Show Us Your Bryce Renders! Part 8

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  • Roland4Roland4 Posts: 0
    edited October 2014

    @GussNemo

    I have not a tutorial. I am reminded that there was a tutorial some years ago. I think the tutorial was from David Brinnen.

    The ornament is to high. this is a little bit better.

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    Post edited by Roland4 on
  • Rashad CarterRashad Carter Posts: 1,622
    edited December 1969

    Roland4 said:
    @GussNemo

    I have not a tutorial. I am reminded that there was a tutorial some years ago. I think the tutorial was from David Brinnen.

    The ornament is to high. this is a little bit better.

    Wow. Very very nice, Roland!!

  • Roland4Roland4 Posts: 0
    edited December 1969

    @Rashad Carter

    Thank you very much. Do you remember the tutorial from David ?

  • HoroHoro Posts: 6,024
    edited December 1969

    @Roland4 - thank you. Ornament looks nice. Being a corner, it could be attached to a wall and on the outer part a lamp attached.

    @Jamie - thank you. The spider is a bit difficult to see, being black and blurred. It is on a leaf at the left foot of the right alien. Great work on those shapes.

  • Roland4Roland4 Posts: 0
    edited October 2014

    On bend and break roller coaster

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  • Roland4Roland4 Posts: 0
    edited October 2014

    Create with Gimp & Bryce.

    With Gimp i make a picture (512 x 512) with the lettering (Bryce), invert the picture so that the font color is white and the background color is black. Export the picture as tiff and load it in the Bryce terrain editor (1024).

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  • Dave SavageDave Savage Posts: 2,308
    edited October 2014

    Just another car render... Free model I got of the internet, start from scratch materials all Bryce presets with some slight tweaks.
    Reflections (and IBL) come from one of Horos hdri. No other light source. Graduated black background achieved by using mist set to black.

    Edit: even though there is no other light source, I did have the Bryce sun turned on but with Diffuse set to 0 so the sun is providing a bit (100) of a specular highlight.

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  • Roland4Roland4 Posts: 0
    edited October 2014

    @TheSavage64

    Wow, I sit in the car and drive off.

    Post edited by Roland4 on
  • Roland4Roland4 Posts: 0
    edited October 2014
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  • Electro-ElvisElectro-Elvis Posts: 495
    edited December 1969

    I played around with Hexagon and a chest of drawers in the style of a well-known swedish furniture shop came out. But at least I could use a dome light.

    BTW: Really nice pictures here

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  • Roland4Roland4 Posts: 0
    edited December 1969

    @electro-elvis

    Very beautiful. Can you make some furniture for me, because my room is almost empty ?

  • Electro-ElvisElectro-Elvis Posts: 495
    edited December 1969

    Thank you Roland4. You have inspired me to experiment with Hexagon. I can send you my hexagon model. ;-)

  • Roland4Roland4 Posts: 0
    edited October 2014

    I can send you my hexagon model. ;-)

    Very well and thanks, then I can present my models better. Sent me an email.


    And do not forget that I also do some things with Blender, because Blender has the most features. (Blender is not stable)

    Post edited by Roland4 on
  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @Roland: That second ornament is gorgeous. The results you get with the lettering is great. I remember seeing that image, thanks to your reminder. The way it is now gives it a whole new dimension. It looks neat.

    @Horo: Thank you, just following David's lead. Thanks for the heads up as to where to look for the spider.

    @Dave: What a wonderful job you've done putting that image together. I actually think it's a photo. You're not Stuart's brother are you?

    @electro: Really nice chest of drawers. Great how you placed the wood grain. Looks like something a person would make using Sketchup. I've not yet quite got the hang of Hexagon, though I've tried a few things some time ago.

  • Roland4Roland4 Posts: 0
    edited December 1969

    GussNemo said:
    @Roland: I remember seeing that image, thanks to your reminder. The way it is now gives it a whole new dimension. It looks neat.

    I have make this postwork with Gimp because it is very easy.

  • HoroHoro Posts: 6,024
    edited December 1969

    @Roland4 - letters look fine. If I need some, I'm using Elefont. I like the sketch.

    @Dave - car is nicely done. There is always a lot of labour involved to get them right in Bryce.

    @electro-elvis - looks like the real thing.

