplish them without manually editing the file.

     

     

  • nonesuch00nonesuch00 Posts: 18,846
    edited June 2021

    Build an equally weird "Race Track" and then put a bunch of JoeQuick's, Oso's or RawArt's "manimals" in the weird cars in scenes and I bet you get farther. It's not like racing games are unpopular. 

    Post edited by nonesuch00 on
  • Griffin AvidGriffin Avid Posts: 3,838

    I see this as more of a mindset issue. 

    Do you want to be a DAZ PA or do you want to sell a space car

    If the goal is to be an actual vendor, then this is a MINOR set back. So what, Daz rejected/ignored an early submission. If you are a VENDOR, then you probably have a huge lineup of products coming.

    If you only have One Good Idea - then it's arguably best - that you don't become a vendor. 

    Being a Vendor comes with the expectations of creating a (large) group of quality products (consistently).

    -------------------

    There was another creative who submitted a product and it got rejected and he went to social media (yep, EVERY group for CGI, Daz Users and Poser...) and went on and on about how Daz told them "No".

    And the more pushback they received, the more accusatory they got and started saying some harsh things about Daz and the Daz Store. I just thought it was immature and burning bridges that didn't need to be burned.

    ----------------------------------------------------------

    In this case, let's imagine the pitched scenario is true.
    Daz passed on a perfectly suitable product that would have sold well if they accepted it into their store.

    say it again for effect.

    Daz passed on a perfectly suitable product that would have sold well if they accepted it into their store.

    Now what? They let some stuff in that's not quite there and I'm sure they will PASS on some stuff that could have potentially worked out.

    It happens.

    It's all subjective opinions on YES/NO, once you get past the technical requirements.

    ---------------

    Get up, dust yourself off, say "didn't hurt" and punch back even harder.

     

     

     

  • White RabbitWhite Rabbit Posts: 231

    modeller said:

    My first thought was when I saw this vehicle, what story can you tell with such a car? Frankly speaking, I haven't a clue.

    Hi Modeller.  Thank you for your thoughts, they are appreciated as always.

    I guess it depends on the individual?  Myself, I have tons of ideas that I am going to use it for.  I included a bunch with my submission to DAZ which include a 10 minute video that displays the car in a drive through one of Stonemason's awesome sets.  Truthfully, I don't really know if they took the time to look at all the images I offered to them to review?  There's others with the car holding a full set of 11 beautiful DAZ ladies all taking a drive.  Another with it in its amphibius form in the ocean, and yet another parked with black leopards and the leopard lady all mingled together.  You could use it in a cartoon adventure show, a TV superhero car with superheros of your own choice at the wheel.  At the drag strip, racing against another car wheelying down the track and ... well, you get the picture.  There are literally tons of idas that can be inspired by such a vehicle.  What would anyone have said about the Batmobile the first time they saw it?  wink  "Hmmm... I can't think of anything for this thing, can any of you guys?" LOL.  

    I attached a view of the cocktail bar inside the car.  It has 2 sliding glass windows and a light above illuminating all the beverages and glasses.  The top of the car is hidden to allow a  better view of all the internal goodies.  

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  • White RabbitWhite Rabbit Posts: 231

    Quixotry said:

    I like the look of it. Very sleek, and you've obviously put a huge amount of work into it from rigging to texturing. Krzysztofa is correct about the issue of recognizable symbols. Daz's people work very hard to avoid copyright/IP conflicts. However, any advice you get through the forums is going to be pure speculation. That's not a dig at anyone commenting here, as they're all good comments. The thing is, even PAs aren't likely to be able to do more than speculate on why this specific car wasn't of interest to Daz. The ones who've had vehicles submitted probably know more about what might or might not be taken, but the only people who can answer your question are the ones who work for Daz and are involved in the process of reviewing new products, so you'd probably be better off contacting them if you want more information about why they turned this down. If you got a reply to your submission, you could try communicating with them that way and ask for clarification or contact them through the Contact page. I don't say that to be unhelpful, and there's nothing wrong with asking for people's thoughts on your product. That's a great way to get suggestions and thoughts from potential customers. As a customer, I would have no immediate use for it as it wouldn't fit into the type of renders that I usually do, but I like all the moving parts and the thought that's obviously gone into how everything works together to make that car tick. I would suggest that you also look for answers from the official Daz folks, though, simply because no one in the forums is likely to be able to guess what drove the decision to turn down this vehicle.

