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Long load times for character presets isn't just strange, it's down right weird, not to mention worrying.
There are only three real differences between loading the G8F base and a custom character, the morph deltas being loaded, the add-ons being loaded (eyelashes etc), and the textures.
Poor color profiles on top of dealing with 500k+ ERC could explain the load times, easy way to check if it is, set the viewport to "smooth shaded" and load in one of the suspect character presets.
In smooth shaded DS only reference the textures, it doesn't actually load any of them, so if the load time drops to something similar to the G8F base, then you know it's the textures that are the issue.
File loaded in 0 min 40.2 sec.
Time to load figure in std view port in nVidia IRAY mode:
52.7.146 seconds for G8F / Studio 4.15.0.2 Pro 64bit
with the following system specs:
Operating System
Windows 7 Professional 64-bit SP1
CPU
AMD FX-8370E
Vishera 32nm Technology
RAM
16.0GB Dual-Channel DDR3 @ 577MHz (8-7-7-20)
Motherboard
ASUSTeK COMPUTER INC. SABERTOOTH 990FX R2.0 (Socket 942)
Graphics
LCD QHD 1 (2560x1440@59Hz)
3071MB NVIDIA GeForce GTX 1080 Ti (EVGA)
Storage
1863GB Western Digital WDC WD20 05FBYZ-01YCBB2 SATA Disk Device (SATA ) - My Library and DAZ4 files here
931GB Western Digital WDC WD10 01FALS-00J7B0 SATA Disk Device (SATA )
111GB Samsung SSD 840 EVO 120G SATA Disk Device (SATA (SSD) - System files (boot drive)
111GB Samsung SSD 840 EVO 120G SATA Disk Device (SATA (SSD))
Optical Drives
TSSTcorp CDDVDW SH-224DB SCSI CdRom Device
48 minutes and a few seconds!
Daz Studio 4.14.0.8 on Windows 10 Pro, i7 CPU, 6 cores at 3.47 GHz and 12GB RAM.
This is getting ridiculous. My approach to Daz Studio these days is start it up, load a figure, go away and read a book, watch a video or something. It's like having to book a session in advance on my own computer. It has always been slow but the load time sems to have increased a lot recently. I have bought some new characters for G8F but I don't think it was many compared to the number I had installed when it was around the 5 to 10 minute mark.
I opened Daz and immediately loaded a G8F Dev Load, which took about 70 seconds.
Then I opened two Dev Loads and two base G8F loads. All took roughly 90 seconds.
Presumably the additional twenty seconds was removing the previous geometry from the scene.
Texture usage has absolutely no impact at all, it seems.
I have a few hundred G8F characters and some morph packages, mainly Zev0 morphs and Esid & FenixPhoenix's wounds and scars series. I never buy poses or expressions, so I'm fairly clean in that area. Just the offcuts I get from pro bundles.
I read an interesting article by the WP Guru. It claims Daz is built on a fifteen-year-old application framework, Qt4, but they can't upgrade to a newer version because the scripting engine was deprecated. So basically, every single Daz script would become useless. Since application frameworks like Qt are typically responsible for cross-platform file I/O, it's possible the extremely screwy loading is just due to the aging dinosaur of a framework Daz is based on.
However...
https://www.daz3d.com/forums/discussion/463926/daz-studio-pro-4-15-highlights
If you go to the release notes, all the way at the very bottom, in the post dated March 18th...
It seems like they're gearing up to make the transition. I wonder if the coders haven't been furiously scrambling to implement a new scripting system so that all our scripts don't crap out once they make the change. Hopefully this'll make Daz more stable, reliable, and--most importantly--quicker.
Don't build too much on speculative comments by people without inside knowledge.
But if we don't build up expectations, how are we supposed to be disappointed?
Just about 4.5 minutes to load a base G8F in an empty scene. Not as bad as when I had Auto Face Enhancer installed. That took *forever*. Some of my saved character files take a lot longer while the program goes through all the used morphs and the costume files.
That's in DS4.12. I haven't installed 4.15 yet, but I wouldn't expect any improvement.
This is on an intel iMac running Mojave.
Okay, installed 4.15 (it doesn't come with an installer. That was a surprise. I downloaded the file through DIM, unzipped it, and just put it in my Applications folder.)
Same loading time for G8F/. G8.1F however took 9.5 minutes to load. Can't use the excuse of digging through potential morphs with her. All I have installed are the starter essentials, the White Priestess and Cleopatra.
Can't say I'm favorably impressed.
Never disappointed I just hope for the best and expect the worst no disappointment that way
Loading from HDD, nothing else is using hdd.