  • Roland4Roland4 Posts: 0
    edited December 1969

    Horo said:
    @Roland4 - letters look fine. If I need some, I'm using Elefont. I like the sketch.

    What is Elefont ?

  • Roland4Roland4 Posts: 0
    edited December 1969

    Make with a Lattice.

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  • StuartBStuartB Posts: 539
    edited December 1969

    @Roland.

    Elefont is a Free 3D text creator.
    Pick a font, type in the text you want, smooth it, bevel it, change size, extrude it.
    You can also extrude individual letters in the same word.
    Elefont exports the text as 3D .dxf files for import in to Bryce.
    The text is exported as the whole word but when imported they are grouped
    so you can ungroup and use each letter as a seperate object.

    Check it out here.
    http://www.armanisoft.ch/elefont/Elefont.html

  • Dave SavageDave Savage Posts: 2,308
    edited December 1969

    GussNemo said:
    @Dave: What a wonderful job you've done putting that image together. I actually think it's a photo. You're not Stuart's brother are you?

    Thanks Guss... Here's one of the same car that's not so realistic :cheese:
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  • Roland4Roland4 Posts: 0
    edited December 1969

    Another Terrain ornament.

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  • Dave SavageDave Savage Posts: 2,308
    edited December 1969

    Horo said:
    @Dave - car is nicely done. There is always a lot of labour involved to get them right in Bryce

    Thanks Horo.

    Some much more work than others. This PT Cruiser I worked on yesterday is a good example of what I'm faced with.
    The first render is exactly how it imports, all blown apart and wth it's wheels tucked right underneath, the doors on the wrong side etc. and the materials awful.

    Spent most of the day sorting it out, the next two renders are of the same model after I've fixed it and Bryceified all the materials.

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  • JamahoneyJamahoney Posts: 1,539
    edited December 1969

    Elvis...furniture looks great.

    Love the snake car, Savage...very cool (and the tongue...a car that smells you...heh he).

    Jay

  • Roland4Roland4 Posts: 0
    edited December 1969

    @TheSavage64

    You can be proud of your work, for I could not have done this.

  • David BrinnenDavid Brinnen Posts: 3,120
    edited October 2014

    GussNemo said:
    @Dave: What a wonderful job you've done putting that image together. I actually think it's a photo. You're not Stuart's brother are you?

    Thanks Guss... Here's one of the same car that's not so realistic :cheese:

    Snake car, very good. I'm still noodling along in Wings and trying to learn Modo at the same time. Here's a little something. The render uses Horo's Garage Closed HDRI from Practical Bryce and the metal is from our second Metals set and the lighting is set up as per one of my recent videos... but that's really beside the point. These shapes are really easy to make and will take only a couple of minutes.

    Here's the video link Wings 3D - Borromean Knot - by David Brinnen

    Edit. Here's another video this one about a tricky topic Setting up sub-d modes in DS and Poser - by David Brinnen

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  • Dave SavageDave Savage Posts: 2,308
    edited December 1969

    Snake car, very good.

    Thanks David.
    I've been spending some time in the mat lab and DTE trying to make some snake skins and thought it would be fun to apply one of them to something other than a snake.

    Here's a different one on a snake.

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  • Fencepost52Fencepost52 Posts: 466
    edited December 1969

    Wow! Some great looking renders! Thanks for the new tutorial, David!

  • David BrinnenDavid Brinnen Posts: 3,120
    edited October 2014

    Wow! Some great looking renders! Thanks for the new tutorial, David!

    You are welcome, actually I've just been following your latest. I've spammed it onto dA and the Gallery here so hopefully you'll get a few more renders on your thread.

    Edit. @Dave, nice snake skin texture you've got there. Very plausible. Good render too!

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  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @Dave: Snake car looks really good, realistic or not. Though I wouldn't put it past a real car artist to try something like that in the RW. Most of the buildings I've imported look like the first image of that PT Cruiser. And they ARE a pain to reassemble. Comparing the second and third image of the PT Cruiser I think the second one has more photo qualities than the third. Snake material on that red snake also looks very good.

    @David: Thanks for another video, and more to play around with.

  • Roland4Roland4 Posts: 0
    edited October 2014

    A newest shape.

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