    Hi Quixotry.  You are very kind, and thank you so much for your comments.  I Have been extremely grateful for all the feedback here in the forum, and it has provided me enough to make some conclusions.  I will I think add those in a post right at the end of this thread after I've gone completely through all of the remaining messages from you good people of DAZ.  I have to admit that this whole PA App process has left a very sour taste in my mouth.  So much so, I am going to take a break from all this stuff indefinately.  I have compared what I was offering to what is currently being sold, and I have to be honest, I am very surprised.

    Thanks again,
    White Rabbit

    P.S. I attached the camo version of the color scheme here.  Can you imagine a bunch of military ladies coming out of the vehicle to inercept an alien infestation?  cheekysurprisesmiley

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  • White RabbitWhite Rabbit Posts: 231
    edited June 2021

    Hylas said:

    It looks to me like your model was made with care and skill, quality is not the problem here. I don't think you can "improve" this product into getting accepted; I think DAZ (and the end customer) are looking for a different kind of product all together.

    Your car reminds me of some of the older fantasy vehicles we got for free last year, like this one and this one. Note that DAZ hasn't been selling models like that for a while now, so I have to assume they don't sell all that well.

    I personally didn't even download those two models. There's nothing wrong with them as far as I can tell, and they are clearly the work of a very creative mind. But I honestly wouldn't know what to do with them.

     

    Hi there Hylas.  Oh yeah, I remember those two offerings.  Truthfully, I didn't download them either.  I tend to go for the more glamorous vehicles.. the show cars, and the supercars.  But hey, they are fine models and I'm sure that the designer had plenty of ideas for their uses.

    My car is based on a classic car from the 1970s that was used for a Hollywood series, and a bunch of movies as I'm sure you are aware.  If not, a quick search on Google will bring up a ton of information.  The original car has a massive following of enthusiasts all around the world so it really needs no introduction at all  yes  Anyway, I heard through the grapevine that they are working on a sequel to said movie that was delayed because of the virus.  Just think of having this parked outside a Grauman's Theatre in Hollywood set?  Just saying laugh  

    I have to be honest, I really never check to see what other people are looking for to fill their scenes or finish off their sets.  I am not that kinda person.  I design and build things that fire MY imagination which may be from movie I've seen, experiences I've encountered, and emotions that I feel when I look at something.  That's all I have time for I'm afraid.  I don't make a good PA person LOL I realize that this is not a good fit for me.   

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  • Catherine3678abCatherine3678ab Posts: 8,556

    Oh Yes! Hit 'em with Surprize!

    I rather suspect that everybody who has submitted products for review has met with rejection for one reason or another ... and um, I suspect that the answer they gave you was partially akin to a "form letter" response. They told me the same thing on a product that WORKS whereas the existing product does NOT work, go figure. I did not have new promo pages for it, figured everybody was used to my terrible promo pics by now but hay. At the end of the day [a few months later] all worked out - it's sitting over on the freebie pages once again. Maybe one day I'll figure out how to make clothed figures look sexy while standing in a T or A pose lol ...

    For small items, yes they tend to want a collection of items, not one phone but a dozen phones, but again at the end of the day we can but try and hope 'cause nobody knows what goes on in the minds of the decision makers ;-)

    I like your car, I really do. ArtStation is a place which many people have opened their own store - and nobody is judging the product before allowing it to be sold. Customers 'return' items if there are problems that cannot be worked out. The actual monies are handled by ArtStation. It is also a place which attracts a wide artist customer base. And employers too.

  • SeraSera Posts: 1,675

    White Rabbit said:

      I have compared what I was offering to what is currently being sold, and I have to be honest, I am very surprised.

    This is kinda nuts. Sounds like you were very focused on what YOU like and not what might work for the store or others, and that is not a great selling strategy. Checking out the market should have been Step 1, long before submitting your product. That's how you can tell what your chances are, and if you should change things to increase those chances. 

    It honestly doesn't matter what you are trying to accomplish, what field it is in, or how good you might think you are. Always. Do. Your. Homework. before putting yourself out there (before you even make the product if possible). There are countless reasons, from avoiding accusations of plagiarism, to avoiding embarrassment (because you think you've solved a problem, but you haven't, or your idea is impossible, or someone else has already done it and done it a million times better, or everything that is being offered is a million times better, or any number of other things) and avoiding wasted time. 

    If this was something you built for yourself, fine. But when you decided to sell it, you should have done your homework then. 

     

     

  • White RabbitWhite Rabbit Posts: 231

    certaintree38 said:

    White Rabbit said:

      I have compared what I was offering to what is currently being sold, and I have to be honest, I am very surprised.