I made a program to automate the process of hiding unused morphs from Daz Studio.
1. Have you uninstalled content that you've paid for because G8F takes so long to load?
Yes... a bunch.
2. Have you slowed down, or even stopped, buying G8F characters because G8F takes so long to load?
I wanna say yes, there are a lot of PAs whos characters (to my eyes anyway) are basically the same... so I don't buy any from them anymore.... and culled the ones from those PAs down to just one or two.
Regardless, I am a sucker for characters that "add something to the G8 gene pool", and aren't just your standard Playmate type of character.
If Daz could support/make use of multi-core/multi thread processors to speed up the morph loading process, that would be awesome.
The new beta (4.15.0.14) contains modified timing messages in the log file for morph loading (and some of the ones messages present before, I think in .12, have gone.
EDIT: I removed the timing figures I had posed. I suspect I've broken something by rebuilding the CMS and, maybe, not properly cleaning the DSON cache.
That sounds interesting. Do you have some more informations about it? Like does that work on every figure generation for example?
Sounds like you may have found the holy grail everyone is looking for.
Dude!
Share this please!!!!
You'd be my hero as I hate removing assets... which right now seems my alternative to 6+ minute load times.
Check ducky's signature
Ooops I must be blind. Thanks for pointing that out!
Yup its here: https://github.com/TheNoobDucky/Daz-Package-Manager
V1.4 is the latest . I would love to hear if it works for you and any feedback. I think most errors are handled now.
Maybe someday someone will make a version for macOs.
So If I get this right, the tool you have linked is good to use if you have a scene already created and saved, and you want to load that scene again and save time?
For character creation though... as in, you are starting with a blank Daz screen and want to create or manipulate a Daz figure from scratch.... it wouldn't work.. correct?
This, it works by creating a folder containing links to packages you select. You can also add more packages at any later time. It has an optional ability to automatically select packages based the content of scene files.
It works the same way as seperating products into several base folders and only add ones you use. Except it does so virtually so the actual files are still where DIM expected to find them. This has the advantages of not interfering with DIM install/uninstall process, space efficient when you want to have multiple combination of products, faster than actually copying files, and repeatible by automatically extracting infomation from the scene file.
Edit: That said, I would still keep a small base directory containing essential stuff that is always added, and a folder containing contents that dont have a major impact on load time like clothings, props, material and scenes. Characters, morphs, expressions and poses get installed by DIM into a seperate directory that is not added to Daz.
Wow I feel bad for people who has over 15sec load time.
The load time for me is roughly 5sec...Brooke 8.1 takes 10sec for some reason. My computer's hard drive almost full, DAZ products takes about 300gig of space.
That's not much, which is the reason for your fast load times.
I have not yet uninstalled characters or morph packages but I have almost completely stopped buying new characters from the store. I bought a couple 8.1 characters to see what all the fuss was about (much ado about nothing, in the end, I think). I only spent about $30 in March, and $3 in April. New releases are generally uninspiring. The NFT thing really turned me off. The poorly functioning gallery made me stop using that, too. Daz Deals stopped working in Chrome. There is just little fun to be had in the Daz store now.
I have gone against my inital intention and have bought "a few" more characters and moprhs... due to "Covid" and recent sales. sigh...
So now I am just over 7 minutes.
I got to get out the axe and go to the root if I want to reduce my load time.
Which, is why, I was counting on Daz5 having a solution to load times so I could add back, not take away.
fingers crossed
PS
Thanks for working up that graph!
No problem. My hope was to show some actual data on the load times that many are experiencing. Like you, I'm eagerly waiting for DS5 with hopes that it will improve the situation.
- Greg
1:30:36 in DS 4.15. Smart content says I have 167 characters for G8F installed, including the HDs. Characters are installed on an internal, mechanical HD - probably 5400 rpm
I have 26 DO morphs installed in addition to the base. I'm uncertain how many PA characters.
My computer specs are 2-2.8ghz Xeon procs and 64 gigs of ram with 6 gigs of video. Windows 8.1.1
1h 30min? that sounds horrible. Although if 2.8Ghz is the max boost clock, that is a very slow CPU,and Daz is very much dependent on single-core performance.
To be honest, I wouldn't hold much hope in the loading performance improving with moving to the new framework. Daz really need to rework the way figure loading process is done but probably won't have any programmer time to do it given they are focusing on porting to the new framework.
With that amount of Characters and morphs, the figure should load in a minute or less, but if you have a lot of conflicts between the different characters that you have installed, that can increase the loading time dramatically. An hours loading time is not unheard of in such cases.