    This is kinda nuts. Sounds like you were very focused on what YOU like and not what might work for the store or others, and that is not a great selling strategy. Checking out the market should have been Step 1, long before submitting your product. That's how you can tell what your chances are, and if you should change things to increase those chances. 

    It honestly doesn't matter what you are trying to accomplish, what field it is in, or how good you might think you are. Always. Do. Your. Homework. before putting yourself out there (before you even make the product if possible). There are countless reasons, from avoiding accusations of plagiarism, to avoiding embarrassment (because you think you've solved a problem, but you haven't, or your idea is impossible, or someone else has already done it and done it a million times better, or everything that is being offered is a million times better, or any number of other things) and avoiding wasted time. 

    If this was something you built for yourself, fine. But when you decided to sell it, you should have done your homework then. 

     

     

     Ouch!  Certaintree38 smiley  that hurt the bunny!  

    We're all friends here right?  As I said, I was just looking from some feedback, which I have now. I realize several things now that I didn't before, and probably some things a lot of other people didn't either.  I was just basing my thoughts on what is on sale right now in the store.  Seems like there are some that would like to buy the car from what I have gathered here on the Forum and off.  This IS my homework!  LOL.  I was a QA for 10+, years, Software Developer, Web Developer, Animator, and a VFX guy not necessarily in that order. 

    Anywho, speaking of plagiarism... there's a lovely word for a Saturday... what if I submitted my ideas, designs and finished product pictures and they were some how funneled off to some external source elsewhere on the planet?  We have no NDA that protects us as PA applicants?  Wouldn't it make us all so unpleasently sad if we found our brand-spanking new product ideas were being developed elsewhere, soemwhere where we have no control over what they do with our propery?  I was asked for any ideas, designs or work in processusses that I might be working on to submit with my PA Application?  I diligently did submit them, if not a little scepticle about the request from "The Team".  Has anyone else had that request too?  Hmmm.... just saying cheeky

  • SeraSera Posts: 1,675
    edited June 2021

    Let me be more clear: Next time, do your homework FIRST.

    Example of the plagiarism issue: I once saw a young aspiring designer on Project Runway get torn apart by the judges because her designs were too similar to someone else's who was very popular maybe two years earlier. The girl claimed that she didn't know, that she didn't keep up with fashion news. The judges didn't care. They told her that if she wanted to be a part of this industry, she should know what is going on in it. She got kicked off after that.

    Now imagine a similar situation where the girl actually released the designs in a collection and tried to sell them and people started making accusations. They could write bad reviews, angry articles, and ruin her on Twitter. There is no way to prove you haven't seen something, and if it's popular, that just makes it harder to believe. This could have damaged her reputation and career for years. It might even have destroyed it altogether.

    And that is only one example of one of the many possible problems that could come up. Google is so easy to use. It's not worth the risk not to do your research (first!).

    Post edited by Sera on
  • White RabbitWhite Rabbit Posts: 231

    Okay... this is it!!! The big drum roll.....   Here is what I have deduced from all the feedback I have gathered here in this thread.

    First of all, I would like to thank the wonderful "Team" for their feedback here.  I know who you are  winkyes   I was just wondering why the team is invisible?  Why don't we get to meet them?  I would love to know who gets the last say of what gets a yah, or nay for a product?  Honestly, it seems the process of choice of product that is placed on the store is sadly broken surprise  It would be much fairer/better if the buyer gets to vote on a product that has been submitted for release yes.  The highest number of votes enables that product to be released to the public?  Right now it seems that an invisible force decides upon an item?  It could be possible that there may be, how do I put it gently, possible bias for acceptance of a product?  Maybe fear of possible competition?  The clique of friends scenario where a buddies products will always be accepted because of some mechanism of compensation?  I really don't know??  Truly, I am in the dark about the whole thing!  As I mentioned, I am taking a break from all this stuff indefinately, and I am not trying to tread on anyones toes, or hurt anyone''s feelings at all!!!  Believe me!   I would TRULY love to see all of these products that are getting rejected because of a lack of people-hours.

    Over and Out,

    White Rabbit

  • SeraSera Posts: 1,675
    This has been illuminating. This is why Daz doesn't offer feedback. You have gotten tons of it and your conclusions are that the people deciding were wrong/showing favoritism. It sounds like you don't really want advice. Yes, a few people were interested, but there were lots of valuable tips that you have just ignored. You also argued with people, defending your own tastes rather than accepting that theirs was different and that this would lead to a no sale- a better response would have been to ask what they would want instead. Daz does not want to deal with that for every single product they reject. It would be a gigantic waste of time.
  • White RabbitWhite Rabbit Posts: 231

    certaintree38 said:

    This has been illuminating. This is why Daz doesn't offer feedback. You have gotten tons of it and your conclusions are that the people deciding were wrong/showing favoritism. It sounds like you don't really want advice. Yes, a few people were interested, but there were lots of valuable tips that you have just ignored. You also argued with people, defending your own tastes rather than accepting that theirs was different and that this would lead to a no sale- a better response would have been to ask what they would want instead. Daz does not want to deal with that for every single product they reject. It would be a gigantic waste of time.

    smiley  I said that I really appreciate all the feedback and advice that everyone has given here, including your good self and I meant it!   I guess we will just have to agree to disagree with the process... and I am not the only one from what I see.  I don't recall arguing with anyone?  If it came accross that way, I appologize... difference of opinion, yes, maybe in some cases, but that is all, unless I hit a few nerves.

  • White RabbitWhite Rabbit Posts: 231

    ANGELREAPER1972 said:

    watching the video you really put in a lot of work in all the movable parts you do have talent and creative knowledge 

     Hi ANGELREAPER1972, and thank you for your very nice comment.  It pleases me you like the video.

    All the very best,
    White Rabbit

  • MadaMada Posts: 2,056

    The decisions are not arbitrary, its based on real figures on what's currently selling in the market and that they can run spreadsheets on:)

    I can honestly say there is no buddies system - I was lucky enough to sit in a couple of the review meetings and most of the time they don't look at the vendor name at all, only the product and how its presented. They might go and look who the vendor is if its particularly good or wow. It is a fair system. What you're speculating about as there being a buddy system is very much not so.

    As far as feedback, there's an insane amount of submissions sometimes - I might be wrong but I heard a figure of sometimes it could be over 100 submissions on a single day - imagine giving feedback on every single one of those, and then go back and do your regular work as well.

    There is nothing stopping you from submitting at other stores - I had a product declined at Daz, took it to Rendo and make more than enough sales to keep me happy. Definitely if you stand by your work then submit it to other markets.

     

  • White RabbitWhite Rabbit Posts: 231

    Wonderland said:

    I think it looks really cool and certainly more useful than something like a steampunk ostrich... Maybe if you had done promos with a pretty G8F in a sexy sci-fi outfit sitting in it or posed by it in more of a scene-like render? And maybe add some poses for G8F&M seated in it and by it, using the screens inside and partying like in an upscale futuristic limo? That would have sold me! 

     Hi Wonderland.  Thank you so very much for your kind words.  I really am listening to all of you guys, and I do realize the errors of my ways crying  Truthfully though, I did submit loads of images of a full cabin of ladies with the submission.  I will attach it just so I can prove it to you.  Honestly, this was my second submission and I included a ton of publicity shots with 20 or more color schemes for the car, all of the poses for 11 DAZ characters, Props for underlights, Hood Ornaments, and so on, tons of controls for the car, full working suspension... the whole shebang.   I have more too, that I never included because I thought they would be too much.  I thought a 10 minute video, stills of the car, and description would be enough?

    Thank you again,
    White Rabbit

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  • White RabbitWhite Rabbit Posts: 231

    Mada said:

    The decisions are not arbitrary, its based on real figures on what's currently selling in the market and that they can run spreadsheets on:)

    I can honestly say there is no buddies system - I was lucky enough to sit in a couple of the review meetings and most of the time they don't look at the vendor name at all, only the product and how its presented. They might go and look who the vendor is if its particularly good or wow. It is a fair system. What you're speculating about as there being a buddy system is very much not so.

    As far as feedback, there's an insane amount of submissions sometimes - I might be wrong but I heard a figure of sometimes it could be over 100 submissions on a single day - imagine giving feedback on every single one of those, and then go back and do your regular work as well.

    There is nothing stopping you from submitting at other stores - I had a product declined at Daz, took it to Rendo and make more than enough sales to keep me happy. Definitely if you stand by your work then submit it to other markets.

     

    Hi Mada,

    You sound very kind, and I appreciate your information!! That is awesome!! Ah, spreadsheets, that explains a great deal LOL.  Artistic work doesn't lend itself too well to business and spreadsheets, but I get it.  One hundred a day sounds a lot but it could be possible to use a simple checkbox system for feedback I believe?  This would be similar to report bugs to a developer with quality assurance processes.  It would take some work up front to setup on an Intranet kind of environment but pretty simple and straightforward.  Sometimes on large projects a single QA engineer can report a thousand or more bugs in a day.  Any feedback is better than none!  This is a kind of a QA process.

    I have already reached out to other vendors for the other actual products I had completed for salesmiley

     

    Thank you again Mada,

    White Rabbit

  • GhostDogGhostDog Posts: 156

    So I heard that when people complain to Daz about not giving feedback they just point to this thread now laughwink

  • SeraSera Posts: 1,675
    edited June 2021
    In transactional analysis this is called "Why don't you? Yes, but." The first person comes to the group acting like they want help. The group offers advice. The first person then explains that they have either already tried all that, or have a good reason for not doing so. In the end, the first person gets to feel blameless for his or her short comings, and the group is often left feeling frustrated. See the book "Games people play" by Eric Berne.
    Post edited by Sera on
  • White RabbitWhite Rabbit Posts: 231

    empty said:

    It must be so frustrating to not know the reason. I totally understand that the manpower involved in telling everyone why their product failed isn't viable for a profit-basd company, but I can imagine if it was just one thing, such as the mesh, or the textures, the overall look, the saleability, or some other thing which could be fixed quickly, and not know, how soul destroying it would be. Wish there was a Dragon's Den for this sort of thing. I admire the OP greatly for having the courage to put forth the product and get everyone's opinion. Good luck, mate! 

    Hi empty.  You are very kind, thank you!  smiley  It's been a eyeopener for sure.  My wife is seriously ill with Stage 4 liver cirrhosis, and a few other serious conditions.  That has made it difficult to deal with life in general and I have to admit that working on my DAZ stuff has helped a great deal over the years.  In some ways I wish I had never posted here as all its succeeded in doing is making me feel even worse about life than I did before, but it's too late now.  I really love working with DAZ truthfully and I think I just stupidly built up my hopes and blinded myself with what, I really don't know?

    Anyway, thanks again for stopping by as it were buddy.

    White Rabbit

  • Jason GalterioJason Galterio Posts: 2,562

     I've been watching this conversation with interest, but not commenting. I don't think what I have to say is what the OP wants to hear, but...

    Personally, I wouldn't buy this product. That's not a reflection on the quality, the work on it, the value, or the artist.

    It's just too specific of a model... It breaks the rule of function follows form. When I buy things I look for things that I can use multiple times. At first glance, it doesn't appear that this would fit that criteria. This is the type of model that, if used in an image, it would end up being the focus of the image. Just because of its uniqueness. It would end up being a character of its own. Which means I wouldn't use it unless I had a reason to use this specific shape / size / appearance.

    To put it another way... A suburban block has six homes on it. Five are beige single family homes. The sixth home belongs to the Adams Family. That home immediately becomes a character of its own.

    The last thing this experience should do is stifle your creativity. There is always a place for unique looking models... but to be sucessful with them, you might need to have some themes that unify them. That would give each model a reason to be. Other types of vehicles using the same motif. A street or race track set that suits it.

    That's my two cents.

  • cridgitcridgit Posts: 1,765

    Watching this thred evolve has been very interesting. It started off with a legimitate question to which a surprising number of people responses, both with encouragement and with some really good advice. Then it moved into discussing the feedback received, in what seemed to me as being to override the feedbck with the same view held onto by the OP. Then other products were shown and some more images/examples of the rejected product, again what seemed to be to be trying to push back on the feedback. I started seeing a little subbornness at this point. Then the comments started calling out responses that were "hurtful" and "kind", in an attempt to segment the people particiapting in the discussion into friends vs enemies, probably to again have the illusion that the friends camp agrees with the stubbornly help views by the OP and that the enemy camp is wrong alongside DAZ.

    I suggest as some others have said to dust yourself off and try to look at this as a valuable learning experience the way a grown up should.

  • White RabbitWhite Rabbit Posts: 231

    certaintree38 said:

    In transactional analysis this is called "Why don't you? Yes, but." The first person comes to the group acting like they want help. The group offers advice. The first person then explains that they have either already tried all that, or have a good reason for not doing so. In the end, the first person gets to feel blameless for his or her short comings, and the group is often left feeling frustrated. See the book "Games people play" by Eric Berne.

    Hi certaintree38, Again, I really appreciate your insight! I have to confess that during my post-graduate studies I did not read that volume.  I am thinking that maybe, just maybe smiley  you are inferring that I am may be the first person?  Anyway,  I didn't realize that I had touched a nerve, and I am sorry about that.  I have to appologise that these days I only tend to just read manuals for software, and 3D printers, and the like.  Strange how this thread has grown so fast don't you think?   

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